<TechObjectDatabase>
  <ProductionFacilities>
    <ProductionFacility Key="PRIMITIVE_FARM">
      <Image>vfs:///Resources/Images/TechObjects/ProductionFacilities/primitive_farm.png</Image>
      <BuildCost>20</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TYPE_1_FARMING_CENTRE</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>20</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_1_AUTOMATED_FARM">
      <Image>vfs:///Resources/Images/TechObjects/ProductionFacilities/fed_automated_farm.png</Image>
      <TechRequirements>
        <BioTech>1</BioTech>
      </TechRequirements>
      <BuildCost>100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>PRIMITIVE_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_2_AUTOMATED_FARM</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>25</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_2_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>2</BioTech>
      </TechRequirements>
      <BuildCost>150</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_1_AUTOMATED_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_1_AUTOMATED_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_3_AUTOMATED_FARM</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>30</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_3_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>3</BioTech>
      </TechRequirements>
      <BuildCost>210</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_2_AUTOMATED_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_2_AUTOMATED_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_4_AUTOMATED_FARM</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>35</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_4_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>4</BioTech>
      </TechRequirements>
      <BuildCost>280</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_3_AUTOMATED_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_3_AUTOMATED_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_5_AUTOMATED_FARM</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>40</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_5_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>5</BioTech>
      </TechRequirements>
      <BuildCost>360</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_4_AUTOMATED_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_4_AUTOMATED_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_6_AUTOMATED_FARM</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>45</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_6_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>6</BioTech>
      </TechRequirements>
      <BuildCost>450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_5_AUTOMATED_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_5_AUTOMATED_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_7_AUTOMATED_FARM</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>50</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_7_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>7</BioTech>
      </TechRequirements>
      <BuildCost>550</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_6_AUTOMATED_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_6_AUTOMATED_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_8_AUTOMATED_FARM</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>55</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_8_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>8</BioTech>
      </TechRequirements>
      <BuildCost>660</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_7_AUTOMATED_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_7_AUTOMATED_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_9_AUTOMATED_FARM</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>60</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_9_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>9</BioTech>
      </TechRequirements>
      <BuildCost>780</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_8_AUTOMATED_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_8_AUTOMATED_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_10_AUTOMATED_FARM</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>65</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_10_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>10</BioTech>
      </TechRequirements>
      <BuildCost>910</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_9_AUTOMATED_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_9_AUTOMATED_FARM</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_11_AUTOMATED_FARM</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>70</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_11_AUTOMATED_FARM">
      <Image>@TYPE_1_AUTOMATED_FARM</Image>
      <TechRequirements>
        <BioTech>11</BioTech>
      </TechRequirements>
      <BuildCost>1050</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_10_AUTOMATED_FARM</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_10_AUTOMATED_FARM</ObsoletedItem>
      </ObsoletedItems>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Food</ProductionCategory>
      <UnitOutput>75</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_1_REPLICATION_PLANT">
      <Image>vfs:///Resources/Images/TechObjects/ProductionFacilities/fed_replication_plant.png</Image>
      <TechRequirements>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>125</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TYPE_2_REPLICATION_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>25</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_2_REPLICATION_PLANT">
      <Image>@TYPE_1_REPLICATION_PLANT</Image>
      <TechRequirements>
        <Construction>2</Construction>
      </TechRequirements>
      <BuildCost>185</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_1_REPLICATION_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_1_REPLICATION_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_3_REPLICATION_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>30</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_3_REPLICATION_PLANT">
      <Image>@TYPE_1_REPLICATION_PLANT</Image>
      <TechRequirements>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>260</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_2_REPLICATION_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_2_REPLICATION_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_4_REPLICATION_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>35</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_4_REPLICATION_PLANT">
      <Image>@TYPE_1_REPLICATION_PLANT</Image>
      <TechRequirements>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>350</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_3_REPLICATION_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_3_REPLICATION_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_5_REPLICATION_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>40</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_5_REPLICATION_PLANT">
      <Image>@TYPE_1_REPLICATION_PLANT</Image>
      <TechRequirements>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_4_REPLICATION_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_4_REPLICATION_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_6_REPLICATION_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>45</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_6_REPLICATION_PLANT">
      <Image>@TYPE_1_REPLICATION_PLANT</Image>
      <TechRequirements>
        <Construction>6</Construction>
      </TechRequirements>
      <BuildCost>560</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_5_REPLICATION_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_5_REPLICATION_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_7_REPLICATION_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>50</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_7_REPLICATION_PLANT">
      <Image>@TYPE_1_REPLICATION_PLANT</Image>
      <TechRequirements>
        <Construction>7</Construction>
      </TechRequirements>
      <BuildCost>680</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_6_REPLICATION_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_6_REPLICATION_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_8_REPLICATION_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>55</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_8_REPLICATION_PLANT">
      <Image>@TYPE_1_REPLICATION_PLANT</Image>
      <TechRequirements>
        <Construction>8</Construction>
      </TechRequirements>
      <BuildCost>825</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_7_REPLICATION_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_7_REPLICATION_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_9_REPLICATION_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>60</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_9_REPLICATION_PLANT">
      <Image>@TYPE_1_REPLICATION_PLANT</Image>
      <TechRequirements>
        <Construction>9</Construction>
      </TechRequirements>
      <BuildCost>975</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_8_REPLICATION_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_8_REPLICATION_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_10_REPLICATION_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>65</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_10_REPLICATION_PLANT">
      <Image>@TYPE_1_REPLICATION_PLANT</Image>
      <TechRequirements>
        <Construction>10</Construction>
      </TechRequirements>
      <BuildCost>1135</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_9_REPLICATION_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_9_REPLICATION_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_11_REPLICATION_PLANT</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>70</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_11_REPLICATION_PLANT">
      <Image>@TYPE_1_REPLICATION_PLANT</Image>
      <TechRequirements>
        <Construction>11</Construction>
      </TechRequirements>
      <BuildCost>1310</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_10_REPLICATION_PLANT</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_10_REPLICATION_PLANT</ObsoletedItem>
      </ObsoletedItems>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Industry</ProductionCategory>
      <UnitOutput>75</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_1_PLASMA_REACTOR">
      <Image>vfs:///Resources/Images/TechObjects/ProductionFacilities/fed_plasma_reactor.png</Image>
      <TechRequirements>
        <Energy>1</Energy>
      </TechRequirements>
      <BuildCost>100</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TYPE_2_PLASMA_REACTOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>25</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_2_PLASMA_REACTOR">
      <Image>@TYPE_1_PLASMA_REACTOR</Image>
      <TechRequirements>
        <Energy>2</Energy>
      </TechRequirements>
      <BuildCost>150</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_1_PLASMA_REACTOR</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_1_PLASMA_REACTOR</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_3_PLASMA_REACTOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>30</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_3_PLASMA_REACTOR">
      <Image>@TYPE_1_PLASMA_REACTOR</Image>
      <TechRequirements>
        <Energy>3</Energy>
      </TechRequirements>
      <BuildCost>210</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_2_PLASMA_REACTOR</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_2_PLASMA_REACTOR</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_4_PLASMA_REACTOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>35</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_4_PLASMA_REACTOR">
      <Image>@TYPE_1_PLASMA_REACTOR</Image>
      <TechRequirements>
        <Energy>4</Energy>
      </TechRequirements>
      <BuildCost>280</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_3_PLASMA_REACTOR</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_3_PLASMA_REACTOR</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_5_PLASMA_REACTOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>40</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_5_PLASMA_REACTOR">
      <Image>@TYPE_1_PLASMA_REACTOR</Image>
      <TechRequirements>
        <Energy>5</Energy>
      </TechRequirements>
      <BuildCost>360</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_4_PLASMA_REACTOR</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_4_PLASMA_REACTOR</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_6_PLASMA_REACTOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>45</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_6_PLASMA_REACTOR">
      <Image>@TYPE_1_PLASMA_REACTOR</Image>
      <TechRequirements>
        <Energy>6</Energy>
      </TechRequirements>
      <BuildCost>450</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_5_PLASMA_REACTOR</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_5_PLASMA_REACTOR</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_7_PLASMA_REACTOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>50</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_7_PLASMA_REACTOR">
      <Image>@TYPE_1_PLASMA_REACTOR</Image>
      <TechRequirements>
        <Energy>7</Energy>
      </TechRequirements>
      <BuildCost>550</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_6_PLASMA_REACTOR</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_6_PLASMA_REACTOR</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>TYPE_8_PLASMA_REACTOR</UpgradeOption>
      </UpgradeOptions>
      <LaborCost>10</LaborCost>
      <ProductionCategory>Energy</ProductionCategory>
      <UnitOutput>55</UnitOutput>
    </ProductionFacility>
    <ProductionFacility Key="TYPE_8_PLASMA_REACTOR">
      <Image>@TYPE_1_PLASMA_REACTOR</Image>
      <TechRequirements>
        <Energy>8</Energy>
      </TechRequirements>
      <BuildCost>660</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>TYPE_7_PLASMA_REACTOR</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>TYPE_7_PLASMA_REACTOR</ObsoletedItem>
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    <ProductionFacility Key="TYPE_3_HUNTING_GROUND">
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    <ProductionFacility Key="TYPE_2_FARMING_CENTRE">
      <Image>@TYPE_1_FARMING_CENTRE</Image>
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        <BioTech>2</BioTech>
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    <ProductionFacility Key="TYPE_6_FARMING_CENTRE">
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    <ProductionFacility Key="TYPE_7_FARMING_CENTRE">
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    <ProductionFacility Key="TYPE_8_FARMING_CENTRE">
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      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>OceanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Deuterium" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="BUNKER_NETWORK">
      <TechRequirements>
        <Construction>3</Construction>
      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="50" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="CHARGE_COLLECTORS">
      <TechRequirements>
        <Energy>5</Energy>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ArcticPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="COMMUNICATIONS_GRID">
      <TechRequirements>
        <Computers>3</Computers>
      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>MemberSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="BribeResistance" Amount="500" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DEUTERIUM_COLLECTOR">
      <TechRequirements>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>GasGiant</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Deuterium" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="DEUTERIUM_EXTRACTOR">
      <TechRequirements>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>Nebula</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Deuterium" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="DILITHIUM_REFINERY">
      <TechRequirements>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DilithiumBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="DURANIUM_MINE">
      <TechRequirements>
        <Construction>1</Construction>
      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="HEALTH_CENTRE">
      <TechRequirements>
        <BioTech>2</BioTech>
      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_CENTRAL_HOSPITAL</UpgradeOption>
        <UpgradeOption>FED_MEDICAL_CENTRE</UpgradeOption>
        <UpgradeOption>ROM_IMPERIAL_HOSPITAL</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="15" />
      </Bonuses>
    </Building>
<!--
    <Building Key="IMMUNOLOGY_CENTRE">
      <TechRequirements>
        <BioTech>1</BioTech>
      </TechRequirements>
      <BuildCost>200</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="GrowthRate" Amount="1" />
      </Bonuses>
    </Building>
-->
    <Building Key="ISOLINEAR_SCANNER">
      <TechRequirements>
        <Computers>8</Computers>
      </TechRequirements>
      <BuildCost>8000</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>LISTENING_POST</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>SUBSPACE_SCANNER</ObsoletedItem>
        <ObsoletedItem>LISTENING_POST</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="4" />
      </Bonuses>
    </Building>
    <Building Key="LISTENING_POST">
      <TechRequirements>
        <Computers>5</Computers>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>SUBSPACE_SCANNER</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>SUBSPACE_SCANNER</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ISOLINEAR_SCANNER</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="MINING_SPACEPORT">
      <TechRequirements>
        <Construction>4</Construction>
      </TechRequirements>
      <BuildCost>800</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>Asteroids</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="RawMaterials" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="MOON_HABITATION">
      <TechRequirements>
        <BioTech>6</BioTech>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>Moons</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MaxPopulationPerMoonSize" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="SHIELD_GENERATOR">
      <TechRequirements>
        <Energy>4</Energy>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePer100MaxPopUnits</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PlanetaryShielding" Amount="1200" />
        <Bonus Type="ShieldPerEnergyTech" Amount="100" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="SOLAR_ARRAY">
      <TechRequirements>
        <Energy>1</Energy>
      </TechRequirements>
      <BuildCost>100</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DesertPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="SUBSPACE_SCANNER">
      <TechRequirements>
        <Computers>2</Computers>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>LISTENING_POST</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="SURPLUS_DEPOT">
      <TechRequirements>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipBuilding" Amount="20" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="TACHYON_DETECTION_GRID">
      <TechRequirements>
        <Energy>8</Energy>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanStrength" Amount="2" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="THERMAL_TETHERS">
      <TechRequirements>
        <Energy>7</Energy>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>VolcanicPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="150" />
      </Bonuses>
    </Building>
    <Building Key="WIND_TURBINES">
      <TechRequirements>
        <Energy>2</Energy>
      </TechRequirements>
      <BuildCost>200</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>BarrenPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="CARD_CENTRAL_COMMAND">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="40" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="CARD_CENTRAL_HOSPITAL">
      <TechRequirements>
        <BioTech>5</BioTech>
      </TechRequirements>
      <BuildCost>600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>HEALTH_CENTRE</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>HEALTH_CENTRE</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="CARD_COVERT_SENSOR_ARRAY">
      <TechRequirements>
        <Computers>6</Computers>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentScanRange" Amount="50" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="CARD_DETAPA_COUNCIL">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="25" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="CARD_FORCED_LABOUR_FARMS">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="60" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="CARD_INQUISITION">
      <BuildCost>3</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <BuildCondition>
        <![CDATA[$source.Morale.CurrentValue < 100]]>
      </BuildCondition>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="10" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="CARD_LABOUR_CAMP">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="25" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="CARD_METAGENICS_LAB">
      <TechRequirements>
        <BioTech>4</BioTech>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="50" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="CARD_OBSIDIAN_ORDER">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>7500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>300</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEspionage" Amount="30" />
        <Bonus Type="PercentSabotage" Amount="30" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="CARD_PHOENIX_FACILITY">
      <TechRequirements>
        <BioTech>4</BioTech>
      </TechRequirements>
      <BuildCost>400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Intelligence" Amount="100" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="CARD_PREFECTS_OFFICE">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>MemberSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="BribeResistance" Amount="500" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="CARD_PROPAGANDA_BUREAU">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="FleetSupport" Amount="300" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="CARD_RE_EDUCATION_CENTRE">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="CARD_STRIP_MINING_OPERATION">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="40" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="CARD_THEORETICAL_SIMULATOR">
      <TechRequirements>
        <Computers>5</Computers>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_QUANTUM_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>FED_SUBATOMIC_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>KLING_HOLOGRAPHIC_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>ROM_PARTICLE_SIMULATOR</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="DOM_CHANGELING_NETWORK">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>120</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RoguePlanet</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="30" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_CHANGELING_REPLACEMENTS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RoguePlanet</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEspionage" Amount="15" />
        <Bonus Type="PercentSabotage" Amount="15" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_CULLING">
      <BuildCost>5</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <BuildCondition>
        <![CDATA[$source.Morale.CurrentValue < 100]]>
      </BuildCondition>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="8" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_INTERNMENT_CAMP">
      <TechRequirements>
        <BioTech>4</BioTech>
      </TechRequirements>
      <BuildCost>400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
        <Restriction>Asteroids</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Intelligence" Amount="100" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_JEM_HADAR_BARRACKS">
      <TechRequirements>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="GarrisonTraining" Amount="2" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_KETRACEL_WHITE_FACTORY">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_WHITE_DISTRIBUTION_CENTRE</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RoguePlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="50" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_LOGISTICS_COMMAND">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RoguePlanet</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Regard" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_MINING_COMPLEX">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="DOM_POLARON_ACCELERATOR">
      <TechRequirements>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RoguePlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergy" Amount="60" />
      </Bonuses>
    </Building>
    <Building Key="DOM_QUANTUM_SIMULATOR">
      <TechRequirements>
        <Energy>6</Energy>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_THEORETICAL_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>FED_SUBATOMIC_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>KLING_HOLOGRAPHIC_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>ROM_PARTICLE_SIMULATOR</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="125" />
      </Bonuses>
    </Building>
    <Building Key="DOM_THE_GREAT_LINK">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RoguePlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_TRIBUTE_OFFICE">
      <TechRequirements>
        <Computers>3</Computers>
      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="40" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_VORTA_CLONING_LAB">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RoguePlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="1" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_VORTA_LIAISON_OFFICE">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>MemberSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="BribeResistance" Amount="1000" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="DOM_WHITE_DISTRIBUTION_CENTRE">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="FED_ASDB_COMPLEX">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="50" />
        <Bonus Type="Dilithium" Amount="-1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="FED_DAYSTROM_INSTITUTE">
      <TechRequirements>
        <Computers>4</Computers>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentComputerResearch" Amount="25" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="FED_ELITE_ACADEMIA">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="20" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="FED_FEDERATION_COUNCIL">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>125</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="FED_FREE_MARKET">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>10</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>MemberSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="FED_GENESIS_RESEARCH_LAB">
      <TechRequirements>
        <BioTech>4</BioTech>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
        <Restriction>BarrenPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="25" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="FED_MARTIAL_LAW">
      <BuildCost>5</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <BuildCondition>
        <![CDATA[$source.Morale.CurrentValue < 100]]>
      </BuildCondition>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="7" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="FED_MEDICAL_CENTRE">
      <TechRequirements>
        <BioTech>5</BioTech>
      </TechRequirements>
      <BuildCost>800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>HEALTH_CENTRE</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>HEALTH_CENTRE</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="FED_NEWS_SERVICE">
      <TechRequirements>
        <Computers>4</Computers>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="70" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="FED_PARTICLE_FOUNTAIN">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>CrystallinePlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="FED_PRIVATE_FARMS">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>TerranPlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Food" Amount="25" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="FED_STARFLEET_ACADEMY">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="50" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="FED_SUBATOMIC_SIMULATOR">
      <TechRequirements>
        <Energy>6</Energy>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_THEORETICAL_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>DOM_QUANTUM_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>KLING_HOLOGRAPHIC_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>ROM_PARTICLE_SIMULATOR</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="150" />
      </Bonuses>
    </Building>
    <Building Key="FED_TRADE_CENTRE">
      <TechRequirements>
        <Computers>3</Computers>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="FED_UTOPIA_PLANITIA">
      <TechRequirements>
        <Construction>5</Construction>
      </TechRequirements>
      <BuildCost>7000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipBuilding" Amount="30" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="KLING_BATTLE_STATIONS">
      <TechRequirements>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>300</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="20" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="KLING_COMBAT_TESTING_CENTRE">
      <TechRequirements>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="50" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="KLING_DILITHIUM_GULAG">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DilithiumBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="1" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="KLING_FORCED_LABOUR_FOUNDRY">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipBuilding" Amount="25" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="KLING_GOVERNORS_HALL">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>MemberSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="BribeResistance" Amount="500" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="KLING_GREAT_HALL">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="KLING_HALL_OF_WARRIORS">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="50" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="KLING_HOLOGRAPHIC_SIMULATOR">
      <TechRequirements>
        <Computers>5</Computers>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_THEORETICAL_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>DOM_QUANTUM_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>FED_SUBATOMIC_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>ROM_PARTICLE_SIMULATOR</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="KLING_IMPERIAL_INTELLIGENCE">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="15" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="KLING_MINING_PRISON">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>ConqueredSystem</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="30" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="KLING_POLICE_STATE">
      <BuildCost>4</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <BuildCondition>
        <![CDATA[$source.Morale.CurrentValue < 100]]>
      </BuildCondition>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="9" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="KLING_PRAXIS_ENERGY_BASE">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="200" />
        <Bonus Type="Dilithium" Amount="-1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="KLING_RECYCLING_CENTRE">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergy" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="KLING_TACTICAL_COLLEGE">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="45" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="KLING_TARG_BREEDING_GROUND">
      <TechRequirements>
        <BioTech>3</BioTech>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>JunglePlanet</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="15" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_ASTROPHYSICS_ACADEMY">
      <TechRequirements>
        <Energy>4</Energy>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="50" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_IMPERIAL_AFFAIRS_NETWORK">
      <TechRequirements>
        <Computers>4</Computers>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="50" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_IMPERIAL_HOSPITAL">
      <TechRequirements>
        <BioTech>5</BioTech>
      </TechRequirements>
      <BuildCost>600</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>HEALTH_CENTRE</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>HEALTH_CENTRE</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="ROM_IMPERIAL_SENATE">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>170</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_MINISTRY_OF_SCIENCE">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="10" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_NAVAL_ACADEMY">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="35" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_ORGANICS_REGENERATOR">
      <TechRequirements>
        <BioTech>4</BioTech>
      </TechRequirements>
      <BuildCost>400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="ROM_PARTICLE_SIMULATOR">
      <TechRequirements>
        <Energy>6</Energy>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_THEORETICAL_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>DOM_QUANTUM_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>FED_SUBATOMIC_SIMULATOR</ObsoletedItem>
        <ObsoletedItem>KLING_HOLOGRAPHIC_SIMULATOR</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="150" />
      </Bonuses>
    </Building>
    <Building Key="ROM_PLASMA_PHYSICS_COMPLEX">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="25" />
        <Bonus Type="Energy" Amount="100" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_REMAN_DILITHIUM_MINE">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_SHOCK_TROOP_CENTRE">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="40" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_SINGULARITY_PLANT">
      <TechRequirements>
        <Propulsion>5</Propulsion>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>500</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="ROM_TAL_SHIAR_HEADQUARTERS">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIntelligenceEmpireWide" Amount="25" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_TAL_SHIAR_SUBSTATION">
      <TechRequirements>
        <Computers>4</Computers>
      </TechRequirements>
      <BuildCost>400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>NativeSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Intelligence" Amount="100" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="ROM_TRIBUNAL">
      <BuildCost>4</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <BuildCondition>
        <![CDATA[$source.Morale.CurrentValue < 100]]>
      </BuildCondition>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="9" />
      </Bonuses>
      <CaptureResult>Destroy</CaptureResult>
    </Building>
    <Building Key="BORG_ADAPTIVE_SHIELD">
      <BuildCost>7500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PlanetaryShielding" Amount="20000" />
      </Bonuses>
    </Building>
    <Building Key="BORG_CENTRAL_ALCOVE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="BORG_CENTRAL_NEXUS">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Intelligence" Amount="2000" />
      </Bonuses>
    </Building>
    <Building Key="BORG_DEUTERIUM_SYNTHESIZER">
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Deuterium" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="BORG_DILITHIUM_PURIFIER">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DilithiumBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="BORG_HIVE_LINK">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="FleetSupport" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BORG_MATURATION_CHAMBERS">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePer100MaxPopUnits</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PopulationGrowth" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="BORG_PROCESSING_NODE">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DilithiumBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipBuilding" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="BORG_RESONANCE_CHAMBER">
      <BuildCost>10000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>DilithiumBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="1000" />
      </Bonuses>
    </Building>
    <Building Key="BORG_SUBSPACE_ANALYSER">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanRange" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="BORG_TRITANIUM_FORGE">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>RawMaterialsBonus</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="BORG_UNICOMPLEX">
      <BuildCost>7500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="FleetSupport" Amount="400" />
      </Bonuses>
    </Building>
    <Building Key="ACAMARIAN_CLAN_HALL">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="100" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ACAMARIAN_MARAUDERS_GUILD">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRaiding" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="AKAALI_VERIDIUM_MINE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentSabotage" Amount="20" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="AKRITIRIAN_PRISON_SATELLITE">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="25" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="ALDEAN_PLANETARY_SHIELD">
      <TechRequirements>
        <Energy>4</Energy>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPlanetaryShielding" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="ALDEAN_THE_CUSTODIAN">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Industry" Amount="200" />
        <Bonus Type="Food" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="ALGOLIAN_EXOARCHAEOLOGY_COUNCIL">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="ALSAURIAN_TELLERIUM_REFINERY">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipBuilding" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="ANDORIAN_SUBSPACE_TRANSLATOR">
      <TechRequirements>
        <Computers>2</Computers>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanStrength" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="ANDORIAN_WALL_OF_HEROES">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ANDORIAN_WAR_COLLEGE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="ANGOSIAN_SUPER_SOLDIER_ACADEMY">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="ANKARI_WARP_SCIENCE_GUILD">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="ANTEDEAN_HARVESTING_COMPLEX">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="ANTICAN_MUSTERING_BASE">
      <BuildCost>400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="ARBAZAN_CULTURAL_FOUNDATION">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ARDANAN_BOARD_OF_PHYSICS">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="ARDANAN_STRATOS_LEV_GENERATOR">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ARDANAN_ZENITE_MINE">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="ARGRATHI_REGULATORY_SERVICE">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>70</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIntelligence" Amount="60" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="ATREAN_INSTITUTE_OF_SCIENCE">
      <BuildCost>7500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentComputerResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="AXANAR_MEDICAL_RESEARCH_LAB">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="25" />
        <Bonus Type="PercentPopulationHealth" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="BAJORAN_JALANDA_FORUM">
      <BuildCost>10000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="BAKU_METAPHASIC_SPA">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
        <Bonus Type="PercentPopulationHealth" Amount="70" />
      </Bonuses>
    </Building>
    <Building Key="BANDI_ARCHITECTURAL_CENTRE">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentConstructionResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BANDI_FARPOINT_STATION">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="BANEAN_LAW_COMMISSION">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="BARZAN_WORMHOLE_OBSERVATORY">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BENZITE_BIOSTUDIES_INSTITUTE">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BENZITE_INDUSTRIAL_CENTRE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BENZITE_SYSTEMS_ANALYSTS_UNION">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="BETAZOID_COUNSELLING_ACADEMY">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BETAZOID_DIPLOMATIC_SOCIETY">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentNegotiation" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="BILANAIAN_SOLITON_LAB">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BOLIAN_BANK_OF_BOLARUS">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEconomyIntelligence" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="BOLIAN_COSMETOLOGY_CENTRE">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEspionage" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BOLIAN_TRADE_UNION">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="BOMAR_COLONIAL_COMMAND">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BOSLIC_DILITHIUM_EXTRACTION_RIG">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="BOSLIC_TRADING_SYNDICATE">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="BOTHAN_OPERATIVE_NETWORK">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Intelligence" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="BREELLIAN_MINING_CORPORATION">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="BREEN_WEAPONS_CENTRE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="BREEN_ZERO_POINT_RESONATOR">
      <BuildCost>8000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Energy" Amount="200" />
      </Bonuses>
    </Building>
    <Building Key="BREKKIAN_TRADING_LANES">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="BYNAR_PLANETARY_COMPUTER">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentComputerResearch" Amount="75" />
      </Bonuses>
    </Building>
    <Building Key="BYNAR_QUADRITRONIC_SIMULATOR">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="175" />
      </Bonuses>
    </Building>
    <Building Key="CAIRN_DIPLOMATIC_SCHOLARS">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentNegotiation" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="CALDONIAN_RESEARCH_THINK_TANK">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="CAPELLAN_TOPALINE_MINE">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="CHALNOTH_GLADIATORIAL_ARENA">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="CORIDAN_DILITHIUM_CRACKING_STATION">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="CORVALLEN_CORSAIR_FLEET_HQ">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRaiding" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="CYTHERIAN_CIRCLE_OF_KNOWLEDGE">
      <BuildCost>10000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>300</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="DELTAN_DIPLOMATIC_CORPS">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>70</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="20" />
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="DENOBULAN_EXCHANGE_ACADEMY">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="DENOBULAN_EXOBIOLOGY_COUNCIL">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="DEVORE_IMPERIUM_HEADQUARTERS">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="20" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="DOPTERIAN_INFORMATION_ARCHIVE">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="DOSI_DEEP_SPACE_PROSPECTOR_CORPS">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="RawMaterials" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="DOSI_TRADING_BOARD">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="DRAI_HIGH_COMMAND_HQ">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="DRAI_TOSK_BREEDING_GROUND">
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="60" />
      </Bonuses>
    </Building>
    <Building Key="DREMAN_DILITHIUM_MINE">
      <BuildCost>8000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="EDO_PALACE_OF_EDO">
      <BuildCost>7000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>70</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ELAURIAN_LISTENERS_COOPERATIVE">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="ELAYSIAN_LOW_GRAV_RESORT">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="ELAYSIAN_TOURISM_BUREAU">
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="ENTHARAN_INTERPLANETARY_MARKET">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="EVORA_CULTURAL_SOCIETY">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="EVORA_MEDIATORS_CONCLAVE">
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentNegotiation" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="EXCALBIAN_STUDY_GROUP">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="FERENGI_COMMERCE_AUTHORITY">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEconomyIntelligence" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="FERENGI_FRANCHISE_OFFICE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="FERENGI_GAMING_COMMISSION">
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>20</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="FERENGI_TOWER_OF_COMMERCE">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="FLAXIAN_ASSASSINS_GUILD">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentSabotage" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="GORN_REPLICATOR_NET">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="GORN_TRADE_ALLIANCE">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="3" />
      </Bonuses>
    </Building>
    <Building Key="GRAZERITE_HALLS_OF_CONCORD">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentNegotiation" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="HAAKONIAN_MILITARY_CENTRE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="25" />
        <Bonus Type="PercentGroundCombat" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="HALKAN_DILITHIUM_CRACKING_STATION">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Dilithium" Amount="1" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="HAZARI_RAIDER_BASE">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRaiding" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="HEKARAN_WARP_STUDY_GROUP">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="HIROGEN_COMMUNICATIONS_NETWORK">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="HIROGEN_HUNTER_CAMP">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="HORTA_ORE_EXTRACTION_PLANT">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="IYAARAN_CULTURAL_INTERCHANGE">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentNegotiation" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="JNAII_CORRECTIVE_THERAPY_CENTRE">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="KAELON_FUSION_GUILD">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="15" />
        <Bonus Type="Energy" Amount="200" />
      </Bonuses>
    </Building>
    <Building Key="KAREMMA_HOMELAND_REVENUE_SERVICE">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentTradeIncome" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="KAREMMA_LIAISON_OFFICE">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="KAREMMA_TRADE_AGENCY">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="4" />
      </Bonuses>
    </Building>
    <Building Key="KAZON_DEFENCE_POST">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="KELLERUN_WEAPONS_VAULT">
      <BuildCost>4500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="KESPRYTT_EARLY_WARNING_SCANNER">
      <TechRequirements>
        <Computers>2</Computers>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentScanRange" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="KESPRYTT_FORUM_ASSEMBLY">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="KLAESTRON_JUSTICE_BUREAU">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="KRADIN_ARMED_FORCES">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="KREETASSAN_HALL_OF_DIPLOMACY">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentNegotiation" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="KRIOSIAN_TEMPLE_OF_AKADAR">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="KTARIAN_GAME_STUDIO">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentSabotage" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="LEDOSIAN_PORT_AUTHORITY">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="LISSEPIAN_COMMERCIAL_SUPER_HUB">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="LOKIRRIM_PHOTONIC_BUNKER">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="LURIAN_MERCHANT_SHIPPING_AGENCY">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="MALCORIAN_KINETICS_LABORATORY">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="MALON_HEAVY_INDUSTRY_COMPLEX">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="40" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="MALON_TRAFFICKERS_GUILD">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="MARKALIAN_SMUGGLING_CARTEL">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="MERIDIAN_RESEARCH_FACILITY">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="150" />
      </Bonuses>
    </Building>
    <Building Key="MINTAKAN_COMMUNITY_FARMS">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="MIRADORN_GENETIC_RESEARCH_LAB">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="MIZARIAN_MONUMENT_OF_SURRENDER">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="5" />
      </Bonuses>
    </Building>
    <Building Key="MOKRA_STATE_WORKSHOPS">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="40" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="MOKRA_THE_MOKRA_ORDER">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="MONEAN_AQUASPHERE_RESEARCH_COMPLEX">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="NAUSICAAN_ASTEROID_BASE">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRaiding" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="NAUSICAAN_RECRUITMENT_CENTRE">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="NECHANI_SHRINE_OF_NECHANI">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="NEZU_ASTROPHYSICS_OBSERVATORY">
      <TechRequirements>
        <Computers>2</Computers>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentScanRange" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="NEZU_ORBITAL_TETHERS">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="NORCADIAN_REPLICATOR_GRID">
      <BuildCost>4800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>65</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="75" />
      </Bonuses>
    </Building>
    <Building Key="NORCADIAN_TSUNKATSE_ARENA">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="50" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="NUMIRI_ARMAMENTS_DIVISION">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentWeaponsResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="NUUBARI_HOLOWORKFORCE_CENTRAL">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="NYRIAN_SPECIAL_OPS_BRANCH">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentMilitaryIntelligence" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="OCAMPA_CORMALINE_MINING_CAMP">
      <BuildCost>1000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="OCAMPA_UNDERGROUND_CITY">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="ORION_THE_ORION_SYNDICATE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIntelligence" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="ORNARAN_REHABILITATION_CENTRES">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="PAKLED_COLLECTION_FACILITY">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="PARADAN_REPLICANT_LABORATORY">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentMilitaryIntelligence" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="PARADAN_SECURITY_DIVISION">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="QUARREN_MINISTRY_OF_HEALTH">
      <BuildCost>800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="QUARREN_RECRUITMENT_COMPOUND">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="RAKHARI_MINISTRY_OF_JUSTICE">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="40" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="RAKOSAN_SECURITY_BUREAU">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="RAKOSAN_SURVEILLANCE_SYSTEM">
      <TechRequirements>
        <Computers>2</Computers>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ScanStrength" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="RAMATIAN_HALL_OF_MEDIATORS">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentNegotiation" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="RISAN_PLEASURE_DOME">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="RISAN_WEATHER_CONTROL_NETWORK">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="MoraleEmpireWide" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="RUTIAN_TRANSSPACE_SIMULATOR">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="SELAY_MUSTERING_BASE">
      <BuildCost>400</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="SHELIAK_BIOENGINEERING_CENTRE">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="75" />
      </Bonuses>
    </Building>
    <Building Key="SIKARIAN_ENERGY_RESEARCH_STATION">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="SIKARIAN_KNOWLEDGE_LIBRARY">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="150" />
      </Bonuses>
    </Building>
    <Building Key="SKRREEAN_GEOLOGICAL_SURVEY">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentRawMaterials" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="SKRREEAN_HOLY_SANCTUARY">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="SONA_SUBSPACE_STUDY_GROUP">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="SULIBAN_ORGANICS_LAB">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="25" />
        <Bonus Type="PercentIntelligence" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="TAKARAN_PHYSICS_INSTITUTE">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="TAKARIAN_TREASURIES_OF_THE_BARON">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="TAKTAK_ADVANCED_WEAPONS_LAB">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="25" />
        <Bonus Type="PercentWeaponsResearch" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="TALARIAN_DEFENCE_NETWORK">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundDefense" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="TALAXIAN_INTERSPECIES_COMMUNE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
        <Bonus Type="PercentBribeResistanceEmpireWide" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="TALOSIAN_INVESTIGATOR_GROUP">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>35</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="TAMARIAN_MYTHOLOGY_LIBRARY">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="150" />
      </Bonuses>
    </Building>
    <Building Key="TAMARIAN_UZANIS_MONUMENT">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>0</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="TANUGAN_RESEARCH_STATION">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEnergyResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="TELLARITE_MINING_CONSORTIUM">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="TEPLAN_HEALTH_EMPORIUM">
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>15</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPopulationHealth" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="TEPLAN_WORKING_PARTY">
      <BuildCost>800</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="THOLIAN_METALLURGY_CENTRE">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentConstructionResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="THOLIAN_THE_THOLIAN_ASSEMBLY">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="TILONIAN_NEURAL_CLINIC">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIntelligence" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="TLANI_BIOTECH_COMPLEX">
      <BuildCost>3500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="TRABE_SHADOW_AGENTS">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentSabotage" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="TRILL_HOOBISHAN_BATHS">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="TRILL_RESEARCH_COMMITTEE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>130</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="TROGORAN_MILITARY_SERVICE">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>40</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentGroundCombat" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="TROGORAN_THE_CITY_OF_STEEL">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>60</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIndustry" Amount="50" />
        <Bonus Type="PercentConstructionResearch" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="TZENKETHI_ADVANCED_PLANETARY_SHIELD">
      <TechRequirements>
        <Energy>4</Energy>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPlanetaryShielding" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="TZENKETHI_THE_AUTARCHS_STRONGHOLD">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="60" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="ULLIAN_PSYCHOHISTORICAL_ARCHIVE">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>80</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentIntelligenceEmpireWide" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="VAADWAUR_WARGAMES_INSTITUTE">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="VENTAXIAN_LIBRARY_VAULTS">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Research" Amount="125" />
      </Bonuses>
    </Building>
    <Building Key="VHNORI_SANCTUM_OF_EMANATION">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="VIDIIAN_SCIENCE_COMMISSION">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>120</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="VISSIAN_COGENITOR_FOUNDATION">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="75" />
        <Bonus Type="Morale" Amount="-1" />
      </Bonuses>
    </Building>
    <Building Key="VISSIAN_SCIENTIFIC_SURVEY">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentConstructionResearch" Amount="25" />
        <Bonus Type="PercentPropulsionResearch" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="VORGON_BLACK_MARKET">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Credits" Amount="-10" />
        <Bonus Type="RawMaterials" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="VORI_PSYCHOTROPIC_LAB">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>90</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentInternalSecurity" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="VULCAN_PROPULSION_LABORATORY">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentPropulsionResearch" Amount="50" />
      </Bonuses>
    </Building>
    <Building Key="VULCAN_SCIENCE_ACADEMY">
      <BuildCost>7500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>170</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="35" />
      </Bonuses>
    </Building>
    <Building Key="WADI_CASINO_HALLS">
      <BuildCost>4000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="75" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="XANTHAN_FLOATING_BAZAAR">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
    <Building Key="XEPOLITE_FREE_TRADE_NETWORK">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Credits" Amount="-10" />
        <Bonus Type="RawMaterials" Amount="10" />
      </Bonuses>
    </Building>
    <Building Key="XINDI_THE_XINDI_COUNCIL">
      <BuildCost>6000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentCredits" Amount="50" />
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="XYRILLIAN_HOLOHALL_COMPLEX">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="Morale" Amount="1" />
      </Bonuses>
    </Building>
    <Building Key="XYRILLIAN_ORGANICS_NURSERY">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>30</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentFood" Amount="100" />
        <Bonus Type="PercentPopulationHealth" Amount="15" />
      </Bonuses>
    </Building>
    <Building Key="YADERAN_QUADRITRONICS_LAB">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentComputerResearch" Amount="25" />
        <Bonus Type="PercentGroundCombat" Amount="30" />
      </Bonuses>
    </Building>
    <Building Key="YRIDIAN_INTELLIGENCE_SERVICE">
      <BuildCost>2500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentEspionage" Amount="40" />
      </Bonuses>
    </Building>
    <Building Key="ZAHL_INSTITUTE_OF_TECHNOLOGY">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentResearchEmpireWide" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="ZAKDORN_MILITARY_ACADEMY">
      <BuildCost>8000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>200</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="ShipExperience" Amount="100" />
      </Bonuses>
    </Building>
    <Building Key="ZAKDORN_SURPLUS_DEPOT">
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentShipBuilding" Amount="20" />
      </Bonuses>
    </Building>
    <Building Key="ZALKONIAN_BIOELECTRONICS_GUILD">
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="PercentBioTechResearch" Amount="25" />
        <Bonus Type="PercentEnergyResearch" Amount="25" />
      </Bonuses>
    </Building>
    <Building Key="ZIBALIAN_EXHIBITION_HALL">
      <BuildCost>2000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <Bonuses>
        <Bonus Type="TradeRoutes" Amount="2" />
      </Bonuses>
    </Building>
  </Buildings>
  <Shipyards>
    <Shipyard Key="CARD_SHIPYARD_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildSlotOutput>400</BuildSlotOutput>
      <BuildSlotEnergyCost>25</BuildSlotEnergyCost>
      <MaxBuildTechLevel>7</MaxBuildTechLevel>
      <ModelFile>CARD_SHIPYARD_I\CARD_SHIPYARD_I</ModelFile>
    </Shipyard>
    <Shipyard Key="CARD_SHIPYARD_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildSlotOutput>800</BuildSlotOutput>
      <BuildSlotEnergyCost>35</BuildSlotEnergyCost>
      <MaxBuildTechLevel>10</MaxBuildTechLevel>
      <ModelFile>CARD_SHIPYARD_II\CARD_SHIPYARD_II</ModelFile>
    </Shipyard>
    <Shipyard Key="CARD_SHIPYARD_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_FLEETYARD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>3</BuildSlots>
      <BuildSlotOutput>1600</BuildSlotOutput>
      <BuildSlotEnergyCost>50</BuildSlotEnergyCost>
      <MaxBuildTechLevel>11</MaxBuildTechLevel>
      <ModelFile>CARD_SHIPYARD_III\CARD_SHIPYARD_III</ModelFile>
    </Shipyard>
    <Shipyard Key="CARD_FLEETYARD">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildSlotOutput>2000</BuildSlotOutput>
      <BuildSlotEnergyCost>75</BuildSlotEnergyCost>
      <ModelFile>CARD_FLEETYARD\CARD_FLEETYARD</ModelFile>
    </Shipyard>
    <Shipyard Key="DOM_SHIPYARD_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildSlotOutput>500</BuildSlotOutput>
      <BuildSlotEnergyCost>25</BuildSlotEnergyCost>
      <MaxBuildTechLevel>7</MaxBuildTechLevel>
      <ModelFile>DOM_SHIPYARD_I\DOM_SHIPYARD_I</ModelFile>
    </Shipyard>
    <Shipyard Key="DOM_SHIPYARD_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>DOM_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildSlotOutput>1000</BuildSlotOutput>
      <BuildSlotEnergyCost>35</BuildSlotEnergyCost>
      <MaxBuildTechLevel>10</MaxBuildTechLevel>
      <ModelFile>DOM_SHIPYARD_II\DOM_SHIPYARD_II</ModelFile>
    </Shipyard>
    <Shipyard Key="DOM_SHIPYARD_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>DOM_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_FLEETYARD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>3</BuildSlots>
      <BuildSlotOutput>2000</BuildSlotOutput>
      <BuildSlotEnergyCost>50</BuildSlotEnergyCost>
      <MaxBuildTechLevel>11</MaxBuildTechLevel>
      <ModelFile>DOM_SHIPYARD_III\DOM_SHIPYARD_III</ModelFile>
    </Shipyard>
    <Shipyard Key="DOM_FLEETYARD">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>DOM_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildSlotOutput>2500</BuildSlotOutput>
      <BuildSlotEnergyCost>75</BuildSlotEnergyCost>
      <ModelFile>DOM_FLEETYARD\DOM_FLEETYARD</ModelFile>
    </Shipyard>
    <Shipyard Key="FED_SHIPYARD_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildSlotOutput>400</BuildSlotOutput>
      <BuildSlotEnergyCost>25</BuildSlotEnergyCost>
      <MaxBuildTechLevel>7</MaxBuildTechLevel>
      <ModelFile>FED_SHIPYARD_I\FED_SHIPYARD_I</ModelFile>
    </Shipyard>
    <Shipyard Key="FED_SHIPYARD_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildSlotOutput>800</BuildSlotOutput>
      <BuildSlotEnergyCost>35</BuildSlotEnergyCost>
      <MaxBuildTechLevel>10</MaxBuildTechLevel>
      <ModelFile>FED_SHIPYARD_II\FED_SHIPYARD_II</ModelFile>
    </Shipyard>
    <Shipyard Key="FED_SHIPYARD_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_FLEETYARD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>3</BuildSlots>
      <BuildSlotOutput>1600</BuildSlotOutput>
      <BuildSlotEnergyCost>50</BuildSlotEnergyCost>
      <MaxBuildTechLevel>11</MaxBuildTechLevel>
      <ModelFile>FED_SHIPYARD_III\FED_SHIPYARD_III</ModelFile>
    </Shipyard>
    <Shipyard Key="FED_FLEETYARD">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildSlotOutput>2000</BuildSlotOutput>
      <BuildSlotEnergyCost>75</BuildSlotEnergyCost>
      <ModelFile>FED_FLEETYARD\FED_FLEETYARD</ModelFile>
    </Shipyard>
    <Shipyard Key="KLING_SHIPYARD_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildSlotOutput>400</BuildSlotOutput>
      <BuildSlotEnergyCost>25</BuildSlotEnergyCost>
      <MaxBuildTechLevel>7</MaxBuildTechLevel>
      <ModelFile>KLING_SHIPYARD_I\KLING_SHIPYARD_I</ModelFile>
    </Shipyard>
    <Shipyard Key="KLING_SHIPYARD_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>KLING_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildSlotOutput>800</BuildSlotOutput>
      <BuildSlotEnergyCost>35</BuildSlotEnergyCost>
      <MaxBuildTechLevel>10</MaxBuildTechLevel>
      <ModelFile>KLING_SHIPYARD_II\KLING_SHIPYARD_II</ModelFile>
    </Shipyard>
    <Shipyard Key="KLING_SHIPYARD_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>KLING_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_FLEETYARD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>3</BuildSlots>
      <BuildSlotOutput>1600</BuildSlotOutput>
      <BuildSlotEnergyCost>50</BuildSlotEnergyCost>
      <MaxBuildTechLevel>11</MaxBuildTechLevel>
      <ModelFile>KLING_SHIPYARD_III\KLING_SHIPYARD_III</ModelFile>
    </Shipyard>
    <Shipyard Key="KLING_FLEETYARD">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>KLING_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildSlotOutput>2000</BuildSlotOutput>
      <BuildSlotEnergyCost>75</BuildSlotEnergyCost>
      <ModelFile>KLING_FLEETYARD\KLING_FLEETYARD</ModelFile>
    </Shipyard>
    <Shipyard Key="ROM_SHIPYARD_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildSlotOutput>400</BuildSlotOutput>
      <BuildSlotEnergyCost>25</BuildSlotEnergyCost>
      <MaxBuildTechLevel>7</MaxBuildTechLevel>
      <ModelFile>ROM_SHIPYARD_I\ROM_SHIPYARD_I</ModelFile>
    </Shipyard>
    <Shipyard Key="ROM_SHIPYARD_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildSlotOutput>800</BuildSlotOutput>
      <BuildSlotEnergyCost>35</BuildSlotEnergyCost>
      <MaxBuildTechLevel>10</MaxBuildTechLevel>
      <ModelFile>ROM_SHIPYARD_II\ROM_SHIPYARD_II</ModelFile>
    </Shipyard>
    <Shipyard Key="ROM_SHIPYARD_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_FLEETYARD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>3</BuildSlots>
      <BuildSlotOutput>1600</BuildSlotOutput>
      <BuildSlotEnergyCost>50</BuildSlotEnergyCost>
      <MaxBuildTechLevel>11</MaxBuildTechLevel>
      <ModelFile>ROM_SHIPYARD_III\ROM_SHIPYARD_III</ModelFile>
    </Shipyard>
    <Shipyard Key="ROM_FLEETYARD">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_SHIPYARD_III</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>NativeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildSlotOutput>2000</BuildSlotOutput>
      <BuildSlotEnergyCost>75</BuildSlotEnergyCost>
      <ModelFile>ROM_FLEETYARD\ROM_FLEETYARD</ModelFile>
    </Shipyard>
    <Shipyard Key="BORG_SHIPYARD">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <EnergyCost>150</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildSlotOutput>2500</BuildSlotOutput>
      <BuildSlotEnergyCost>75</BuildSlotEnergyCost>
      <ModelFile>BORG_SHIPYARD\BORG_SHIPYARD</ModelFile>
    </Shipyard>
    <Shipyard Key="MINOR_SHIPYARD_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>MINOR_SHIPYARD_II</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>25</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>1</BuildSlots>
      <BuildSlotOutput>400</BuildSlotOutput>
      <BuildSlotEnergyCost>25</BuildSlotEnergyCost>
      <MaxBuildTechLevel>7</MaxBuildTechLevel>
      <ModelFile>MINOR_SHIPYARD_I\MINOR_SHIPYARD_I</ModelFile>
    </Shipyard>
    <Shipyard Key="MINOR_SHIPYARD_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_SHIPYARD_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_SHIPYARD_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>MINOR_SHIPYARD_III</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>50</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>2</BuildSlots>
      <BuildSlotOutput>800</BuildSlotOutput>
      <BuildSlotEnergyCost>35</BuildSlotEnergyCost>
      <MaxBuildTechLevel>10</MaxBuildTechLevel>
      <ModelFile>MINOR_SHIPYARD_II\MINOR_SHIPYARD_II</ModelFile>
    </Shipyard>
    <Shipyard Key="MINOR_SHIPYARD_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>MINOR_SHIPYARD_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_SHIPYARD_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>AXANAR_SHIPYARD</UpgradeOption>
        <UpgradeOption>CORIDAN_SHIPYARD</UpgradeOption>
        <UpgradeOption>TELLARITE_SHIPYARD</UpgradeOption>
      </UpgradeOptions>
      <EnergyCost>75</EnergyCost>
      <Restrictions>
        <Restriction>OnePerSystem</Restriction>
      </Restrictions>
      <BuildSlots>3</BuildSlots>
      <BuildSlotOutput>1600</BuildSlotOutput>
      <BuildSlotEnergyCost>50</BuildSlotEnergyCost>
      <MaxBuildTechLevel>11</MaxBuildTechLevel>
      <ModelFile>MINOR_SHIPYARD_III\MINOR_SHIPYARD_III</ModelFile>
    </Shipyard>
    <Shipyard Key="AXANAR_SHIPYARD">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildSlotOutput>2000</BuildSlotOutput>
      <BuildSlotEnergyCost>75</BuildSlotEnergyCost>
      <ModelFile>AXANAR_SHIPYARD\AXANAR_SHIPYARD</ModelFile>
    </Shipyard>
    <Shipyard Key="CORIDAN_SHIPYARD">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildSlotOutput>2000</BuildSlotOutput>
      <BuildSlotEnergyCost>75</BuildSlotEnergyCost>
      <ModelFile>CORIDAN_SHIPYARD\CORIDAN_SHIPYARD</ModelFile>
    </Shipyard>
    <Shipyard Key="TELLARITE_SHIPYARD">
      <BuildCost>5000</BuildCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_SHIPYARD_I</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_II</ObsoletedItem>
        <ObsoletedItem>MINOR_SHIPYARD_III</ObsoletedItem>
      </ObsoletedItems>
      <EnergyCost>100</EnergyCost>
      <Restrictions>
        <Restriction>HomeSystem</Restriction>
        <Restriction>OnePerEmpire</Restriction>
      </Restrictions>
      <BuildSlots>4</BuildSlots>
      <BuildSlotOutput>2500</BuildSlotOutput>
      <BuildSlotEnergyCost>100</BuildSlotEnergyCost>
      <ModelFile>TELLARITE_SHIPYARD\TELLARITE_SHIPYARD</ModelFile>
    </Shipyard>
  </Shipyards>
  <SpaceStations>
    <SpaceStation Key="CARD_OUTPOST_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_OUTPOST_II</UpgradeOption>
        <UpgradeOption>CARD_SCIENCE_STATION</UpgradeOption>
        <UpgradeOption>CARD_STARBASE_I</UpgradeOption>
        <UpgradeOption>CARD_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>330</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="11" Damage="16" Refire="50%" />
      <TorpedoType Count="5" Damage="28" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>CARD_OUTPOST_I\CARD_OUTPOST_I</ModelFile>
    </SpaceStation>
    <SpaceStation Key="CARD_OUTPOST_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>240</RawMaterials>
      <MaintenanceCost>50</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_SCIENCE_STATION</UpgradeOption>
        <UpgradeOption>CARD_STARBASE_I</UpgradeOption>
        <UpgradeOption>CARD_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>150</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>240</HullStrength>
      <ShieldStrength>400</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="12" Damage="36" Refire="50%" />
      <TorpedoType Count="5" Damage="52" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>CARD_OUTPOST_II\CARD_OUTPOST_II</ModelFile>
    </SpaceStation>
    <SpaceStation Key="CARD_STARBASE_I">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>360</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_OUTPOST_I</Prerequisite>
          <Prerequisite>CARD_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>300</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>360</HullStrength>
      <ShieldStrength>990</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="17" Damage="55" Refire="50%" />
      <TorpedoType Count="7" Damage="76" />
      <StationType>Starbase</StationType>
      <RepairSlots>3</RepairSlots>
      <RepairCapacity>1500</RepairCapacity>
      <ModelFile>CARD_STARBASE_I\CARD_STARBASE_I</ModelFile>
    </SpaceStation>
    <SpaceStation Key="CARD_STARBASE_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>9</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>480</RawMaterials>
      <MaintenanceCost>125</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>CARD_OUTPOST_I</Prerequisite>
          <Prerequisite>CARD_OUTPOST_II</Prerequisite>
          <Prerequisite>CARD_STARBASE_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>CARD_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>CARD_STARBASE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>400</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>480</HullStrength>
      <ShieldStrength>1200</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="23" Damage="68" Refire="50%" />
      <TorpedoType Count="11" Damage="92" />
      <StationType>Starbase</StationType>
      <RepairSlots>4</RepairSlots>
      <RepairCapacity>2000</RepairCapacity>
      <ModelFile>CARD_STARBASE_II\CARD_STARBASE_II</ModelFile>
    </SpaceStation>
    <SpaceStation Key="CARD_SCIENCE_STATION">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>250</RawMaterials>
      <MaintenanceCost>75</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScienceAbility>80%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>250</HullStrength>
      <ShieldStrength>380</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="5" Damage="42" Refire="50%" />
      <TorpedoType Count="2" Damage="60" />
      <StationType>Science</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>CARD_SCIENCE_STATION\CARD_SCIENCE_STATION</ModelFile>
    </SpaceStation>
    <SpaceStation Key="DOM_OUTPOST_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_OUTPOST_II</UpgradeOption>
        <UpgradeOption>DOM_SCIENCE_STATION</UpgradeOption>
        <UpgradeOption>DOM_STARBASE_I</UpgradeOption>
        <UpgradeOption>DOM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>400</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="10" Damage="15" Refire="60%" />
      <TorpedoType Count="5" Damage="28" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>DOM_OUTPOST_I\DOM_OUTPOST_I</ModelFile>
    </SpaceStation>
    <SpaceStation Key="DOM_OUTPOST_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>50</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_SCIENCE_STATION</UpgradeOption>
        <UpgradeOption>DOM_STARBASE_I</UpgradeOption>
        <UpgradeOption>DOM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>150</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>490</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="12" Damage="30" Refire="60%" />
      <TorpedoType Count="6" Damage="52" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>DOM_OUTPOST_II\DOM_OUTPOST_II</ModelFile>
    </SpaceStation>
    <SpaceStation Key="DOM_STARBASE_I">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>240</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_OUTPOST_I</Prerequisite>
          <Prerequisite>DOM_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>DOM_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>300</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>240</HullStrength>
      <ShieldStrength>1200</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="16" Damage="45" Refire="60%" />
      <TorpedoType Count="9" Damage="76" />
      <StationType>Starbase</StationType>
      <RepairSlots>3</RepairSlots>
      <RepairCapacity>2000</RepairCapacity>
      <ModelFile>DOM_STARBASE_I\DOM_STARBASE_I</ModelFile>
    </SpaceStation>
    <SpaceStation Key="DOM_STARBASE_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>9</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>320</RawMaterials>
      <MaintenanceCost>125</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>DOM_OUTPOST_I</Prerequisite>
          <Prerequisite>DOM_OUTPOST_II</Prerequisite>
          <Prerequisite>DOM_STARBASE_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>DOM_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>DOM_STARBASE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>400</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>320</HullStrength>
      <ShieldStrength>1470</ShieldStrength>
      <ShieldRecharge>32%</ShieldRecharge>
      <BeamType Count="22" Damage="55" Refire="60%" />
      <TorpedoType Count="14" Damage="92" />
      <StationType>Starbase</StationType>
      <RepairSlots>4</RepairSlots>
      <RepairCapacity>2500</RepairCapacity>
      <ModelFile>DOM_STARBASE_II\DOM_STARBASE_II</ModelFile>
    </SpaceStation>
    <SpaceStation Key="DOM_SCIENCE_STATION">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>170</RawMaterials>
      <MaintenanceCost>75</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScienceAbility>90%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>170</HullStrength>
      <ShieldStrength>470</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="5" Damage="35" Refire="60%" />
      <TorpedoType Count="2" Damage="60" />
      <StationType>Science</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>DOM_SCIENCE_STATION\DOM_SCIENCE_STATION</ModelFile>
    </SpaceStation>
    <SpaceStation Key="FED_OUTPOST_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>150</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_OUTPOST_II</UpgradeOption>
        <UpgradeOption>FED_SCIENCE_STATION</UpgradeOption>
        <UpgradeOption>FED_STARBASE_I</UpgradeOption>
        <UpgradeOption>FED_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>150</HullStrength>
      <ShieldStrength>450</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="9" Damage="15" Refire="50%" />
      <TorpedoType Count="5" Damage="28" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>FED_OUTPOST_I\FED_OUTPOST_I</ModelFile>
    </SpaceStation>
    <SpaceStation Key="FED_OUTPOST_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>200</RawMaterials>
      <MaintenanceCost>50</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_SCIENCE_STATION</UpgradeOption>
        <UpgradeOption>FED_STARBASE_I</UpgradeOption>
        <UpgradeOption>FED_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>150</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>550</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="11" Damage="30" Refire="50%" />
      <TorpedoType Count="6" Damage="52" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>FED_OUTPOST_II\FED_OUTPOST_II</ModelFile>
    </SpaceStation>
    <SpaceStation Key="FED_STARBASE_I">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>300</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_OUTPOST_I</Prerequisite>
          <Prerequisite>FED_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>300</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>1350</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="15" Damage="45" Refire="50%" />
      <TorpedoType Count="9" Damage="76" />
      <StationType>Starbase</StationType>
      <RepairSlots>3</RepairSlots>
      <RepairCapacity>1500</RepairCapacity>
      <ModelFile>FED_STARBASE_I\FED_STARBASE_I</ModelFile>
    </SpaceStation>
    <SpaceStation Key="FED_STARBASE_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>9</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>400</RawMaterials>
      <MaintenanceCost>125</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>FED_OUTPOST_I</Prerequisite>
          <Prerequisite>FED_OUTPOST_II</Prerequisite>
          <Prerequisite>FED_STARBASE_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>FED_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>FED_STARBASE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>400</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>400</HullStrength>
      <ShieldStrength>1650</ShieldStrength>
      <ShieldRecharge>34%</ShieldRecharge>
      <BeamType Count="23" Damage="55" Refire="50%" />
      <TorpedoType Count="13" Damage="92" />
      <StationType>Starbase</StationType>
      <RepairSlots>4</RepairSlots>
      <RepairCapacity>2000</RepairCapacity>
      <ModelFile>FED_STARBASE_II\FED_STARBASE_II</ModelFile>
    </SpaceStation>
    <SpaceStation Key="FED_SCIENCE_STATION">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>210</RawMaterials>
      <MaintenanceCost>75</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScienceAbility>100%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>525</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="5" Damage="35" Refire="50%" />
      <TorpedoType Count="2" Damage="60" />
      <StationType>Science</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>FED_SCIENCE_STATION\FED_SCIENCE_STATION</ModelFile>
    </SpaceStation>
    <SpaceStation Key="KLING_OUTPOST_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_OUTPOST_II</UpgradeOption>
        <UpgradeOption>KLING_SCIENCE_STATION</UpgradeOption>
        <UpgradeOption>KLING_STARBASE_I</UpgradeOption>
        <UpgradeOption>KLING_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>330</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="14" Damage="15" Refire="70%" />
      <TorpedoType Count="4" Damage="28" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>KLING_OUTPOST_I\KLING_OUTPOST_I</ModelFile>
    </SpaceStation>
    <SpaceStation Key="KLING_OUTPOST_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>50</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_SCIENCE_STATION</UpgradeOption>
        <UpgradeOption>KLING_STARBASE_I</UpgradeOption>
        <UpgradeOption>KLING_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>150</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>400</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="15" Damage="30" Refire="70%" />
      <TorpedoType Count="5" Damage="52" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>KLING_OUTPOST_II\KLING_OUTPOST_II</ModelFile>
    </SpaceStation>
    <SpaceStation Key="KLING_STARBASE_I">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>240</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_OUTPOST_I</Prerequisite>
          <Prerequisite>KLING_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>KLING_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>300</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>240</HullStrength>
      <ShieldStrength>990</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="21" Damage="45" Refire="70%" />
      <TorpedoType Count="7" Damage="76" />
      <StationType>Starbase</StationType>
      <RepairSlots>3</RepairSlots>
      <RepairCapacity>1500</RepairCapacity>
      <ModelFile>KLING_STARBASE_I\KLING_STARBASE_I</ModelFile>
    </SpaceStation>
    <SpaceStation Key="KLING_STARBASE_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>9</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>320</RawMaterials>
      <MaintenanceCost>125</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>KLING_OUTPOST_I</Prerequisite>
          <Prerequisite>KLING_OUTPOST_II</Prerequisite>
          <Prerequisite>KLING_STARBASE_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>KLING_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>KLING_STARBASE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>400</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>320</HullStrength>
      <ShieldStrength>1200</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="27" Damage="55" Refire="70%" />
      <TorpedoType Count="12" Damage="92" />
      <StationType>Starbase</StationType>
      <RepairSlots>4</RepairSlots>
      <RepairCapacity>2000</RepairCapacity>
      <ModelFile>KLING_STARBASE_II\KLING_STARBASE_II</ModelFile>
    </SpaceStation>
    <SpaceStation Key="KLING_SCIENCE_STATION">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>170</RawMaterials>
      <MaintenanceCost>75</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScienceAbility>80%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>170</HullStrength>
      <ShieldStrength>380</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="6" Damage="35" Refire="70%" />
      <TorpedoType Count="2" Damage="60" />
      <StationType>Science</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>KLING_SCIENCE_STATION\KLING_SCIENCE_STATION</ModelFile>
    </SpaceStation>
    <SpaceStation Key="ROM_OUTPOST_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_OUTPOST_II</UpgradeOption>
        <UpgradeOption>ROM_SCIENCE_STATION</UpgradeOption>
        <UpgradeOption>ROM_STARBASE_I</UpgradeOption>
        <UpgradeOption>ROM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>360</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="12" Damage="15" Refire="60%" />
      <TorpedoType Count="4" Damage="30" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>ROM_OUTPOST_I\ROM_OUTPOST_I</ModelFile>
    </SpaceStation>
    <SpaceStation Key="ROM_OUTPOST_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>50</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_SCIENCE_STATION</UpgradeOption>
        <UpgradeOption>ROM_STARBASE_I</UpgradeOption>
        <UpgradeOption>ROM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>150</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>440</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="13" Damage="30" Refire="60%" />
      <TorpedoType Count="5" Damage="60" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>ROM_OUTPOST_II\ROM_OUTPOST_II</ModelFile>
    </SpaceStation>
    <SpaceStation Key="ROM_STARBASE_I">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>240</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_OUTPOST_I</Prerequisite>
          <Prerequisite>ROM_OUTPOST_II</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_OUTPOST_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_STARBASE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>300</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>240</HullStrength>
      <ShieldStrength>1080</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="16" Damage="45" Refire="60%" />
      <TorpedoType Count="8" Damage="90" />
      <StationType>Starbase</StationType>
      <RepairSlots>3</RepairSlots>
      <RepairCapacity>1500</RepairCapacity>
      <ModelFile>ROM_STARBASE_I\ROM_STARBASE_I</ModelFile>
    </SpaceStation>
    <SpaceStation Key="ROM_STARBASE_II">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>9</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>320</RawMaterials>
      <MaintenanceCost>125</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Prerequisites>
        <EquivalentPrerequisites>
          <Prerequisite>ROM_OUTPOST_I</Prerequisite>
          <Prerequisite>ROM_OUTPOST_II</Prerequisite>
          <Prerequisite>ROM_STARBASE_I</Prerequisite>
        </EquivalentPrerequisites>
      </Prerequisites>
      <ObsoletedItems>
        <ObsoletedItem>ROM_OUTPOST_I</ObsoletedItem>
        <ObsoletedItem>ROM_STARBASE_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>400</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>3</SensorRange>
      <HullStrength>320</HullStrength>
      <ShieldStrength>1320</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="22" Damage="55" Refire="60%" />
      <TorpedoType Count="12" Damage="110" />
      <StationType>Starbase</StationType>
      <RepairSlots>4</RepairSlots>
      <RepairCapacity>2000</RepairCapacity>
      <ModelFile>ROM_STARBASE_II\ROM_STARBASE_II</ModelFile>
    </SpaceStation>
    <SpaceStation Key="ROM_SCIENCE_STATION">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>170</RawMaterials>
      <MaintenanceCost>75</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScienceAbility>100%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>170</HullStrength>
      <ShieldStrength>420</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="5" Damage="35" Refire="60%" />
      <TorpedoType Count="2" Damage="70" />
      <StationType>Science</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>ROM_SCIENCE_STATION\ROM_SCIENCE_STATION</ModelFile>
    </SpaceStation>
    <SpaceStation Key="BORG_TRANSWARP_HUB">
      <BuildCost>15000</BuildCost>
      <RawMaterials>200</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>500</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>2000</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
      <BeamType Count="2" Damage="100" Refire="100%" />
      <StationType>Transwarp</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>BORG_TRANSWARP_HUB\BORG_TRANSWARP_HUB</ModelFile>
    </SpaceStation>
    <SpaceStation Key="FERENGI_OUTPOST">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>330</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="8" Damage="15" Refire="50%" />
      <TorpedoType Count="6" Damage="28" />
      <StationType>Outpost</StationType>
      <RepairSlots>0</RepairSlots>
      <RepairCapacity>0</RepairCapacity>
      <ModelFile>FERENGI_OUTPOST\FERENGI_OUTPOST</ModelFile>
    </SpaceStation>
    <SpaceStation Key="EDO_GUARDIAN">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>1000</RawMaterials>
      <MaintenanceCost>150</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>0</Crew>
      <ScanPower>7</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>1000</HullStrength>
      <ShieldStrength>6000</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="20" Damage="100" Refire="50%" />
      <StationType>Starbase</StationType>
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>5000</RepairCapacity>
      <ModelFile>EDO_GUARDIAN\EDO_GUARDIAN</ModelFile>
    </SpaceStation>
    <SpaceStation Key="OCAMPA_CARETAKERS_ARRAY">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>1000</RawMaterials>
      <MaintenanceCost>150</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>0</Crew>
      <ScanPower>7</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>1000</HullStrength>
      <ShieldStrength>6000</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="20" Damage="100" Refire="50%" />
      <StationType>Starbase</StationType>
      <RepairSlots>1</RepairSlots>
      <RepairCapacity>5000</RepairCapacity>
      <ModelFile>OCAMPA_CARETAKERS_ARRAY\OCAMPA_CARETAKERS_ARRAY</ModelFile>
    </SpaceStation>
  </SpaceStations>
  <Ships>
    <Ship Key="CARD_COLONY_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>23</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_COLONY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>35</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>50</ShieldStrength>
      <ShieldRecharge>7%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Kureal</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>35</WorkCapacity>
      <ModelFile>CARD_COLONY_SHIP_I\CARD_COLONY_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="CARD_COLONY_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>65</RawMaterials>
      <MaintenanceCost>26</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_COLONY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_COLONY_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>45</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>65</HullStrength>
      <ShieldStrength>75</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Ranol</ClassName>
      <Dilithium>5</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>45</WorkCapacity>
      <ModelFile>CARD_COLONY_SHIP_II\CARD_COLONY_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="CARD_COLONY_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>8000</BuildCost>
      <RawMaterials>95</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_COLONY_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>55</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>95</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Kornal</ClassName>
      <Dilithium>8</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>55</WorkCapacity>
      <ModelFile>CARD_COLONY_SHIP_III\CARD_COLONY_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="CARD_CONSTRUCTION_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_CONSTRUCTION_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>70</ShieldStrength>
      <ShieldRecharge>7%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>Damar</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>400</WorkCapacity>
      <ModelFile>CARD_CONSTRUCTION_SHIP_I\CARD_CONSTRUCTION_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="CARD_CONSTRUCTION_SHIP_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3600</BuildCost>
      <RawMaterials>65</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_CONSTRUCTION_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_CONSTRUCTION_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>65</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>TODO</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>500</WorkCapacity>
	  <ModelFile>CARD_CONSTRUCTION_SHIP_II\CARD_CONSTRUCTION_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="CARD_CONSTRUCTION_SHIP_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>7200</BuildCost>
      <RawMaterials>95</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_CONSTRUCTION_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>95</HullStrength>
      <ShieldStrength>130</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>TODO</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>600</WorkCapacity>
	  <ModelFile>CARD_CONSTRUCTION_SHIP_III\CARD_CONSTRUCTION_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="CARD_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Ravinok</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>40</WorkCapacity>
      <ModelFile>CARD_TRANSPORT_I\CARD_TRANSPORT_I</ModelFile>
    </Ship>
    <Ship Key="CARD_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Toran</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
      <ModelFile>CARD_TRANSPORT_II\CARD_TRANSPORT_II</ModelFile>
    </Ship>
    <Ship Key="CARD_TRANSPORT_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6400</BuildCost>
      <RawMaterials>85</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>85</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Bok'Nor</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>60</WorkCapacity>
      <ModelFile>CARD_TRANSPORT_III\CARD_TRANSPORT_III</ModelFile>
    </Ship>
    <Ship Key="CARD_MEDICAL_SHIP">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>20</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>30</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>160</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="29" Refire="50%" />
      <ShipType>Medical</ShipType>
      <ClassName>Kivirok</ClassName>
      <Dilithium>6</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
      <WorkCapacity>30</WorkCapacity>
      <ModelFile>CARD_MEDICAL_SHIP\CARD_MEDICAL_SHIP</ModelFile>
    </Ship>
    <Ship Key="CARD_SCIENCE_SHIP_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>20</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>10</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SCIENCE_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>20</HullStrength>
      <ShieldStrength>70</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="16" Refire="50%" />
      <ShipType>Science</ShipType>
      <ClassName>Nerevok</ClassName>
      <Dilithium>2</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>CARD_SCIENCE_SHIP_I\CARD_SCIENCE_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="CARD_SCIENCE_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2400</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>15</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SCIENCE_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_SCIENCE_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScienceAbility>40%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="29" Refire="50%" />
      <ShipType>Science</ShipType>
      <ClassName>Kakor</ClassName>
      <Dilithium>4</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>CARD_SCIENCE_SHIP_II\CARD_SCIENCE_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="CARD_SCIENCE_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>4800</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>20</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SCIENCE_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>50</Crew>
      <ScienceAbility>60%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="2" Damage="49" Refire="50%" />
      <ShipType>Science</ShipType>
      <ClassName>Praxon</ClassName>
      <Dilithium>7</Dilithium>
      <Range>8</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>CARD_SCIENCE_SHIP_III\CARD_SCIENCE_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="CARD_SCOUT_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_SCOUT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="16" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Drexoran</ClassName>
      <Dilithium>2</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>10%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>CARD_SCOUT_I\CARD_SCOUT_I</ModelFile>
    </Ship>
    <Ship Key="CARD_SCOUT_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2400</BuildCost>
      <RawMaterials>60</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SCOUT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_SCOUT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="3" Damage="29" Refire="50%" />
      <TorpedoType Count="1" Damage="44" />
      <ShipType>Scout</ShipType>
      <ClassName>Komax</ClassName>
      <Dilithium>6</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>10%</RaidAbility>
      <Maneuverability>11</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>CARD_SCOUT_II\CARD_SCOUT_II</ModelFile>
    </Ship>
    <Ship Key="CARD_SCOUT_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>35</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_SCOUT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>40</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="3" Damage="49" Refire="50%" />
      <TorpedoType Count="2" Damage="68" />
      <ShipType>Scout</ShipType>
      <ClassName>Tra'Kor</ClassName>
      <Dilithium>12</Dilithium>
      <Range>9</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>10%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>CARD_SCOUT_III\CARD_SCOUT_III</ModelFile>
    </Ship>
    <Ship Key="CARD_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>70</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>70</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="16" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Trager</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>10%</RaidAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>CARD_DESTROYER_I\CARD_DESTROYER_I</ModelFile>
    </Ship>
    <Ship Key="CARD_DESTROYER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>61</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_DESTROYER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="5" Damage="29" Refire="50%" />
      <TorpedoType Count="3" Damage="44" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Hideki</ClassName>
      <Dilithium>8</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>10%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>CARD_DESTROYER_II\CARD_DESTROYER_II</ModelFile>
    </Ship>
    <Ship Key="CARD_DESTROYER_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>9000</BuildCost>
      <RawMaterials>135</RawMaterials>
      <MaintenanceCost>65</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_DESTROYER_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_DESTROYER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>135</HullStrength>
      <ShieldStrength>220</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="6" Damage="49" Refire="50%" />
      <TorpedoType Count="3" Damage="68" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Konar</ClassName>
      <Dilithium>15</Dilithium>
      <Range>6</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>10%</RaidAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>CARD_DESTROYER_III\CARD_DESTROYER_III</ModelFile>
    </Ship>
    <Ship Key="CARD_DESTROYER_IV">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>10</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>170</RawMaterials>
      <MaintenanceCost>67</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_DESTROYER_III</ObsoletedItem>
      </ObsoletedItems>
      <Crew>90</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>170</HullStrength>
      <ShieldStrength>260</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="6" Damage="68" Refire="50%" />
      <TorpedoType Count="3" Damage="92" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Jurdek</ClassName>
      <Dilithium>17</Dilithium>
      <Range>7</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>10%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>CARD_DESTROYER_IV\CARD_DESTROYER_IV</ModelFile>
    </Ship>
    <Ship Key="CARD_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>130</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>260</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="23" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Kraxon</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>CARD_CRUISER_I\CARD_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="CARD_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>170</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>170</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="36" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Tekoran</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>CARD_CRUISER_II\CARD_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="CARD_CRUISER_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>12000</BuildCost>
      <RawMaterials>230</RawMaterials>
      <MaintenanceCost>97</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_CRUISER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>230</HullStrength>
      <ShieldStrength>380</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="7" Damage="55" Refire="50%" />
      <TorpedoType Count="4" Damage="76" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Kirol</ClassName>
      <Dilithium>13</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>CARD_CRUISER_III\CARD_CRUISER_III</ModelFile>
    </Ship>
    <Ship Key="CARD_CRUISER_IV">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>9</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>13500</BuildCost>
      <RawMaterials>310</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_CRUISER_III</ObsoletedItem>
      </ObsoletedItems>
      <Crew>140</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>310</HullStrength>
      <ShieldStrength>440</ShieldStrength>
      <ShieldRecharge>32%</ShieldRecharge>
      <BeamType Count="7" Damage="75" Refire="50%" />
      <TorpedoType Count="4" Damage="100" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Galor</ClassName>
      <Dilithium>16</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>CARD_CRUISER_IV\CARD_CRUISER_IV</ModelFile>
    </Ship>
    <Ship Key="CARD_STRIKE_CRUISER_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>9000</BuildCost>
      <RawMaterials>150</RawMaterials>
      <MaintenanceCost>73</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_STRIKE_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>150</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="3" Damage="42" Refire="50%" />
      <TorpedoType Count="7" Damage="60" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>Irkon</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>CARD_STRIKE_CRUISER_I\CARD_STRIKE_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="CARD_STRIKE_CRUISER_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>8</Computers>
        <Construction>8</Construction>
        <Energy>8</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>18000</BuildCost>
      <RawMaterials>170</RawMaterials>
      <MaintenanceCost>76</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_STRIKE_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>150</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>170</HullStrength>
      <ShieldStrength>300</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="3" Damage="62" Refire="50%" />
      <TorpedoType Count="7" Damage="84" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>Keldon</ClassName>
      <Dilithium>13</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>CARD_STRIKE_CRUISER_II\CARD_STRIKE_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="CARD_COMMAND_SHIP_I">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>6</Computers>
        <Construction>5</Construction>
        <Energy>6</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>240</RawMaterials>
      <MaintenanceCost>137</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CARD_COMMAND_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>240</HullStrength>
      <ShieldStrength>510</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="8" Damage="49" Refire="50%" />
      <TorpedoType Count="5" Damage="68" />
      <ShipType>Command</ShipType>
      <ClassName>Monak</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>CARD_COMMAND_SHIP_I\CARD_COMMAND_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="CARD_COMMAND_SHIP_II">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Computers>9</Computers>
        <Construction>8</Construction>
        <Energy>9</Energy>
        <Propulsion>8</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>20000</BuildCost>
      <RawMaterials>300</RawMaterials>
      <MaintenanceCost>140</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_COMMAND_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>CARD_COMMAND_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>250</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>590</ShieldStrength>
      <ShieldRecharge>36%</ShieldRecharge>
      <BeamType Count="8" Damage="68" Refire="50%" />
      <TorpedoType Count="5" Damage="92" />
      <ShipType>Command</ShipType>
      <ClassName>Koronak</ClassName>
      <Dilithium>13</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>CARD_COMMAND_SHIP_II\CARD_COMMAND_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="CARD_COMMAND_SHIP_III">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>11</Computers>
        <Construction>10</Construction>
        <Energy>11</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>25000</BuildCost>
      <RawMaterials>390</RawMaterials>
      <MaintenanceCost>143</MaintenanceCost>
      <PopulationHealth>6</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_COMMAND_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>300</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>390</HullStrength>
      <ShieldStrength>670</ShieldStrength>
      <ShieldRecharge>40%</ShieldRecharge>
      <BeamType Count="8" Damage="81" Refire="50%" />
      <TorpedoType Count="5" Damage="108" />
      <ShipType>Command</ShipType>
      <ClassName>Ranor</ClassName>
      <Dilithium>16</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>CARD_COMMAND_SHIP_III\CARD_COMMAND_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="DOM_COLONY_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2500</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>23</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_COLONY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>35</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>60</ShieldStrength>
      <ShieldRecharge>8%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="60%" />
      <ShipType>Colony</ShipType>
      <ClassName>Gecko</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>35</WorkCapacity>
	  <ModelFile>DOM_COLONY_SHIP_I\DOM_COLONY_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="DOM_COLONY_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>26</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_COLONY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_COLONY_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>45</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>85</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="60%" />
      <ShipType>Colony</ShipType>
      <ClassName>Salamander</ClassName>
      <Dilithium>5</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>45</WorkCapacity>
	  <ModelFile>DOM_COLONY_SHIP_II\DOM_COLONY_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="DOM_COLONY_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_COLONY_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>55</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="2" Damage="40" Refire="60%" />
      <ShipType>Colony</ShipType>
      <ClassName>Komodo</ClassName>
      <Dilithium>8</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>55</WorkCapacity>
	  <ModelFile>DOM_COLONY_SHIP_III\DOM_COLONY_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="DOM_CONSTRUCTION_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2250</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_CONSTRUCTION_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>8%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="60%" />
      <ShipType>Construction</ShipType>
      <ClassName>Monitor</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>400</WorkCapacity>
	  <ModelFile>DOM_CONSTRUCTION_SHIP_I\DOM_CONSTRUCTION_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="DOM_CONSTRUCTION_SHIP_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4500</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_CONSTRUCTION_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_CONSTRUCTION_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="60%" />
      <ShipType>Construction</ShipType>
      <ClassName>Sentinel</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>500</WorkCapacity>
	  <ModelFile>DOM_CONSTRUCTION_SHIP_II\DOM_CONSTRUCTION_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="DOM_CONSTRUCTION_SHIP_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>9000</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_CONSTRUCTION_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>13%</ShieldRecharge>
      <BeamType Count="2" Damage="40" Refire="60%" />
      <ShipType>Construction</ShipType>
      <ClassName>Guardian</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>600</WorkCapacity>
	  <ModelFile>DOM_CONSTRUCTION_SHIP_III\DOM_CONSTRUCTION_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="DOM_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="3" Damage="20" Refire="60%" />
      <ShipType>Transport</ShipType>
      <ClassName>Storm</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>40</WorkCapacity>
	  <ModelFile>DOM_TRANSPORT_I\DOM_TRANSPORT_I</ModelFile>
    </Ship>
    <Ship Key="DOM_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>120</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="3" Damage="30" Refire="60%" />
      <ShipType>Transport</ShipType>
      <ClassName>Tempest</ClassName>
      <Dilithium>6</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
	  <ModelFile>DOM_TRANSPORT_II\DOM_TRANSPORT_II</ModelFile>
    </Ship>
    <Ship Key="DOM_TRANSPORT_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>8000</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>150</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="3" Damage="45" Refire="60%" />
      <ShipType>Transport</ShipType>
      <ClassName>Typhoon</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>60</WorkCapacity>
	  <ModelFile>DOM_TRANSPORT_III\DOM_TRANSPORT_III</ModelFile>
    </Ship>
    <Ship Key="DOM_SCIENCE_SHIP_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <RawMaterials>15</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>10</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_SCIENCE_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScienceAbility>25%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>15</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="60%" />
      <ShipType>Science</ShipType>
      <ClassName>Serpent</ClassName>
      <Dilithium>2</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DOM_SCIENCE_SHIP_I\DOM_SCIENCE_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="DOM_SCIENCE_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>15</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_SCIENCE_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_SCIENCE_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScienceAbility>45%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>30</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="60%" />
      <ShipType>Science</ShipType>
      <ClassName>Viper</ClassName>
      <Dilithium>4</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DOM_SCIENCE_SHIP_II\DOM_SCIENCE_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="DOM_SCIENCE_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>20</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_SCIENCE_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>50</Crew>
      <ScienceAbility>65%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>120</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="2" Damage="40" Refire="60%" />
      <ShipType>Science</ShipType>
      <ClassName>Python</ClassName>
      <Dilithium>7</Dilithium>
      <Range>8</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DOM_SCIENCE_SHIP_III\DOM_SCIENCE_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="DOM_SCOUT_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_SCOUT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="4" Damage="15" Refire="60%" />
      <ShipType>Scout</ShipType>
      <ClassName>Asp</ClassName>
      <Dilithium>2</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>25%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DOM_SCOUT_I\DOM_SCOUT_I</ModelFile>
    </Ship>
    <Ship Key="DOM_SCOUT_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_SCOUT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_SCOUT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>130</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="4" Damage="25" Refire="60%" />
      <ShipType>Scout</ShipType>
      <ClassName>Cobra</ClassName>
      <Dilithium>6</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>25%</RaidAbility>
      <Maneuverability>11</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DOM_SCOUT_II\DOM_SCOUT_II</ModelFile>
    </Ship>
    <Ship Key="DOM_SCOUT_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_SCOUT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>35</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>160</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="4" Damage="40" Refire="60%" />
      <ShipType>Scout</ShipType>
      <ClassName>Naja</ClassName>
      <Dilithium>12</Dilithium>
      <Range>9</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>25%</RaidAbility>
      <Maneuverability>12</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DOM_SCOUT_III\DOM_SCOUT_III</ModelFile>
    </Ship>
    <Ship Key="DOM_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1500</BuildCost>
      <RawMaterials>40</RawMaterials>
      <MaintenanceCost>40</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>40</HullStrength>
      <ShieldStrength>120</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="60%" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Chameleon</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>25%</RaidAbility>
      <Maneuverability>11</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DOM_DESTROYER_I\DOM_DESTROYER_I</ModelFile>
    </Ship>
    <Ship Key="DOM_DESTROYER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>60</RawMaterials>
      <MaintenanceCost>42</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_DESTROYER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>35</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>60</HullStrength>
      <ShieldStrength>150</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="5" Damage="25" Refire="60%" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Oberon</ClassName>
      <Dilithium>8</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>25%</RaidAbility>
      <Maneuverability>12</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DOM_DESTROYER_II\DOM_DESTROYER_II</ModelFile>
    </Ship>
    <Ship Key="DOM_DESTROYER_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>44</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_DESTROYER_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_DESTROYER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="5" Damage="40" Refire="60%" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Vulture</ClassName>
      <Dilithium>10</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>25%</RaidAbility>
      <Maneuverability>13</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DOM_DESTROYER_III\DOM_DESTROYER_III</ModelFile>
    </Ship>
    <Ship Key="DOM_DESTROYER_IV">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>10</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>7500</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>46</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_DESTROYER_III</ObsoletedItem>
      </ObsoletedItems>
      <Crew>45</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>210</ShieldStrength>
      <ShieldRecharge>32%</ShieldRecharge>
      <BeamType Count="5" Damage="55" Refire="60%" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Darkwing</ClassName>
      <Dilithium>17</Dilithium>
      <Range>7</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>25%</RaidAbility>
      <Maneuverability>14</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DOM_DESTROYER_IV\DOM_DESTROYER_IV</ModelFile>
    </Ship>
    <Ship Key="DOM_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>5000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>360</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="60%" />
      <TorpedoType Count="6" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Medusa</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>DOM_CRUISER_I\DOM_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="DOM_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>97</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>440</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="60%" />
      <TorpedoType Count="6" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Mirage</ClassName>
      <Dilithium>10</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>DOM_CRUISER_II\DOM_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="DOM_CRUISER_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>20000</BuildCost>
      <RawMaterials>220</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_CRUISER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>140</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>220</HullStrength>
      <ShieldStrength>520</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="7" Damage="45" Refire="60%" />
      <TorpedoType Count="6" Damage="76" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Corona</ClassName>
      <Dilithium>13</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>DOM_CRUISER_III\DOM_CRUISER_III</ModelFile>
    </Ship>
    <Ship Key="DOM_CRUISER_IV">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>9</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>22500</BuildCost>
      <RawMaterials>300</RawMaterials>
      <MaintenanceCost>103</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_CRUISER_III</ObsoletedItem>
      </ObsoletedItems>
      <Crew>160</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>600</ShieldStrength>
      <ShieldRecharge>34%</ShieldRecharge>
      <BeamType Count="7" Damage="60" Refire="60%" />
      <TorpedoType Count="6" Damage="100" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Aurora</ClassName>
      <Dilithium>21</Dilithium>
      <Range>6</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>DOM_CRUISER_IV\DOM_CRUISER_IV</ModelFile>
    </Ship>
    <Ship Key="DOM_COMMAND_SHIP_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>12500</BuildCost>
      <RawMaterials>220</RawMaterials>
      <MaintenanceCost>144</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>DOM_COMMAND_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>220</HullStrength>
      <ShieldStrength>660</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="6" Damage="35" Refire="60%" />
      <TorpedoType Count="8" Damage="60" />
      <ShipType>Command</ShipType>
      <ClassName>Vanguard</ClassName>
      <Dilithium>7</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>DOM_COMMAND_SHIP_I\DOM_COMMAND_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="DOM_COMMAND_SHIP_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>8</Computers>
        <Construction>7</Construction>
        <Energy>8</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>25000</BuildCost>
      <RawMaterials>280</RawMaterials>
      <MaintenanceCost>147</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_COMMAND_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>DOM_COMMAND_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>250</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>280</HullStrength>
      <ShieldStrength>740</ShieldStrength>
      <ShieldRecharge>36%</ShieldRecharge>
      <BeamType Count="6" Damage="50" Refire="60%" />
      <TorpedoType Count="8" Damage="84" />
      <ShipType>Command</ShipType>
      <ClassName>Penumbra</ClassName>
      <Dilithium>13</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>DOM_COMMAND_SHIP_II\DOM_COMMAND_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="DOM_COMMAND_SHIP_III">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>11</Computers>
        <Construction>10</Construction>
        <Energy>11</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>35000</BuildCost>
      <RawMaterials>450</RawMaterials>
      <MaintenanceCost>175</MaintenanceCost>
      <PopulationHealth>6</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_COMMAND_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>400</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>450</HullStrength>
      <ShieldStrength>950</ShieldStrength>
      <ShieldRecharge>42%</ShieldRecharge>
      <BeamType Count="8" Damage="65" Refire="60%" />
      <TorpedoType Count="10" Damage="108" />
      <ShipType>Command</ShipType>
      <ClassName>Messiah</ClassName>
      <Dilithium>21</Dilithium>
      <Range>5</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>DOM_COMMAND_SHIP_III\DOM_COMMAND_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="FED_COLONY_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2400</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_COLONY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>70</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Conestoga</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>40</WorkCapacity>
      <ModelFile>FED_COLONY_SHIP_I\FED_COLONY_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="FED_COLONY_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4800</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_COLONY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_COLONY_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>95</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Edwards</ClassName>
      <Dilithium>5</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
      <ModelFile>FED_COLONY_SHIP_II\FED_COLONY_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="FED_COLONY_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>9600</BuildCost>
      <RawMaterials>110</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_COLONY_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>120</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>Quebec</ClassName>
      <Dilithium>8</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>60</WorkCapacity>
      <ModelFile>FED_COLONY_SHIP_III\FED_COLONY_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="FED_CONSTRUCTION_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2200</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>27</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_CONSTRUCTION_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>Berlin</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>400</WorkCapacity>
      <ModelFile>FED_CONSTRUCTION_SHIP_I\FED_CONSTRUCTION_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="FED_CONSTRUCTION_SHIP_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4400</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_CONSTRUCTION_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_CONSTRUCTION_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>120</ShieldStrength>
      <ShieldRecharge>11%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>New York</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>500</WorkCapacity>
      <ModelFile>FED_CONSTRUCTION_SHIP_II\FED_CONSTRUCTION_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="FED_CONSTRUCTION_SHIP_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>8800</BuildCost>
      <RawMaterials>110</RawMaterials>
      <MaintenanceCost>34</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_CONSTRUCTION_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>150</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>TODO</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>600</WorkCapacity>
      <ModelFile>FED_CONSTRUCTION_SHIP_III\FED_CONSTRUCTION_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="FED_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>27</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Phobos</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>40</WorkCapacity>
      <ModelFile>FED_TRANSPORT_I\FED_TRANSPORT_I</ModelFile>
    </Ship>
    <Ship Key="FED_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>65</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>65</HullStrength>
      <ShieldStrength>130</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>London</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
      <ModelFile>FED_TRANSPORT_II\FED_TRANSPORT_II</ModelFile>
    </Ship>
    <Ship Key="FED_TRANSPORT_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>8000</BuildCost>
      <RawMaterials>95</RawMaterials>
      <MaintenanceCost>34</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>95</HullStrength>
      <ShieldStrength>160</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Yorkshire</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>60</WorkCapacity>
      <ModelFile>FED_TRANSPORT_III\FED_TRANSPORT_III</ModelFile>
    </Ship>
    <Ship Key="FED_MEDICAL_SHIP_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>25</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_MEDICAL_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>200</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="50%" />
      <ShipType>Medical</ShipType>
      <ClassName>Chapman</ClassName>
      <Dilithium>6</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
      <WorkCapacity>30</WorkCapacity>
      <ModelFile>FED_MEDICAL_SHIP_I\FED_MEDICAL_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="FED_MEDICAL_SHIP_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>8000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>35</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_MEDICAL_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>45</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>240</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="2" Damage="40" Refire="50%" />
      <ShipType>Medical</ShipType>
      <ClassName>Olympic</ClassName>
      <Dilithium>7</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
      <WorkCapacity>45</WorkCapacity>
      <ModelFile>FED_MEDICAL_SHIP_II\FED_MEDICAL_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="FED_SCIENCE_SHIP_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>20</RawMaterials>
      <MaintenanceCost>27</MaintenanceCost>
      <PopulationHealth>10</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_SCIENCE_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScienceAbility>30%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>20</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Science</ShipType>
      <ClassName>Icarus</ClassName>
      <Dilithium>2</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>FED_SCIENCE_SHIP_I\FED_SCIENCE_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="FED_SCIENCE_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>15</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_SCIENCE_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_SCIENCE_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="50%" />
      <ShipType>Science</ShipType>
      <ClassName>Oberth</ClassName>
      <Dilithium>4</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>FED_SCIENCE_SHIP_II\FED_SCIENCE_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="FED_SCIENCE_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>6400</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>34</MaintenanceCost>
      <PopulationHealth>20</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_SCIENCE_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>50</Crew>
      <ScienceAbility>70%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>130</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="2" Damage="40" Refire="50%" />
      <ShipType>Science</ShipType>
      <ClassName>Nova</ClassName>
      <Dilithium>7</Dilithium>
      <Range>8</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>FED_SCIENCE_SHIP_III\FED_SCIENCE_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="FED_SCOUT_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>27</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_SCOUT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>30</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Hermes</ClassName>
      <Dilithium>2</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>5%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>FED_SCOUT_I\FED_SCOUT_I</ModelFile>
    </Ship>
    <Ship Key="FED_SCOUT_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_SCOUT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_SCOUT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="3" Damage="25" Refire="50%" />
      <TorpedoType Count="1" Damage="44" />
      <ShipType>Scout</ShipType>
      <ClassName>Soyuz</ClassName>
      <Dilithium>6</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>5%</RaidAbility>
      <Maneuverability>11</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>FED_SCOUT_II\FED_SCOUT_II</ModelFile>
    </Ship>
    <Ship Key="FED_SCOUT_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>7500</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>37</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_SCOUT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>40</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>170</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="3" Damage="40" Refire="50%" />
      <TorpedoType Count="2" Damage="68" />
      <ShipType>Scout</ShipType>
      <ClassName>Sabre</ClassName>
      <Dilithium>12</Dilithium>
      <Range>9</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>5%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
      <ModelFile>FED_SCOUT_III\FED_SCOUT_III</ModelFile>
    </Ship>
    <Ship Key="FED_FRIGATE_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>40</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_FRIGATE_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>125</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="4" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Patrol</ShipType>
      <ClassName>Daedalus</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>FED_FRIGATE_I\FED_FRIGATE_I</ModelFile>
    </Ship>
    <Ship Key="FED_FRIGATE_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>65</RawMaterials>
      <MaintenanceCost>42</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_FRIGATE_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_FRIGATE_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>65</HullStrength>
      <ShieldStrength>160</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="4" Damage="25" Refire="50%" />
      <TorpedoType Count="1" Damage="44" />
      <ShipType>Patrol</ShipType>
      <ClassName>Miranda</ClassName>
      <Dilithium>5</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>FED_FRIGATE_II\FED_FRIGATE_II</ModelFile>
    </Ship>
    <Ship Key="FED_FRIGATE_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>8000</BuildCost>
      <RawMaterials>95</RawMaterials>
      <MaintenanceCost>44</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_FRIGATE_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>95</HullStrength>
      <ShieldStrength>195</ShieldStrength>
      <ShieldRecharge>36%</ShieldRecharge>
      <BeamType Count="4" Damage="40" Refire="50%" />
      <TorpedoType Count="1" Damage="68" />
      <ShipType>Patrol</ShipType>
      <ClassName>New Orleans</ClassName>
      <Dilithium>9</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>11</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>FED_FRIGATE_III\FED_FRIGATE_III</ModelFile>
    </Ship>
    <Ship Key="FED_DESTROYER_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>65</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>70</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>270</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="6" Damage="30" Refire="50%" />
      <TorpedoType Count="3" Damage="52" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Constellation</ClassName>
      <Dilithium>8</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>5%</RaidAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>FED_DESTROYER_I\FED_DESTROYER_I</ModelFile>
    </Ship>
    <Ship Key="FED_DESTROYER_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>8</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>8</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>12000</BuildCost>
      <RawMaterials>125</RawMaterials>
      <MaintenanceCost>67</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_DESTROYER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>125</HullStrength>
      <ShieldStrength>310</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="6" Damage="45" Refire="50%" />
      <TorpedoType Count="3" Damage="76" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Steamrunner</ClassName>
      <Dilithium>15</Dilithium>
      <Range>6</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>5%</RaidAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>FED_DESTROYER_II\FED_DESTROYER_II</ModelFile>
    </Ship>
    <Ship Key="FED_DESTROYER_III">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>11</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>11</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>15000</BuildCost>
      <RawMaterials>150</RawMaterials>
      <MaintenanceCost>71</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_DESTROYER_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>150</HullStrength>
      <ShieldStrength>350</ShieldStrength>
      <ShieldRecharge>36%</ShieldRecharge>
      <BeamType Count="6" Damage="60" Refire="75%" />
      <TorpedoType Count="3" Damage="100" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Defiant</ClassName>
      <Dilithium>24</Dilithium>
      <Range>7</Range>
      <Speed>4</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>5%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <ModelFile>FED_DESTROYER_III\FED_DESTROYER_III</ModelFile>
    </Ship>
    <Ship Key="FED_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3400</BuildCost>
      <RawMaterials>110</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Enterprise</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>FED_CRUISER_I\FED_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="FED_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6800</BuildCost>
      <RawMaterials>140</RawMaterials>
      <MaintenanceCost>93</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>140</HullStrength>
      <ShieldStrength>400</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Constitution</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>FED_CRUISER_II\FED_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="FED_CRUISER_III">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>8000</BuildCost>
      <RawMaterials>150</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_CRUISER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>150</HullStrength>
      <ShieldStrength>420</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="7" Damage="35" Refire="50%" />
      <TorpedoType Count="4" Damage="60" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Constitution</ClassName>
      <Dilithium>10</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>FED_CRUISER_III\FED_CRUISER_III</ModelFile>
    </Ship>
    <Ship Key="FED_CRUISER_IV">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>13600</BuildCost>
      <RawMaterials>190</RawMaterials>
      <MaintenanceCost>97</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_CRUISER_III</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_CRUISER_V</UpgradeOption>
      </UpgradeOptions>
      <Crew>140</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>190</HullStrength>
      <ShieldStrength>460</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="7" Damage="45" Refire="50%" />
      <TorpedoType Count="4" Damage="76" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Excelsior</ClassName>
      <Dilithium>13</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>FED_CRUISER_IV\FED_CRUISER_IV</ModelFile>
    </Ship>
    <Ship Key="FED_CRUISER_V">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>9</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>9</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>16000</BuildCost>
      <RawMaterials>250</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <PopulationHealth>6</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_CRUISER_IV</ObsoletedItem>
      </ObsoletedItems>
      <Crew>160</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>250</HullStrength>
      <ShieldStrength>520</ShieldStrength>
      <ShieldRecharge>36%</ShieldRecharge>
      <BeamType Count="7" Damage="60" Refire="50%" />
      <TorpedoType Count="4" Damage="100" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Intrepid</ClassName>
      <Dilithium>16</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>FED_CRUISER_V\FED_CRUISER_V</ModelFile>
    </Ship>
    <Ship Key="FED_STRIKE_CRUISER_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>73</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_STRIKE_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="3" Damage="35" Refire="50%" />
      <TorpedoType Count="7" Damage="60" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>Niagara</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>FED_STRIKE_CRUISER_I\FED_STRIKE_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="FED_STRIKE_CRUISER_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>8</Computers>
        <Construction>8</Construction>
        <Energy>8</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>20000</BuildCost>
      <RawMaterials>135</RawMaterials>
      <MaintenanceCost>76</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_STRIKE_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_STRIKE_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>150</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>135</HullStrength>
      <ShieldStrength>370</ShieldStrength>
      <ShieldRecharge>32%</ShieldRecharge>
      <BeamType Count="3" Damage="50" Refire="50%" />
      <TorpedoType Count="7" Damage="84" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>Nebula</ClassName>
      <Dilithium>13</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>FED_STRIKE_CRUISER_II\FED_STRIKE_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="FED_STRIKE_CRUISER_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>9</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>25000</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>79</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_STRIKE_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>180</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>420</ShieldStrength>
      <ShieldRecharge>36%</ShieldRecharge>
      <BeamType Count="3" Damage="60" Refire="50%" />
      <TorpedoType Count="7" Damage="100" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>Akira</ClassName>
      <Dilithium>16</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
      <ModelFile>FED_STRIKE_CRUISER_III\FED_STRIKE_CRUISER_III</ModelFile>
    </Ship>
    <Ship Key="FED_COMMAND_SHIP_I">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>6</Computers>
        <Construction>5</Construction>
        <Energy>6</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>11000</BuildCost>
      <RawMaterials>210</RawMaterials>
      <MaintenanceCost>134</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FED_COMMAND_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>600</ShieldStrength>
      <ShieldRecharge>34%</ShieldRecharge>
      <BeamType Count="8" Damage="40" Refire="50%" />
      <TorpedoType Count="5" Damage="68" />
      <ShipType>Command</ShipType>
      <ClassName>Ambassador</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>FED_COMMAND_SHIP_I\FED_COMMAND_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="FED_COMMAND_SHIP_II">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Computers>9</Computers>
        <Construction>8</Construction>
        <Energy>9</Energy>
        <Propulsion>8</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>22000</BuildCost>
      <RawMaterials>270</RawMaterials>
      <MaintenanceCost>137</MaintenanceCost>
      <PopulationHealth>6</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_COMMAND_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>FED_COMMAND_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>250</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>270</HullStrength>
      <ShieldStrength>680</ShieldStrength>
      <ShieldRecharge>40%</ShieldRecharge>
      <BeamType Count="8" Damage="55" Refire="50%" />
      <TorpedoType Count="5" Damage="92" />
      <ShipType>Command</ShipType>
      <ClassName>Galaxy</ClassName>
      <Dilithium>13</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>FED_COMMAND_SHIP_II\FED_COMMAND_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="FED_COMMAND_SHIP_III">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>11</Computers>
        <Construction>10</Construction>
        <Energy>11</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>27500</BuildCost>
      <RawMaterials>360</RawMaterials>
      <MaintenanceCost>140</MaintenanceCost>
      <PopulationHealth>7</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_COMMAND_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>300</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>360</HullStrength>
      <ShieldStrength>760</ShieldStrength>
      <ShieldRecharge>44%</ShieldRecharge>
      <BeamType Count="8" Damage="65" Refire="50%" />
      <TorpedoType Count="5" Damage="108" />
      <ShipType>Command</ShipType>
      <ClassName>Sovereign</ClassName>
      <Dilithium>16</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>FED_COMMAND_SHIP_III\FED_COMMAND_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="FED_HEAVY_CRUISER">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Computers>11</Computers>
        <Construction>11</Construction>
        <Energy>11</Energy>
        <Propulsion>12</Propulsion>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>40000</BuildCost>
      <RawMaterials>400</RawMaterials>
      <MaintenanceCost>200</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>400</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>400</HullStrength>
      <ShieldStrength>1100</ShieldStrength>
      <ShieldRecharge>44%</ShieldRecharge>
      <BeamType Count="10" Damage="65" Refire="50%" />
      <TorpedoType Count="7" Damage="108" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Prometheus</ClassName>
      <Dilithium>24</Dilithium>
      <Range>6</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>FED_HEAVY_CRUISER\FED_HEAVY_CRUISER</ModelFile>
    </Ship>
    <Ship Key="KLING_COLONY_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>23</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_COLONY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>35</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>50</ShieldStrength>
      <ShieldRecharge>7%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="70%" />
      <ShipType>Colony</ShipType>
      <ClassName>M'char</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>35</WorkCapacity>
	  <ModelFile>KLING_COLONY_SHIP_I\KLING_COLONY_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="KLING_COLONY_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>26</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_COLONY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_COLONY_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>45</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>75</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <BeamType Count="3" Damage="25" Refire="70%" />
      <ShipType>Colony</ShipType>
      <ClassName>LI'wI'</ClassName>
      <Dilithium>5</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>45</WorkCapacity>
	  <ModelFile>KLING_COLONY_SHIP_II\KLING_COLONY_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="KLING_COLONY_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>8000</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_COLONY_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>55</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="3" Damage="40" Refire="70%" />
      <ShipType>Colony</ShipType>
      <ClassName>TODO</ClassName>
      <Dilithium>8</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>55</WorkCapacity>
	  <ModelFile>KLING_COLONY_SHIP_III\KLING_COLONY_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="KLING_CONSTRUCTION_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_CONSTRUCTION_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>70</ShieldStrength>
      <ShieldRecharge>7%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="70%" />
      <ShipType>Construction</ShipType>
      <ClassName>Chen Qach</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>400</WorkCapacity>
	  <ModelFile>KLING_CONSTRUCTION_SHIP_I\KLING_CONSTRUCTION_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="KLING_CONSTRUCTION_SHIP_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3600</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_CONSTRUCTION_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_CONSTRUCTION_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <BeamType Count="3" Damage="25" Refire="70%" />
      <ShipType>Construction</ShipType>
      <ClassName>TODO</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>500</WorkCapacity>
	  <ModelFile>KLING_CONSTRUCTION_SHIP_II\KLING_CONSTRUCTION_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="KLING_CONSTRUCTION_SHIP_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>7200</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_CONSTRUCTION_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>130</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <BeamType Count="3" Damage="40" Refire="70%" />
      <ShipType>Construction</ShipType>
      <ClassName>TODO</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>600</WorkCapacity>
	  <ModelFile>KLING_CONSTRUCTION_SHIP_III\KLING_CONSTRUCTION_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="KLING_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="4" Damage="20" Refire="70%" />
      <ShipType>Transport</ShipType>
      <ClassName>Vor'chang</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>40</WorkCapacity>
	  <ModelFile>KLING_TRANSPORT_I\KLING_TRANSPORT_I</ModelFile>
    </Ship>
    <Ship Key="KLING_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="4" Damage="30" Refire="70%" />
      <ShipType>Transport</ShipType>
      <ClassName>CharghwI'</ClassName>
      <Dilithium>6</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
	  <ModelFile>KLING_TRANSPORT_II\KLING_TRANSPORT_II</ModelFile>
    </Ship>
    <Ship Key="KLING_TRANSPORT_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6400</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="4" Damage="45" Refire="70%" />
      <ShipType>Transport</ShipType>
      <ClassName>K'toch</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>60</WorkCapacity>
	  <ModelFile>KLING_TRANSPORT_III\KLING_TRANSPORT_III</ModelFile>
    </Ship>
    <Ship Key="KLING_SCIENCE_SHIP_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>15</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>10</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_SCIENCE_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScienceAbility>20%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>15</HullStrength>
      <ShieldStrength>70</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="70%" />
      <ShipType>Science</ShipType>
      <ClassName>Vornak</ClassName>
      <Dilithium>2</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>KLING_SCIENCE_SHIP_I\KLING_SCIENCE_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="KLING_SCIENCE_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2400</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>15</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_SCIENCE_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_SCIENCE_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScienceAbility>40%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>30</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="3" Damage="25" Refire="70%" />
      <ShipType>Science</ShipType>
      <ClassName>E3</ClassName>
      <Dilithium>4</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>KLING_SCIENCE_SHIP_II\KLING_SCIENCE_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="KLING_SCIENCE_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>4800</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>20</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_SCIENCE_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>50</Crew>
      <ScienceAbility>60%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="3" Damage="40" Refire="70%" />
      <ShipType>Science</ShipType>
      <ClassName>CheI'wI'</ClassName>
      <Dilithium>7</Dilithium>
      <Range>8</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>KLING_SCIENCE_SHIP_III\KLING_SCIENCE_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="KLING_SCOUT_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_SCOUT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="4" Damage="15" Refire="70%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>R'kuf</ClassName>
      <Dilithium>2</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>20%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>KLING_SCOUT_I\KLING_SCOUT_I</ModelFile>
    </Ship>
    <Ship Key="KLING_SCOUT_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2400</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_SCOUT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_SCOUT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="4" Damage="25" Refire="70%" />
      <TorpedoType Count="1" Damage="44" />
      <ShipType>Scout</ShipType>
      <ClassName>K3</ClassName>
      <Dilithium>6</Dilithium>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>20%</RaidAbility>
      <Maneuverability>11</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>KLING_SCOUT_II\KLING_SCOUT_II</ModelFile>
    </Ship>
    <Ship Key="KLING_SCOUT_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>5600</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_SCOUT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>35</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="4" Damage="40" Refire="70%" />
      <TorpedoType Count="1" Damage="68" />
      <ShipType>Scout</ShipType>
      <ClassName>B'rel</ClassName>
      <Dilithium>18</Dilithium>
      <CloakStrength>6</CloakStrength>
      <Range>9</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>20%</RaidAbility>
      <Maneuverability>12</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>KLING_SCOUT_III\KLING_SCOUT_III</ModelFile>
    </Ship>
    <Ship Key="KLING_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="7" Damage="15" Refire="70%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Raptor</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>20%</RaidAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>KLING_DESTROYER_I\KLING_DESTROYER_I</ModelFile>
    </Ship>
    <Ship Key="KLING_DESTROYER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>65</RawMaterials>
      <MaintenanceCost>61</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_DESTROYER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>65</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="7" Damage="25" Refire="70%" />
      <TorpedoType Count="3" Damage="44" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Scorpion</ClassName>
      <Dilithium>8</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>20%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>KLING_DESTROYER_II\KLING_DESTROYER_II</ModelFile>
    </Ship>
    <Ship Key="KLING_DESTROYER_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>9000</BuildCost>
      <RawMaterials>95</RawMaterials>
      <MaintenanceCost>63</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_DESTROYER_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_DESTROYER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>70</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>95</HullStrength>
      <ShieldStrength>220</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="7" Damage="40" Refire="70%" />
      <TorpedoType Count="3" Damage="68" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Fek'lhr</ClassName>
      <Dilithium>20</Dilithium>
      <CloakStrength>5</CloakStrength>
      <Range>6</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>20%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>KLING_DESTROYER_III\KLING_DESTROYER_III</ModelFile>
    </Ship>
    <Ship Key="KLING_DESTROYER_IV">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>10</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>125</RawMaterials>
      <MaintenanceCost>65</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_DESTROYER_III</ObsoletedItem>
      </ObsoletedItems>
      <Crew>80</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>125</HullStrength>
      <ShieldStrength>260</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="7" Damage="55" Refire="70%" />
      <TorpedoType Count="3" Damage="92" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Fireblade</ClassName>
      <Dilithium>30</Dilithium>
      <CloakStrength>6</CloakStrength>
      <Range>7</Range>
      <Speed>4</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>20%</RaidAbility>
      <Maneuverability>11</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>KLING_DESTROYER_IV\KLING_DESTROYER_IV</ModelFile>
    </Ship>
    <Ship Key="KLING_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>260</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="8" Damage="20" Refire="70%" />
      <TorpedoType Count="5" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>D4</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KLING_CRUISER_I\KLING_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="KLING_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="8" Damage="30" Refire="70%" />
      <TorpedoType Count="5" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>D6</ClassName>
      <Dilithium>10</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KLING_CRUISER_II\KLING_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="KLING_CRUISER_III">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>97</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_CRUISER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>380</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="8" Damage="40" Refire="70%" />
      <TorpedoType Count="5" Damage="68" />
      <ShipType>Cruiser</ShipType>
      <ClassName>D7</ClassName>
      <Dilithium>18</Dilithium>
      <CloakStrength>5</CloakStrength>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KLING_CRUISER_III\KLING_CRUISER_III</ModelFile>
    </Ship>
    <Ship Key="KLING_CRUISER_IV">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>8</Construction>
        <Energy>8</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>13500</BuildCost>
      <RawMaterials>220</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_CRUISER_III</ObsoletedItem>
      </ObsoletedItems>
      <Crew>140</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>220</HullStrength>
      <ShieldStrength>440</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="8" Damage="50" Refire="70%" />
      <TorpedoType Count="5" Damage="84" />
      <ShipType>Cruiser</ShipType>
      <ClassName>K't'inga</ClassName>
      <Dilithium>27</Dilithium>
      <CloakStrength>6</CloakStrength>
      <Range>6</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KLING_CRUISER_IV\KLING_CRUISER_IV</ModelFile>
    </Ship>
    <Ship Key="KLING_STRIKE_CRUISER_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>9000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>73</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_STRIKE_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="4" Damage="35" Refire="70%" />
      <TorpedoType Count="9" Damage="60" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>D12</ClassName>
      <Dilithium>11</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KLING_STRIKE_CRUISER_I\KLING_STRIKE_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="KLING_STRIKE_CRUISER_II">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Computers>9</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>8</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>20000</BuildCost>
      <RawMaterials>115</RawMaterials>
      <MaintenanceCost>76</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_STRIKE_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>150</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>115</HullStrength>
      <ShieldStrength>300</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="4" Damage="55" Refire="70%" />
      <TorpedoType Count="9" Damage="92" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>K'vort</ClassName>
      <Dilithium>19</Dilithium>
      <CloakStrength>6</CloakStrength>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KLING_STRIKE_CRUISER_II\KLING_STRIKE_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="KLING_COMMAND_SHIP_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>124</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KLING_COMMAND_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>480</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="10" Damage="35" Refire="70%" />
      <TorpedoType Count="6" Damage="60" />
      <ShipType>Command</ShipType>
      <ClassName>D5</ClassName>
      <Dilithium>11</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>KLING_COMMAND_SHIP_I\KLING_COMMAND_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="KLING_COMMAND_SHIP_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>8</Computers>
        <Construction>7</Construction>
        <Energy>8</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>20000</BuildCost>
      <RawMaterials>230</RawMaterials>
      <MaintenanceCost>127</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_COMMAND_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>KLING_COMMAND_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>250</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>230</HullStrength>
      <ShieldStrength>560</ShieldStrength>
      <ShieldRecharge>34%</ShieldRecharge>
      <BeamType Count="10" Damage="50" Refire="70%" />
      <TorpedoType Count="6" Damage="84" />
      <ShipType>Command</ShipType>
      <ClassName>Vor'cha</ClassName>
      <Dilithium>19</Dilithium>
      <CloakStrength>5</CloakStrength>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>KLING_COMMAND_SHIP_II\KLING_COMMAND_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="KLING_COMMAND_SHIP_III">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>11</Computers>
        <Construction>10</Construction>
        <Energy>11</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>25000</BuildCost>
      <RawMaterials>300</RawMaterials>
      <MaintenanceCost>130</MaintenanceCost>
      <PopulationHealth>6</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_COMMAND_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>300</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>640</ShieldStrength>
      <ShieldRecharge>40%</ShieldRecharge>
      <BeamType Count="10" Damage="65" Refire="70%" />
      <TorpedoType Count="6" Damage="108" />
      <ShipType>Command</ShipType>
      <ClassName>Negh'var</ClassName>
      <Dilithium>23</Dilithium>
      <CloakStrength>7</CloakStrength>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>KLING_COMMAND_SHIP_III\KLING_COMMAND_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="ROM_COLONY_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>23</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_COLONY_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>35</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>50</ShieldStrength>
      <ShieldRecharge>7%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>D'Trexor</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>35</WorkCapacity>
	  <ModelFile>ROM_COLONY_SHIP_I\ROM_COLONY_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="ROM_COLONY_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>65</RawMaterials>
      <MaintenanceCost>26</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_COLONY_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_COLONY_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>45</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>65</HullStrength>
      <ShieldStrength>75</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>D'Retex</ClassName>
      <Dilithium>5</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>45</WorkCapacity>
	  <ModelFile>ROM_COLONY_SHIP_II\ROM_COLONY_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="ROM_COLONY_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>8000</BuildCost>
      <RawMaterials>95</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_COLONY_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>55</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>95</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Colony</ShipType>
      <ClassName>D'Vetor</ClassName>
      <Dilithium>8</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <WorkCapacity>55</WorkCapacity>
	  <ModelFile>ROM_COLONY_SHIP_III\ROM_COLONY_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="ROM_CONSTRUCTION_SHIP_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_CONSTRUCTION_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>70</ShieldStrength>
      <ShieldRecharge>7%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>Ehrehin</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>400</WorkCapacity>
	  <ModelFile>ROM_CONSTRUCTION_SHIP_I\ROM_CONSTRUCTION_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="ROM_CONSTRUCTION_SHIP_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3600</BuildCost>
      <RawMaterials>65</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_CONSTRUCTION_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_CONSTRUCTION_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>65</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>9%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>TODO</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>500</WorkCapacity>
	  <ModelFile>ROM_CONSTRUCTION_SHIP_II\ROM_CONSTRUCTION_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="ROM_CONSTRUCTION_SHIP_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>7200</BuildCost>
      <RawMaterials>95</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_CONSTRUCTION_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>95</HullStrength>
      <ShieldStrength>130</ShieldStrength>
      <ShieldRecharge>12%</ShieldRecharge>
      <ShipType>Construction</ShipType>
      <ClassName>TODO</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
      <WorkCapacity>600</WorkCapacity>
	  <ModelFile>ROM_CONSTRUCTION_SHIP_III\ROM_CONSTRUCTION_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="ROM_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>R'Deminor</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>40</WorkCapacity>
	  <ModelFile>ROM_TRANSPORT_I\ROM_TRANSPORT_I</ModelFile>
    </Ship>
    <Ship Key="ROM_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>R'Daran</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
	  <ModelFile>ROM_TRANSPORT_II\ROM_TRANSPORT_II</ModelFile>
    </Ship>
    <Ship Key="ROM_TRANSPORT_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>6400</BuildCost>
      <RawMaterials>85</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>85</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>R'Jol</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>60</WorkCapacity>
	  <ModelFile>ROM_TRANSPORT_III\ROM_TRANSPORT_III</ModelFile>
    </Ship>
    <Ship Key="ROM_MEDICAL_SHIP_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>20</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_MEDICAL_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="60%" />
      <ShipType>Medical</ShipType>
      <ClassName>Torvath</ClassName>
      <Dilithium>6</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
      <WorkCapacity>30</WorkCapacity>
	  <ModelFile>ROM_MEDICAL_SHIP_I\ROM_MEDICAL_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="ROM_MEDICAL_SHIP_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>6400</BuildCost>
      <RawMaterials>110</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>30</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_MEDICAL_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>45</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>110</HullStrength>
      <ShieldStrength>225</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="2" Damage="40" Refire="60%" />
      <ShipType>Medical</ShipType>
      <ClassName>Vralnath</ClassName>
      <Dilithium>7</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
      <WorkCapacity>45</WorkCapacity>
	  <ModelFile>ROM_MEDICAL_SHIP_II\ROM_MEDICAL_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="ROM_SCIENCE_SHIP_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>15</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>10</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_SCIENCE_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScienceAbility>30%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>15</HullStrength>
      <ShieldStrength>70</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="60%" />
      <ShipType>Science</ShipType>
      <ClassName>D'Raxinor</ClassName>
      <Dilithium>2</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>ROM_SCIENCE_SHIP_I\ROM_SCIENCE_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="ROM_SCIENCE_SHIP_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2400</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>15</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_SCIENCE_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_SCIENCE_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScienceAbility>50%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>30</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="60%" />
      <ShipType>Science</ShipType>
      <ClassName>D'Renet</ClassName>
      <Dilithium>4</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>ROM_SCIENCE_SHIP_II\ROM_SCIENCE_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="ROM_SCIENCE_SHIP_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>4800</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>20</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_SCIENCE_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>50</Crew>
      <ScienceAbility>70%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="2" Damage="40" Refire="60%" />
      <ShipType>Science</ShipType>
      <ClassName>D'Rakor</ClassName>
      <Dilithium>7</Dilithium>
      <Range>8</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>ROM_SCIENCE_SHIP_III\ROM_SCIENCE_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="ROM_SCOUT_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_SCOUT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="60%" />
      <TorpedoType Count="1" Damage="30" />
      <ShipType>Scout</ShipType>
      <ClassName>R'Mor</ClassName>
      <Dilithium>4</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>15%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>ROM_SCOUT_I\ROM_SCOUT_I</ModelFile>
    </Ship>
    <Ship Key="ROM_SCOUT_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_SCOUT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_SCOUT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>30</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="3" Damage="25" Refire="60%" />
      <TorpedoType Count="1" Damage="50" />
      <ShipType>Scout</ShipType>
      <ClassName>D'Kor</ClassName>
      <Dilithium>8</Dilithium>
      <CloakStrength>5</CloakStrength>
      <Range>7</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>15%</RaidAbility>
      <Maneuverability>11</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>ROM_SCOUT_II\ROM_SCOUT_II</ModelFile>
    </Ship>
    <Ship Key="ROM_SCOUT_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>6400</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>35</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_SCOUT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>40</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="3" Damage="40" Refire="60%" />
      <TorpedoType Count="2" Damage="80" />
      <ShipType>Scout</ShipType>
      <ClassName>R'Kovar</ClassName>
      <Dilithium>14</Dilithium>
      <CloakStrength>7</CloakStrength>
      <Range>9</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <RaidAbility>15%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>ROM_SCOUT_III\ROM_SCOUT_III</ModelFile>
    </Ship>
    <Ship Key="ROM_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2400</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>160</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="60%" />
      <TorpedoType Count="3" Damage="30" />
      <ShipType>FastAttack</ShipType>
      <ClassName>D'Lokra</ClassName>
      <Dilithium>6</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>15%</RaidAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>ROM_DESTROYER_I\ROM_DESTROYER_I</ModelFile>
    </Ship>
    <Ship Key="ROM_DESTROYER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4800</BuildCost>
      <RawMaterials>65</RawMaterials>
      <MaintenanceCost>61</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_DESTROYER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>65</HullStrength>
      <ShieldStrength>200</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="5" Damage="25" Refire="60%" />
      <TorpedoType Count="3" Damage="50" />
      <ShipType>FastAttack</ShipType>
      <ClassName>D'Raniden</ClassName>
      <Dilithium>12</Dilithium>
      <CloakStrength>5</CloakStrength>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>15%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>ROM_DESTROYER_II\ROM_DESTROYER_II</ModelFile>
    </Ship>
    <Ship Key="ROM_DESTROYER_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>9600</BuildCost>
      <RawMaterials>95</RawMaterials>
      <MaintenanceCost>63</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_DESTROYER_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_DESTROYER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>70</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>95</HullStrength>
      <ShieldStrength>240</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="5" Damage="40" Refire="60%" />
      <TorpedoType Count="3" Damage="80" />
      <ShipType>FastAttack</ShipType>
      <ClassName>D'Rutura</ClassName>
      <Dilithium>16</Dilithium>
      <CloakStrength>6</CloakStrength>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>15%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>ROM_DESTROYER_III\ROM_DESTROYER_III</ModelFile>
    </Ship>
    <Ship Key="ROM_DESTROYER_IV">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>10</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>12000</BuildCost>
      <RawMaterials>125</RawMaterials>
      <MaintenanceCost>67</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_DESTROYER_III</ObsoletedItem>
      </ObsoletedItems>
      <Crew>90</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>125</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="6" Damage="55" Refire="60%" />
      <TorpedoType Count="3" Damage="110" />
      <ShipType>FastAttack</ShipType>
      <ClassName>D'Xokra</ClassName>
      <Dilithium>24</Dilithium>
      <CloakStrength>7</CloakStrength>
      <Range>7</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>15%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>ROM_DESTROYER_IV\ROM_DESTROYER_IV</ModelFile>
    </Ship>
    <Ship Key="ROM_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3400</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="60%" />
      <TorpedoType Count="4" Damage="40" />
      <ShipType>Cruiser</ShipType>
      <ClassName>D'Ridrex</ClassName>
      <Dilithium>8</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ROM_CRUISER_I\ROM_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="ROM_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6800</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="60%" />
      <TorpedoType Count="4" Damage="60" />
      <ShipType>Cruiser</ShipType>
      <ClassName>D'Renedex</ClassName>
      <Dilithium>12</Dilithium>
      <CloakStrength>5</CloakStrength>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ROM_CRUISER_II\ROM_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="ROM_CRUISER_III">
      <TechRequirements>
        <BioTech>6</BioTech>
        <Computers>6</Computers>
        <Construction>7</Construction>
        <Energy>7</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>13600</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>97</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_CRUISER_IV</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>400</ShieldStrength>
      <ShieldRecharge>26%</ShieldRecharge>
      <BeamType Count="7" Damage="45" Refire="60%" />
      <TorpedoType Count="4" Damage="90" />
      <ShipType>Cruiser</ShipType>
      <ClassName>R'Derex</ClassName>
      <Dilithium>19</Dilithium>
      <CloakStrength>6</CloakStrength>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ROM_CRUISER_III\ROM_CRUISER_III</ModelFile>
    </Ship>
    <Ship Key="ROM_CRUISER_IV">
      <TechRequirements>
        <BioTech>8</BioTech>
        <Computers>8</Computers>
        <Construction>9</Construction>
        <Energy>9</Energy>
        <Propulsion>8</Propulsion>
        <Weapons>9</Weapons>
      </TechRequirements>
      <BuildCost>16000</BuildCost>
      <RawMaterials>220</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_CRUISER_III</ObsoletedItem>
      </ObsoletedItems>
      <Crew>140</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>220</HullStrength>
      <ShieldStrength>460</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="7" Damage="55" Refire="60%" />
      <TorpedoType Count="4" Damage="110" />
      <ShipType>Cruiser</ShipType>
      <ClassName>D'Bora</ClassName>
      <Dilithium>23</Dilithium>
      <CloakStrength>7</CloakStrength>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ROM_CRUISER_IV\ROM_CRUISER_IV</ModelFile>
    </Ship>
    <Ship Key="ROM_STRIKE_CRUISER_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>9000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>73</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_STRIKE_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>120</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>270</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="3" Damage="35" Refire="60%" />
      <TorpedoType Count="7" Damage="70" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>R'Tan</ClassName>
      <Dilithium>12</Dilithium>
      <CloakStrength>5</CloakStrength>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ROM_STRIKE_CRUISER_I\ROM_STRIKE_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="ROM_STRIKE_CRUISER_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>8</Computers>
        <Construction>8</Construction>
        <Energy>8</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>18000</BuildCost>
      <RawMaterials>115</RawMaterials>
      <MaintenanceCost>76</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_STRIKE_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_STRIKE_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>150</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>115</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="3" Damage="50" Refire="60%" />
      <TorpedoType Count="7" Damage="100" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>D'Drexon</ClassName>
      <Dilithium>17</Dilithium>
      <CloakStrength>6</CloakStrength>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ROM_STRIKE_CRUISER_II\ROM_STRIKE_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="ROM_STRIKE_CRUISER_III">
      <TechRequirements>
        <BioTech>9</BioTech>
        <Computers>10</Computers>
        <Construction>10</Construction>
        <Energy>10</Energy>
        <Propulsion>9</Propulsion>
        <Weapons>10</Weapons>
      </TechRequirements>
      <BuildCost>22500</BuildCost>
      <RawMaterials>135</RawMaterials>
      <MaintenanceCost>79</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_STRIKE_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>180</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>135</HullStrength>
      <ShieldStrength>370</ShieldStrength>
      <ShieldRecharge>32%</ShieldRecharge>
      <BeamType Count="3" Damage="60" Refire="60%" />
      <TorpedoType Count="7" Damage="120" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>D'Idricon</ClassName>
      <Dilithium>24</Dilithium>
      <CloakStrength>7</CloakStrength>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ROM_STRIKE_CRUISER_III\ROM_STRIKE_CRUISER_III</ModelFile>
    </Ship>
    <Ship Key="ROM_COMMAND_SHIP_I">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>128</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ROM_COMMAND_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>540</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="8" Damage="35" Refire="60%" />
      <TorpedoType Count="5" Damage="70" />
      <ShipType>Command</ShipType>
      <ClassName>D'Voronir</ClassName>
      <Dilithium>12</Dilithium>
      <CloakStrength>5</CloakStrength>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>ROM_COMMAND_SHIP_I\ROM_COMMAND_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="ROM_COMMAND_SHIP_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>8</Computers>
        <Construction>7</Construction>
        <Energy>8</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>20000</BuildCost>
      <RawMaterials>230</RawMaterials>
      <MaintenanceCost>131</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_COMMAND_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>ROM_COMMAND_SHIP_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>250</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>230</HullStrength>
      <ShieldStrength>620</ShieldStrength>
      <ShieldRecharge>34%</ShieldRecharge>
      <BeamType Count="8" Damage="50" Refire="60%" />
      <TorpedoType Count="5" Damage="100" />
      <ShipType>Command</ShipType>
      <ClassName>D'Deridex</ClassName>
      <Dilithium>20</Dilithium>
      <CloakStrength>6</CloakStrength>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>ROM_COMMAND_SHIP_II\ROM_COMMAND_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="ROM_COMMAND_SHIP_III">
      <TechRequirements>
        <BioTech>10</BioTech>
        <Computers>11</Computers>
        <Construction>10</Construction>
        <Energy>11</Energy>
        <Propulsion>10</Propulsion>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>25000</BuildCost>
      <RawMaterials>300</RawMaterials>
      <MaintenanceCost>134</MaintenanceCost>
      <PopulationHealth>6</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_COMMAND_SHIP_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>300</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>700</ShieldStrength>
      <ShieldRecharge>40%</ShieldRecharge>
      <BeamType Count="8" Damage="65" Refire="60%" />
      <TorpedoType Count="5" Damage="130" />
      <ShipType>Command</ShipType>
      <ClassName>Valdore</ClassName>
      <Dilithium>24</Dilithium>
      <CloakStrength>8</CloakStrength>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>ROM_COMMAND_SHIP_III\ROM_COMMAND_SHIP_III</ModelFile>
    </Ship>
    <Ship Key="ROM_HEAVY_CRUISER">
      <TechRequirements>
        <BioTech>11</BioTech>
        <Computers>11</Computers>
        <Construction>11</Construction>
        <Energy>11</Energy>
        <Propulsion>12</Propulsion>
        <Weapons>11</Weapons>
      </TechRequirements>
      <BuildCost>40000</BuildCost>
      <RawMaterials>350</RawMaterials>
      <MaintenanceCost>200</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>400</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>350</HullStrength>
      <ShieldStrength>1000</ShieldStrength>
      <ShieldRecharge>40%</ShieldRecharge>
      <BeamType Count="10" Damage="65" Refire="60%" />
      <TorpedoType Count="7" Damage="130" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Scimitar</ClassName>
      <Dilithium>34</Dilithium>
      <CloakStrength>8</CloakStrength>
      <Range>6</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
	  <ModelFile>ROM_HEAVY_CRUISER\ROM_HEAVY_CRUISER</ModelFile>
	</Ship>
    <Ship Key="BORG_ADAPTOR">
      <BuildCost>24000</BuildCost>
      <RawMaterials>200</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>60</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>1000</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
      <BeamType Count="2" Damage="100" Refire="100%" />
      <ShipType>Colony</ShipType>
      <ClassName>Adaptor</ClassName>
      <Dilithium>50</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>20</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <WorkCapacity>60</WorkCapacity>
	  <ModelFile>BORG_ADAPTOR\BORG_ADAPTOR</ModelFile>
    </Ship>
    <Ship Key="BORG_ASSEMBLER">
      <BuildCost>24000</BuildCost>
      <RawMaterials>200</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>15</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>1000</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
      <BeamType Count="2" Damage="100" Refire="100%" />
      <ShipType>Construction</ShipType>
      <ClassName>Assembler</ClassName>
      <Dilithium>50</Dilithium>
      <Range>8</Range>
      <Speed>2</Speed>
      <FuelReserve>20</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <WorkCapacity>1500</WorkCapacity>
	  <ModelFile>BORG_ASSEMBLER\BORG_ASSEMBLER</ModelFile>
    </Ship>
    <Ship Key="BORG_PROBE">
      <BuildCost>16000</BuildCost>
      <RawMaterials>200</RawMaterials>
      <MaintenanceCost>15</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>30</Crew>
      <ScanPower>8</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>1000</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
      <BeamType Count="2" Damage="100" Refire="100%" />
      <ShipType>Scout</ShipType>
      <ClassName>Probe</ClassName>
      <Dilithium>15</Dilithium>
      <Range>12</Range>
      <Speed>3</Speed>
      <FuelReserve>5</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
	  <ModelFile>BORG_PROBE\BORG_PROBE</ModelFile>
    </Ship>
    <Ship Key="BORG_INTERCEPTOR">
      <BuildCost>24000</BuildCost>
      <RawMaterials>300</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>57</Crew>
      <ScanPower>8</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>300</HullStrength>
      <ShieldStrength>2000</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="3" Damage="100" Refire="100%" />
      <TorpedoType Count="2" Damage="200" />
      <ShipType>Patrol</ShipType>
      <ClassName>Interceptor</ClassName>
      <Dilithium>15</Dilithium>
      <Range>6</Range>
      <Speed>3</Speed>
      <FuelReserve>5</FuelReserve>
      <InterceptAbility>25%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
	  <ModelFile>BORG_INTERCEPTOR\BORG_INTERCEPTOR</ModelFile>
    </Ship>
    <Ship Key="BORG_SPHERE">
      <BuildCost>32000</BuildCost>
      <RawMaterials>600</RawMaterials>
      <MaintenanceCost>50</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>110</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>600</HullStrength>
      <ShieldStrength>3000</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
      <BeamType Count="7" Damage="100" Refire="100%" />
      <TorpedoType Count="5" Damage="200" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Sphere</ClassName>
      <Dilithium>25</Dilithium>
      <Range>8</Range>
      <Speed>3</Speed>
      <FuelReserve>10</FuelReserve>
      <InterceptAbility>15%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <WorkCapacity>11</WorkCapacity>
	  <ModelFile>BORG_SPHERE\BORG_SPHERE</ModelFile>
    </Ship>
    <Ship Key="BORG_CUBE">
      <BuildCost>64000</BuildCost>
      <RawMaterials>1250</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>640</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>1250</HullStrength>
      <ShieldStrength>6750</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
      <BeamType Count="10" Damage="100" Refire="100%" />
      <TorpedoType Count="8" Damage="200" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Cube</ClassName>
      <Dilithium>40</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>25</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <WorkCapacity>64</WorkCapacity>
	  <ModelFile>BORG_CUBE\BORG_CUBE</ModelFile>
    </Ship>
    <Ship Key="BORG_DIAMOND">
      <BuildCost>64000</BuildCost>
      <RawMaterials>1000</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>500</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>1000</HullStrength>
      <ShieldStrength>6000</ShieldStrength>
      <ShieldRecharge>15%</ShieldRecharge>
      <BeamType Count="9" Damage="100" Refire="100%" />
      <TorpedoType Count="6" Damage="200" />
      <ShipType>Command</ShipType>
      <ClassName>Diamond</ClassName>
      <Dilithium>30</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>20</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <WorkCapacity>50</WorkCapacity>
      <ModelFile>BORG_DIAMOND\BORG_DIAMOND</ModelFile>
    </Ship>
    <Ship Key="BORG_TACTICAL_CUBE">
      <TechRequirements>
        <Construction>13</Construction>
        <Weapons>13</Weapons>
      </TechRequirements>
      <BuildCost>80000</BuildCost>
      <RawMaterials>1500</RawMaterials>
      <MaintenanceCost>150</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>640</Crew>
      <ScanPower>6</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>1500</HullStrength>
      <ShieldStrength>8500</ShieldStrength>
      <ShieldRecharge>10%</ShieldRecharge>
      <BeamType Count="12" Damage="100" Refire="100%" />
      <TorpedoType Count="10" Damage="200" />
      <ShipType>HeavyCruiser</ShipType>
      <ClassName>Tactical Cube</ClassName>
      <Dilithium>50</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>30</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>4</Maneuverability>
      <WorkCapacity>64</WorkCapacity>
	  <ModelFile>BORG_TACTICAL_CUBE\BORG_TACTICAL_CUBE</ModelFile>
    </Ship>
    <Ship Key="ECHO_PAPA_607">
      <BuildCost>7000</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>50</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>0</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>550</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="4" Damage="50" Refire="50%" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Combat Drone</ClassName>
      <Dilithium>0</Dilithium>
      <Range>0</Range>
      <Speed>0</Speed>
      <FuelReserve>0</FuelReserve>
      <Maneuverability>12</Maneuverability>
      <ModelFile>ECHO_PAPA_607\ECHO_PAPA_607</ModelFile>
    </Ship>
    <Ship Key="PIRATE_SHIP">
      <BuildCost>6000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>65</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>225</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="5" Damage="30" Refire="50%" />
      <TorpedoType Count="3" Damage="52" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Revenge</ClassName>
      <Dilithium>8</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>50%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>PIRATE_SHIP\PIRATE_SHIP</ModelFile>
    </Ship>
    <Ship Key="ACAMARIAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Tralesta</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>ACAMARIAN_DESTROYER\ACAMARIAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="AKRITIRIAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>36</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>115</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="4" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Patrol</ShipType>
      <ClassName>Zia</ClassName>
      <Dilithium>3</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>AKRITIRIAN_DESTROYER\AKRITIRIAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="ANDORIAN_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ANDORIAN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Kumari</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ANDORIAN_CRUISER_I\ANDORIAN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="ANDORIAN_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ANDORIAN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Atlira</ClassName>
      <Dilithium>10</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ANDORIAN_CRUISER_II\ANDORIAN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="ANGOSIAN_TRANSPORT">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>60</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Roga Nar</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>60</WorkCapacity>
	  <ModelFile>ANGOSIAN_TRANSPORT\ANGOSIAN_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="ANGOSIAN_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Mira Tor</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ANGOSIAN_CRUISER\ANGOSIAN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="ANKARI_TRANSPORT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Merchant</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>ANKARI_TRANSPORT\ANKARI_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="ANKARI_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Intruder</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ANKARI_CRUISER\ANKARI_CRUISER</ModelFile>
    </Ship>
    <Ship Key="ATREAN_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Prakor</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ATREAN_CRUISER\ATREAN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="AXANAR_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Ide'xa</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>AXANAR_DESTROYER\AXANAR_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="BAJORAN_FIGHTER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>800</BuildCost>
      <RawMaterials>15</RawMaterials>
      <MaintenanceCost>20</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>BAJORAN_FIGHTER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>20</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>15</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Prophet</ClassName>
      <Dilithium>2</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>12</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>BAJORAN_FIGHTER_I\BAJORAN_FIGHTER_I</ModelFile>
    </Ship>
    <Ship Key="BAJORAN_FIGHTER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>20</RawMaterials>
      <MaintenanceCost>22</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>BAJORAN_FIGHTER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>25</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>20</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="50%" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Emissary</ClassName>
      <Dilithium>5</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>13</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>BAJORAN_FIGHTER_II\BAJORAN_FIGHTER_II</ModelFile>
    </Ship>
    <Ship Key="BENZITE_COMMAND_SHIP">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>124</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>480</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="8" Damage="35" Refire="50%" />
      <TorpedoType Count="5" Damage="60" />
      <ShipType>Command</ShipType>
      <ClassName>Dur Edon</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>BENZITE_COMMAND_SHIP\BENZITE_COMMAND_SHIP</ModelFile>
    </Ship>
    <Ship Key="BETAZOID_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Ral Amnia</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>BETAZOID_CRUISER\BETAZOID_CRUISER</ModelFile>
    </Ship>
    <Ship Key="BILANAIAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Ruan</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>BILANAIAN_DESTROYER\BILANAIAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="BOLIAN_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>BOLIAN_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="20" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Umnagot</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>BOLIAN_TRANSPORT_I\BOLIAN_TRANSPORT_I</ModelFile>
    </Ship>
    <Ship Key="BOLIAN_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>BOLIAN_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="30" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Zirowat</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>BOLIAN_TRANSPORT_II\BOLIAN_TRANSPORT_II</ModelFile>
    </Ship>
    <Ship Key="BOLIAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Zirowat</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>BOLIAN_DESTROYER\BOLIAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="BOSLIC_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>BOSLIC_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="20" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Slava</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>BOSLIC_TRANSPORT_I\BOSLIC_TRANSPORT_I</ModelFile>
    </Ship>
    <Ship Key="BOSLIC_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>BOSLIC_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="30" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Slomma</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>BOSLIC_TRANSPORT_II\BOSLIC_TRANSPORT_II</ModelFile>
    </Ship>
    <Ship Key="BOTHAN_FRIGATE">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>36</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>115</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="4" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Patrol</ShipType>
      <ClassName>Yonal</ClassName>
      <Dilithium>3</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>BOTHAN_FRIGATE\BOTHAN_FRIGATE</ModelFile>
    </Ship>
    <Ship Key="BREEN_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>BREEN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>260</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="8" Damage="24" Refire="40%" />
      <TorpedoType Count="5" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Ghor Taan</ClassName>
      <Dilithium>7</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>BREEN_CRUISER_I\BREEN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="BREEN_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>BREEN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>BREEN_CRUISER_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="8" Damage="36" Refire="40%" />
      <TorpedoType Count="5" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Voh Lanthe</ClassName>
      <Dilithium>14</Dilithium>
      <CloakStrength>5</CloakStrength>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>BREEN_CRUISER_II\BREEN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="BREEN_CRUISER_III">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>8500</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>97</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>BREEN_CRUISER_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>120</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>380</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="8" Damage="48" Refire="40%" />
      <TorpedoType Count="5" Damage="68" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Corasta</ClassName>
      <Dilithium>18</Dilithium>
      <CloakStrength>6</CloakStrength>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>BREEN_CRUISER_III\BREEN_CRUISER_III</ModelFile>
    </Ship>
    <Ship Key="BYNAR_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>1101110</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>BYNAR_CRUISER\BYNAR_CRUISER</ModelFile>
    </Ship>
    <Ship Key="CALDONIAN_SCIENCE_SHIP">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>2400</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>15</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScienceAbility>55%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>30</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="50%" />
      <ShipType>Science</ShipType>
      <ClassName>Polaris</ClassName>
      <Dilithium>6</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>CALDONIAN_SCIENCE_SHIP\CALDONIAN_SCIENCE_SHIP</ModelFile>
    </Ship>
    <Ship Key="CORIDAN_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>CORIDAN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Tracer</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>CORIDAN_CRUISER_I\CORIDAN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="CORIDAN_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CORIDAN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Charger</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>CORIDAN_CRUISER_II\CORIDAN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="CORVALLEN_TRANSPORT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Antares</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>CORVALLEN_TRANSPORT\CORVALLEN_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="CORVALLEN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Redstar</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>CORVALLEN_DESTROYER\CORVALLEN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="DELTAN_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Jeyda</ClassName>
      <Dilithium>2</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DELTAN_SCOUT\DELTAN_SCOUT</ModelFile>
    </Ship>
    <Ship Key="DENOBULAN_MEDICAL_SHIP">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>80</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>40</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>60</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>80</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="50%" />
      <ShipType>Medical</ShipType>
      <ClassName>Barzai</ClassName>
      <Dilithium>6</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>5</EvacuationLimit>
      <WorkCapacity>60</WorkCapacity>
	  <ModelFile>DENOBULAN_MEDICAL_SHIP\DENOBULAN_MEDICAL_SHIP</ModelFile>
    </Ship>
    <Ship Key="DEVORE_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1400</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>30</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="2" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Crusader</ClassName>
      <Dilithium>2</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>10%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>DEVORE_SCOUT\DEVORE_SCOUT</ModelFile>
    </Ship>
    <Ship Key="DEVORE_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="8" Damage="30" Refire="50%" />
      <TorpedoType Count="5" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Champion</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>DEVORE_CRUISER\DEVORE_CRUISER</ModelFile>
    </Ship>
    <Ship Key="DEVORE_STRIKE_CRUISER">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>5</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <MaintenanceCost>73</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>120</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>100</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="4" Damage="35" Refire="50%" />
      <TorpedoType Count="9" Damage="60" />
      <ShipType>StrikeCruiser</ShipType>
      <ClassName>Templar</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>2%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>DEVORE_STRIKE_CRUISER\DEVORE_STRIKE_CRUISER</ModelFile>
    </Ship>
    <Ship Key="DOSI_TRANSPORT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Iyrea</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>DOSI_TRANSPORT\DOSI_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="DOSI_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Korayne</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>DOSI_CRUISER\DOSI_CRUISER</ModelFile>
    </Ship>
    <Ship Key="DRAI_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Aelar</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>DRAI_DESTROYER\DRAI_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="DRAI_COMMAND_SHIP">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>124</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>480</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="8" Damage="35" Refire="50%" />
      <TorpedoType Count="5" Damage="60" />
      <ShipType>Command</ShipType>
      <ClassName>Durion</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>DRAI_COMMAND_SHIP\DRAI_COMMAND_SHIP</ModelFile>
    </Ship>
    <Ship Key="ELAYSIAN_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Huron</ClassName>
      <Dilithium>2</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>ELAYSIAN_SCOUT\ELAYSIAN_SCOUT</ModelFile>
    </Ship>
    <Ship Key="ENTHARAN_TRANSPORT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Purveyor</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>ENTHARAN_TRANSPORT\ENTHARAN_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="FERENGI_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>15</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>15</HullStrength>
      <ShieldStrength>95</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <TorpedoType Count="2" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Bronta</ClassName>
      <Dilithium>2</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>FERENGI_SCOUT\FERENGI_SCOUT</ModelFile>
    </Ship>
    <Ship Key="FERENGI_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>54</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>FERENGI_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>190</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Ngort</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>30%</RaidAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>FERENGI_DESTROYER_I\FERENGI_DESTROYER_I</ModelFile>
    </Ship>
    <Ship Key="FERENGI_DESTROYER_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>65</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FERENGI_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>225</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="5" Damage="30" Refire="50%" />
      <TorpedoType Count="3" Damage="52" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Tokorn</ClassName>
      <Dilithium>13</Dilithium>
      <Range>5</Range>
      <Speed>3</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>30%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>FERENGI_DESTROYER_II\FERENGI_DESTROYER_II</ModelFile>
    </Ship>
    <Ship Key="FERENGI_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>130</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>390</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Goront</ClassName>
      <Dilithium>10</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>FERENGI_CRUISER\FERENGI_CRUISER</ModelFile>
    </Ship>
    <Ship Key="FERENGI_COMMAND_SHIP">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>6</Computers>
        <Construction>5</Construction>
        <Energy>6</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>124</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>665</ShieldStrength>
      <ShieldRecharge>32%</ShieldRecharge>
      <BeamType Count="8" Damage="40" Refire="50%" />
      <TorpedoType Count="5" Damage="68" />
      <ShipType>Command</ShipType>
      <ClassName>D'Kora</ClassName>
      <Dilithium>10</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>FERENGI_COMMAND_SHIP\FERENGI_COMMAND_SHIP</ModelFile>
    </Ship>
    <Ship Key="FLAXIAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Nimaria</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>FLAXIAN_DESTROYER\FLAXIAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="GORN_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>GORN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Davga</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>GORN_CRUISER_I\GORN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="GORN_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>GORN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Novga</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>GORN_CRUISER_II\GORN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="HAAKONIAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Eraser</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>HAAKONIAN_DESTROYER\HAAKONIAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="HAZARI_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Clota</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>HAZARI_DESTROYER\HAZARI_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="HAZARI_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Myar</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>HAZARI_CRUISER\HAZARI_CRUISER</ModelFile>
    </Ship>
    <Ship Key="HEKARAN_SCIENCE_SHIP">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>15</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <PopulationHealth>10</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>30</Crew>
      <ScienceAbility>35%</ScienceAbility>
      <ScanPower>2</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>15</HullStrength>
      <ShieldStrength>70</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Science</ShipType>
      <ClassName>Guval</ClassName>
      <Dilithium>3</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>HEKARAN_SCIENCE_SHIP\HEKARAN_SCIENCE_SHIP</ModelFile>
    </Ship>
    <Ship Key="HIROGEN_CRUISER_I">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>HIROGEN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>320</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Oknoc</ClassName>
      <Dilithium>10</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>HIROGEN_CRUISER_I\HIROGEN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="HIROGEN_CRUISER_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>8</Construction>
        <Energy>8</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>12000</BuildCost>
      <RawMaterials>200</RawMaterials>
      <MaintenanceCost>100</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>HIROGEN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>150</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>200</HullStrength>
      <ShieldStrength>450</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="7" Damage="50" Refire="50%" />
      <TorpedoType Count="4" Damage="84" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Kandalac</ClassName>
      <Dilithium>13</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>HIROGEN_CRUISER_II\HIROGEN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="HIROGEN_COMMAND_SHIP">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>6</Computers>
        <Construction>5</Construction>
        <Energy>6</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>11000</BuildCost>
      <RawMaterials>210</RawMaterials>
      <MaintenanceCost>134</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>600</ShieldStrength>
      <ShieldRecharge>32%</ShieldRecharge>
      <BeamType Count="8" Damage="40" Refire="50%" />
      <TorpedoType Count="5" Damage="68" />
      <ShipType>Command</ShipType>
      <ClassName>Venatic</ClassName>
      <Dilithium>10</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>HIROGEN_COMMAND_SHIP\HIROGEN_COMMAND_SHIP</ModelFile>
    </Ship>
    <Ship Key="KAELON_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Ziffron</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KAELON_CRUISER\KAELON_CRUISER</ModelFile>
    </Ship>
    <Ship Key="KAREMMA_TRANSPORT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Ornitor</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>KAREMMA_TRANSPORT\KAREMMA_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="KAREMMA_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Lantor</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KAREMMA_CRUISER\KAREMMA_CRUISER</ModelFile>
    </Ship>
    <Ship Key="KAZON_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>30</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>30</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <TorpedoType Count="2" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Raider</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>KAZON_DESTROYER\KAZON_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="KAZON_CRUISER_I">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>KAZON_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Predator</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KAZON_CRUISER_I\KAZON_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="KAZON_CRUISER_II">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>5</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>8500</BuildCost>
      <RawMaterials>160</RawMaterials>
      <MaintenanceCost>97</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KAZON_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>120</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>160</HullStrength>
      <ShieldStrength>400</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="7" Damage="40" Refire="50%" />
      <TorpedoType Count="4" Damage="68" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Predator</ClassName>
      <Dilithium>13</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KAZON_CRUISER_II\KAZON_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="KELLERUN_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Maharat</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KELLERUN_CRUISER\KELLERUN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="KESPRYTT_FRIGATE">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>36</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>115</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="4" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Patrol</ShipType>
      <ClassName>Ankrym</ClassName>
      <Dilithium>3</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>KESPRYTT_FRIGATE\KESPRYTT_FRIGATE</ModelFile>
    </Ship>
    <Ship Key="KLAESTRON_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Onodor</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KLAESTRON_CRUISER\KLAESTRON_CRUISER</ModelFile>
    </Ship>
    <Ship Key="KREETASSAN_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Solobon</ClassName>
      <Dilithium>2</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>KREETASSAN_SCOUT\KREETASSAN_SCOUT</ModelFile>
    </Ship>
    <Ship Key="KRIOSIAN_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Danasta</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KRIOSIAN_CRUISER\KRIOSIAN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="KTARIAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Mizunol</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>KTARIAN_DESTROYER\KTARIAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="KTARIAN_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Lexanol</ClassName>
      <Dilithium>7</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>KTARIAN_CRUISER\KTARIAN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="LEDOSIAN_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Vodos</ClassName>
      <Dilithium>2</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>LEDOSIAN_SCOUT\LEDOSIAN_SCOUT</ModelFile>
    </Ship>
    <Ship Key="LEDOSIAN_FRIGATE">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>36</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>115</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="4" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Patrol</ShipType>
      <ClassName>Dumiri</ClassName>
      <Dilithium>3</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>LEDOSIAN_FRIGATE\LEDOSIAN_FRIGATE</ModelFile>
    </Ship>
    <Ship Key="LISSEPIAN_TRANSPORT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Martuk</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>LISSEPIAN_TRANSPORT\LISSEPIAN_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="LOKIRRIM_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1800</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>36</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>115</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="4" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Patrol</ShipType>
      <ClassName>Dohsen</ClassName>
      <Dilithium>3</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>LOKIRRIM_DESTROYER\LOKIRRIM_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="LOKIRRIM_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Kleesen</ClassName>
      <Dilithium>7</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>LOKIRRIM_CRUISER\LOKIRRIM_CRUISER</ModelFile>
    </Ship>
    <Ship Key="LURIAN_TRANSPORT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Arn Durn</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>LURIAN_TRANSPORT\LURIAN_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="MALON_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>MALON_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="20" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Endar</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>MALON_TRANSPORT_I\MALON_TRANSPORT_I</ModelFile>
    </Ship>
    <Ship Key="MALON_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>MALON_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>MALON_TRANSPORT_III</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="30" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Bortel</ClassName>
      <Dilithium>4</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>MALON_TRANSPORT_II\MALON_TRANSPORT_II</ModelFile>
    </Ship>
    <Ship Key="MALON_TRANSPORT_III">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>6</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>7</Weapons>
      </TechRequirements>
      <BuildCost>5600</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>3</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>MALON_TRANSPORT_II</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>140</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="2" Damage="45" Refire="70%" />
      <ShipType>Transport</ShipType>
      <ClassName>Nista</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>MALON_TRANSPORT_III\MALON_TRANSPORT_III</ModelFile>
    </Ship>
    <Ship Key="MARKALIAN_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Smuggler</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>MARKALIAN_CRUISER\MARKALIAN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="MIRADORN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>30</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>30</HullStrength>
      <ShieldStrength>100</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <TorpedoType Count="2" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Theta</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>MIRADORN_DESTROYER\MIRADORN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="MIRADORN_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Iota</ClassName>
      <Dilithium>7</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>MIRADORN_CRUISER\MIRADORN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="MOKRA_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>MOKRA_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Petra</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>MOKRA_DESTROYER_I\MOKRA_DESTROYER_I</ModelFile>
    </Ship>
    <Ship Key="MOKRA_DESTROYER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>61</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>MOKRA_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>220</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="5" Damage="25" Refire="50%" />
      <TorpedoType Count="3" Damage="44" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Dubra</ClassName>
      <Dilithium>8</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>MOKRA_DESTROYER_II\MOKRA_DESTROYER_II</ModelFile>
    </Ship>
    <Ship Key="MOKRA_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>MOKRA_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Dolman</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>MOKRA_CRUISER_I\MOKRA_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="MOKRA_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>MOKRA_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Azalar</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>MOKRA_CRUISER_II\MOKRA_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="NAUSICAAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Ghena</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>NAUSICAAN_DESTROYER\NAUSICAAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="NEZU_TRANSPORT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Ealle</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>NEZU_TRANSPORT\NEZU_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="NUMIRI_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>NUMIRI_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Nuldor</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>NUMIRI_CRUISER_I\NUMIRI_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="NUMIRI_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>NUMIRI_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Balador</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>NUMIRI_CRUISER_II\NUMIRI_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="NYRIAN_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Waleen</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>NYRIAN_CRUISER\NYRIAN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="ORION_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>35</RawMaterials>
      <MaintenanceCost>54</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ORION_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>35</HullStrength>
      <ShieldStrength>190</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Flash</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>ORION_DESTROYER_I\ORION_DESTROYER_I</ModelFile>
    </Ship>
    <Ship Key="ORION_DESTROYER_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>65</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ORION_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>225</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="5" Damage="30" Refire="50%" />
      <TorpedoType Count="3" Damage="52" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Lightning</ClassName>
      <Dilithium>8</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>ORION_DESTROYER_II\ORION_DESTROYER_II</ModelFile>
    </Ship>
    <Ship Key="ORION_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>130</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>130</HullStrength>
      <ShieldStrength>390</ShieldStrength>
      <ShieldRecharge>22%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Breacher</ClassName>
      <Dilithium>10</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ORION_CRUISER\ORION_CRUISER</ModelFile>
    </Ship>
    <Ship Key="PAKLED_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>PAKLED_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Rondor</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>PAKLED_CRUISER_I\PAKLED_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="PAKLED_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>PAKLED_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Mondor</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>PAKLED_CRUISER_II\PAKLED_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="SHELIAK_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>SHELIAK_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Diligent</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>SHELIAK_DESTROYER_I\SHELIAK_DESTROYER_I</ModelFile>
    </Ship>
    <Ship Key="SHELIAK_DESTROYER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>61</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>SHELIAK_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>220</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="5" Damage="25" Refire="50%" />
      <TorpedoType Count="3" Damage="44" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Vigilant</ClassName>
      <Dilithium>8</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>SHELIAK_DESTROYER_II\SHELIAK_DESTROYER_II</ModelFile>
    </Ship>
    <Ship Key="SONA_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Da'Nai</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>SONA_CRUISER\SONA_CRUISER</ModelFile>
    </Ship>
    <Ship Key="SONA_COMMAND_SHIP">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>124</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>480</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="8" Damage="35" Refire="50%" />
      <TorpedoType Count="5" Damage="60" />
      <ShipType>Command</ShipType>
      <ClassName>Ru'Nai</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>SONA_COMMAND_SHIP\SONA_COMMAND_SHIP</ModelFile>
    </Ship>
    <Ship Key="SULIBAN_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Sulik</ClassName>
      <Dilithium>6</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>SULIBAN_SCOUT\SULIBAN_SCOUT</ModelFile>
    </Ship>
    <Ship Key="SULIBAN_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Uajen</ClassName>
      <Dilithium>8</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>SULIBAN_CRUISER\SULIBAN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="TAKTAK_DESTROYER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TAKTAK_DESTROYER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Devira</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>TAKTAK_DESTROYER_I\TAKTAK_DESTROYER_I</ModelFile>
    </Ship>
    <Ship Key="TAKTAK_DESTROYER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>4000</BuildCost>
      <RawMaterials>75</RawMaterials>
      <MaintenanceCost>61</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>TAKTAK_DESTROYER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>75</HullStrength>
      <ShieldStrength>220</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="5" Damage="25" Refire="50%" />
      <TorpedoType Count="3" Damage="44" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Phaera</ClassName>
      <Dilithium>8</Dilithium>
      <Range>5</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>TAKTAK_DESTROYER_II\TAKTAK_DESTROYER_II</ModelFile>
    </Ship>
    <Ship Key="TALARIAN_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Pride</ClassName>
      <Dilithium>2</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>TALARIAN_SCOUT\TALARIAN_SCOUT</ModelFile>
    </Ship>
    <Ship Key="TALARIAN_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TALARIAN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Glory</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TALARIAN_CRUISER_I\TALARIAN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="TALARIAN_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>TALARIAN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Honor</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TALARIAN_CRUISER_II\TALARIAN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="TALAXIAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Ulix</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>TALAXIAN_DESTROYER\TALAXIAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="TAMARIAN_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TAMARIAN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Jarol</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TAMARIAN_CRUISER_I\TAMARIAN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="TAMARIAN_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>TAMARIAN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Chala</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TAMARIAN_CRUISER_II\TAMARIAN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="TAMARIAN_COMMAND_SHIP">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>124</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>480</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="8" Damage="35" Refire="50%" />
      <TorpedoType Count="5" Damage="60" />
      <ShipType>Command</ShipType>
      <ClassName>Uzani</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>TAMARIAN_COMMAND_SHIP\TAMARIAN_COMMAND_SHIP</ModelFile>
    </Ship>
    <Ship Key="TELLARITE_TRANSPORT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Tezra</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>TELLARITE_TRANSPORT\TELLARITE_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="TELLARITE_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>135</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TELLARITE_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>135</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Pralim</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TELLARITE_CRUISER_I\TELLARITE_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="TELLARITE_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>TELLARITE_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>300</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Graza</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TELLARITE_CRUISER_II\TELLARITE_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="THOLIAN_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>THOLIAN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Obsidian</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>THOLIAN_CRUISER_I\THOLIAN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="THOLIAN_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>THOLIAN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Feldspar</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>THOLIAN_CRUISER_II\THOLIAN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="TLANI_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TLANI_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Andarim</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TLANI_CRUISER_I\TLANI_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="TLANI_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>TLANI_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Haroia</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TLANI_CRUISER_II\TLANI_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="TRABE_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Jobus</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>TRABE_DESTROYER\TRABE_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="TRABE_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Empus</ClassName>
      <Dilithium>7</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TRABE_CRUISER\TRABE_CRUISER</ModelFile>
    </Ship>
    <Ship Key="TRILL_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TRILL_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Perim</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TRILL_CRUISER_I\TRILL_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="TRILL_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>TRILL_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Tan Perim</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TRILL_CRUISER_II\TRILL_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="TROGORAN_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TROGORAN_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Hauler</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>50</WorkCapacity>
	  <ModelFile>TROGORAN_TRANSPORT_I\TROGORAN_TRANSPORT_I</ModelFile>
    </Ship>
    <Ship Key="TROGORAN_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>TROGORAN_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>60</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <ShipType>Transport</ShipType>
      <ClassName>Carrier</ClassName>
      <Dilithium>6</Dilithium>
      <Range>4</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>4</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
      <WorkCapacity>60</WorkCapacity>
	  <ModelFile>TROGORAN_TRANSPORT_II\TROGORAN_TRANSPORT_II</ModelFile>
    </Ship>
    <Ship Key="TROGORAN_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>TROGORAN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Seeker</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TROGORAN_CRUISER_I\TROGORAN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="TROGORAN_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>TROGORAN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Pursuer</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>TROGORAN_CRUISER_II\TROGORAN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="TZENKETHI_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Keth</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <RaidAbility>40%</RaidAbility>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>TZENKETHI_DESTROYER\TZENKETHI_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="VAADWAUR_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Gerun</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>VAADWAUR_DESTROYER\VAADWAUR_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="VAADWAUR_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Turun</ClassName>
      <Dilithium>7</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>VAADWAUR_CRUISER\VAADWAUR_CRUISER</ModelFile>
    </Ship>
    <Ship Key="VIDIIAN_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>VIDIIAN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Lotura</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>VIDIIAN_CRUISER_I\VIDIIAN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="VIDIIAN_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>VIDIIAN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Dirith</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>VIDIIAN_CRUISER_II\VIDIIAN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="VISSIAN_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Klanatar</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>VISSIAN_CRUISER\VISSIAN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="VORGON_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Dantu</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>VORGON_CRUISER\VORGON_CRUISER</ModelFile>
    </Ship>
    <Ship Key="VULCAN_SCIENCE_SHIP">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>7</Computers>
        <Construction>6</Construction>
        <Energy>6</Energy>
        <Propulsion>6</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>4800</BuildCost>
      <RawMaterials>50</RawMaterials>
      <MaintenanceCost>32</MaintenanceCost>
      <PopulationHealth>20</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScienceAbility>75%</ScienceAbility>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>50</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="2" Damage="40" Refire="50%" />
      <ShipType>Science</ShipType>
      <ClassName>Seleya</ClassName>
      <Dilithium>8</Dilithium>
      <Range>9</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>9</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>VULCAN_SCIENCE_SHIP\VULCAN_SCIENCE_SHIP</ModelFile>
    </Ship>
    <Ship Key="VULCAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>D'Vhal</ClassName>
      <Dilithium>3</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>VULCAN_DESTROYER\VULCAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="VULCAN_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>D'Kyr</ClassName>
      <Dilithium>7</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>VULCAN_CRUISER\VULCAN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="VULCAN_COMMAND_SHIP_I">
      <TechRequirements>
        <BioTech>5</BioTech>
        <Computers>6</Computers>
        <Construction>5</Construction>
        <Energy>6</Energy>
        <Propulsion>5</Propulsion>
        <Weapons>6</Weapons>
      </TechRequirements>
      <BuildCost>11000</BuildCost>
      <RawMaterials>210</RawMaterials>
      <MaintenanceCost>134</MaintenanceCost>
      <PopulationHealth>5</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>VULCAN_COMMAND_SHIP_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>210</HullStrength>
      <ShieldStrength>600</ShieldStrength>
      <ShieldRecharge>32%</ShieldRecharge>
      <BeamType Count="8" Damage="40" Refire="50%" />
      <TorpedoType Count="5" Damage="68" />
      <ShipType>Command</ShipType>
      <ClassName>Surak</ClassName>
      <Dilithium>8</Dilithium>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>VULCAN_COMMAND_SHIP_I\VULCAN_COMMAND_SHIP_I</ModelFile>
    </Ship>
    <Ship Key="VULCAN_COMMAND_SHIP_II">
      <TechRequirements>
        <BioTech>7</BioTech>
        <Computers>8</Computers>
        <Construction>7</Construction>
        <Energy>8</Energy>
        <Propulsion>7</Propulsion>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>16500</BuildCost>
      <RawMaterials>270</RawMaterials>
      <MaintenanceCost>137</MaintenanceCost>
      <PopulationHealth>6</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>VULCAN_COMMAND_SHIP_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>250</Crew>
      <ScanPower>5</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>270</HullStrength>
      <ShieldStrength>680</ShieldStrength>
      <ShieldRecharge>36%</ShieldRecharge>
      <BeamType Count="8" Damage="50" Refire="50%" />
      <TorpedoType Count="5" Damage="84" />
      <ShipType>Command</ShipType>
      <ClassName>Sarek</ClassName>
      <Dilithium>13</Dilithium>
      <Range>6</Range>
      <Speed>2</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>VULCAN_COMMAND_SHIP_II\VULCAN_COMMAND_SHIP_II</ModelFile>
    </Ship>
    <Ship Key="WADI_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Tantla</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>WADI_DESTROYER\WADI_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="WADI_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Rompla</ClassName>
      <Dilithium>7</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>WADI_CRUISER\WADI_CRUISER</ModelFile>
    </Ship>
    <Ship Key="XANTHAN_TRANSPORT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="15" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Duorod</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>XANTHAN_TRANSPORT\XANTHAN_TRANSPORT</ModelFile>
    </Ship>
    <Ship Key="XEPOLITE_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Corasco</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>XEPOLITE_CRUISER\XEPOLITE_CRUISER</ModelFile>
    </Ship>
    <Ship Key="XINDI_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Bhorhod</ClassName>
      <Dilithium>2</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>XINDI_SCOUT\XINDI_SCOUT</ModelFile>
    </Ship>
    <Ship Key="XINDI_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Jaghad</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>XINDI_DESTROYER\XINDI_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="XINDI_CRUISER">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Farehsa</ClassName>
      <Dilithium>6</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>XINDI_CRUISER\XINDI_CRUISER</ModelFile>
    </Ship>
    <Ship Key="XINDI_COMMAND_SHIP">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>5</Computers>
        <Construction>4</Construction>
        <Energy>5</Energy>
        <Propulsion>4</Propulsion>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>10000</BuildCost>
      <RawMaterials>180</RawMaterials>
      <MaintenanceCost>124</MaintenanceCost>
      <PopulationHealth>4</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>200</Crew>
      <ScanPower>4</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>180</HullStrength>
      <ShieldStrength>480</ShieldStrength>
      <ShieldRecharge>28%</ShieldRecharge>
      <BeamType Count="8" Damage="35" Refire="50%" />
      <TorpedoType Count="5" Damage="60" />
      <ShipType>Command</ShipType>
      <ClassName>Ghaladjo</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>1%</InterceptAbility>
      <Maneuverability>5</Maneuverability>
      <EvacuationLimit>4</EvacuationLimit>
      <ModelFile>XINDI_COMMAND_SHIP\XINDI_COMMAND_SHIP</ModelFile>
    </Ship>
    <Ship Key="XYRILLIAN_SCIENCE_SHIP">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>4</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>30</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>15</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>40</Crew>
      <ScienceAbility>55%</ScienceAbility>
      <ScanPower>3</ScanPower>
      <SensorRange>1</SensorRange>
      <HullStrength>30</HullStrength>
      <ShieldStrength>90</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="25" Refire="50%" />
      <ShipType>Science</ShipType>
      <ClassName>Ni'Than</ClassName>
      <Dilithium>8</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>7</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>XYRILLIAN_SCIENCE_SHIP\XYRILLIAN_SCIENCE_SHIP</ModelFile>
    </Ship>
    <Ship Key="YADERAN_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1200</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>25</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Sorbon</ClassName>
      <Dilithium>2</Dilithium>
      <Range>6</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>YADERAN_SCOUT\YADERAN_SCOUT</ModelFile>
    </Ship>
    <Ship Key="YRIDIAN_SCOUT">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>25</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>2</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="3" Damage="15" Refire="50%" />
      <TorpedoType Count="1" Damage="28" />
      <ShipType>Scout</ShipType>
      <ClassName>Resma</ClassName>
      <Dilithium>6</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>5</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>5%</InterceptAbility>
      <Maneuverability>10</Maneuverability>
      <EvacuationLimit>1</EvacuationLimit>
	  <ModelFile>YRIDIAN_SCOUT\YRIDIAN_SCOUT</ModelFile>
    </Ship>
    <Ship Key="YRIDIAN_DESTROYER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>2</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>2</Propulsion>
        <Weapons>1</Weapons>
      </TechRequirements>
      <BuildCost>2000</BuildCost>
      <RawMaterials>55</RawMaterials>
      <MaintenanceCost>59</MaintenanceCost>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>50</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>55</HullStrength>
      <ShieldStrength>180</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="5" Damage="15" Refire="50%" />
      <TorpedoType Count="3" Damage="28" />
      <ShipType>FastAttack</ShipType>
      <ClassName>Doscha</ClassName>
      <Dilithium>7</Dilithium>
      <CloakStrength>4</CloakStrength>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>20%</InterceptAbility>
      <Maneuverability>8</Maneuverability>
      <EvacuationLimit>2</EvacuationLimit>
	  <ModelFile>YRIDIAN_DESTROYER\YRIDIAN_DESTROYER</ModelFile>
    </Ship>
    <Ship Key="ZAHL_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Azino</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ZAHL_CRUISER\ZAHL_CRUISER</ModelFile>
    </Ship>
    <Ship Key="ZAKDORN_CRUISER">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Virm Gorani</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ZAKDORN_CRUISER\ZAKDORN_CRUISER</ModelFile>
    </Ship>
    <Ship Key="ZALKONIAN_CRUISER_I">
      <TechRequirements>
        <BioTech>1</BioTech>
        <Computers>1</Computers>
        <Construction>2</Construction>
        <Energy>2</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>3000</BuildCost>
      <RawMaterials>90</RawMaterials>
      <MaintenanceCost>91</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ZALKONIAN_CRUISER_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>80</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>90</HullStrength>
      <ShieldStrength>280</ShieldStrength>
      <ShieldRecharge>16%</ShieldRecharge>
      <BeamType Count="7" Damage="20" Refire="50%" />
      <TorpedoType Count="4" Damage="36" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Hunad</ClassName>
      <Dilithium>4</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>6</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ZALKONIAN_CRUISER_I\ZALKONIAN_CRUISER_I</ModelFile>
    </Ship>
    <Ship Key="ZALKONIAN_CRUISER_II">
      <TechRequirements>
        <BioTech>3</BioTech>
        <Computers>3</Computers>
        <Construction>4</Construction>
        <Energy>4</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>6000</BuildCost>
      <RawMaterials>120</RawMaterials>
      <MaintenanceCost>94</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ZALKONIAN_CRUISER_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>100</Crew>
      <ScanPower>3</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>120</HullStrength>
      <ShieldStrength>340</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="7" Damage="30" Refire="50%" />
      <TorpedoType Count="4" Damage="52" />
      <ShipType>Cruiser</ShipType>
      <ClassName>Saroth</ClassName>
      <Dilithium>7</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <InterceptAbility>3%</InterceptAbility>
      <Maneuverability>7</Maneuverability>
      <EvacuationLimit>3</EvacuationLimit>
	  <ModelFile>ZALKONIAN_CRUISER_II\ZALKONIAN_CRUISER_II</ModelFile>
    </Ship>
    <Ship Key="ZIBALIAN_TRANSPORT_I">
      <TechRequirements>
        <BioTech>2</BioTech>
        <Computers>1</Computers>
        <Construction>1</Construction>
        <Energy>1</Energy>
        <Propulsion>1</Propulsion>
        <Weapons>2</Weapons>
      </TechRequirements>
      <BuildCost>1600</BuildCost>
      <RawMaterials>25</RawMaterials>
      <MaintenanceCost>28</MaintenanceCost>
      <PopulationHealth>1</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>ZIBALIAN_TRANSPORT_II</UpgradeOption>
      </UpgradeOptions>
      <Crew>40</Crew>
      <ScanPower>1</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>25</HullStrength>
      <ShieldStrength>80</ShieldStrength>
      <ShieldRecharge>14%</ShieldRecharge>
      <BeamType Count="2" Damage="20" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Koris</ClassName>
      <Dilithium>2</Dilithium>
      <Range>3</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>2</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>ZIBALIAN_TRANSPORT_I\ZIBALIAN_TRANSPORT_I</ModelFile>
    </Ship>
    <Ship Key="ZIBALIAN_TRANSPORT_II">
      <TechRequirements>
        <BioTech>4</BioTech>
        <Computers>3</Computers>
        <Construction>3</Construction>
        <Energy>3</Energy>
        <Propulsion>3</Propulsion>
        <Weapons>4</Weapons>
      </TechRequirements>
      <BuildCost>3200</BuildCost>
      <RawMaterials>45</RawMaterials>
      <MaintenanceCost>30</MaintenanceCost>
      <PopulationHealth>2</PopulationHealth>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ZIBALIAN_TRANSPORT_I</ObsoletedItem>
      </ObsoletedItems>
      <Crew>50</Crew>
      <ScanPower>2</ScanPower>
      <SensorRange>0</SensorRange>
      <HullStrength>45</HullStrength>
      <ShieldStrength>110</ShieldStrength>
      <ShieldRecharge>18%</ShieldRecharge>
      <BeamType Count="2" Damage="30" Refire="50%" />
      <ShipType>Transport</ShipType>
      <ClassName>Jovis</ClassName>
      <Dilithium>3</Dilithium>
      <Range>4</Range>
      <Speed>1</Speed>
      <FuelReserve>1</FuelReserve>
      <Maneuverability>3</Maneuverability>
      <EvacuationLimit>8</EvacuationLimit>
	  <ModelFile>ZIBALIAN_TRANSPORT_II\ZIBALIAN_TRANSPORT_II</ModelFile>
    </Ship>
  </Ships>
  <OrbitalBatteries>
    <OrbitalBattery Key="CARD_ORBITAL_BATTERY_I">
      <Image>vfs:///Resources/Images/TechObjects/OrbitalBatteries/card_orbital_battery.png</Image>
      <TechRequirements>
        <Computers>3</Computers>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <RawMaterials>50</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
		<UpgradeOption>CARD_ORBITAL_BATTERY_II</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>50</HullStrength>
      <ShieldStrength>125</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="3" Damage="50" Refire="50%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>CARD_ORBITAL_BATTERY_I\CARD_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="CARD_ORBITAL_BATTERY_II">
      <Image>@CARD_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>5</Computers>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>700</BuildCost>
      <RawMaterials>70</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_ORBITAL_BATTERY_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
		<UpgradeOption>CARD_ORBITAL_BATTERY_III</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>70</HullStrength>
      <ShieldStrength>175</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="3" Damage="70" Refire="60%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>CARD_ORBITAL_BATTERY_I\CARD_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="CARD_ORBITAL_BATTERY_III">
      <Image>@CARD_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>8</Computers>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>CARD_ORBITAL_BATTERY_I</ObsoletedItem>
        <ObsoletedItem>CARD_ORBITAL_BATTERY_II</ObsoletedItem>
      </ObsoletedItems>
      <HullStrength>100</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="3" Damage="100" Refire="75%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>CARD_ORBITAL_BATTERY_I\CARD_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="DOM_ORBITAL_BATTERY_I">
      <Image>vfs:///Resources/Images/TechObjects/OrbitalBatteries/dom_orbital_battery.png</Image>
      <TechRequirements>
        <Computers>3</Computers>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <RawMaterials>50</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
		<UpgradeOption>DOM_ORBITAL_BATTERY_II</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>50</HullStrength>
      <ShieldStrength>125</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="3" Damage="50" Refire="50%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>DOM_ORBITAL_BATTERY_I\DOM_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="DOM_ORBITAL_BATTERY_II">
      <Image>@DOM_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>5</Computers>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>700</BuildCost>
      <RawMaterials>70</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_ORBITAL_BATTERY_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
		<UpgradeOption>DOM_ORBITAL_BATTERY_III</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>70</HullStrength>
      <ShieldStrength>175</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="3" Damage="70" Refire="60%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>DOM_ORBITAL_BATTERY_I\DOM_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="DOM_ORBITAL_BATTERY_III">
      <Image>@DOM_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>8</Computers>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>DOM_ORBITAL_BATTERY_I</ObsoletedItem>
        <ObsoletedItem>DOM_ORBITAL_BATTERY_II</ObsoletedItem>
      </ObsoletedItems>
      <HullStrength>100</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="3" Damage="100" Refire="75%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>DOM_ORBITAL_BATTERY_I\DOM_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="FED_ORBITAL_BATTERY_I">
      <Image>vfs:///Resources/Images/TechObjects/OrbitalBatteries/fed_orbital_battery.png</Image>
      <TechRequirements>
        <Computers>3</Computers>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <RawMaterials>50</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
		<UpgradeOption>FED_ORBITAL_BATTERY_II</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>50</HullStrength>
      <ShieldStrength>125</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="3" Damage="50" Refire="50%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>FED_ORBITAL_BATTERY_I\FED_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="FED_ORBITAL_BATTERY_II">
      <Image>@FED_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>5</Computers>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>700</BuildCost>
      <RawMaterials>70</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_ORBITAL_BATTERY_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
		<UpgradeOption>FED_ORBITAL_BATTERY_III</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>70</HullStrength>
      <ShieldStrength>175</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="3" Damage="70" Refire="60%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>FED_ORBITAL_BATTERY_I\FED_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="FED_ORBITAL_BATTERY_III">
      <Image>@FED_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>8</Computers>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>FED_ORBITAL_BATTERY_I</ObsoletedItem>
        <ObsoletedItem>FED_ORBITAL_BATTERY_II</ObsoletedItem>
      </ObsoletedItems>
      <HullStrength>100</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="3" Damage="100" Refire="75%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>FED_ORBITAL_BATTERY_I\FED_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="KLING_ORBITAL_BATTERY_I">
      <Image>vfs:///Resources/Images/TechObjects/OrbitalBatteries/kling_orbital_battery.png</Image>
      <TechRequirements>
        <Computers>3</Computers>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <RawMaterials>50</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
		<UpgradeOption>KLING_ORBITAL_BATTERY_II</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>50</HullStrength>
      <ShieldStrength>125</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="3" Damage="50" Refire="50%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>KLING_ORBITAL_BATTERY_I\KLING_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="KLING_ORBITAL_BATTERY_II">
      <Image>@KLING_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>5</Computers>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>700</BuildCost>
      <RawMaterials>70</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_ORBITAL_BATTERY_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
		<UpgradeOption>KLING_ORBITAL_BATTERY_III</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>70</HullStrength>
      <ShieldStrength>175</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="3" Damage="70" Refire="60%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>KLING_ORBITAL_BATTERY_I\KLING_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="KLING_ORBITAL_BATTERY_III">
      <Image>@KLING_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>8</Computers>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>KLING_ORBITAL_BATTERY_I</ObsoletedItem>
        <ObsoletedItem>KLING_ORBITAL_BATTERY_II</ObsoletedItem>
      </ObsoletedItems>
      <HullStrength>100</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="3" Damage="100" Refire="75%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>KLING_ORBITAL_BATTERY_I\KLING_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="ROM_ORBITAL_BATTERY_I">
      <Image>vfs:///Resources/Images/TechObjects/OrbitalBatteries/rom_orbital_battery.png</Image>
      <TechRequirements>
        <Computers>3</Computers>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <RawMaterials>50</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <UpgradeOptions>
		<UpgradeOption>ROM_ORBITAL_BATTERY_II</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>50</HullStrength>
      <ShieldStrength>125</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="3" Damage="50" Refire="50%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>ROM_ORBITAL_BATTERY_I\ROM_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="ROM_ORBITAL_BATTERY_II">
      <Image>@ROM_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>5</Computers>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>700</BuildCost>
      <RawMaterials>70</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_ORBITAL_BATTERY_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
		<UpgradeOption>ROM_ORBITAL_BATTERY_III</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>70</HullStrength>
      <ShieldStrength>175</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="3" Damage="70" Refire="60%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>ROM_ORBITAL_BATTERY_I\ROM_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="ROM_ORBITAL_BATTERY_III">
      <Image>@ROM_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>8</Computers>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <IsUniversallyAvailable>false</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>ROM_ORBITAL_BATTERY_I</ObsoletedItem>
        <ObsoletedItem>ROM_ORBITAL_BATTERY_II</ObsoletedItem>
      </ObsoletedItems>
      <HullStrength>100</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="3" Damage="100" Refire="75%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>ROM_ORBITAL_BATTERY_I\ROM_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="MINOR_ORBITAL_BATTERY_I">
      <Image>vfs:///Resources/Images/TechObjects/OrbitalBatteries/minor_orbital_battery.png</Image>
      <TechRequirements>
        <Computers>3</Computers>
        <Weapons>3</Weapons>
      </TechRequirements>
      <BuildCost>500</BuildCost>
      <RawMaterials>50</RawMaterials>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <UpgradeOptions>
        <UpgradeOption>MINOR_ORBITAL_BATTERY_II</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>50</HullStrength>
      <ShieldStrength>125</ShieldStrength>
      <ShieldRecharge>20%</ShieldRecharge>
      <BeamType Count="3" Damage="50" Refire="50%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>MINOR_ORBITAL_BATTERY_I\MINOR_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="MINOR_ORBITAL_BATTERY_II">
      <Image>@MINOR_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>5</Computers>
        <Weapons>5</Weapons>
      </TechRequirements>
      <BuildCost>700</BuildCost>
      <RawMaterials>70</RawMaterials>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_ORBITAL_BATTERY_I</ObsoletedItem>
      </ObsoletedItems>
      <UpgradeOptions>
        <UpgradeOption>MINOR_ORBITAL_BATTERY_III</UpgradeOption>
      </UpgradeOptions>
      <HullStrength>70</HullStrength>
      <ShieldStrength>175</ShieldStrength>
      <ShieldRecharge>24%</ShieldRecharge>
      <BeamType Count="3" Damage="70" Refire="60%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>MINOR_ORBITAL_BATTERY_I\MINOR_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
    <OrbitalBattery Key="MINOR_ORBITAL_BATTERY_III">
      <Image>@MINOR_ORBITAL_BATTERY_I</Image>
      <TechRequirements>
        <Computers>8</Computers>
        <Weapons>8</Weapons>
      </TechRequirements>
      <BuildCost>1000</BuildCost>
      <RawMaterials>100</RawMaterials>
      <IsUniversallyAvailable>true</IsUniversallyAvailable>
      <ObsoletedItems>
        <ObsoletedItem>MINOR_ORBITAL_BATTERY_I</ObsoletedItem>
        <ObsoletedItem>MINOR_ORBITAL_BATTERY_II</ObsoletedItem>
      </ObsoletedItems>
      <HullStrength>100</HullStrength>
      <ShieldStrength>250</ShieldStrength>
      <ShieldRecharge>30%</ShieldRecharge>
      <BeamType Count="3" Damage="100" Refire="75%" />
      <UnitEnergyCost>25</UnitEnergyCost>
	  <ModelFile>MINOR_ORBITAL_BATTERY_I\MINOR_ORBITAL_BATTERY_I</ModelFile>
    </OrbitalBattery>
  </OrbitalBatteries>
</TechObjectDatabase>
