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              <Name><![CDATA[Type 1 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 2 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 3 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 4 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 5 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 6 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 7 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 8 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 9 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 10 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 11 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
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              <Name><![CDATA[Type 1 Replication Plant]]></Name>
              <Description><![CDATA[Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
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              <Description><![CDATA[Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
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              <Name><![CDATA[Type 3 Replication Plant]]></Name>
              <Description><![CDATA[Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
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              <Name><![CDATA[Type 4 Replication Plant]]></Name>
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              <Name><![CDATA[Type 5 Replication Plant]]></Name>
              <Description><![CDATA[Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
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              <Name><![CDATA[Type 6 Replication Plant]]></Name>
              <Description><![CDATA[Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
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              <Name><![CDATA[Type 7 Replication Plant]]></Name>
              <Description><![CDATA[Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
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              <Name><![CDATA[Type 8 Replication Plant]]></Name>
              <Description><![CDATA[Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
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              <Name><![CDATA[Type 9 Replication Plant]]></Name>
              <Description><![CDATA[Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
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              <Name><![CDATA[Type 10 Replication Plant]]></Name>
              <Description><![CDATA[Replication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
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              <Name><![CDATA[Type 11 Replication Plant]]></Name>
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              <Name><![CDATA[Type 1 Plasma Reactor]]></Name>
              <Description><![CDATA[In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.]]></Description>
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              <Name><![CDATA[Type 2 Plasma Reactor]]></Name>
              <Description><![CDATA[In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.]]></Description>
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              <Name><![CDATA[Type 3 Plasma Reactor]]></Name>
              <Description><![CDATA[In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.]]></Description>
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              <Name><![CDATA[Type 4 Plasma Reactor]]></Name>
              <Description><![CDATA[In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.]]></Description>
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              <Name><![CDATA[Type 5 Plasma Reactor]]></Name>
              <Description><![CDATA[In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.]]></Description>
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              <Name><![CDATA[Type 6 Plasma Reactor]]></Name>
              <Description><![CDATA[In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.]]></Description>
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              <Name><![CDATA[Type 7 Plasma Reactor]]></Name>
              <Description><![CDATA[In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.]]></Description>
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              <Name><![CDATA[Type 8 Plasma Reactor]]></Name>
              <Description><![CDATA[In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.]]></Description>
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              <Name><![CDATA[Type 9 Plasma Reactor]]></Name>
              <Description><![CDATA[In the presence of warp plasma, hydrogen is converted completely and efficiently to energy. The Plasma Reactor uses a fully-contained bubble of warp plasma as a catalyst, and converts hydrogen to energy more efficiently than a simple fusion reactor.]]></Description>
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              <Name><![CDATA[Type 11 Plasma Reactor]]></Name>
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              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
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              <Name><![CDATA[Type 7 Databank]]></Name>
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              <Name><![CDATA[Type 9 Databank]]></Name>
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              <Name><![CDATA[Type 3 Industrial Complex]]></Name>
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              <Name><![CDATA[Type 6 Industrial Complex]]></Name>
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              <Name><![CDATA[Type 7 Industrial Complex]]></Name>
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        <Entry Key="TYPE_11_ANTIMATTER_REACTOR">
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        <Entry Key="TYPE_5_RESEARCH_CENTRE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Research Centre]]></Name>
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        <Entry Key="TYPE_6_RESEARCH_CENTRE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Security Net]]></Name>
              <Description><![CDATA[A Security Net provides extensive coverage of intelligence in and out of system borders, ensuring little takes place that the authorities are not aware of.]]></Description>
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              <Name><![CDATA[Type 2 Security Net]]></Name>
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              <Name><![CDATA[Type 3 Security Net]]></Name>
              <Description><![CDATA[A Security Net provides extensive coverage of intelligence in and out of system borders, ensuring little takes place that the authorities are not aware of.]]></Description>
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              <Name><![CDATA[Type 4 Security Net]]></Name>
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        <Entry Key="TYPE_5_SECURITY_NET">
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              <Name><![CDATA[Type 5 Security Net]]></Name>
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        <Entry Key="TYPE_6_SECURITY_NET">
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              <Name><![CDATA[Type 6 Security Net]]></Name>
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        <Entry Key="TYPE_7_SECURITY_NET">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Security Net]]></Name>
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        <Entry Key="TYPE_8_SECURITY_NET">
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              <Name><![CDATA[Type 8 Security Net]]></Name>
              <Description><![CDATA[A Security Net provides extensive coverage of intelligence in and out of system borders, ensuring little takes place that the authorities are not aware of.]]></Description>
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        <Entry Key="TYPE_9_SECURITY_NET">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Security Net]]></Name>
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        <Entry Key="TYPE_10_SECURITY_NET">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Security Net]]></Name>
              <Description><![CDATA[A Security Net provides extensive coverage of intelligence in and out of system borders, ensuring little takes place that the authorities are not aware of.]]></Description>
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        <Entry Key="TYPE_11_SECURITY_NET">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Security Net]]></Name>
              <Description><![CDATA[A Security Net provides extensive coverage of intelligence in and out of system borders, ensuring little takes place that the authorities are not aware of.]]></Description>
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        <Entry Key="AQUACULTURE_CENTRE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Aquaculture Centre]]></Name>
              <Description><![CDATA[Genetic variants of deep-sea plants are grown by the Aquaculture Centre at the surface. These plants provide food in themselves, but also attract a variety of fish for whom these plants are a natural food source. These fish are also harvested.]]></Description>
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        <Entry Key="AQUATIC_DEUTERIUM_PLANT">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Aquatic Deuterium Plant]]></Name>
              <Description><![CDATA[The waters of Oceanic worlds are rich in deuterium, which is spread throughout the oceans of such planets. With special extraction and filtration techniques, the deuterium can be quickly gathered and concentrated, providing a valuable source of fuel for fleets.]]></Description>
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        <Entry Key="BUNKER_NETWORK">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Bunker Network]]></Name>
              <Description><![CDATA[Scattering hardened bunkers throughout the solar system creates a ready-made guerrilla network to fight off invaders. The Bunker Network makes invasion a nightmare.]]></Description>
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        <Entry Key="CHARGE_COLLECTORS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Charge Collectors]]></Name>
              <Description><![CDATA[The heavily charged atmospheres of Arctic worlds are an abundant source of energy. Charge Collectors gather this latent energy, and simultaneously calm violent weather patterns.]]></Description>
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        <Entry Key="COMMUNICATIONS_GRID">
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            <LocalizedEntry Language="en">
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              <Description><![CDATA[Once a local government has chosen to become a member of a larger political entity, communications with the central authority are critical. The Communications Grid ensures that diplomatic messages are secure and rapidly transmitted, reducing the likelihood of political misunderstandings.]]></Description>
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              <Description><![CDATA[Deuterium is a relatively rare isotope of hydrogen, the most abundant element in the universe. The greatest concentrations of deuterium are found in nebulae, in the waters of Oceanic worlds, and in the atmospheres of Gas Giant planets; the Deuterium Collector has been specifically designed to harvest deuterium from the latter.]]></Description>
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        <Entry Key="DEUTERIUM_EXTRACTOR">
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        <Entry Key="DILITHIUM_REFINERY">
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              <Description><![CDATA[Dilithium, in its natural state, is far too impure to be used safely as a catalyst for matter-antimatter reactions. The Dilithium Refinery contains the equipment necessary to extract dilithium from natural ores, shape the resulting crystals, and prepare them for insertion into a warp drive.]]></Description>
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        <Entry Key="DURANIUM_MINE">
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<!--
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<!--
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              <Description><![CDATA[These deep space arrays transmit a subspace disruption pulse, specifically tailored to interfere with the communications channels of any nearby enemy starships, as well as to curtail their sensor readings. The range of the device is limited and the energy requirements are quite high, but it adds a useful tactical edge to defence.]]></Description>
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              <Description><![CDATA[Warp fields create a subspace halo around a starship which is detectable from a great distance. The Subspace Scanner detects these haloes by comparing sensor readings of the appearance of local subspace to a computerized record of the sector's normal appearance.]]></Description>
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              <Description><![CDATA[Surplus Depots are dedicated facilities to either scrap, or temporarily house, inactive starships. Scrapping a starship at such a facility allows using its dedicated mass recyclers to achieve maximum matter recycling efficiency. These facilities can also mothball starships, temporarily removing them - and their maintenance costs - from the fleet. Mothballed starships may be reactivated at any time, but this comes at a price, requiring valuable time and resources.]]></Description>
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              <Description><![CDATA[The Tachyon Detection Grid uses active tachyon beams transmitted between different starships or sentry posts to create a tachyon field that enhances the detection capability of scanner arrays in the sector, increasing the chance to detect cloaked vessels entering this field. The range of the grid is limited to that of the scanner array and the energy requirements are quite high, but it adds a useful tactical edge to defence.]]></Description>
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        <Entry Key="THERMAL_TETHERS">
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              <Name><![CDATA[Thermal Tethers]]></Name>
              <Description><![CDATA[Large underground turbines harness the geothermal energy of Volcanic planets. Tethers to the surface then deliver raw current to supplement energy supplies.]]></Description>
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              <Name><![CDATA[Wind Turbines]]></Name>
              <Description><![CDATA[Wind Turbines harness the power of the mighty windstorms roaring across Barren worlds.]]></Description>
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        <Entry Key="CARD_CENTRAL_COMMAND">
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              <Name><![CDATA[Central Command]]></Name>
              <Description><![CDATA[Starships and starship combat are more complex than they may at first appear. Even the best starship is weak and helpless without an experienced crew. The Central Command is an institution which trains recruits so that even their first real combat is familiar.]]></Description>
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              <Name><![CDATA[Central Hospital]]></Name>
              <Description><![CDATA[Central Hospitals provide a wide variety of medical supplies and treatments to the citizens of the Union, ensuring that population numbers do not suffer too extensively from military incidents or epidemics.]]></Description>
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        <Entry Key="CARD_COVERT_SENSOR_ARRAY">
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              <Name><![CDATA[Covert Sensor Array]]></Name>
              <Description><![CDATA[The Covert Sensor Array is designed to resemble a subspace relay telescope. Its energy signature and outward configuration have been modified to support this illusion. This disguise allows the array to be placed where an ordinary scanner would be destroyed by enemy forces.]]></Description>
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        <Entry Key="CARD_DETAPA_COUNCIL">
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              <Name><![CDATA[Detapa Council]]></Name>
              <Description><![CDATA[The Detapa Council is the apex of the governmental control pyramid of the Cardassian Union. Domestic and foreign affairs come under their mandate, as well as all civilian and even military matters. The Council's control and authority plays the key role in ensuring that the loyalty and the confidence of Cardassian citizens is not threatened or undermined.]]></Description>
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              <Name><![CDATA[Forced-Labour Farms]]></Name>
              <Description><![CDATA[Criminals, prisoners of war and traitors can be punished and rehabilitated by being put to work in forced-labour farming. This stirs up some anger among the populace (there are those who call it slavery), but the benefits can be worth the morale penalty.]]></Description>
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        <Entry Key="CARD_INQUISITION">
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              <Name><![CDATA[Inquisition]]></Name>
              <Description><![CDATA[Unrest never happens without a cause; there are invariably certain dissidents whose actions make others restless. The Inquisition is a search for these malcontents; when they are found and removed, the remainder of society can return to its ordinary routine.]]></Description>
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              <Name><![CDATA[Labour Camp]]></Name>
              <Description><![CDATA[Many planets, particularly those which have recently been conquered, have large surplus populations. These unemployable masses can starve or start riots if they are not cared for. Labour Camps provide these disenfranchised masses with employment.]]></Description>
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        <Entry Key="CARD_METAGENICS_LAB">
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              <Name><![CDATA[Metagenics Lab]]></Name>
              <Description><![CDATA[The Metagenics Lab strives to investigate advanced applications for the latest breakthroughs in biotech research. Of particular interest is the perfection of new delivery systems for biogenic weapons for the military.]]></Description>
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        <Entry Key="CARD_OBSIDIAN_ORDER">
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              <Name><![CDATA[Obsidian Order]]></Name>
              <Description><![CDATA[The Obsidian Order are the elite among Cardassian intelligence operatives. They protect Cardassia from her enemies, both within and without. The Order's methods are so effective that often the mere mention of their presence is enough to calm unruly citizens.]]></Description>
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        <Entry Key="CARD_PHOENIX_FACILITY">
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              <Name><![CDATA[Phoenix Facility]]></Name>
              <Description><![CDATA[The Phoenix Facility stores up-to-the-minute data from each agent's personal transmitter, preventing the loss of critical information when an agent is lost. New agents can be immediately briefed with the necessary information to take up where their unfortunate predecessors left off.]]></Description>
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              <Name><![CDATA[Prefect's Office]]></Name>
              <Description><![CDATA[On any world that joins the Union, the native population must be reminded of the power and superiority of those who rule them. Control breeds obedience, and obedience breeds productivity. The Prefect's charter is to sustain social order, and protect long-term prosperity.]]></Description>
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              <Name><![CDATA[Propaganda Bureau]]></Name>
              <Description><![CDATA[The Propaganda Bureau is the vital link in maintaining control over all aspects of Union society. Propaganda is necessary to promote and report Union current affairs in a favourable light. The people rely upon these messages to feel safe, and cared for, and to be reassured that the Union is in good hands.]]></Description>
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              <Name><![CDATA[Re-education Centre]]></Name>
              <Description><![CDATA[Sometimes, despite the best efforts of a government to care for its people, the people conclude that government is the enemy, and grow restless. The Re-education Centre is designed to take in these wayward souls and correct their misguided opinions through education.]]></Description>
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              <Name><![CDATA[Strip Mining Operation]]></Name>
              <Description><![CDATA[The subjugated populations of ore-rich systems that are now part of the Union are put to work in Strip Mining Operations, where they labour ceaselessly to obtain a variety of raw materials from planetary geo-structures. Instead of being a strain on resources, these masses are provided with both employment and a new purpose for their lives, in serving the Union.]]></Description>
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              <Name><![CDATA[Theoretical Simulator]]></Name>
              <Description><![CDATA[Theoretical Simulators reproduce rare environments and elements in endless configurations, allowing scientists to test out their theories with amazing speed.]]></Description>
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              <Name><![CDATA[Colony Ship I]]></Name>
              <Description><![CDATA[The Kureal class Colony Ships are equipped with a wide variety of technology and equipment for making alien worlds habitable for Cardassians. Kureal hulls are composed of durable and highly adaptable hardware and materials, designed to be easily dismantled and reconfigured into the basic structures a new colony requires. But these colonial starships, quite specific in their intended duties, have no weapons, and manoeuvrability is poor. They would not generally survive combat without an escort.]]></Description>
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              <Name><![CDATA[Colony Ship II]]></Name>
              <Description><![CDATA[The improved Ranol class Colony Ship has the same function as its older Kureal counterpart, but surpasses it in every conceivable way. It is equipped with the latest terraforming equipment, augmented with a protomatter stabilizing matrix, which promises to deliver results with a far greater degree of accuracy and efficiency. Within the Ranol's modular hull can be observed a series of key improvements over the Kureal. Large collapsible sections, with a little modification on-site, can now be quickly erected to serve as a functional ad hoc township, catering for many hundreds of people almost at once. Finally, valuable cargo, vital for any colony to flourish and find its feet, has been provided with extra protection for interstellar transit by way of duranium composite containers, should the shields fail.]]></Description>
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              <Name><![CDATA[Colony Ship III]]></Name>
              <Description><![CDATA[The Kornal class Colony Ship is the ultimate tool for colonial relocation and expansion. It can transform even the most barren and inhospitable world into the most accommodating, even pleasing surroundings reminiscent of home. A new and sophisticated device called a magma-feed improves things yet further. This device is capable of transferring raw geothermal energy via a deep core drill, allowing colonists to tap directly into this inexhaustible power supply, until such time as surface reactor plants are in place. Also, an increased internal volume over the Ranol class allows the Kornal to cater for more colonists per vessel than ever before.]]></Description>
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              <Name><![CDATA[Troop Transport I]]></Name>
              <Description><![CDATA[Ravinok class Troop Transports are unique, multi-purpose vehicles, endowed with numerous interchangeable abilities and properties for a wide array of deep-space assignments. Their primary function in the Union is to follow combat vessels into enemy territory, carrying troops for ground invasions. But they are not combat vessels in their own right, however, and will rarely (if ever) survive combat if they are not escorted.]]></Description>
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              <Name><![CDATA[Troop Transport II]]></Name>
              <Description><![CDATA[These Toran class Troop Transports have heavier shields than the Ravinok that came before it, and reinforced hulls to enhance survivability during combat landings. The Torans incorporate extended space-frames to convey a superior ground force in military campaigns. In all aspects the Toran class is a fine replacement for the Ravinok, and promises to be an excellent addition to Union fleet auxiliaries.]]></Description>
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              <Name><![CDATA[Troop Transport III]]></Name>
              <Description><![CDATA[The Bok'Nor class Troop Transport is a significant improvement in all areas over the Toran class that came before it. This designation is now equipped with proficient weapon systems to protect Cardassian assets in the more precarious Troop Transport deployments. In deep space, these weapons would be of little effect against a heavily armed foe, but they were primarily devised to bolster the efficiency of an invasion force, and to counter orbital and ground defences.]]></Description>
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              <Name><![CDATA[Construction Ship I]]></Name>
              <Description><![CDATA[The fleet relies on the valuable fuel supplies stored on the many stations of the Union, but those stations would not even exist if we did not have a platform from which to build them. The Damar is that platform. Named after the great builder of the Union, the Damar class is a mobile construction platform. It won't survive long in combat - but neither is it intended to be present in warzones. The Damar just does what it was designed for - and it does it with breakneck efficiency, indirectly ensuring that the Union is both defended and fuelled.]]></Description>
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              <Name><![CDATA[Construction Ship II]]></Name>
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              <Name><![CDATA[Construction Ship III]]></Name>
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        <Entry Key="CARD_MEDICAL_SHIP">
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              <Name><![CDATA[Triage Cruiser]]></Name>
              <Description><![CDATA[The Kivirok class Triage Cruiser is a necessary expenditure, Central Command believes, designed specifically as an extreme deployment option in times of interstellar emergency. Normally such needs would not warrant the inclusion of such a starship designation in the fleet, as most starships can accommodate plagues, natural disasters and other crises. However, if the need arises, Kiviroks can be deployed to fulfil a sometimes useful medical function in the troubled zones, but also, critically, as a propaganda device to placate public opinion, and cultivate military support.]]></Description>
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              <Name><![CDATA[Survey Ship I]]></Name>
              <Description><![CDATA[The Nerevok class Survey Ship is a light, poorly armed starship, whose only redeeming features are its extended range and powerful sensors. It is designed as an expendable exploratory vehicle but can, as need demands, operate as a light escort. Its sensors, although calibrated principally for the illustrious goal of furthering scientific research and understanding, can be quite useful to other commanders in battle when their resources are thin, and may assist in interception attempts.]]></Description>
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              <Name><![CDATA[Survey Ship II]]></Name>
              <Description><![CDATA[The Kakor class is a much needed improvement over the Nerevok class. New advances in propulsion allow longer-term deployments for its deep space explorations. And its upgraded sensor palettes make it the most advanced and multi-functional mobile observation platform in the Union, granting it the ability to scan to higher resolutions, as well as analyse and collate with a superior computing power. Its enhanced sub-light drive system, together with better defensive systems and weapons, now make it a viable light combat vessel. But commanders beware, the Kakor class should never be mistaken for a true warship.]]></Description>
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              <Name><![CDATA[Survey Ship III]]></Name>
              <Description><![CDATA[The Praxon class advanced Survey Ship has finally answered the call for a versatile multi-role deep space exploration vessel. The Praxon will excel as the banner-bearer for the Union's policy of deep space exploration and observation… New weapons systems installed on the Praxon endow it with never before seen strength and durability for so small a starship, and its diminutive size enhances agility at impulse speeds. Kakor class commanders who inherit this starship may at last sate their desire for combat, for the Praxons promise to be shrewd and formidable customers in even large-scale skirmishes.]]></Description>
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              <Name><![CDATA[Scout I]]></Name>
              <Description><![CDATA[The Drexoran has answered the call for a long range observation and patrol vehicle – an extension of the intelligence arm in more ways than one. The Drexoran is a small Scout, conceived and designed with the sole purpose of discrete deep space tactical assignments, particularly to sensitive regions where security is paramount, and where early warnings of fleet movements would prove most valuable. A berth on a Scout would be a noble career choice for any officer, as their duties provide an important service for the Union. But it comes at a price, as one is often duty-bound to exile for their numerous extended missions, for Scouts operate best alone, and sometimes far from the comforting sovereignity of Cardassian space. As such, it is a pertinent point to note that Scouts operate a highly sophisticated subspace mapping system, thanks in no small part to careful management of its power reserves. But the Drexorans do not excel in battle; they are vulnerable alone, and all commanders should proceed with all due care and wisdom in delegating combat strategy.]]></Description>
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              <Name><![CDATA[Scout II]]></Name>
              <Description><![CDATA[If there was to be observed any failure in the lauded achievements of the Drexoran class, it was its tactical performance in combat. This has been addressed with the introduction of its successor: the Komax class. The Komax class Scout is an admirable performer all round, and could be treated almost as a regular Destroyer-type starship, but with the added faculties and properties of the Scout. It is thus not to be underestimated, and can at last operate far from the Cardassian border without the need to persistently retreat – its weapons can now deal out as much as it can take, making it an exceedingly valuable addition to the fleet. Military commentators should note that along with increased sensor resolution, the hull armour is immensely strong, and its manoeuvrability is exceptional. The Komax is a prodigious and quite formidable piece of hardware.]]></Description>
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              <Name><![CDATA[Scout III]]></Name>
              <Description><![CDATA[Technology has moved forward a long way since the Komax was introduced. Advances in power generation and distribution protocols promise a new era in the effect of deep-space tactical missions. The capabilities of a Scout have now, in effect, been merged into that of a combat vessel; such assets being somewhat limited in the past to short and medium range vessels. With a superior arsenal, extra sensor clusters and a specialised deep-scan gravitic array, the Tra'Kor class is a very, very dangerous starship... if you are an enemy of the Cardassian Union.]]></Description>
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              <Name><![CDATA[Destroyer I]]></Name>
              <Description><![CDATA[A breakthrough in weapons technology has granted the Union the opportunity to at last introduce a light attack vessel. Power consumption for weapons discharge, whilst maintaining a stable shield grid, was the greatest concern in this vessel’s development. But a new design in advanced integrity field grids has allowed the Trager class to finally be launched. Due to its low mass, manoeuvrability is a significant advantage to the design, and the Trager's sensor capacity is certainly sufficient for its intended deployments, as is its range and speed.]]></Description>
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              <Name><![CDATA[Destroyer II]]></Name>
              <Description><![CDATA[The Hideki class Destroyer is a slick and admirable performer as a fast-attack starship. But this advantage in weaponry is offset somewhat by a design limitation - a sacrifice that was technically unavoidable, and that is reduced armour, and only standard shielding. The Union starship design specialists have purposefully aimed for an all out fast-assault vessel - this is its primary function. But Central Command envisage numerous other roles for the Hideki in the future, notably as a border patrol starship, and in intercepting enemy Scouts, Troop Transports and Colony Ships, but also in protecting vulnerable worlds and trade lanes from enemy raiders. It is also well-suited to conducting raids of its own against poorly-defended systems.]]></Description>
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              <Name><![CDATA[Destroyer III]]></Name>
              <Description><![CDATA[There was a minority among the hierarchy of Central Command that deemed that the strength and ability of our light combatants were insufficient. But even the minority can gain a loud enough voice to make the majority see reason. And thus the proposal for the creation of a 'Heavy Destroyer' came about; a starship with the manoeuvrability of a Destroyer, but with the firepower of a Cruiser, and the added ability to more effectively intercept enemy shipping, a deficiency that was at the time causing significant concern. The Konar class was the result, legacy of Gul Konar himself - and a largely experimental starship for the time being, but if successful great things are promised.]]></Description>
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              <Name><![CDATA[Destroyer IV]]></Name>
              <Description><![CDATA[The Konar class was a great success in its speculative and experimental fleet role. But as technology advances, it demands that all military options move concurrently with it. Thus, the enhanced Jurdek class Heavy Destroyer, which was an astounding performer in all areas - and even the might of enemy capital starships would have a difficult time facing it in combat. Not only does it possess formidable weaponry, deadly in such close quarter attacks as the Destroyer is best designed to perform, but it outclasses all other vessels of similar mass in both speed and fuel efficiency - thus allowing it to strike deeper into enemy territory than any other Destroyer has gone before.]]></Description>
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        <Entry Key="CARD_CRUISER_I">
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              <Name><![CDATA[Cruiser I]]></Name>
              <Description><![CDATA[The Kraxon is the first true dedicated warship produced by the Union. It is an impressive vessel, designed specifically to engage and destroy enemy vessels and installations. It carries a large complement of offensive weaponry, the most powerful available to Cardassian science, and its reinforced hull can withstand sustained enemy fire even after shield failure. But research and development continues, and it is expected that new breakthroughs are forthcoming, and all too soon the Kraxon will be obsolete as a viable warship.]]></Description>
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              <Name><![CDATA[Cruiser II]]></Name>
              <Description><![CDATA[As was predicted, technological advances in weapons and construction have yielded an exciting new era in warship design and implementation. The Tekoran class is a durable and sleek vessel, seductive in its graces from the outside, but beating within is a dark and fearsome heart, and the enemy would be a fool to underestimate her. Its heavy phasers are formidable enough, but when used in combination with the new and quite fundamentally redesigned torpedo detonation systems, the result can be devastating. The Tekoran class Cruiser lacks the necessary close-quarters mobility for effective defensive manoeuvring, but it more than makes up for this with its weapons array.]]></Description>
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              <Name><![CDATA[Cruiser III]]></Name>
              <Description><![CDATA[The Kirol class is not a particularly elegant shape, but brute force sometimes warrants a brutal design philosophy. The Kirol heralds the beginning of a new era of tactical weapons systems. The conclusion of this initiative will reach far beyond the launch of the Kirol class – it is merely a testbed. The final result, it is hoped, will lead to a series of the most devastating and lethal warships ever built, but that time is not yet. For now, the smaller ancestor of that future generation will undoubtedly perform adequately and imperiously for many years.]]></Description>
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        <Entry Key="CARD_CRUISER_IV">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser IV]]></Name>
              <Description><![CDATA[The future has arrived at last, in the shape and form of a monster bristling with menace and raw firepower. The Kirol project finally came to fruition, and the result was the Galor class warship; the pride of Cardassia. Its armour is nearly impenetrable, being almost as well protected as some starbases, and, in tandem with the armour, its shields can deflect and absorb an enormous assault. Galor class warships are reserved for the most experienced and competent Guls, who can lead by example and, if required, coordinate the strategic battle plans of an entire fleet.]]></Description>
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        <Entry Key="CARD_STRIKE_CRUISER_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Strike Cruiser I]]></Name>
              <Description><![CDATA[The Irkon class shares similar technological advances to the design themes of the Kirol, and is actually an extension of that successful project. The Irkon employs the same design and technical specifications as the Kirol - but on a far larger scale. A specialised reciprocating fusion reactor provides not only added durability to the shields, but extended functionality at high warp velocities, whilst also supplementing the enormous power requirements for its deadly weapons systems. ]]></Description>
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        <Entry Key="CARD_STRIKE_CRUISER_II">
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              <Name><![CDATA[Strike Cruiser II]]></Name>
              <Description><![CDATA[The Keldon class is the final payoff from many years of research in starship construction, resulting in the successful deployments of both the Kirol and the Galor classes. This awesome vessel is truly armed to the teeth. It is the ultimate weapon for long-range assault and fleet command in major battlegroups. Its ablative shield-spread guards a complement of the deadliest torpedoes, but the Keldon's basic design is still not well-suited for close-range fighting, and suffers the similar manoeuvrability problem that earlier designs have suffered. However, it is safely assumed that few potential foes will survive long enough to discover this weakness and take full advantage of it. This one handicap is offset by the clear benefit of aft-firing torpedoes, which will often prove to be a rare and valuable commodity in a crowded skirmish. ]]></Description>
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        <Entry Key="CARD_COMMAND_SHIP_I">
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              <Name><![CDATA[Dreadnought I]]></Name>
              <Description><![CDATA[Size can often disturb your enemy as much as the actual power one has to wield. The Monak class is powerful indeed, the greatest mobile assault force that our science can muster. But added to that is the simple and brutal intimidation factor. The power requirements to sustain this beast are immense, and whereas any potential enemy is often crushed without a trace, the Monak must endure appalling manoeuvrability and limited warp speeds. But it hardly matters, just one of these lethal starships on the field of battle will ensure high morale amongst the troops, and eventual victory for Cardassia.]]></Description>
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        <Entry Key="CARD_COMMAND_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Dreadnought II]]></Name>
              <Description><![CDATA[If there was any need to augment the already immense and terrifying symbol of Cardassian superiority, all critics are silenced with this behemoth. An offshoot of the Monak that came before it, the Koronak sets new standards in both daring and excellence; it is guaranteed to survive simply by its sheer firepower. If any fleet goes to battle with a Koronak as its spearhead, the troops know that the very best that Cardassia has to offer leads them.]]></Description>
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        <Entry Key="CARD_COMMAND_SHIP_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Dreadnought III]]></Name>
              <Description><![CDATA[The Ranor class is the obscene pinnacle of brutalistic starship design, and it is so designed to strike terror into the very hearts of Cardassia's enemies. The Ranor's armour is almost indestructible, and coupled with its astonishing firepower, no foe can come up against it and escape unscathed, for this is the monster of monsters - the ultimate warship.]]></Description>
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        <Entry Key="CARD_SHIPYARD_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Union Shipyard I]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Union can support. The shipyard's refuelling capabilities extend the range of the Union's fleet.]]></Description>
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        <Entry Key="CARD_SHIPYARD_II">
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              <Name><![CDATA[Union Shipyard II]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Union can support. The shipyard's refuelling capabilities extend the range of the Union's fleet.]]></Description>
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        <Entry Key="CARD_SHIPYARD_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Union Shipyard III]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Union can support. The shipyard's refuelling capabilities extend the range of the Union's fleet.]]></Description>
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        <Entry Key="CARD_FLEETYARD">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Union Fleetyard]]></Name>
              <Description><![CDATA[The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.]]></Description>
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        <Entry Key="CARD_OUTPOST_I">
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              <Name><![CDATA[Outpost I]]></Name>
              <Description><![CDATA[An outpost provides support and resupply facilities, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on Construction Ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the Construction Ship's hull, and the crew then transfers to station duty.]]></Description>
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        <Entry Key="CARD_OUTPOST_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost II]]></Name>
              <Description><![CDATA[The latest outposts support a large number of heavy weapons. They are also more durable and equipped with more sophisticated sensor arrays.]]></Description>
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        <Entry Key="CARD_STARBASE_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase I]]></Name>
              <Description><![CDATA[Starbases are huge space stations which defend key sectors and support fleet operations. Each has complete starship repair facilities, powerful and numerous weapons, ultra-heavy shields and vast supply reserves. The resources and effort required to construct and support a starbase can be significant, but are worth it. Work crews on Construction Ships build these bases using deep-space outposts as a foundation.]]></Description>
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        <Entry Key="CARD_STARBASE_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase II]]></Name>
              <Description><![CDATA[The modern starbase supports a much larger battery of weapons than its precursor, and fires them from behind powerful shields. Its structure has been strengthened, it mounts a superior sensor array, and its targeting systems are similarly enhanced. Only heavy warships would dare to challenge such a fortress.]]></Description>
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        <Entry Key="CARD_SCIENCE_STATION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Station]]></Name>
              <Description><![CDATA[Science stations use their state-of-the-art sensor arrays to conduct research on stellar phenomena. They have minimal defences, and can provide limited repair and resupply support to the fleet.]]></Description>
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        <Entry Key="DOM_CHANGELING_NETWORK">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Changeling Network]]></Name>
              <Description><![CDATA[Changeling agents are trained in endless simulations to blend seamlessly into the circles of foreign powers. The intelligence they can gather is priceless for the continuing survival and prosperity of the great Dominion.]]></Description>
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        <Entry Key="DOM_CHANGELING_REPLACEMENTS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Changeling Replacements]]></Name>
              <Description><![CDATA[The Changeling Replacements are the very best of our Changeling agents, and have been specially trained to replace key figures amongst foreign powers. In these roles, they are capable of preparing foreign powers by making and breaking existing political agreements and alliances, strengthening the position of potential allies and cutting off potential enemies from their friends and supplies before we officially make first contact. The Changeling Replacements are sent to work throughout the galaxy, imperceptibly shifting the balance of power in our favour and ensuring the will of the Founders meets only a minimum of resistance.]]></Description>
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        <Entry Key="DOM_CULLING">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Culling]]></Name>
              <Description><![CDATA[Utter devotion to the Founders cannot be undermined by a few misguided subjects. Before unrest spreads, a Culling is declared, and the ruthless Jem'Hadar are called in to enforce obedience by any means necessary. The pacification process quickly restores the sense of order among the populace.]]></Description>
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        <Entry Key="DOM_INTERNMENT_CAMP">
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              <Name><![CDATA[Internment Camp]]></Name>
              <Description><![CDATA[The enemies of the Dominion are held prisoner in Internment Camps, where they're not to expect to be released or be able to escape. Brainwashing the captives and turning them into sleeper agents allows gathering information that can prove very useful.]]></Description>
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        <Entry Key="DOM_JEM_HADAR_BARRACKS">
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              <Name><![CDATA[Jem'Hadar Barracks]]></Name>
              <Description><![CDATA[Squadrons of Jem'Hadar soldiers are stationed permanently on Dominion worlds. Not only does the very fear of them keep the local population in check, but they stand ever ready to counter external threats. An invasion force has not faced a true test of its mettle until it has come up against the Jem'Hadar.]]></Description>
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        <Entry Key="DOM_KETRACEL_WHITE_FACTORY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Ketracel-White Factory]]></Name>
              <Description><![CDATA[This special facility is the centralised production plant for the White. Just its presence is incentive enough for Jem'Hadar loyalty.]]></Description>
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        <Entry Key="DOM_LOGISTICS_COMMAND">
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              <Name><![CDATA[Logistics Command]]></Name>
              <Description><![CDATA[The Founders have spread civilization throughout the Gamma Quadrant. The Vorta look on the Founders as gods and their obedience is unquestioning. Once a treaty has been established with other major and minor powers in the galaxy, the Vorta are instrumental in promoting the interests of the Dominion and worship of the Founders with those civilizations.]]></Description>
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        <Entry Key="DOM_MINING_COMPLEX">
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              <Name><![CDATA[Mining Complex]]></Name>
              <Description><![CDATA[Starship construction requires a virtually endless supply of duranium. With gravity simulators and advanced force fields, large scale ore extraction is possible in vast Mining Complexes.]]></Description>
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        <Entry Key="DOM_POLARON_ACCELERATOR">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Polaron Accelerator]]></Name>
              <Description><![CDATA[Advanced theories in particle physics are at the heart of Dominion science, particularly where weapons are concerned. Multiple examples and applications have proven the effectiveness and general supremacy of a polaron-based disruptor charge. The Polaron Accelerator generates high-energy polaron bursts that stabilize the containment field of Antimatter Reactors, increasing their output significantly.]]></Description>
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        <Entry Key="DOM_QUANTUM_SIMULATOR">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Quantum Simulator]]></Name>
              <Description><![CDATA[Quantum Simulators incorporate suspended quantum matrices and the latest in holo-simulation technology to conduct high-energy experiments. Such models allow scientists to test out their theories with amazing speed.]]></Description>
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        <Entry Key="DOM_THE_GREAT_LINK">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[The Great Link]]></Name>
              <Description><![CDATA[The Great Link is embraced not merely by new young Changelings. The ruling Founders must tap from the 'Pool of Knowledge' for counsel and wisdom, and thus do their great work. It is a cherished source of inspiration for all Dominion subjects.]]></Description>
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        <Entry Key="DOM_TRIBUTE_OFFICE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Tribute Office]]></Name>
              <Description><![CDATA[There are extra, more subtle means of accumulating revenue other than industry, trade and commerce - and that is tribute, collected from subservient races. A Vorta representative awaits all generous donations in the Tribute Office.]]></Description>
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        <Entry Key="DOM_VORTA_CLONING_LAB">
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              <Name><![CDATA[Vorta Cloning Lab]]></Name>
              <Description><![CDATA[The Dominion control the Vorta. They are a sly, but easily dominated race. They make excellent subjects to do the Founders' bidding, and are experts at controlling foreign interests - but they must be precisely tailored and engineered for maximum efficiency. The Cloning Lab ensures that there is a steady supply of Vorta.]]></Description>
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              <Name><![CDATA[Vorta Liaison Office]]></Name>
              <Description><![CDATA[The Vorta Liaison Office deals with any unpleasantries that come up from time-to-time between the races of the great Dominion. The genetically enhanced Vorta diplomats of the Liaison Office help to ensure that the fears of the various races are known by the Founders, helping to ease tensions within the Dominion.]]></Description>
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        <Entry Key="DOM_WHITE_DISTRIBUTION_CENTRE">
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              <Name><![CDATA[White Distribution Centre]]></Name>
              <Description><![CDATA[Ketracel-White Distribution Centres are a vital resource throughout Dominion space. The White is the lifeblood of our foot-soldiers, the Jem'Hadar. Without it, control over them would weaken considerably, and they would all but fail to function as a fighting force.]]></Description>
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        <Entry Key="DOM_COLONY_SHIP_I">
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              <Name><![CDATA[Colony Ship I]]></Name>
              <Description><![CDATA[The Dominion will never be safe so long as Solids are not kept in check. In their eternal wisdom, the Founders desire conquest of all Solids through the creation of loyal Jem'Hadar soldiers. But an army large enough to bring peace and order to the galaxy requires its own planet to grow. The heavily armoured Gecko class Colony Ship carries millions of Jem'Hadar embryos ready for breeding by the Vorta overseers so that once the starship has landed it may be converted instantly into a cloning facility.]]></Description>
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        <Entry Key="DOM_COLONY_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship II]]></Name>
              <Description><![CDATA[The Solids are refusing to acknowledge the Founders as their rightful Gods, and so an army larger than any ever witnessed must be constructed. Recent breakthroughs in cloning by the Vorta have enabled a new Colony Ship, the Salamander class, to be constructed. Superior in every way to its predecessor, the Salamander is comprised of several cloning facilities that may be strategically placed around a planet's surface for optimum growth and coverage.]]></Description>
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        <Entry Key="DOM_COLONY_SHIP_III">
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              <Name><![CDATA[Colony Ship III]]></Name>
              <Description><![CDATA[Colony Ship III]]></Description>
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        <Entry Key="DOM_TRANSPORT_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Troop Transport I]]></Name>
              <Description><![CDATA[The Storm class Troop Transport is designed for explosive entry into an enemy's atmosphere, relying more on speed and the element of surprise than shields or weaponry. Immediately upon exiting warp the transport crashes down onto the target planet releasing an entire battalion of Jem'Hadar soldiers into a battle. With light weaponry and weak shields, the Storm will not last long in an engagement with an enemy force so should be escorted at all times.]]></Description>
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        <Entry Key="DOM_TRANSPORT_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Troop Transport II]]></Name>
              <Description><![CDATA[An upgrade to the systems and design of the Storm class, the Tempest class of Troop Transport remains in orbit during an invasion of an enemy stronghold. By strafing along the edge of the atmosphere the Tempest releases modules that contain troops down onto the surface, swiftly moving Jem'Hadar troops into position across a battlefield. While the armour has been upgraded slightly, the vessel is not a combat starship and so should be escorted in the event of a confrontation with an enemy force.]]></Description>
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        <Entry Key="DOM_TRANSPORT_III">
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              <Name><![CDATA[Troop Transport III]]></Name>
              <Description><![CDATA[A pure battering ram that explodes with an armada of Jem'Hadar troops exiting into enemy strongholds, the Typhoon class Troop Transport is the most advanced Dominion Troop Transport available. Once it locks on to a target there is no stopping the behemoth unleashing wave after wave of Jem'Hadar into even the most secure location. While the weapons have seen little upgrading beyond previous incarnations, the shields and hull of the vessel have been strengthened significantly, allowing the Troop Transport to survive in combat against even the mightiest of foes.]]></Description>
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        </Entry>
        <Entry Key="DOM_CONSTRUCTION_SHIP_I">
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              <Name><![CDATA[Construction Ship I]]></Name>
              <Description><![CDATA[The Monitor class Construction Ship forms the base of any outpost or starbase that it builds, allowing quick, efficient construction of a Dominion presence in strategically important sectors.]]></Description>
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        <Entry Key="DOM_CONSTRUCTION_SHIP_II">
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              <Name><![CDATA[Construction Ship II]]></Name>
              <Description><![CDATA[The true genius of Sentinel class Construction Ships is to be found in their modular hulls, which can be dismantled and rearranged to provide the core sections of an outpost or starbase, granting key starship support in remote or strategically important sectors.]]></Description>
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        <Entry Key="DOM_CONSTRUCTION_SHIP_III">
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              <Name><![CDATA[Construction Ship III]]></Name>
              <Description><![CDATA[Construction Ship III]]></Description>
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        <Entry Key="DOM_SCIENCE_SHIP_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Probe Ship I]]></Name>
              <Description><![CDATA[There is little, if anything, the Founders do not know. But the Vorta are fallible, and so must strive to constantly seek out what mysteries the universe holds. Behind every horizon lay a new technology, or scientific advancement. A well equipped probe enables the Dominion to explore these horizons from a distance, never revealing who we are, or what our intentions may be should any wandering eyes lay upon it. The Serpent class Probe is tough and rigid, with a thick hull, allowing it to explore the most dangerous gas giants and nebulas.]]></Description>
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        <Entry Key="DOM_SCIENCE_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Probe Ship II]]></Name>
              <Description><![CDATA[We have learned all that we can from the stars around us, but there is still much to gain from the universe beyond. The Viper class Probe is our most advanced scientific vessel, capable of continually transmitting detailed information back to the Dominion from the furthest reaches of our galaxy. With incredible range and scanning capabilities, it provides us an edge in both scientific research and information as to what new threats lay beyond our borders.]]></Description>
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        <Entry Key="DOM_SCIENCE_SHIP_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Probe Ship III]]></Name>
              <Description><![CDATA[Probe Ship III]]></Description>
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        </Entry>
        <Entry Key="DOM_SCOUT_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout I]]></Name>
              <Description><![CDATA[The Founders wish to know who sits beyond our borders, and the lightly manned Asp class Scout is designed to do just that. With the most advanced scanning capabilities out of all the starships in our fleet, the Asp patrols our borders, searching for those who may wish to test themselves against the might of the Dominion.]]></Description>
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        </Entry>
        <Entry Key="DOM_SCOUT_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout II]]></Name>
              <Description><![CDATA[With advanced scanners the Cobra class Scout hides in plain sight on the Dominion borders watching for suspicious fleet movements or military activity. Rather than engaging in battle, the Cobra relays the information it gathers on to the rest of the fleet and will only commence battle should there be no other option, utilising high evasive abilities to prolong an engagement for as long as possible until re-enforcements are able to arrive. It is usually safer to operate Cobra class Scouts with a minimum compliment of Jem'Hadar so as to avoid readily entering combat at every opportunity.]]></Description>
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        </Entry>
        <Entry Key="DOM_SCOUT_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout III]]></Name>
              <Description><![CDATA[If the Dominion are to remain secure, we must look beyond our borders and out to the rest of the galaxy to seek out potential threats before they arrive on our doorstep. With advancements in technology a new type of Scout, the Naja class, has been developed to be the fastest, longest reaching vessel in our fleet. Designed to end a conflict before it can begin, the Naja class is bolstered by weaponry capable of destroying any unsuspecting vessels that may approach it while it performs its reconnaissance duties.]]></Description>
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        </Entry>
        <Entry Key="DOM_DESTROYER_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Ship I]]></Name>
              <Description><![CDATA[The Chameleon class Attack Ship is the default Dominion vessel, designed to operate in groups to devastating effect. Although small, it has a strong bite that will bring even the mightiest of warships to their knees should they underestimate it. With enhanced range due to its efficient engines, the Chameleon is capable of enforcing the Founders' will across the entire Dominion, and beyond.]]></Description>
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        </Entry>
        <Entry Key="DOM_DESTROYER_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Ship II]]></Name>
              <Description><![CDATA[After years of research the Attack Ship has seen a total and complete overhaul in every department, resulting in the powerful Oberon class. This new breed of Attack Ship re-writes the book on Dominion starship design; faster, stronger, more deadly than any starship before it. Like the Chameleon however, it operates best in groups, swarming its enemies with pure numbers and suffocating them under an array of polaron beams. The complete package, the Oberon excels in all areas and will ensure Solids obey the will of the Founders.]]></Description>
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        <Entry Key="DOM_DESTROYER_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Ship III]]></Name>
              <Description><![CDATA[A slender upgrade on the bulkier Oberon class, the Vulture class Attack Ship is the latest in advanced Dominion starship design. With stronger shields, hull, and weaponry, the long range Attack Ship is capable of strikes on enemies across the galaxy, as well as ensuring the loyalty of the Founders' subjects closer to home. As the new default vessel of the Dominion fleet, thousands of Vulture starships will soon blanket the sky in a shroud of Dominion dominance.]]></Description>
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        </Entry>
        <Entry Key="DOM_DESTROYER_IV">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Ship IV]]></Name>
              <Description><![CDATA[As the final incarnation of Dominion Attack Ship design, the Darkwing class is not so much a dramatic evolution from the Vulture class before it as much as it is a refinement of the perfection that made the previous Attack Ship so dominant across the quadrant. Working as well as a lone starship as it does in a taskforce, the Darkwing is feared by the Dominion's enemies for as much its strength as that of its loyal Jem'Hadar crew who will take any action necessary to prevent an enemy's victory in an engagement, even if it means sacrificing their own lives.]]></Description>
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        <Entry Key="DOM_CRUISER_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser I]]></Name>
              <Description><![CDATA[Outfitted with the most advanced weaponry, from photon torpedoes to polaron beams, there is currently no starship more powerful than the Medusa class Battle Cruiser. As the jewel to the Founders' crown, the Medusa strikes fear into the hearts of all that lay eyes upon her. Not all Solids understand, or appreciate the gift the Founders bestow upon them when they wish to bring them under their protection, and so the Medusa is there to ensure that they accept it regardless.]]></Description>
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        <Entry Key="DOM_CRUISER_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser II]]></Name>
              <Description><![CDATA[The Medusa class has outlived its usefulness and so must now be replaced with the next generation of Battle Cruiser, the Mirage class. Capable of devastating attacks on multiple opponents, the Mirage is as powerful as it is large. With a lone wise Vorta leading almost one hundred Jem'Hadar soldiers in doing the Founders' bidding, it is capable of dissecting even the most robust starships with the ability to board and take command of any that survive its initial assault.]]></Description>
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        <Entry Key="DOM_CRUISER_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser III]]></Name>
              <Description><![CDATA[Every fleet needs a flagship to look up to, and for the Dominion that starship is the Corona class Battle Cruiser. Wars have been won, enemies surrendered and subjects silenced through its mere presence. With advanced tactical systems, including advanced weapons and shields, the Corona is a vessel the Founders can be proud to call Dominion.]]></Description>
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        <Entry Key="DOM_CRUISER_IV">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser IV]]></Name>
              <Description><![CDATA[Known only as 'Project Red' up until its unveiling, the Aurora class Battle Cruiser was a tightly kept secret amongst Vorta engineers for near on a decade so as to ensure no enemy would learn of it until it was too late. Now the very definition of Dominion excellence, only the smartest, most skilled Vorta were selected by the Founders to oversee the design and construction of this masterful vessel. Capable of wiping out an entire planet's defences in one fell swoop, every aspect of the Aurora is classified; all that is really known about it is that it will decimate any enemy it comes into contact with.]]></Description>
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        </Entry>
        <Entry Key="DOM_COMMAND_SHIP_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battleship I]]></Name>
              <Description><![CDATA[Due to the exponential growth of the Dominion, the Vanguard class Battleship has been speedily built on the success of the Battle Cruiser to be the true behemoth of the Dominion's arsenal, as with a larger empire to maintain, so too are there more enemies to control. Many look to the Dominion as the shining beacon of the galaxy, bringing peace and security to the lives of all, led by the eternal Founders. But there are those that would like nothing more than to destroy the order we bring to this quadrant, plunging all life into darkness. The Vanguard will ensure that will never happen.]]></Description>
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        </Entry>
        <Entry Key="DOM_COMMAND_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battleship II]]></Name>
              <Description><![CDATA[Not every situation calls for a swarm of Attack Ships, there are occasions that a single, well armed starship is best suited, and the Penumbra class Battleship is that starship. Outfitted with the most advanced Dominion systems in every respect, the Penumbra is capable of enforcing Dominion rule on any that oppose it. Designed for one on one combat, the Penumbra is capable of sending boarding parties of loyal Jem'Hadar troops onto rival vessels in the height of battle with its pincers at the bow of the starship which latch on to its prey, ensuring they cannot escape.]]></Description>
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        <Entry Key="DOM_COMMAND_SHIP_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battleship III]]></Name>
              <Description><![CDATA[Never before was there a starship like the Messiah, and never again will there be. A factory of death, capable of unleashing a volley of pure destruction at a moment's notice onto an entire armada of starships that dare to impose upon it. Incredibly powerful and frightening to look at, the Messiah will block out the sun with its vast size before extinguishing the flame of life in anyone that opposes the Dominion. It is the ultimate starship in this universe.]]></Description>
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        <Entry Key="DOM_SHIPYARD_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Dominion Shipyard I]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Dominion can support. The shipyard's refuelling capabilities extend the range of the Dominion's fleet.]]></Description>
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        <Entry Key="DOM_SHIPYARD_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Dominion Shipyard II]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Dominion can support. The shipyard's refuelling capabilities extend the range of the Dominion's fleet.]]></Description>
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        <Entry Key="DOM_SHIPYARD_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Dominion Shipyard III]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Dominion can support. The shipyard's refuelling capabilities extend the range of the Dominion's fleet.]]></Description>
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        <Entry Key="DOM_FLEETYARD">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Dominion Fleetyard]]></Name>
              <Description><![CDATA[The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.]]></Description>
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        </Entry>
        <Entry Key="DOM_OUTPOST_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost I]]></Name>
              <Description><![CDATA[An outpost provides support and resupply facilities, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on Construction Ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the Construction Ship's hull, and the crew then transfers to station duty.]]></Description>
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        </Entry>
        <Entry Key="DOM_OUTPOST_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost II]]></Name>
              <Description><![CDATA[The latest outposts support a large number of heavy weapons. They are also more durable and equipped with more sophisticated sensor arrays.]]></Description>
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        </Entry>
        <Entry Key="DOM_STARBASE_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase I]]></Name>
              <Description><![CDATA[Starbases are huge space stations which defend key sectors and support fleet operations. Each has complete starship repair facilities, powerful and numerous weapons, ultra-heavy shields and vast supply reserves. The resources and effort required to construct and support a starbase can be significant, but are worth it. Work crews on Construction Ships build these bases using deep-space outposts as a foundation.]]></Description>
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        </Entry>
        <Entry Key="DOM_STARBASE_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase II]]></Name>
              <Description><![CDATA[The modern starbase supports a much larger battery of weapons than its precursor, and fires them from behind powerful shields. Its structure has been strengthened, it mounts a superior sensor array, and its targeting systems are similarly enhanced. Only heavy warships would dare to challenge such a fortress.]]></Description>
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        </Entry>
        <Entry Key="DOM_SCIENCE_STATION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Station]]></Name>
              <Description><![CDATA[Science stations use their state-of-the-art sensor arrays to conduct research on stellar phenomena. They have minimal defences, and can provide limited repair and resupply support to the fleet.]]></Description>
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        <Entry Key="FED_ASDB_COMPLEX">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[ASDB Complex]]></Name>
              <Description><![CDATA[The Advanced Starship Design Bureau specializes in developing new and advanced innovations in warp propulsion. The installation of this facility will ensure that the Federation is at the cutting edge of warp study.]]></Description>
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        <Entry Key="FED_DAYSTROM_INSTITUTE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Daystrom Institute]]></Name>
              <Description><![CDATA[Richard Daystrom was awarded both the Nobel and Zee-Magnees prizes for his groundbreaking work in duotronic computing. This institute, built in his name, will be a centre for research into a wide variety of field applications for his designs.]]></Description>
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        <Entry Key="FED_ELITE_ACADEMIA">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Elite Academia]]></Name>
              <Description><![CDATA[These advanced academies are specifically catered for the academic elite, who study only the most advanced scientific theories and fields. They collectively unify the Federation's greatest and most sophisticated minds.]]></Description>
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        <Entry Key="FED_FEDERATION_COUNCIL">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Federation Council]]></Name>
              <Description><![CDATA[The United Federation of Planets is an egalitarian body; each world has a say in the policies of the government. The Federation Council has at least one representative from each world; its headquarters provides a place for these representatives to meet and air their differences.]]></Description>
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        <Entry Key="FED_FREE_MARKET">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Free Market]]></Name>
              <Description><![CDATA[The Free Market is the combination and unification of many privately-owned smallholdings. All generated produce is regularly available for all, which is particularly helpful for those residing beyond the temperate zone, or in agriculturally unfriendly areas.]]></Description>
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        <Entry Key="FED_GENESIS_RESEARCH_LAB">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Genesis Research Lab]]></Name>
              <Description><![CDATA[The Genesis Research Lab is primarily devoted to the study of new, large-scale terraforming methods. However, its research will inevitably bear fruits in other life sciences, such as genetics and climate control.]]></Description>
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        <Entry Key="FED_MARTIAL_LAW">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Martial Law]]></Name>
              <Description><![CDATA[Even the most peaceful society occasionally has protests and demonstrations, and these occasionally get out of hand. When these demonstrations become violent, it is up to the military to restore order, so that cooler heads may prevail.]]></Description>
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        <Entry Key="FED_MEDICAL_CENTRE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Medical Centre]]></Name>
              <Description><![CDATA[These advanced medical complexes rival the hi-tech facilities available on starbases. Cutting-edge holography and sophisticated computer models combine with the most esteemed doctors, specialists and medical personnel, ensuring that the colony receives the best healthcare that resources and science have to offer.]]></Description>
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        <Entry Key="FED_NEWS_SERVICE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[News Service]]></Name>
              <Description><![CDATA[The Federation's News Service provides up-to-date information on both internal and external affairs to starships, colonies and outposts alike. It is essential to maintain communications, as well as supply pertinent information to the outermost reaches of the Federation, as it not only unifies each system as a collective whole, but promotes a sense of singular mind and allegiance amongst the masses.]]></Description>
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        </Entry>
        <Entry Key="FED_PARTICLE_FOUNTAIN">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Particle Fountain]]></Name>
              <Description><![CDATA[This revolutionary mining technique employs a high-energy, low-frequency graviton disruptor beam, which is fired at a planet's surface from an orbital platform in space. It is a cheaper, safer and more productive method for the extraction of dilithium from rich deposits.]]></Description>
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        <Entry Key="FED_PRIVATE_FARMS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Private Farms]]></Name>
              <Description><![CDATA[While state controlled farms are quite efficient in feeding the general population, many private individuals will at least be silenced if granted permits to produce and distribute their own food. Supporting a system of private farms, it is believed, will have a settling effect on the general status quo of a burgeoning society.]]></Description>
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        <Entry Key="FED_STARFLEET_ACADEMY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Starfleet Academy]]></Name>
              <Description><![CDATA[Superior technology is worthless in the hands of untrained officers. Starfleet Academy is a facility which trains cadets for service aboard starships. It is also a centre for research into new tactics and methods; even an experienced crew can pick up a few new tricks on a visit to the Academy.]]></Description>
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        </Entry>
        <Entry Key="FED_SUBATOMIC_SIMULATOR">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Subatomic Simulator]]></Name>
              <Description><![CDATA[Subatomic Simulators combine standing warp cores with the latest holo-simulation technology to conduct high-energy experiments. These facilities promote rapid progress in many areas of research.]]></Description>
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        </Entry>
        <Entry Key="FED_TRADE_CENTRE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Trade Centre]]></Name>
              <Description><![CDATA[The computerization of trade goes back hundreds of years. Dedicated trading centres take advantage of modern computing power to maximize the efficiency of commerce in their regions.]]></Description>
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        </Entry>
        <Entry Key="FED_UTOPIA_PLANITIA">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Utopia Planitia]]></Name>
              <Description><![CDATA[Using advanced methods and huge industrial replicators, the Utopia Planitia fleetyards can produce starships faster than conventional shipyards. New and improved designs are routinely tested and built here.]]></Description>
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        </Entry>
        <Entry Key="FED_COLONY_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship I]]></Name>
              <Description><![CDATA[The Conestoga class Colony Ship is mankind's first attempt to colonise Earth's surrounding star systems. It is equipped with a wide variety of equipment for making these alien worlds habitable, such as hydroponics gardens, easily constructible biodomes, eco-bot farms, and terraforming matrices. Additionally, Conestoga hulls are designed to be easily dismantled and reconfigured into the basic structures a new colony requires. They have no armaments and poor combat manoeuvrability, and will not generally survive combat without an escort.]]></Description>
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        <Entry Key="FED_COLONY_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship II]]></Name>
              <Description><![CDATA[This new breed of advanced Colony Ship is a completely different design to the Conestoga predecessor. Stronger shields and a sturdier hull protect sophisticated colonization and terraforming equipment. New matrices involving protomatter regeneration effectively quadruples the eco-translation rate, which is many times more efficient for the travelling colonists. Its modular hull can be converted into multiple large structures, capable of sustaining many thousands almost immediately.]]></Description>
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        <Entry Key="FED_COLONY_SHIP_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship III]]></Name>
              <Description><![CDATA[The very latest in starship design has been channelled into Starfleet's Colonial Service. The Quebec is a fully self-sustaining starship in itself, with many automated systems. It is capable of leading deep space colonial convoys for several years with no need to re-supply. Like the Edwards predecessor the Quebecs come fully equipped to rapidly and efficiently terraform and settle almost any class of planet. With legal restrictions of the highly unstable protomatter matrix, new advances in biotech have developed the CABET terraforming system (Cellular Auto-Biogenic Eco-Transmogrification). This effectively reduces terraforming yet further, quickly making even the most hostile planet habitable. Also, new Geo-Form reactors stored onboard can be utilized to tap geo thermal energy directly from the planet's mantle, boosting available energy for the power-intensive terraforming process. Extended internal volume of the Quebecs cater for more colonists per vessel than ever before.]]></Description>
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              <Name><![CDATA[Troop Transport I]]></Name>
              <Description><![CDATA[The Phobos class Troop Transport is designed to be a common frequenter of the shipping lanes throughout regional as well as frontier space, moving both personnel and supplies. They have a diverse and versatile designation, with multiple specifications for the tasks at hand. They have swappable load-pods, as they are designed to operate as freighter, cargo ship, utility vessel and troop carrier alike. Their primary role however is to provide all the support necessary for warships travelling near or into enemy territory, carrying troops for ground combat. But they are not combat vessels, and escort support must be provided if they are to have any hope of surviving a direct engagement with an enemy force.]]></Description>
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              <Name><![CDATA[Troop Transport II]]></Name>
              <Description><![CDATA[London class Troop Transport deployments are mission specific, deployed for the invasion of enemy star systems, and hence are responsible for the transportation of weapons and troops. This new design of starship in the Troop Transport designation replaces the Phobos class that came before it. The Londons have a greater personnel and cargo capacity, and thus can deliver more troops to the battlefield. Their important cargo is protected by more sophisticated shields and a more durable hull, so while these vessels remain unarmed, they are more likely to survive combat for long enough to escape.]]></Description>
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              <Name><![CDATA[Troop Transport III]]></Name>
              <Description><![CDATA[The Yorkshire class Troop Transport is a significant improvement, in all areas, over the London class that came before it. Defensive weaponry has been added to assist in the more precarious deployments. In deep space these weapons would be of little effect against a heavily armed foe, but they are primarily used to bolster the efficiency of an invasion force, and counter orbital and ground defences.]]></Description>
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              <Name><![CDATA[Construction Ship I]]></Name>
              <Description><![CDATA[The Berlin class Construction Ship is designed for zero-gravity construction of large orbital facilities, including outposts, starbases, and science stations. They have a large cargo capacity for carrying equipment and construction materials, but this great ability comes at a great cost: they are completely defenceless and cannot hope to survive an encounter with opposing forces without an escort.]]></Description>
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              <Name><![CDATA[Construction Ship II]]></Name>
              <Description><![CDATA[The New York class has been a long time in coming. The recent rapid expansion of the Federation has highlighted the dire need for a new class of Construction Ship that is able to cope with the ever-mounting orders for outposts and orbital construction projects in the colonies. To deal with the challenge, the New York class is a much larger vessel than her Berlin class predecessor, and comes with the very latest in fabrication and replication technologies. Much of her basic operations are fully automated, and her larger internal volume means that larger crews and more materials can be supplied to construction projects.]]></Description>
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              <Name><![CDATA[Construction Ship III]]></Name>
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              <Name><![CDATA[Hospital Ship I]]></Name>
              <Description><![CDATA[E. Nellis Chapman was an early 22nd century geneticist who was widely regarded as the finest mind in the field, and responsible for many groundbreaking surges in the genetic sciences. This Chapman class, so named after him, has been designed to answer the call for additional fleet support in the warzones of the final frontier. These vessels are considered starships in themselves, and have specific mission parameters. They are commonly deployed behind the front lines of various conflicts, wars and disaster zones. They are fully equipped to answer any distress call, and render relief efforts during wartime, or any number of medical crises and sudden outbreaks that might emerge on the innermost systems out to the most distant colonies.]]></Description>
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              <Name><![CDATA[Hospital Ship II]]></Name>
              <Description><![CDATA[The Olympic class is an advanced piece of hardware. Encompassing a spherical hull design with much improved warp capabilities, defensive systems and enhanced armaments, it handles like a regular starship in its own right. Improvements are wide and diverse, most notably in medical equipment. To counter combat emergencies on the surface the Olympics are provisioned with a fully transportable triage centre, capable of handling and treating a large number of casualties almost immediately.]]></Description>
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              <Name><![CDATA[Surveyor I]]></Name>
              <Description><![CDATA[The Icarus class Surveyor is Starfleet's first long-range scientific research and survey starship. Her design points to a single purpose: exploration. The Icarus class incorporates the most efficient warp drive yet constructed, and can operate for up to two years without the need to refuel. It is equipped with the most advanced sensors and scientific equipment ever devised, and combines them in a way that promotes and enhances independent shipboard research. It is a state-of-the-art interstellar laboratory. Despite all of its exploration capabilities, the Icarus is not intended as a combat vessel. Its limited armaments are for defensive purposes only, and her captains would be well advised to use the warp engines to escape would-be attackers.]]></Description>
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              <Name><![CDATA[Surveyor II]]></Name>
              <Description><![CDATA[Consolidating the roles of explorer and scientific platform, the Oberth is a far more durable and advanced performer than her Icarus class predecessor. The Oberth's impressive range, speed, and sensor capacities give it an unprecedented ability to search and explore the final frontiers beyond the borders of the Federation. Her impressive research laboratories also allow for sustained long-term research studies, boosting the Federation's deep-space research capability tremendously. Being provisioned with superior armaments to defend against any chance encounter with hostile aliens, it is certain to be the premier research vessel far into the future.]]></Description>
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              <Name><![CDATA[Surveyor III]]></Name>
              <Description><![CDATA[The Nova class has been long in coming. The durability of the Oberth surprised many, and although it performed admirably throughout its long life, the Nova class is a much warranted addition to the fleet in these changing times. Rather than design an entirely new class, ASDB specialists requisitioned the Defiant-class pathfinder vessel; by replacing the heavy weaponry with the most advanced multi-spectral sensor palettes, the weapon handling equipment and torpedo magazines with cutting edge science laboratories, and the overpowered reactor with the most efficient available, the Nova class has become the absolute antithesis of the Defiant project. These changes supplement the already impressive research capacities. Blended with both speed and endurance, it grants the Nova the forerunning position in new exploration efforts. The Nova class promises to be the torchbearer for scientific and planetary research and charting moving far into the next century.]]></Description>
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              <Name><![CDATA[Scout I]]></Name>
              <Description><![CDATA[The Scout designation is attributed to these smaller vessels whose task it is to scout and patrol the borders and sensitive regions for fleet movements and the military activity of rival powers. Such an example would be the Neutral Zones, DMZs, and the general outlying perimeters of local space. The Hermes is specifically designed to operate alone in various long range deployments to such regions from nearby outposts and starbases.]]></Description>
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              <Name><![CDATA[Scout II]]></Name>
              <Description><![CDATA[The Scouts are so designated because their power consumption is not geared to weapons or shields - it is not a strong combat performer - but fundamentally to scan power most critically, as well as range and fuel economy. The Soyuz class Scout is modelled largely on its impressive Miranda class cousin, and thus utilizes much of its key strengths.]]></Description>
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              <Name><![CDATA[Scout III]]></Name>
              <Description><![CDATA[This Heavy Scout promises to excel in Starfleet's new long-range scouting deployments. Granting a variety of key tactical advantages, the Sabre operates best when dispatched ahead of the fleet for early warning, and when regrouping with the fleet for combat they have an increased capability in discerning starship strengths and orders. This is the Scout's main strength, and in this capacity the Sabre is master, and sets it apart from other fleet deployments as a unique, but important component.]]></Description>
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              <Name><![CDATA[Frigate I]]></Name>
              <Description><![CDATA[Starfleet's designation of Frigate is in essence a smaller 'Destroyer-type', designed for defensive purposes. Power reserves of Frigates are geared towards combat speed and agility, enhanced by the light space frame. In tight combat scenarios the Daedalus is an ideal proponent of launching fast attacks, and in such encounters with multi-ship taskforces they would come into their own, manoeuvring quickly whilst flanking the larger Cruisers to lay down cover fire.]]></Description>
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              <Name><![CDATA[Frigate II]]></Name>
              <Description><![CDATA[The Miranda is intended to function in a support role to both Cruisers and Surveyors. Defensively, the Miranda's blend of speed and firepower make her an excellent counterpart to the Constitution in combat situations. It is equipped with superior engines, and has improved weapons over the Daedalus class. With an upgraded warp core, it responds more quickly to enemy incursions. Enhanced Miranda phasers, torpedoes, shields, and targeting systems greatly augment its combat effectiveness.]]></Description>
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              <Name><![CDATA[Frigate III]]></Name>
              <Description><![CDATA[The New Orleans class is a newer, improved brand of durable starship, and a worthy successor to the Miranda. Designed at Utopia Planitia, the New Orleans has strong ties to her Galaxy class big sister project. Utilizing many Galaxy technologies, as well as design themes, it can boast significant improvements in both defence and propulsion efficiency. The New Orleans promises to excel in all areas of general fleet support.]]></Description>
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              <Name><![CDATA[Heavy Destroyer I]]></Name>
              <Description><![CDATA[The Constellation class is a radical departure in starship design. Starfleet's newest phase in medium-sized vessels is the Heavy Destroyer, to answer a call for more advanced starships that are capable of launching fast attacks. Such a deployment does see a slight sacrifice in armaments improvements, in favour of speed and longevity for long-range tactical missions. The Constellations boast the new and experimental quaternary-shift warp configuration, which grants extended speed and range, as well as enhanced fuel efficiency. Coupled with formidable weapons, shields, and durable armour, the Constellation is a high performer in all areas.]]></Description>
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              <Name><![CDATA[Heavy Destroyer II]]></Name>
              <Description><![CDATA[After many years of field trials, and many attempts to rearm and refit the perennial Miranda class, Starfleet finally sees the introduction of this new breed of Destroyer. The knowledge gained from the research and development projects of the last decade have yielded technologies that have been put to use in a starship to supplement its venerable predecessor. The Steamrunner uses a newly refined propulsion system that gives her unprecedented manoeuvrability both at warp and impulse speeds. Her defensive shields are difficult to overwhelm, even when the starship suffers close range bombardment. Additionally, the Steamrunner can unleash surprising firepower against her targets, making her the new vessel of choice for rapid-response defence of Federation interests.]]></Description>
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              <Name><![CDATA[Heavy Destroyer III]]></Name>
              <Description><![CDATA[Built to combat an overwhelming threat that never fully materialized, the Defiant class was nearly forgotten in a Starfleet that was eager to re-commence more peaceful expansion. The appearance of new threats, however, has prompted the program to be completed. Despite initial problems with the prototype regarding the Defiant's immense power generation capabilities and astonishing manoeuvrability, the Defiant project now provides Starfleet with a fast attack vessel that has a lethal combination of sheer firepower, speed, manoeuvrability, and durability. Even heavy warships are likely to reconsider their aggression with the presence of a Defiant class starship in the area.]]></Description>
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              <Name><![CDATA[Cruiser I]]></Name>
              <Description><![CDATA[The Enterprise is the result of many years of dedicated human development. The completion of the NX-01 Warp 5 project has for the first time given humanity a starship capable of long-range exploration, and inner core defence within a reasonable period of time. The Enterprise class incorporates the best sensors and scientific equipment yet devised, and combines them in a way that strongly promotes shipboard research. Despite all of its exploration capabilities, the Enterprise can be expected to perform well in various combat scenarios. Although, in the interest of peace, commanders are advised to avoid combat against larger vessels.]]></Description>
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              <Name><![CDATA[Cruiser II]]></Name>
              <Description><![CDATA[The technological advances of the last half century are finally incorporated and channelled into one design concept. The Constitution class Cruiser is Starfleet's first true multi-role vessel. More than just a starship with impressive armaments and strong defences, capable of defeating any known threat, the Constitution is the beginning of a new direction in starship mission design. Intended for long, autonomous deployments, the Constitution is capable of exploration, research, diplomacy, search and rescue, and defence, if necessary. This versatile capability ensures that the Constitution will be at the forefront of Federation exploration, expansion, and defence for decades to come.]]></Description>
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              <Name><![CDATA[Cruiser III]]></Name>
              <Description><![CDATA[The Constitution class has been refitted. Upgrades to all areas of starship systems will carry the Constitution into the next century and beyond. As well as being a multi-role Cruiser, in which it excels, the Constitution is now a formidable all-round warship, capable of dealing with almost any anticipated threat. Her presence is intended to discourage and counter potentially hostile neighbours from further aggression.]]></Description>
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              <Name><![CDATA[Cruiser IV]]></Name>
              <Description><![CDATA[Young minds, new ideas. This is the thinking behind the latest in starship innovation. Hailed as 'The Great Experiment', the Excelsior is the most profound and far-reaching speculation yet for starship design. Utilizing new theories in warp studies, transwarp was greeted with great excitement and expectation, but the Excelsiors' field tests failed to win over the top brass. But it was not a total loss, and research continues. The Excelsior spaceframe itself is tremendously capable, housing many laboratories, medical facilities, and diplomatic accommodations, as well as room for major evacuations and transport scenarios, all in a package that provides both mobility and strong defensive weaponry. Traditional - but cutting edge - warp systems will now be installed in all future Excelsiors while transwarp research continues. Equipped with these systems, the Excelsior class will enter full production to undertake Starfleet's next great experiment: test bed of the Explorer design concept. For the first time in fifty years, the Federation has a true multi-role starship, and has taken the Constitution concept even further.]]></Description>
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              <Name><![CDATA[Cruiser V]]></Name>
              <Description><![CDATA[Initially designated 'Platform SV-65', the Advanced Starship Design Bureau has finally completed the project that has become the Intrepid class - a highly advanced starship in all areas. It was not intended to be the largest or indeed the most powerful of starships, but it is highly resilient. The prototype was also a 'guinea-pig' for a speculative replacement for Isolinear Optical Chips: a type of Bio-neural organic gel pack unit, designed to relay and process computer information at phenominally high speeds. Tests have shown that this experimental replacement of the data network allows the Intrepid to react in a fraction of the time than is possible via more traditional optical data networks, but the technology is yet to be proven in the field; time will tell whether the system is as practical and resilient as the traditional data networks that Starfleet has been using for decades. The Intrepid is a medium-sized Cruiser that is capable of both exploration and intermediate-term scientific studies, and her design also offers several important advantages over existing designs in the fleet; her retractable nacelles and variable geometry warp field operates without the detrimental effects of traditional warp drive, and this advance also grants the Intrepid great speed. If needed, the starship can supplement the very swiftest of rapid response forces with her surprisingly effective tactical systems.]]></Description>
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              <Name><![CDATA[Strike Cruiser I]]></Name>
              <Description><![CDATA[The Niagara class was planned and built alongside the Ambassador class as a smaller Cruiser variant. Her deployments were to be less multi-role specific, concentrating rather on defence, particularly along the various shipping lanes of the core worlds. The Niagara class was fitted with an experimental third nacelle, to offset certain warp geometry factors, whilst compacting the centre of gravity for the starship's mass, furthering manoeuvrability and curtailing quantum drag in the surrounding subspace field. In addition to its propulsive abilities, the Niagara also boasts improved shields and defensive weaponry to allow it to escape any hostile misunderstandings.]]></Description>
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              <Name><![CDATA[Strike Cruiser II]]></Name>
              <Description><![CDATA[Recent events have clearly shown that the existing generation of starships will need to be supplemented very soon. To that end, development is continuing on new technologies for a starship to take over the leadership role from the Ambassador. Although the Nebula class is not this replacement, she is a test bed for many of the systems of that next class starship. The Nebula does have several features that make her unique. Most noticeably, the Nebula is equipped with a modular, swappable missions pod that can augment sensors, carry cargo and supplies, diplomatic quarters and limited tactical systems. With this level of versatility, the Nebula promises to become the mainstay of Starfleet in the future, both in supporting roles of the new generation of starships and on solo missions where her own impressive capabilities will be indispensable.]]></Description>
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              <Name><![CDATA[Strike Cruiser III]]></Name>
              <Description><![CDATA[Recent doctrinal shifts regarding fleet combat tactics have created a niche for a new type of Heavy Cruiser. Her platform and overall spaceframe hail back to the original Enterprise design lineages, a tip of the hat to the very birth of the Federation. The Akira is intended to fill a long-to-mid-range bombardment role in future fleet actions. Equipped with a powerful tactical pod at the stern and unique broadside-firing torpedo launchers, the Akira's offensive potential can be a menace to hostile aggressors regardless of their position on the battlefield. Her primary tactical drawback, however, is her limited ability in multi-role functions; she is a vessel designed for tactical superiority through-and-through, and should be treated as such.]]></Description>
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              <Name><![CDATA[Explorer I]]></Name>
              <Description><![CDATA[A new era in starship roles sees the introduction of the Explorer-type, a fully equipped multi-role vessel - Starfleet's biggest, best, and most powerful. Building on the wild success of the Excelsior class, the Ambassador has been designed from the keel up as her successor. Improved sensors, laboratories, and diplomatic accommodations provide Starfleet's new flagship class with the capability to truly represent our peaceful intentions to the rest of the galaxy. The Ambassador is, or course, more than capable of defending herself should the need arise, and in a fleet action the Ambassador provides vital leadership and can more effectively coordinate multiple starships.]]></Description>
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              <Name><![CDATA[Explorer II]]></Name>
              <Description><![CDATA[The long-awaited replacement for the venerable Ambassador class has finally been launched with the introduction of the Galaxy class starship. Tremendously more capable than any vessel that has come before it, or indeed, is even on the drawing board, the Galaxy finally consolidates the many roles of the Explorer in a way hardly thought possible before. With massive capacity, state-of-the-art laboratories and scientific equipment, a starbase-grade medical facility, luxurious diplomatic quarters, powerful defensive systems, and even accommodation for crews' families, the Galaxy will be able to easily supplant the aging Ambassador and even older Excelsior classes, allowing the latter to finally undergo a much-needed augmentation. With such capabilities, the Galaxy class will likely be at the forefront of Starfleet - and indeed the Federation itself - for much of the latter half of the century.]]></Description>
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              <Name><![CDATA[Explorer III]]></Name>
              <Description><![CDATA[The pinnacle of modern starship design; the immense, supreme Sovereign class Explorer incorporates the latest advances in Federation technology into one overwhelming package. It is the best Starfleet has to offer in multi-role Cruisers. Equipped with the most powerful phaser arrays yet installed on a starship, state-of-the-art quantum torpedo arrays, almost impregnable shield and hull strength, and an updated version of the bio-neural gel pack computing systems first trialled in the Intrepid class, the Sovereign outperforms any single vessel known. As an Explorer, she of course has all the expected facilities, and her unmatched speed ensures that the Sovereign will certainly be available whenever and wherever she is needed. Finally, fleet coordination and support is maintained and carried over to the Sovereigns, ahead of older Galaxy class starships.]]></Description>
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              <Name><![CDATA[Tactical Cruiser]]></Name>
              <Description><![CDATA[The Prometheus class Tactical Cruiser is literally armed to the teeth: it is the ultimate warship, but it comes at an expensive cost. Although deadly in small taskforces, they are also greatly effective when leading a group of lesser Cruisers into battle. Like her namesake, the Prometheus represents an advance that will take the Federation so far into the future her significance is difficult to comprehend now. Designed purely for the defence of the Federation's interests, the Prometheus combines manoeuvrability, speed, durability and raw firepower in the most modern package imaginable. Heavily automated, the Prometheus requires but a fraction of the normal crew complement of a starship her size, and her pioneering Multi-Vector Assault Mode allows her to split into three separate, powerful starship sections, exposing even more of her potent weaponry to her target, while at the same time, dividing the enemy's firepower three ways. All three sections can operate for short periods independently, and all are highly manoeuvrable. The mere thought that a Prometheus class starship might be brought to bear will deter all but the most determined of threats, and Prometheus's visionary tactical abilities will ensure the survival of the Federation against even the most serious of these threats. The commanders of even the strongest of enemy starships will bear no shame in retreating before this monster.]]></Description>
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        <Entry Key="FED_SHIPYARD_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Federation Shipyard I]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Federation can support. The shipyard's refuelling capabilities extend the range of the Federation's fleet.]]></Description>
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              <Name><![CDATA[Federation Shipyard II]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Federation can support. The shipyard's refuelling capabilities extend the range of the Federation's fleet.]]></Description>
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              <Name><![CDATA[Federation Shipyard III]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Federation can support. The shipyard's refuelling capabilities extend the range of the Federation's fleet.]]></Description>
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        <Entry Key="FED_FLEETYARD">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Federation Fleetyard]]></Name>
              <Description><![CDATA[The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.]]></Description>
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        <Entry Key="FED_OUTPOST_I">
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              <Name><![CDATA[Outpost I]]></Name>
              <Description><![CDATA[An outpost provides support and resupply facilities, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on Construction Ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the Construction Ship's hull, and the crew then transfers to station duty.]]></Description>
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        <Entry Key="FED_OUTPOST_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost II]]></Name>
              <Description><![CDATA[The latest outposts support a large number of heavy weapons. They are also more durable and equipped with more sophisticated sensor arrays.]]></Description>
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        <Entry Key="FED_STARBASE_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase I]]></Name>
              <Description><![CDATA[Starbases are huge space stations which defend key sectors and support fleet operations. Each has complete starship repair facilities, powerful and numerous weapons, ultra-heavy shields and vast supply reserves. The resources and effort required to construct and support a starbase can be significant, but are worth it. Work crews on Construction Ships build these bases using deep-space outposts as a foundation.]]></Description>
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        <Entry Key="FED_STARBASE_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase II]]></Name>
              <Description><![CDATA[The modern starbase supports a much larger battery of weapons than its precursor, and fires them from behind powerful shields. Its structure has been strengthened, it mounts a superior sensor array, and its targeting systems are similarly enhanced. Only heavy warships would dare to challenge such a fortress.]]></Description>
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        <Entry Key="FED_SCIENCE_STATION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Station]]></Name>
              <Description><![CDATA[Science stations use their state-of-the-art sensor arrays to conduct research on stellar phenomena. They have minimal defences, and can provide limited repair and resupply support to the fleet.]]></Description>
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        <Entry Key="KLING_BATTLE_STATIONS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Stations]]></Name>
              <Description><![CDATA[All Klingons are warriors, but some are too old or young to participate in the military. The Battle Stations provide places for these warriors to train and protect the planet from invaders, freeing up more warriors to participate in active service.]]></Description>
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        <Entry Key="KLING_COMBAT_TESTING_CENTRE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Combat Testing Centre]]></Name>
              <Description><![CDATA[The Combat Testing Centre is a heavily-shielded complex where new and innovative weapons are tested. When weapons pass their initial ground tests, technicians from the Combat Testing Centre oversee their installation and testing in actual starships.]]></Description>
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        <Entry Key="KLING_DEEP_SPACE_ARRAY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Deep Space Array]]></Name>
              <Description><![CDATA[The Deep Space Array marks a breakthrough in subspace mapping. Its penetrative scans can not only deliver high resolution imaging, but it can achieve an effective range surpassing even the most advanced and powerful isolinear arrays.]]></Description>
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        <Entry Key="KLING_DILITHIUM_GULAG">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Gulag]]></Name>
              <Description><![CDATA[The Dilithium Gulag is where even the hardest criminals will be broken, for they will spend the rest of their lives mining dilithium in the harsh conditions of an inhospitable moon with no hope of escape. Anyone sentenced to work here is doomed to die in the gulag - but only after they have spent their lives mining dilithium for the Empire.]]></Description>
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        <Entry Key="KLING_FORCED_LABOUR_FOUNDRY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Forced Labour Foundry]]></Name>
              <Description><![CDATA[Shipyard output is never quite high enough to satisfy the Council hierarchy, thus special foundries are kept to one side for additional support, and they demand particularly hard labour. Not all criminals, prisoners of war and traitors are put to death; some can serve in such foundries, and be of use as a worker-class for the Empire. This may stir up some resistance among the population, but the benefits can be worth the morale penalty.]]></Description>
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        <Entry Key="KLING_GOVERNORS_HALL">
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              <Name><![CDATA[Governor's Hall]]></Name>
              <Description><![CDATA[Any species that joins the Empire requires a singular guiding hand to maintain discipline and allegiance. A Governor serves as the regional administrator, and not only provides the population with a sense of security, but acts as a symbol of Klingon authority, instilling fear into the minds of any who would rise up in opposition.]]></Description>
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        <Entry Key="KLING_GREAT_HALL">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Great Hall]]></Name>
              <Description><![CDATA[The Klingon Empire is represented and ruled by the High Council. So long as there is a Great Hall to serve as a meeting place for the High Council, the Empire can remain secure in the knowledge that its Chancellor is well-advised.]]></Description>
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        <Entry Key="KLING_HALL_OF_WARRIORS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Hall of Warriors]]></Name>
              <Description><![CDATA[The most honourable and glorious warriors of the Klingon Empire are admitted to the Order of the Bat'leth. The Hall of Warriors is their meeting-place; it is here that new candidates for this honour are welcomed. Its existence inspires warriors throughout the Empire.]]></Description>
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        <Entry Key="KLING_HOLOGRAPHIC_SIMULATOR">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Holographic Simulator]]></Name>
              <Description><![CDATA[Holographic Simulators are closed, controlled environments dedicated to researching complex theoretical models. Such theories can be tested and retested in endless configurations, yielding results far more rapidly than would be possible via traditional observational techniques in the field.]]></Description>
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        <Entry Key="KLING_IMPERIAL_INTELLIGENCE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Intelligence]]></Name>
              <Description><![CDATA[The Imperial Intelligence battles against the shadows and whispers that seek to destroy the Empire. Whilst the operatives of the Imperial Intelligence are not sung of in song, they are as necessary to the defence of the Empire as our warriors.]]></Description>
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        <Entry Key="KLING_MINING_PRISON">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Mining Prison]]></Name>
              <Description><![CDATA[A warrior would die before being taken prisoner... but many aliens are not warriors at heart. The Mining Prison is for these; if they wish to live in captivity, they can spend their lives mining resources for the Empire.]]></Description>
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        <Entry Key="KLING_POLICE_STATE">
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              <Name><![CDATA[Police State]]></Name>
              <Description><![CDATA[Occasionally, even Klingons need a reminder that the Empire is not a democracy. When a Police State is declared, deputized patrols roam the streets, and malcontents challenge them. The police generally win, and this reinforces the perception that the Council's policies are honourable.]]></Description>
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        <Entry Key="KLING_PRAXIS_ENERGY_BASE">
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              <Name><![CDATA[Praxis Energy Base]]></Name>
              <Description><![CDATA[Praxis is the Klingon Empire's primary energy production facility. The entire moon is dedicated to satiating the Empire's unquenchable thirst for power, and long may it do so, for without power, there would be no Empire.]]></Description>
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        <Entry Key="KLING_RECYCLING_CENTRE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Recycling Centre]]></Name>
              <Description><![CDATA[Every piece of combustible matter is gathered in these facilities and processed to be used as fuel in the huge Matter Furnaces that power the Empire's infrastructure.]]></Description>
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        <Entry Key="KLING_TACTICAL_COLLEGE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Tactical College]]></Name>
              <Description><![CDATA[Great warriors are born, not made, but their courage must be complemented by skills which can only be taught. The Tactical College instructs warriors in the use of starship systems, and trains them in new tactics that have been discovered in the field.]]></Description>
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        <Entry Key="KLING_TARG_BREEDING_GROUND">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Targ Breeding Ground]]></Name>
              <Description><![CDATA[True warriors hunt for their food, rather than accepting it from a machine. The Targ Breeding Grounds allow our warriors to do battle with their prey for as long as they are hungry.]]></Description>
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        <Entry Key="KLING_COLONY_SHIP_I">
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              <Name><![CDATA[Colony Ship I]]></Name>
              <Description><![CDATA[The Klingon Empire is becoming overcrowded with a high population, but not enough planets to settle on. The M'Char class Colony Ship alleviates this discomfort through the colonisation of star systems. Despite its limited weapons systems, it does not mean it is weak however; to ensure only the best warriors are produced, the M'Char is stationed with the greatest Klingon warriors of our generation. Should any unsuspecting foe attack the vessel, they will not find it an easy prey.]]></Description>
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        <Entry Key="KLING_COLONY_SHIP_II">
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              <Name><![CDATA[Colony Ship II]]></Name>
              <Description><![CDATA[So that more time may be spent training and raising warriors upon colonising new systems, the LI'wI' class Colony Ship is pre-built with every structure a colony will need to thrive. The LI'wI' releases the structures when conducting a flyover of the terrain, allowing the strategic placing of the structures over valuable resources. Once the payload has been dropped, the starship lands and operates as the command centre for the system.]]></Description>
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        <Entry Key="KLING_COLONY_SHIP_III">
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              <Name><![CDATA[Colony Ship III]]></Name>
              <Description><![CDATA[Colony Ship III]]></Description>
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        <Entry Key="KLING_TRANSPORT_I">
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              <Name><![CDATA[Troop Transport I]]></Name>
              <Description><![CDATA[The Vor'chang class Troop Transport is crude, but tough. Able to withstand a barrage of weapons fire from even the largest warship due to its thick hull, the Troop Transport pushes its way into enemy territory through the sheer force of will. Once landed, hatches along the port and starboard blast open allowing Klingon warriors to enter battle, decapitating our weak enemies with the mighty Bat'leth.]]></Description>
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        <Entry Key="KLING_TRANSPORT_II">
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              <Name><![CDATA[Troop Transport II]]></Name>
              <Description><![CDATA[A warrior will never enter Sto'Vo'Kor if they have not eaten the heart of an enemy, for the sight of Klingon warriors storming a stronghold to kill our enemies and eat their hearts is perhaps the most beautiful thing ever witnessed. The ChargwhI' class Troop Transport makes that possible with its strong shields and thick hull. All warriors on-board are guaranteed to find their way into Sto'Vo'Kor because once the ChargwhI' sets its sights on a target, there is no stopping it.]]></Description>
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        <Entry Key="KLING_TRANSPORT_III">
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              <Name><![CDATA[Troop Transport III]]></Name>
              <Description><![CDATA[With front facing disruptor cannons to blast a hole in even the most secure bunker, the K'toch class Troop Transport is our most advanced transport, ensuring Klingon warriors entry into any enemy stronghold. Stationed with the most skilled warriors in the Empire, once unleashed into the height of battle they are sure to sway victory to our side. Capable of separating into two distinct vessels, the transport is able to place battalions into flanking positions in an instant.]]></Description>
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        <Entry Key="KLING_CONSTRUCTION_SHIP_I">
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              <Name><![CDATA[Construction Ship I]]></Name>
              <Description><![CDATA[The Chen Qach is designed to make the weapons that the Empire needs. Equipped with advanced forges and matter fabrication technology, the Chen Qach can construct virtually any station or orbital facility that our commanders could desire, vastly extending our fleet support and defensive capabilities.]]></Description>
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              <Name><![CDATA[Construction Ship II]]></Name>
              <Description><![CDATA[Construction Ship II]]></Description>
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              <Name><![CDATA[Construction Ship III]]></Name>
              <Description><![CDATA[Construction Ship III]]></Description>
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        <Entry Key="KLING_SCIENCE_SHIP_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Surveyor I]]></Name>
              <Description><![CDATA[There are those in the Empire that oppose the very idea of a vessel for the purpose of science, so the fact the Vornak class Surveyor has entered service is nothing short of a miracle from Kahless himself. Small, weak and cheap, the Vornak is as expendable as the crew stationed upon it, but is useful for surveying unknown phenomenon in hopes of expanding Klingon knowledge of the universe around us if nothing else.]]></Description>
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        <Entry Key="KLING_SCIENCE_SHIP_II">
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              <Name><![CDATA[Surveyor II]]></Name>
              <Description><![CDATA[Despite its critics, the Vornak proved a success in gathering essential scientific data that has progressed Klingon weapon research by years. As such the Council has generously agreed to the construction of a more advanced vessel, the E3. With extended range, the slow and cheap vessel is expected to expand Klingon scientific knowledge further still, but it is unlikely the crew will find a place in Sto'Vo'Kor for providing such duties.]]></Description>
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        <Entry Key="KLING_SCIENCE_SHIP_III">
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              <Name><![CDATA[Surveyor III]]></Name>
              <Description><![CDATA[The Chancellor has finally relented and listened to the pleas of the scientists who have begged for a more advanced survey starship since we conquered our first system, culminating in the commission of the CheI'wI' class Surveyor. With superior range and speed, the CheI'wI' is capable of exploring the deepest parts of space to provide the Empire with unique insight into potential technologies that could lead to new weapons and defence systems, allowing our warriors to vanquish all enemies of the Empire.]]></Description>
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        <Entry Key="KLING_SCOUT_I">
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              <Name><![CDATA[Scout I]]></Name>
              <Description><![CDATA[The R'kuf is a Scout vessel with the primary purpose of patrolling our borders in search of potential threats against Klingon sovereignty. With our most advanced technology packed into the small starship design, its photon torpedoes and disruptor cannons are a match for any vessel making it the perfect selection for deep space raids into hostile territory.]]></Description>
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              <Name><![CDATA[Scout II]]></Name>
              <Description><![CDATA[Despite the success of the R'kuf class Scout, its design was overburden by the advanced technology on-board, meaning routine maintenance was required frequently. The K3 is therefore an entire redesign of the Scout, modelled after the larger Battle Cruiser. Despite the increase in size, improvements in technology have resulted in further range and in a shorter period of time, allowing even deeper excursions into enemy territories to take from them what precious goods the Klingon Empire deems worthy.]]></Description>
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        <Entry Key="KLING_SCOUT_III">
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              <Name><![CDATA[Scout III]]></Name>
              <Description><![CDATA[With the introduction of cloaking technology, our entire fleet has been refurbished to retro fit this new breakthrough that provides our warriors with a distinct tactical advantage over our adversaries. The B'rel class Scout is the most advanced starship in our fleet, undetectable by any enemy vessel no matter how far into their territory it may go. With the B'rel the Klingon Empire is able to strike at the very heart of the civilizations that dare call themselves our equal. They will learn to fear the name Klingon. Heghlu'meH QaQ jajvam!]]></Description>
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        <Entry Key="KLING_DESTROYER_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer I]]></Name>
              <Description><![CDATA[The Raptor class of Destroyer is ideal for missions that a Scout may be too fragile to complete, while still costing a fraction to construct and maintain than that of a larger starship. As the first medium-sized vessel in its class, it does have a number of flaws but due to its ability to be easily replaced the Chancellor felt it would make a worthy addition to the Imperial Fleet. The Raptor is best utilised in a squadron rather than as a standalone vessel.]]></Description>
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        <Entry Key="KLING_DESTROYER_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer II]]></Name>
              <Description><![CDATA[With the success of the Battle Cruiser at striking fear into enemies of the Empire, the Destroyer has been redesigned in its image with the introduction of the Scorpion class. A cheaper, faster version of the D4, the Scorpion provides rapid response to any situation with its heavy array of disruptor cannons, capable of tearing an enemy starship in two.]]></Description>
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        </Entry>
        <Entry Key="KLING_DESTROYER_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer III]]></Name>
              <Description><![CDATA[Fek'lhr class Destroyers are a massive step forward in the technology of Klingon starship design. Outfitted with a state of the art cloaking device, a full compliment of photon torpedoes and heavy shielding, the Fek'lhr is a fierce match for any warship. When the Fek'lhr enters battle, all other Klingon vessels in the area are inspired by its presence, bringing courage to even the weakest of hearts. Known as the guardian to Gre'thor, Fek'lhr will be sending our enemies to spend eternity with the dishonoured dead.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_DESTROYER_IV">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer IV]]></Name>
              <Description><![CDATA[The Fireblade is as much a homage to the past as it is a sign of the Empire's strength today. Reminiscent of the now ancient Raptor class in design, the Fireblade soars through the sky leaving a blaze of destruction behind it. Cloaking in and out of battle it destroys our enemies before they are aware that combat has begun. Like the Sword of Kahless it has become a myth to the troops, one that inspires hope and loyalty to the cause of the Klingon Empire.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_CRUISER_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser I]]></Name>
              <Description><![CDATA[The D4 Battle Cruiser is armed with powerful disruptor cannons and torpedoes that will blast through even the strongest hull. Despite the wide base of the starship, the wings can be angled in various directions, allowing high-speed atmospheric manoeuvres making the Battle Cruiser ideal for planetary bombardment even in tight spaces. Our fearless warriors will lead the charge in the D4 against the Empire's enemies, boarding starships and killing everyone on-board in hand to hand combat.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_CRUISER_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser II]]></Name>
              <Description><![CDATA[Although larger than the previous Battle Cruiser incarnation, the D6 still has high capacity for manoeuvrability in atmospheric conditions, making it ideal for planetary assaults while also possessing superior warp capabilities. There are limits to the D6's range however due to flaws in the warp coil design, and with the cramped quarters aboard, it is not recommended that the vessel be used for extended excursions or exploration. Their purpose is to defend the Empire and strike at the hearts of our enemies quickly and efficiently.]]></Description>
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        </Entry>
        <Entry Key="KLING_CRUISER_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser III]]></Name>
              <Description><![CDATA[Improving on the sturdy design of the D6 Battle Cruiser, the D7 is larger and more powerful allowing it to undoubtedly become the backbone of our fleet. Like the D6 and D4 before it, the D7 is predatory in nature and design making the Battle Cruiser the most recognisable Klingon starship in the quadrant. With our new cloaking technology that has been implemented into the starship's systems, the D7's ability to launch devastating attacks on starships and planets alike will make the vessel a legend worthy of song across the Empire.]]></Description>
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        </Entry>
        <Entry Key="KLING_CRUISER_IV">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser IV]]></Name>
              <Description><![CDATA[With upgrades to weapons, shields and the engines, the K't'inga is a vessel that brings the Battle Cruiser into the new age of the Klingon Empire. With the Battle Cruiser's duties evolving from atmospheric planetary assaults to escort and patrol duties, the K't'inga has been outfitted to reflect such. It is now more capable of exploring deeper into space at speeds that match even the fastest of starships, and provides space for crew to live aboard for many months.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_STRIKE_CRUISER_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Strike Cruiser I]]></Name>
              <Description><![CDATA[The D12 Strike Cruiser, also known as the Bird of Prey, is a true warrior's starship. Capable of hunting down prey across the quadrant, it decloaks just at the right moment to take advantage of the enemy's weakness and destroy them. Warriors from across the Empire have signalled their desire to serve on the prestigious vessel so that they may bring honour to their houses by destroying the Empire's enemies in this front line Strike Cruiser.]]></Description>
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        <Entry Key="KLING_STRIKE_CRUISER_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Strike Cruiser II]]></Name>
              <Description><![CDATA[Replacing the D12 due to faulty plasma coils, the K'vort class Strike Cruiser is the newest Bird of Prey to enter service for the Klingon Empire. Despite its similar appearance to the B'rel class Scout, it is a superior vessel in almost every regard, and as such is very costly to maintain. Only the very best warriors from the most noble houses are selected for service on K'vort class starships where they can bring honour to their name in vanquishing the enemies of the Empire in glorious battle.]]></Description>
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        </Entry>
        <Entry Key="KLING_COMMAND_SHIP_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Cruiser I]]></Name>
              <Description><![CDATA[Attack Cruisers are a new era of starship design, introduced to act as the front line defensive unit of the Imperial Fleet against enemy incursions. Stationed as a patrol unit along the Empire's borders, the D5 is a warning to the rest of the universe of the might wielded by the Klingon Empire.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_COMMAND_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Cruiser II]]></Name>
              <Description><![CDATA[The long-awaited replacement to the fearless D5 is exiting our shipyards in the form of the Vor'cha class Attack Cruiser to act as rear-guard protection to our Imperial Fleet when encountering large enemy forces, but is capable of acting as well alone as it is in a group. Equipped with the most advanced scanners in the Empire, it is able to detect a threat before it enters Klingon borders, allowing the vessel to react early to any possible incursions thus ensuring it always has the upper hand.]]></Description>
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        </Entry>
        <Entry Key="KLING_COMMAND_SHIP_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Cruiser III]]></Name>
              <Description><![CDATA[The Chancellor himself has taken a keen eye to the Negh'Var, stating that the first one to be built will be the flagship of the entire Klingon Imperial Fleet, to be used as his personal escort vessel. It is the ultimate weapon, departing from traditional Klingon design of swift, agile vessels and is instead complete with an array of torpedoes and disruptor cannons that could match a starbase. With three hundred warriors stationed aboard, upon decloaking the Negh'Var is capable of overwhelming any force that stands in its way.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SHIPYARD_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Shipyard I]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Empire can support. The shipyard's refuelling capabilities extend the range of the Empire's fleet.]]></Description>
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        <Entry Key="KLING_SHIPYARD_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Shipyard II]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Empire can support. The shipyard's refuelling capabilities extend the range of the Empire's fleet.]]></Description>
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        <Entry Key="KLING_SHIPYARD_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Shipyard III]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Empire can support. The shipyard's refuelling capabilities extend the range of the Empire's fleet.]]></Description>
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        <Entry Key="KLING_FLEETYARD">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Fleetyard]]></Name>
              <Description><![CDATA[The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.]]></Description>
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        </Entry>
        <Entry Key="KLING_OUTPOST_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost I]]></Name>
              <Description><![CDATA[An outpost provides support and resupply facilities, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on Construction Ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the Construction Ship's hull, and the crew then transfers to station duty.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_OUTPOST_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost II]]></Name>
              <Description><![CDATA[The latest outposts support a large number of heavy weapons. They are also more durable and equipped with more sophisticated sensor arrays.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_STARBASE_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase I]]></Name>
              <Description><![CDATA[Starbases are huge space stations which defend key sectors and support fleet operations. Each has complete starship repair facilities, powerful and numerous weapons, ultra-heavy shields and vast supply reserves. The resources and effort required to construct and support a starbase can be significant, but are worth it. Work crews on Construction Ships build these bases using deep-space outposts as a foundation.]]></Description>
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        </Entry>
        <Entry Key="KLING_STARBASE_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase II]]></Name>
              <Description><![CDATA[The modern starbase supports a much larger battery of weapons than its precursor, and fires them from behind powerful shields. Its structure has been strengthened, it mounts a superior sensor array, and its targeting systems are similarly enhanced. Only heavy warships would dare to challenge such a fortress.]]></Description>
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        </Entry>
        <Entry Key="KLING_SCIENCE_STATION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Station]]></Name>
              <Description><![CDATA[Science stations use their state-of-the-art sensor arrays to conduct research on stellar phenomena. They have minimal defences, and can provide limited repair and resupply support to the fleet.]]></Description>
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              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_ASTROPHYSICS_ACADEMY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Astrophysics Academy]]></Name>
              <Description><![CDATA[The forces of nature are described in the stars. The Astrophysics Academy is devoted to the study of stars, wormholes, nebulae, and other stellar phenomena, in order to form a better understanding of the laws that govern energy.]]></Description>
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        <Entry Key="ROM_IMPERIAL_AFFAIRS_NETWORK">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Affairs Network]]></Name>
              <Description><![CDATA[The Imperial Affairs Network controls all state bulletins regarding military and political announcements, empire-wide. Transmissions to starships, colonies and outposts alike ensure that all citizens are kept abreast of important imperial matters, which promotes a sense of unity and connection with the homeworld, even though many light years may lie in between.]]></Description>
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        <Entry Key="ROM_IMPERIAL_HOSPITAL">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Hospital]]></Name>
              <Description><![CDATA[Imperial Hospitals offer improvements over older medical facilities in size, equipment, and medical expertise on hand. Even a large-scale incursion can be countered if such facilities are defended. A rapid response to such crises can ensure that wounded civilians are treated and sheltered, and soldiers returned quickly to the frontlines.]]></Description>
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        <Entry Key="ROM_IMPERIAL_SENATE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Senate]]></Name>
              <Description><![CDATA[The Imperial Senate is composed of the representatives of every district in the Romulan Star Empire. Through their representatives, Romulan citizens have a voice in the policies of the government. As a result, citizens feel that their concerns will be heard and addressed, and are more content.]]></Description>
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        <Entry Key="ROM_MINISTRY_OF_SCIENCE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Ministry of Science]]></Name>
              <Description><![CDATA[The Romulan Star Empire is dedicated to achieving technological supremacy over its rivals. The Ministry of Science makes sure no expense is spared with equipping the Laboratories of the Star Empire, where the elite of the scientific community combine to pursue advancements in all areas of research.]]></Description>
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        <Entry Key="ROM_NAVAL_ACADEMY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Naval Academy]]></Name>
              <Description><![CDATA[Space travel is not simple. There are some facets which are largely intuitive, but most of the skills of life on a starship must be taught. The Naval Academy trains recruits for duty aboard starships, and acts as a centre for new tactical data to enhance the abilities of experienced crews.]]></Description>
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        <Entry Key="ROM_ORGANICS_REGENERATOR">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Organics Regenerator]]></Name>
              <Description><![CDATA[A great deal of usable biomass is wasted during food production. The Organics Regenerator can reprocess this waste into material suitable for use by replicators to produce food.]]></Description>
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        </Entry>
        <Entry Key="ROM_PARTICLE_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Particle Simulator]]></Name>
              <Description><![CDATA[Particle Simulators combine plasma conduits and the latest in holo-simulation technology to conduct high-energy experiments. Such models allow scientists to test out their theories with amazing speed.]]></Description>
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        <Entry Key="ROM_PLASMA_PHYSICS_COMPLEX">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Plasma Physics Complex]]></Name>
              <Description><![CDATA[The forces of nature are described by physics. The Plasma Physics Complex assembles the finest minds in the Star Empire to study the intricate mysteries of physical and energetic sciences. Military contractors fund this work, for it is hoped that innovations in weapons design and manufacture can be one such fruit of their labours.]]></Description>
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        <Entry Key="ROM_REMAN_DILITHIUM_MINE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Reman Dilithium Mine]]></Name>
              <Description><![CDATA[The Remans have long been considered a sub-class, and quite surplus to requirements. But with new breakthroughs in ore-extraction, the riches of Remus can finally be exploited, and the Remans themselves may now serve a useful purpose.]]></Description>
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        <Entry Key="ROM_SHOCK_TROOP_CENTRE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Shock Troop Centre]]></Name>
              <Description><![CDATA[The Shock Troop Centre trains Reman slaves to become excellent warriors so that they can be exploited by Romulan commanders. During war time these warriors are used as "cannon fodder" by the Romulan military and placed in the fiercest engagements. Their skills in combat and their imposing nature also allows them to be used as personal bodyguards for the Romulan elite.]]></Description>
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        </Entry>
        <Entry Key="ROM_SINGULARITY_PLANT">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Singularity Plant]]></Name>
              <Description><![CDATA[New theories in propulsion have made it possible to use the gravity well of an artificial quantum singularity as the power source for a warp drive, virtually eliminating the Star Empire's reliance on dilithium. A Singularity Plant produces enough artifical singularities to replace the output of a Dilithium Refinery, and can be built in any system.]]></Description>
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        </Entry>
        <Entry Key="ROM_TAL_SHIAR_HEADQUARTERS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Tal Shiar Headquarters]]></Name>
              <Description><![CDATA[Occasionally, citizens of the Romulan Star Empire grow unruly, spreading dangerous ideas and engaging in subversive activities. These citizens threaten the very society that supports them. The Tal Shiar are trained to handle these subversives, silencing their objections and restoring the peace.]]></Description>
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        <Entry Key="ROM_TAL_SHIAR_SUBSTATION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Tal Shiar Substation]]></Name>
              <Description><![CDATA[The Tal Shiar are said to have eyes and ears everywhere, but eyes and ears are useless without a brain and nervous system. The Tal Shiar Headquarters represents the brain, but the Tal Shiar Substation is the nervous system, collecting and compiling the information our agents gather whilst in the field, and ensuring that the Tal Shiar know all.]]></Description>
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        <Entry Key="ROM_TRIBUNAL">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Tribunal]]></Name>
              <Description><![CDATA[When unrest grows beyond the capabilities of everyday internal security, a Tribunal is convened to seek out the root of the problem. When the citizens responsible are removed or silenced, these problems dissipate, and the Tribunal is dissolved until needed again.]]></Description>
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        </Entry>
        <Entry Key="ROM_COLONY_SHIP_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship I]]></Name>
              <Description><![CDATA[D'Trexor class Colony Ships are equipped with a wide variety of equipment for making alien worlds habitable for Romulans. The modular hull is designed to be easily dismantled and reconfigured into the basic structures a new colony requires, regardless of location or conditions. But these vessels have no armaments to speak of, and poor combat manoeuvrability, and will not generally survive combat without an escort.]]></Description>
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        <Entry Key="ROM_COLONY_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship II]]></Name>
              <Description><![CDATA[These enhanced D'Retex class Colony Ships are equipped with more powerful shields than that of its predecessor, and a sub-light propulsion capability more adept in crucial evasion manoeuvres, should the need arise. But they also boast enhancements in the areas for which they are intended to specialise, and that is in terraforming and colonization, possessing superior equipment and a larger payload.]]></Description>
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        <Entry Key="ROM_COLONY_SHIP_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship III]]></Name>
              <Description><![CDATA[The D'Vetor class Colony Ship is a vast improvement over the D'Retex that came before it. It boasts an ability to tackle even the most harsh and inhospitable of environments, ensuring survivability and comfort for Romulan citizens. The D'Vetor has the ability to exploit a wide variety of planetary dynamics, and so harness the energy resources available in order to more quickly complete the first phase of colonization prior to the installation of reactor plants. Also, an increased internal volume over the D'Retex allows the D'Vetor class to cater for more colonists per vessel than ever before.]]></Description>
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        </Entry>
        <Entry Key="ROM_TRANSPORT_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Troop Transport I]]></Name>
              <Description><![CDATA[R'Deminor class Troop Transports in their principal function deliver Romulan soldiers to battle. But their versatility and adaptability also serve a variety of other important roles. In tactical engagements however they do not at all excel; they are poorly equipped for combat – a necessary concession for all its other attributes. So R'Deminors should always be escorted by a combatant to protect them.]]></Description>
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        </Entry>
        <Entry Key="ROM_TRANSPORT_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Troop Transport II]]></Name>
              <Description><![CDATA[The R'Daran class is a bold revisualization of the R'Deminor that came before it. Its augmentations are numerous, and include a far superior engine core that brings it in line with the latest in warp and sub-light technologies. The shields also have been reworked, so that now a Troop Transport deployment has a far greater means of self-sufficiency, and but for a particularly indiscriminate attack it should escape an engagement unharmed, or at least in one piece. The internal volume is also greater than the R'Deminor, so more cargo than ever before can be delivered where it is needed most, whether it is common wares bound for the colonies, or troops of the Romulan Guard to troubled alien worlds.]]></Description>
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        </Entry>
        <Entry Key="ROM_TRANSPORT_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Troop Transport III]]></Name>
              <Description><![CDATA[The R'Jol class Troop Transport is a significant improvement in all areas over the R'Daran class, its esteemed and much admired predecessor. But modern times call for modern ideas. This latest designation to Troop Transport logistics is now armed – a requirement, it was believed, in shipping lanes that are now more treacherous than ever. But its defences also serve to better facilitate planetary incursions, for even passive, inferior races possess some means to protect themselves.]]></Description>
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        <Entry Key="ROM_CONSTRUCTION_SHIP_I">
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              <Name><![CDATA[Construction Ship I]]></Name>
              <Description><![CDATA[The Romulan Star Empire is a finely tuned machine, and one sustained at its driving core by a tireless capacity to advance, construct, and expand. The Construction Ship is the tool by which this goal is achieved. And were it not for Construction Ships such as the Ehrehin, there would be no stations, and thus no fuel supply, no range, and no defence.]]></Description>
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        <Entry Key="ROM_CONSTRUCTION_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Construction Ship II]]></Name>
              <Description><![CDATA[Construction Ship II]]></Description>
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        <Entry Key="ROM_CONSTRUCTION_SHIP_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Construction Ship III]]></Name>
              <Description><![CDATA[Construction Ship III]]></Description>
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        <Entry Key="ROM_MEDICAL_SHIP_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Medical Frigate I]]></Name>
              <Description><![CDATA[There is nothing more important to the image of an empire than how it treats and cares for its loyal citizens. As a reward for devotion the military employs a unit of remedial medical vessels to serve and sustain those on the front line of war. The Torvath serves this important purpose, and may also respond to any number of interstellar crises. But crucially, it is believed its assured success will go some way in bolstering domestic public opinion, and confidence in the senate.]]></Description>
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        <Entry Key="ROM_MEDICAL_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Medical Frigate II]]></Name>
              <Description><![CDATA[The prolonged service of the Torvath deserved the success its legacy bore, and thus warrants a sustained presence on the front line in this, the next generation of Medical Ship. The Vralnath is a larger, faster, and more durable vessel: a starship in all but designation. Today's galaxy is fraught with disaster and ever mounting threats, and the Star Empire feels that in war, if it is to compete and survive, the very best medical care possible must be supplied to those that are consigned to fight it. Secondly, a very important function has been designed into the Vralnath, and that is to administer rapid and large scale evacuations. Even in the worst case scenario, citizens of the Romulan Star Empire are not expendable resources.]]></Description>
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        <Entry Key="ROM_SCIENCE_SHIP_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Ship I]]></Name>
              <Description><![CDATA[The D'Raxinor class Science Ship is a lightly armed, long-range exploration vessel, whose purpose is to investigate, research, and survey the surrounding space and strategic sectors into which future expansion is to be focused. The D'Raxinor is equipped with the latest and most sensitive sensor equipment to fulfil its mission, and although not defenceless it is not a vessel suited to a prolonged combat engagement. But it is considered highly manoeuvrable, and in such scenarios there would be no shame in making use of that strength, and executing a strategic withdrawal.]]></Description>
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        <Entry Key="ROM_SCIENCE_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Ship II]]></Name>
              <Description><![CDATA[The D'Renet class is a vastly improved performer over the now obsolete D'Raxinor. Propulsion breakthroughs have granted engineers the means to install the D'Renet with latest in impulse drive innovations, which grants it improved agility and power preservation. Sensors have also been overhauled and redesigned, allowing scientists to map layers of subspace that until recently exceeded their means. Critically, the D'Renet possesses a cloaking capability, that is thought will confound even the most vigilant of enemy sensors – it may even succeed in penetrating enemy borders undetected. But caution is always advised. Should a D'Renet be discovered and engaged its defensive arsenal would be no match for a powerful adversary: flight rather than fight is as always the prudent tactic.]]></Description>
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        <Entry Key="ROM_SCIENCE_SHIP_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Ship III]]></Name>
              <Description><![CDATA[This advanced Science Ship has been designed to bring it in line with Destroyer-type starships, and whereas before science vessels were seen as merely unarmed auxiliaries, now they are true combatants of the fleet. In every conceivable sense the D'Rakor class is a far superior deployment to the D'Renet that came before. It is equipped with an enhanced propulsion system; a noticeable improvement, it will be seen in close quarters combat, or at high warp. In tandem with its sophisticated cloaking system its shields are also more durable, and can now absorb a bombardment that would dismantle those of starships from previous generations. With these enhancements and additions the D'Rakor will still of course excel in its scientific role, and promises to be over all an outstanding asset for many years to come.]]></Description>
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        <Entry Key="ROM_SCOUT_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout I]]></Name>
              <Description><![CDATA[The R'Mor class Scout is a new and very special class of starship. Its purpose was envisaged to maximize the tactical advantage of the cloaking device. It will be the Scout's task to scout and patrol the borders and sensitive regions for fleet movements and the military activity of rival powers. Of particular concern to the hierarchy is the protection of (and early warning to) outlying colonies and starbases, and the security of Neutral Zone territory. The Scout's critical strength is high resolution sensors with a multi-spectral deep scan capacity, and because their power consumption is not geared to weapons or shields it can conduct these operations vigilantly and indefinitely. But the penalty is a general combat weakness, and battle should always be avoided if at all possible. All commanders should be reminded that a Scout's chief defence and protection is stealth, and not weapons.]]></Description>
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        <Entry Key="ROM_SCOUT_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout II]]></Name>
              <Description><![CDATA[The D'Kor class is the natural successor of the R'Mor that was in dire need of upgrade and improvement. Whether or not the cloaking systems of the R'Mor were flawed, or too many commanders were guilty of over-extending the starship's capability, the truth may never be established – the point is moot, but it is expediently addressed in this upgrade. The cloaking device has been enhanced, and streamlined to offset the extreme power demands. The result being an increased energy reserve available for improved tactical effectiveness. Now, should the need arise, D'Kor crews will discover that they are more than capable of fending off an attack, at the very least.]]></Description>
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        <Entry Key="ROM_SCOUT_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout III]]></Name>
              <Description><![CDATA[There have been a number of key technological advances during the service life of the D'Kor class, and so varied and so important have they been that it warranted a successor. The R'Kovar class is that successor, and it is aptly timed. Of particular significance is the improved cloaking system. A groundbreaking construct has been devised involving a new form of scattering field, which employs a nutation variance that it is believed no known sensor technology can penetrate. The potential importance of this tactical improvement can be scarcely measured, if it proves to be as effective in reality as it has been in field trials. This breakthrough may well prove to be the tipping point in a precariously balanced galactic situation. We may even see a time in the not too distant future when our long range Scout Ships can pass, undetected and unchallenged, into enemy territory and beyond.]]></Description>
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        <Entry Key="ROM_DESTROYER_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer I]]></Name>
              <Description><![CDATA[The D'Lokra class Destroyer is designed to flank capital Cruisers in combat and provide a supplementary tactical option. But this is not the limit of its potential, as many strategists point out. As a stealthy hunter-killer the Destroyer can excel in safeguarding sensitive areas of local space. Also it is ideally suited as a support starship in covert raids against enemy incursions. Romulan commanders will not find the D'Lokra to be a formidable warship on par with a Cruiser, however it is fast and it is tenacious, and in the hands of an experienced, wily crew its strength in prowess will prove most effective against even a superior foe.]]></Description>
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        <Entry Key="ROM_DESTROYER_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer II]]></Name>
              <Description><![CDATA[The D'Raniden class is the majestic and fearsome successor to the old favourite, D'Lokra class. The D'Lokra proved time and again what a valuable component it is in the Imperial fleet. But times change, and technology moves forward, and there is no time for sentiment. The advanced D'Raniden takes its place, and heralds a new era in warship vision, design, and implementation. On the front line the D'Raniden should immediately supersede all previous D'Lokra intercept, raid and patrolling deployments, and in so doing produce devastating results, casting aside all doubts that she is here to stay.]]></Description>
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        <Entry Key="ROM_DESTROYER_III">
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              <Name><![CDATA[Destroyer III]]></Name>
              <Description><![CDATA[The D'Raniden was an ideal replacement for the legend that was D'Lokra. But its time also has come. The D'Rutura class advanced Destroyer is a step higher in every conceivable way. Its numerous augmentations are concentrated in tactical defence. In tandem with extended targeting range the D'Rutura can shoulder a heavier responsibility on the battlefield, even so far as to outmuscle contemporary Cruisers.]]></Description>
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        <Entry Key="ROM_DESTROYER_IV">
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              <Name><![CDATA[Destroyer IV]]></Name>
              <Description><![CDATA[If there is any doubt that the D'Rutura was not quite all it was measured up to be, it's the introduction of the D'Xokra class Heavy Destroyer, designed to undertake those roles its lesser brethren dare not attempt. There is no other starship comparable in the entire fleet. The Heavy Destroyer combines the agility and subtlety of a Destroyer with the raw power of a Cruiser. They are in effect the sentinels of the Star Empire. As part of a combined fast response taskforce, a Heavy Destroyer unit would be unrivalled in its ability to detect and intercept an incursion threat.]]></Description>
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        <Entry Key="ROM_CRUISER_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser I]]></Name>
              <Description><![CDATA[Sheer size is often simply the manifestation of power. And there can be no doubt that size, and the cosmetic design of a starship, can send a powerful message to an enemy. The Imperial Fleet now possesses a formidable spearhead, in the shape of the first true, dedicated warship. The purpose of a Cruiser is to facilitate a variety of important fleet functions, notably defence, exploration, and patrolling at great range: in effect a multirole vessel as durable and versatile as it is valuable.The D'Ridrex promises to be an exceptional asset in research, discovery, and security, and a formidable opponent in battle.]]></Description>
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        <Entry Key="ROM_CRUISER_II">
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              <Name><![CDATA[Cruiser II]]></Name>
              <Description><![CDATA[The now aging D'Ridrex promised, and delivered. It was a critical success in ensuring the current security of Romulan borders; and the defence of its citizens and the prosperity of the economy. But grave times call for bold measures, and it is time for the introduction of its logical replacement. The D'Renedex is that replacement, and a necessary one in light of technological evolution. With recent innovations in particle physics scientists have developed a broad scan sensor cluster capable of probing many layers of subspace simultaneously. And coupled with a significantly improved power feed configuration for primary disruptors and a sophisticated target-seek guidance system for plasma weapons, the D'Renedex class Cruiser, as a multi-role vessel, threatens to make all other starships in present day service redundant.]]></Description>
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        <Entry Key="ROM_CRUISER_III">
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              <Name><![CDATA[Cruiser III]]></Name>
              <Description><![CDATA[The R'Derex takes a bold step forward in warship research and design, focusing predominantly on weapons configurations. Power generation and efficiency has been readdressed in the R'Derex, so that the cloaking device is not so dependant on reserves that could otherwise be used for vital tactical systems. The long term projections for this new breed of powerful Cruiser reach far beyond the bounds of her contemporaries; it is a benchmark design that seeks to assert a common standard, in which Romulan superiority in this quadrant of the galaxy is wholly and emphatically demonstrated. ]]></Description>
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        <Entry Key="ROM_CRUISER_IV">
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              <Name><![CDATA[Cruiser IV]]></Name>
              <Description><![CDATA[The D'Bora is a modelled embodiment of excellence over all Cruiser-types that have ever come before it. It follows the traditional design lineage of its predecessors, but exceeds them in the grandiose presence it certainly exerts. Internally the very latest in scientific and engineering mastery is to be witnessed in what is undoubtedly the most advanced warship the Star Empire has ever produced. The pioneering originality that was put to task in the revolutionary D'Drexon Battlehawk has been modernized and streamlined in this, the current pinnacle of Romulan technology. It may be some years yet before it is eclipsed, or even matched.]]></Description>
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        <Entry Key="ROM_STRIKE_CRUISER_I">
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              <Name><![CDATA[Battlehawk I]]></Name>
              <Description><![CDATA[The R'Tan class is not quite the vain extravagance it may appear to be on the surface, but rather a practical requirement in a galaxy of deepening endemic war. Against her multiple rivals the Romulan Star Empire must, at the very least, compete, if not triumph outright. It is for this objective that the Battlehawk Strike Cruiser is realised; for why have less when you can have more? The R'Tan is simply that, the conceptualization of a larger, more powerful type of Cruiser, with weapons systems comparable to her contemporaries, but in greater number. Its every system is optimized for the singular purpose of dominating battle.]]></Description>
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        <Entry Key="ROM_STRIKE_CRUISER_II">
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              <Name><![CDATA[Battlehawk II]]></Name>
              <Description><![CDATA[This advanced Strike Cruiser design is a significant improvement on the R'Tan design that came before it. From the initial design phase the goal was to pack its defensive arsenal with the latest in engineering sophistication, and so bring to the battle the most up to date scientific and technological prowess Romulus has to offer. The D'Drexon's advanced warheads deliver more damage than ever witnessed before, and it is also equipped with a completely overhauled guidance system, whose accuracy maximizes targeting efficiency.]]></Description>
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        <Entry Key="ROM_STRIKE_CRUISER_III">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Battlehawk III]]></Name>
              <Description><![CDATA[The D'Idricon class is the technological summit of many years of research and development. Its predecessors will never be forgotten, and may yet continue to serve in a lesser capacity. But for sheer power and superiority in one overwhelming package, the D'Idricon is the champion of all Romulan Strike Cruisers. Equipped with the strongest shields and heaviest torpedoes and disruptors available, it is fully capable of engaging and destroying multiple enemy vessels. It should be noted also that judicious use of its advanced cloaking abilities will increase its lethal effectiveness.]]></Description>
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        <Entry Key="ROM_COMMAND_SHIP_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Warbird I]]></Name>
              <Description><![CDATA[This, the supreme Warbird, is perhaps the boldest and most courageous of visions to ever emerge from the minds of Romulan engineers. The idea was to construct a warship like no other; a Command Ship prototype that will spearhead the fleet in the most challenging and demanding of campaigns. In its most fundamental essence the D'Voronir class Warbird is designed to be at the core of a large and multi-role task force. Just one volley from this awesome vessel and the durability of its powerful shields ensures that its leadership will not be lost in battle.]]></Description>
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        <Entry Key="ROM_COMMAND_SHIP_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Warbird II]]></Name>
              <Description><![CDATA[The elite D'Deridex class Warbird is the most powerful Romulan vessel ever built. It can outfight any single vessel it is likely to encounter. It can, of course, easily elude overwhelming forces if need be, and as such it is a valuable military extension of intelligence, for many opponents will never live to report its existence. As a Command Ship the D'Deridex excels. It is the tactical headquarters of the task force, and with such a starship coordinating the attack entire enemy fleets can be wiped out quickly and efficiently.]]></Description>
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        <Entry Key="ROM_COMMAND_SHIP_III">
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              <Name><![CDATA[Warbird III]]></Name>
              <Description><![CDATA[This is the final word in warship theory, imagination, and design. The supreme Valdore class annihilates the opposition in virtually every possible, conceivable way. Its immense, mighty engines allow it to respond to enemy movements with great speed for its size and power consumption, while its unrivalled armaments and shielding are a marvel to behold. To deploy a Valdore the Star Empire sends the manifestation of ultimate power, for this vessel, by its nature, will command the most august and intimidating presence in each and every situation it encounters.]]></Description>
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        <Entry Key="ROM_HEAVY_CRUISER">
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              <Name><![CDATA[Tactical Warbird]]></Name>
              <Description><![CDATA[The Scimitar class Tactical Warbird is a product of advanced Reman engineering designed to fight against entire fleets of enemy starships. Scimitars utilize the most advanced Romulan weapons and cloaking technology rendering them undetectable until they strike, ensuring that no enemy starship survives to report ever seeing one.]]></Description>
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        <Entry Key="ROM_SHIPYARD_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Shipyard I]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Star Empire can support. The shipyard's refuelling capabilities extend the range of the Star Empire's fleet.]]></Description>
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        <Entry Key="ROM_SHIPYARD_II">
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              <Name><![CDATA[Imperial Shipyard II]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Star Empire can support. The shipyard's refuelling capabilities extend the range of the Star Empire's fleet.]]></Description>
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        <Entry Key="ROM_SHIPYARD_III">
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              <Name><![CDATA[Imperial Shipyard III]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as the Star Empire can support. The shipyard's refuelling capabilities extend the range of the Star Empire's fleet.]]></Description>
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        <Entry Key="ROM_FLEETYARD">
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              <Name><![CDATA[Imperial Fleetyard]]></Name>
              <Description><![CDATA[The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.]]></Description>
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        <Entry Key="ROM_OUTPOST_I">
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              <Name><![CDATA[Outpost I]]></Name>
              <Description><![CDATA[An outpost provides support and resupply facilities, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on Construction Ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the Construction Ship's hull, and the crew then transfers to station duty.]]></Description>
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        <Entry Key="ROM_OUTPOST_II">
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              <Name><![CDATA[Outpost II]]></Name>
              <Description><![CDATA[The latest outposts support a large number of heavy weapons. They are also more durable and equipped with more sophisticated sensor arrays.]]></Description>
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        <Entry Key="ROM_STARBASE_I">
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              <Name><![CDATA[Starbase I]]></Name>
              <Description><![CDATA[Starbases are huge space stations which defend key sectors and support fleet operations. Each has complete starship repair facilities, powerful and numerous weapons, ultra-heavy shields and vast supply reserves. The resources and effort required to construct and support a starbase can be significant, but are worth it. Work crews on Construction Ships build these bases using deep-space outposts as a foundation.]]></Description>
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        <Entry Key="ROM_STARBASE_II">
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              <Name><![CDATA[Starbase II]]></Name>
              <Description><![CDATA[The modern starbase supports a much larger battery of weapons than its precursor, and fires them from behind powerful shields. Its structure has been strengthened, it mounts a superior sensor array, and its targeting systems are similarly enhanced. Only heavy warships would dare to challenge such a fortress.]]></Description>
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        <Entry Key="ROM_SCIENCE_STATION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Station]]></Name>
              <Description><![CDATA[Science stations use their state-of-the-art sensor arrays to conduct research on stellar phenomena. They have minimal defences, and can provide limited repair and resupply support to the fleet.]]></Description>
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        <Entry Key="BORG_ADAPTIVE_SHIELD">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Adaptive Shield]]></Name>
              <Description><![CDATA[The Adaptive Shield Matrix remodulates the primary shield grid to match the subspace phase compression pulse frequency of any weapons fired at it, effectively blocking all damage from those weapons. Remodulation to a particular phase compression pulse frequency however carries vulnerability to other phase compression pulse frequencies.]]></Description>
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        <Entry Key="BORG_CENTRAL_ALCOVE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Central Alcove]]></Name>
              <Description><![CDATA[The Central Alcove is a specialized regeneration device that is specifically coded for use by the Queen. This chamber holds the biological components of the Queen's upper torso and head for regeneration while a mechanical lower half body is assembled and attached when the Queen emerges. Typically however, her emergence only occurs when the situation is deemed necessary.]]></Description>
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            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_CENTRAL_NEXUS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Central Nexus]]></Name>
              <Description><![CDATA[The Central Nexus is the heart of the Unicomplex, from where the Queen directs all activities of the Collective, including coordinating the actions of vessels, commanding drones, and regulating the shielding of the interspatial manifolds supporting transwarp hubs.]]></Description>
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            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_DEUTERIUM_SYNTHESIZER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Deuterium Synthesizer]]></Name>
              <Description><![CDATA[Fuel for the Collective's vessels is synthesized in Deuterium Synthesizers, rather than retrieved from nature. This means that these huge plants can be built anywhere, reflecting the Borg's efficiency-oriented thinking. Their modular construction allows for increased flexibility.]]></Description>
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              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_DILITHIUM_PURIFIER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Purifier]]></Name>
              <Description><![CDATA[As the Collective expands, more and more resources are required to sustain that expansion. The Dilithium Purifier makes sure that the transwarp coils of Borg vessels are extremely efficient and completely safe.]]></Description>
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              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_HIVE_LINK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hive Link]]></Name>
              <Description><![CDATA[The Hive Link connects the drones in a Borg world to the Collective consciousness, providing a way to strengthen the logistics support for the Borg armada and thus facilitate the discovery of new species and the assimilation of more worlds.]]></Description>
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            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_MATURATION_CHAMBERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Maturation Chambers]]></Name>
              <Description><![CDATA[Maturation Chambers are devices used by the Collective to accelerate the development of adolescent humanoids until they are ready to service the Collective as drones.]]></Description>
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              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_PROCESSING_NODE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Processing Node]]></Name>
              <Description><![CDATA[The technology and materials of assimilated vessels are salvaged in a Processing Node, using cutting beams. Those materials are then used to assemble new vessels to bolster the Collective's armada.]]></Description>
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              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_RESONANCE_CHAMBER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Resonance Chamber]]></Name>
              <Description><![CDATA[The Particle 010 molecule is perfection embodied, as it exists in a flawless state. However, it requires boronite to be synthesized and will only remain stable for one-trillionth of a nanosecond. The Harmonic Resonance Chamber was designed to try to stabilize the molecule.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_SUBSPACE_ANALYSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Subspace Analyser]]></Name>
              <Description><![CDATA[Data collected by each Subspace Analyser in Borg space is filtered and processed by special algorithms to create an accurate map of subspace.]]></Description>
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              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_TRITANIUM_FORGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tritanium Forge]]></Name>
              <Description><![CDATA[The Tritanium Forge modifies the crystalline structure of tritanium, transforming the mineral's crystalline structure to that of a shape memory alloy. This structure possesses the unique property of re-aligning itself to its previous configuration after being heated to extreme temperatures.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_UNICOMPLEX">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Unicomplex]]></Name>
              <Description><![CDATA[The Unicomplex is a vast infrastructure of interconnecting modules and hubs spanning several hundred kilometers, housing dozens of vessels and trillions of drones. It is the sum total of Borg Perfection.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_ADAPTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Adaptor]]></Name>
              <Description><![CDATA[With 2,400,000 square metres in area, and a compliment of 6,000 drones over 55 decks, the Adaptor is used to terraform otherwise inhabitable planets that the Borg deem worthy of utilizing in their expansion. The Adaptor is equipped with cutting beams that can eliminate imminent threats, and is transwarp capable.]]></Description>
              <Custom1><![CDATA[Cutting Beams]]></Custom1>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_ASSEMBLER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Assembler]]></Name>
              <Description><![CDATA[630,000 square metres in area, the Assembler holds 1,500 drones over 30 decks and is capable of transwarp drive. It is fitted with a full compliment of defensive capabilities and advanced construction gear, allowing it to build Transwarp Hubs with which the Collective expands its reach.]]></Description>
              <Custom1><![CDATA[Cutting Beams]]></Custom1>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_PROBE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Probe]]></Name>
              <Description><![CDATA[800,000 square metres in area, the Probe holds 1,800 drones over 35 decks and is capable of transwarp drive. Used for advanced scouting missions into unknown regions, the Probe is capable of taking on an armada of starships with a full compliment of hull cutting tractor beams, and regenerative shielding.]]></Description>
              <Custom1><![CDATA[Cutting Beams]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_INTERCEPTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Interceptor]]></Name>
              <Description><![CDATA[2,333,000 square metres in area, the Interceptor holds 5,700 drones over 50 decks and is capable of transwarp drive. Strong defensive and detection capabilities make the Interceptor a highly capable vessel for monitoring and interdiction operations, which are crucial for the protection of the Collective.]]></Description>
              <Custom1><![CDATA[Cutting Beams]]></Custom1>
              <Custom2><![CDATA[Gravimetric Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_SPHERE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Sphere]]></Name>
              <Description><![CDATA[4,520,000 square metres in area, the Sphere holds 11,000 drones over 85 decks and is capable of transwarp drive. It is fitted with tractor beams, plasma beams, phaser weaponry and torpedoes, but also houses multiple regenerative shield emitters and ablative hull armour. The Sphere may be contained within a Cube.]]></Description>
              <Custom1><![CDATA[Cutting Beams]]></Custom1>
              <Custom2><![CDATA[Gravimetric Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_CUBE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cube]]></Name>
              <Description><![CDATA[9,241,600 square metres in area, the Cube holds 64,000 drones over 170 decks and is capable of transwarp drive. It is fitted with 36 adaptive weapon arrays, 12 focused neutron beam banks, 24 tractor beam emitters, a shield depletion pulse and regenerative shielding, all of which have been assimilated by species that now serve the Collective.]]></Description>
              <Custom1><![CDATA[Cutting Beams]]></Custom1>
              <Custom2><![CDATA[Gravimetric Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_TACTICAL_CUBE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tactical Cube]]></Name>
              <Description><![CDATA[9,241,600 square metres in area, the Tactical Cube holds 64,000 drones over 170 decks and is capable of transwarp drive. Fitted with weaponry and defences beyond that of a Cube, it is far more capable in combat against technologically advanced species that would greatly benefit the Collective with this distinctiveness.]]></Description>
              <Custom1><![CDATA[Cutting Beams]]></Custom1>
              <Custom2><![CDATA[Gravimetric Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_DIAMOND">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Diamond]]></Name>
              <Description><![CDATA[7,500,000 square metres in area, the transwarp capable Diamond is the flagship of the Collective, housing the Queen and thousands of drones. Fitted with gravimetric torpedoes the vessel is designed to orchestrate assimilations of species rather than lead them.]]></Description>
              <Custom1><![CDATA[Cutting Beams]]></Custom1>
              <Custom2><![CDATA[Gravimetric Torpedoes]]></Custom2>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_SHIPYARD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Assembly Matrix]]></Name>
              <Description><![CDATA[The Assembly Matrix is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and tritanium available, it can continue to produce as many starships as the Collective can support. Its refuelling capabilities extend the range of the Collective's armada.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="BORG_TRANSWARP_HUB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transwarp Hub]]></Name>
              <Description><![CDATA[The Transwarp Hub connects the Collective's galactic network of transwarp conduits. Connecting to thousands of exit apertures in all four quadrants, the hub allows the quick deployment of vessels almost anywhere in the galaxy, a decisive tactical advantage in the inexorable advance of the Collective's armada.]]></Description>
              <Custom1><![CDATA[Cutting Beams]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ECHO_PAPA_607">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Echo Papa 607]]></Name>
              <Description><![CDATA[The Echo Papa 607 combat drone is an advanced weapon system developed by the arms merchants of Minos. During a demonstration for a potential customer, the Minosians lost control of it and were destroyed by their own weapon's demonstration.]]></Description>
              <Custom1><![CDATA[Particle Beams]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="PIRATE_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Pirate Ship]]></Name>
              <Description><![CDATA[These ships are often found in abandoned pirate bases.]]></Description>
              <Custom1><![CDATA[Disruptor Beams]]></Custom1>
              <Custom2><![CDATA[Ion Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_SHIPYARD_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Shipyard I]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as its owner can support. The shipyard's refuelling capabilities extend the range of its owner's fleet.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_SHIPYARD_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Shipyard II]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as its owner can support. The shipyard's refuelling capabilities extend the range of its owner's fleet.]]></Description>
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        </Entry>
        <Entry Key="MINOR_SHIPYARD_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Shipyard III]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient dilithium and duranium available, the shipyard can continue to produce as many starships as its owner can support. The shipyard's refuelling capabilities extend the range of its owner's fleet.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ACAMARIAN_ADVANCED_BIONICS_INSTITUTE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Bionics Institute]]></Name>
              <Description><![CDATA[The military's Advanced Bionics Institute is a peaceful, latter day incarnation of a once more sinister programme. During the years of clan warfare, operatives were genetically altered for a variety of purposes, from the unnatural extension of life to enhanced strength and ability, and even the transmitting of deadly engineered viruses by mere touch. Much of the more dangerous research was destroyed, but that which could be put to good and peaceful use has been preserved.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ACAMARIAN_CLAN_HALL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Clan Hall]]></Name>
              <Description><![CDATA[The Acamarians are divided into clans. Some of these clans no longer live on the homeworld, but on starships. The Clan Hall will give the clans a place to meet, and allow the starship-based clans to be a part of their homeworld's future.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ACAMARIAN_MARAUDERS_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Marauder's Guild]]></Name>
              <Description><![CDATA[The Gatherers are a nomadic group of marauders and opportunists that still roam the surrounding sectors. They are considered nothing more than separatists and outlaws in today's more progressive Acamarian society. But the government cannot afford to condemn the activities of these exiles, or deny a weak treasury the boost of ill-got gains. However, it is a tricky business to run an unofficially sponsored criminal organization, and to silently trickle these funds and resources into a clean economy...]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="AKAALI_VERIDIUM_MINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Veridium Mine]]></Name>
              <Description><![CDATA[Veridium is a volatile substance with a half-life of seventy hours. Primarily used to manufacture explosives it is rare in the quadrant, making the mines on Akaali particularly valuable in helping to conduct covert operations.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="AKRITIRIAN_PRISON_SATELLITE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Prison Satellite]]></Name>
              <Description><![CDATA[The Akritirian Prison Satellite is an orbital correctional facility for the worst felons on Akritiri, and from surrounding sectors. Even though many people condemn its severe regime, they turn a blind eye, for it guarantees them a lawful and stable society.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ALDEAN_PLANETARY_SHIELD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Planetary Shield]]></Name>
              <Description><![CDATA[The Custodian has the ability to control and sustain a sophisticated planetary defence shield. It utilizes a particle scattering field sealed within multi-phasic layers in the planet's ionosphere. This formidable barrier will protect the planet from all but the most heavily armed foe.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ALDEAN_THE_CUSTODIAN">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[The Custodian]]></Name>
              <Description><![CDATA[Long ago the Progenitors provided the Aldean civilization with everything it might need to thrive and flourish with the Custodian - an incredibly advanced master computer. But it is first necessary to restore the technology to its former condition, whilst educating the dwindling population on how to operate and maintain it.]]></Description>
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              <Custom2><![CDATA[]]></Custom2>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ALGOLIAN_EXOARCHAEOLOGY_COUNCIL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Exo-Archaeology Council]]></Name>
              <Description><![CDATA[The Algolians' love of archaeology can be tapped with the installation of this body - dedicated to investigating and analysing alien cultures, philosophies and traditions.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ALSAURIAN_TELLERIUM_REFINERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tellerium Refinery]]></Name>
              <Description><![CDATA[A small amount of tellerium can stabilise the matter-antimatter reactions in a warp core of a starship for an extended time. A large amount of tellerium allows for the operation of an entire fleet indefinitely. The refinery is the largest processing plant of tellerium in the galaxy, and once constructed would mean another source of tellerium will never be needed again.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ANDORIAN_SUBSPACE_TRANSLATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Subspace Translator]]></Name>
              <Description><![CDATA[This enormous surface-based facility is in essence a highly sensitive deep space scanner. Capable of penetrating many levels of subspace it provides a far higher degree of accuracy in subspace mapping and interpretation. Even some cloaked vessels will not evade its gaze...]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ANDORIAN_WALL_OF_HEROES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Wall of Heroes]]></Name>
              <Description><![CDATA[When a Guardsman dies far from home, or gives his life for the Andoria he loves, it is the duty of compatriots to ensure their memory never dies, and high honours are rightly bestowed upon them. Their remains will find rest in the Wall of Heroes, which serves as both a museum and temple of the fallen. Here even vials of blood of yesterday's heroes can inspire the next generation to follow them.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ANDORIAN_WAR_COLLEGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[War College]]></Name>
              <Description><![CDATA[Andorians describe themselves as a "warlike race"; they are well-versed in the ways of combat, and have much wisdom to pass on. The Andorian War College allows starship officers to benefit from their unique perspective and insight on combat.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ANGOSIAN_SUPER_SOLDIER_ACADEMY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Super Soldier Academy]]></Name>
              <Description><![CDATA[The Angosians prefer to fight wars with "super soldiers", enhanced troopers who replace entire battalions. The Super Soldier Academy is the place where these mighty warriors are conditioned, enhanced and trained. These born-and-bred heroes make their presence felt throughout the military.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ANKARI_WARP_SCIENCE_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Warp Science Guild]]></Name>
              <Description><![CDATA[The Ankari will grant access to this intriguing facility for any affiliates or allies, promising to greatly benefit existing propulsion programmes. Advances in warp theory are taken to new limits with their advanced mathematical models, covering power consumption, dilithium management, coil emission suppression and economy.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ANTEDEAN_HARVESTING_COMPLEX">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Harvesting Complex]]></Name>
              <Description><![CDATA[The Antedeans are among the most unusual aliens in the galaxy, in terms of their biology. Many of their nutritional needs are unique to their ocean ecology. The Antedean Harvesting Complex produces these nutrients, and reduces the need for more conventional farming methods.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ANTICAN_MUSTERING_BASE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mustering Base]]></Name>
              <Description><![CDATA[The Antican Mustering Base keeps many of the paranoid citizens occupied in preparation for any conflict with the Selay. It also provides a useful guard against any potential invasion force. The Anticans can be formidable warriors when roused.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ARBAZAN_CULTURAL_FOUNDATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cultural Foundation]]></Name>
              <Description><![CDATA[The Cultural Foundation offers exchange opportunities amongst diplomats, scholars, or any working citizen, to gain an understanding in the Arbazan perspective of philosophy and understanding.]]></Description>
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            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ARDANAN_BOARD_OF_PHYSICS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Board of Physics]]></Name>
              <Description><![CDATA[The Board of Physics is in essence a unified academic body for the finest Ardanan minds, so that they might share their ideas and concentrate their collective efforts on unravelling the latest scientific mysteries.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ARDANAN_STRATOS_LEV_GENERATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Stratos Lev-Generator]]></Name>
              <Description><![CDATA[The capital city of Stratos uses a power-hungry anti-gravity system to levitate above Ardana. The Ardanans developed the Transmat system, an obscure but highly efficient form of matter/energy conversion technology, which they use primarily to transport common goods and resources between the Cloud City and the planet's surface.]]></Description>
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            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ARDANAN_ZENITE_MINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Zenite Mine]]></Name>
              <Description><![CDATA[Zenite is a rare mineral capable of eliminating botanical plagues. Being the only known source of the mineral, the Zenite Mine, although countermanding existing labour regulations, allows the Ardanans to afford the extreme luxury of the cloud city of Stratos.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
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            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ARGRATHI_REGULATORY_SERVICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Regulatory Service]]></Name>
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              <Name><![CDATA[Institute of Science]]></Name>
              <Description><![CDATA[The Institute of Science is at the cutting edge of innovation and forward thinking in computing. Its computer core models are among the most sophisticated in the known quadrant. Acquisition of the facility would be a great boon to our computer development programs.]]></Description>
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              <Description><![CDATA[The Axanar have a rare and unusual biology, in which can be found triglobulin, and it is particularly useful as a medical resource. The substance contains a variety of valuable pharmaceutical properties prized by numerous other races, and in light of this it warrants further research.]]></Description>
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              <Name><![CDATA[Shipyards of Axanar]]></Name>
              <Description><![CDATA[The Shipyards of Axanar use sophisticated large-scale fabrication techniques that have been perfected over decades. The long-term ramifications of such a huge and efficient construction facility will be auspicious indeed.]]></Description>
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              <Name><![CDATA[Jalanda Forum]]></Name>
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              <Name><![CDATA[Metaphasic Spa]]></Name>
              <Description><![CDATA[The Metaphasic Spa is a marvel of science, nature, and the unique conditions on the Ba'ku homeworld; the combination is almost magical. The spa has natural healing abilities, and decelerates the aging process; people from across the galaxy would feel tangible benefits from spending even a small time on the planet.]]></Description>
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              <Name><![CDATA[Architectural Centre]]></Name>
              <Description><![CDATA[The Bandi are technologically unsophisticated, but they have a gift for architecture which cannot be overstated. The Architectural Centre brings this creative genius into focus, researching new ways to build familiar things.]]></Description>
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              <Name><![CDATA[Farpoint Station]]></Name>
              <Description><![CDATA[Farpoint Station serves as a space port with all the expected amenities for such a facility, except for the vast bazaar that the Bandi operate in the central plaza. It serves as the market hub for all surrounding sectors, where every commercial venture imaginable is conducted.]]></Description>
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        <Entry Key="BANEAN_LAW_COMMISSION">
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              <Name><![CDATA[Law Commission]]></Name>
              <Description><![CDATA[The Law Commission will ensure order and security across all the spectrums of Banean society, as well as adding strength to our global operation at large.]]></Description>
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        <Entry Key="BARZAN_WORMHOLE_OBSERVATORY">
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              <Name><![CDATA[Wormhole Observatory]]></Name>
              <Description><![CDATA[The Barzan Wormhole holds the promise of many marvellous discoveries, as well as pitfalls, it is assumed. Those who win the bid for this asset should be advised that the exit aperture is unstable, and is prone to appearing and disappearing in different locations without any pattern.]]></Description>
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              <Name><![CDATA[Bio-Studies Institute]]></Name>
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              <Name><![CDATA[Industrial Centre]]></Name>
              <Description><![CDATA[The Benzites are always in search of new methods to make their work more efficient and productive. The Benzite Industrial Centre brings together the greatest ergonomic innovators of Benzar, and their ideas increase the productivity of factories throughout the planet.]]></Description>
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              <Name><![CDATA[Systems Analysts Union]]></Name>
              <Description><![CDATA[The Benzite Systems Analysts Union excels at perfecting and harmonizing starship systems, ergonomic patterns, and operational procedures to greatly enhance efficiency.]]></Description>
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              <Name><![CDATA[Counselling Academy]]></Name>
              <Description><![CDATA[Graduates of the Betazoid Counselling Academy have honed their empathic abilities and interpersonal skills to a fine edge. Their presence in key positions greatly enhances internal security.]]></Description>
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              <Name><![CDATA[Diplomatic Society]]></Name>
              <Description><![CDATA[The Betazoid Diplomatic Society gathers the most accomplished diplomats and mediators their society has to offer. Their wisdom, patience, and empathic abilities can ensure that all diplomatic matters under their care are administered with skill and sagacity.]]></Description>
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        <Entry Key="BILANAIAN_SOLITON_LAB">
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              <Name><![CDATA[Soliton Lab]]></Name>
              <Description><![CDATA[The Bilanaian Soliton Lab is at the cutting edge of propulsion field science, offering both alternatives to our current lines of research, as well as new understanding of existing warp science.]]></Description>
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        <Entry Key="BOLIAN_BANK_OF_BOLARUS">
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              <Name><![CDATA[Bank of Bolarus]]></Name>
              <Description><![CDATA[The Bank of Bolarus is the central institution for all Bolian trade affairs. Its client list is long, and investment groups numerous, and these are all rigorously maintained by an oversight committee. And one such role they excel in is monitoring and influencing the economic affairs and business news of many corporate entities, particularly in the foreign market.]]></Description>
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              <Name><![CDATA[Cosmetology Centre]]></Name>
              <Description><![CDATA[Operatives on alien worlds require complete disguises, including surgical modification to appear as a member of the alien race that they infiltrate. Bolian cosmetologists have shown remarkable skill in this capacity; their disguises improve our operatives' chances for success.]]></Description>
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              <Name><![CDATA[Trade Union]]></Name>
              <Description><![CDATA[The Bolian Trade Union oversees the trafficking in the trade lanes between Bolarus and her neighbouring clients and trade affiliates, allowing a vastly increased volume of trade through the system.]]></Description>
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        <Entry Key="BOMAR_COLONIAL_COMMAND">
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              <Name><![CDATA[Colonial Command]]></Name>
              <Description><![CDATA[The B'omar have long suffered from massive overpopulation, and have been searching for habitable worlds for as long as they can remember. The Colonial Command oversees the investigation of new ways to improve terraforming and colonization of alien worlds.]]></Description>
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        <Entry Key="BOSLIC_DILITHIUM_EXTRACTION_RIG">
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              <Name><![CDATA[Dilithium Extraction Rig]]></Name>
              <Description><![CDATA[The Boslic Dilithium Extraction Rig is a deep core drilling facility. Targeting the richest deposits, the rig employs a highly efficient and almost totally automated extraction system, virtually eliminating the danger of working at such depths.]]></Description>
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              <Name><![CDATA[Trading Syndicate]]></Name>
              <Description><![CDATA[The Boslic Trading Syndicate is the operating arm of their merchant shipping fleet. There are several sub-branches within, dealing in general commodities to the more subtle contraband markets.]]></Description>
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        <Entry Key="BOTHAN_OPERATIVE_NETWORK">
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              <Name><![CDATA[Operative Network]]></Name>
              <Description><![CDATA[The Bothan Operative Network functions on the basis of impunity and autonomy, so it is not without risk. But ultimately the end result of their endeavours will speak volumes for our intelligence gathering efforts.]]></Description>
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        <Entry Key="BREELLIAN_MINING_CORPORATION">
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              <Name><![CDATA[Mining Corporation]]></Name>
              <Description><![CDATA[The Bre'ellian Mining Corporation uses the latest in drilling and extraction technology to make the most of Bre'el's rich mineral reserves.]]></Description>
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        <Entry Key="BREEN_WEAPONS_CENTRE">
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              <Name><![CDATA[Weapons Centre]]></Name>
              <Description><![CDATA[The Breen are particularly interested in weapons research. Their Weapons Centre will be of immense aid to scientists in researching the latest in weapons technologies - weapon efficiency, power, and general combat effectiveness will be greatly enhanced by this facility.]]></Description>
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        <Entry Key="BREEN_ZERO_POINT_RESONATOR">
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              <Name><![CDATA[Zero-Point Resonator]]></Name>
              <Description><![CDATA[To implement their own weapons research program it was deemed that a unique, dedicated power plant was required for the task. This cutting-edge technology involves manipulating various wavelengths of zero-point radiation, which in turn can amplify the output of existing energy-generating structures.]]></Description>
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        <Entry Key="BREKKIAN_TRADING_LANES">
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              <Name><![CDATA[Trading Lanes]]></Name>
              <Description><![CDATA[If the Brekkian freighter fleet is repaired and refitted, the economy will recover with the installation of new, lucrative trading ventures.]]></Description>
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        <Entry Key="BYNAR_PLANETARY_COMPUTER">
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              <Name><![CDATA[Planetary Computer]]></Name>
              <Description><![CDATA[The Bynars are virtually dependent on their technology, and therefore constantly search for ways to improve it. The Bynar Planetary Computer allows individual improvements to become widespread innovations, turning this inherent need into computer research.]]></Description>
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        <Entry Key="BYNAR_QUADRITRONIC_SIMULATOR">
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              <Name><![CDATA[Quadritronic Simulator]]></Name>
              <Description><![CDATA[The Bynars have developed a sophisticated and revolutionary research system based on existing subspace simulators. Using quadritronic computer models in an advanced hyper-reality construct scientists can now analyze and manipulate high-energy experiments to a new standard of excellence and accuracy.]]></Description>
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        <Entry Key="CAIRN_DIPLOMATIC_SCHOLARS">
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              <Name><![CDATA[Diplomatic Scholars]]></Name>
              <Description><![CDATA[The Cairn Diplomatic Scholars are capable of communicating complex thoughts and ideas via telepathic thought-transference. If our own diplomats are willing to listen - and learn - they can be taught how to more productively conduct themselves in the diplomatic arena.]]></Description>
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        <Entry Key="CALDONIAN_RESEARCH_THINK_TANK">
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              <Name><![CDATA[Research Think Tank]]></Name>
              <Description><![CDATA[Caldonians share a love of pure research; while some may be primarily employed providing food and other necessities, their main preoccupation is with science. To work in such a prestigious institution as the Caldonian Research Think Tank is the aspiration of every Caldonian.]]></Description>
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        <Entry Key="CAPELLAN_TOPALINE_MINE">
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              <Name><![CDATA[Topaline Mine]]></Name>
              <Description><![CDATA[Topaline is a rare mineral critical for the functioning of life support systems aboard starships. The Topaline produced by the Capellans is therefore a valuable commodity sought after across the quadrant, commanding a premium price.]]></Description>
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        <Entry Key="CHALNOTH_GLADIATORIAL_ARENA">
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              <Name><![CDATA[Gladiatorial Arena]]></Name>
              <Description><![CDATA[The Chalnoth are born warriors, live as warriors, and die as warriors... but even the best warriors require good weapons. The Gladiatorial Arena allows new weapons to be tested and tried before they are used in actual combat.]]></Description>
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        <Entry Key="CORIDAN_DILITHIUM_CRACKING_STATION">
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              <Name><![CDATA[Dilithium Cracking Station]]></Name>
              <Description><![CDATA[Coridan has some of the highest concentrations of dilithium deposits known. The Coridans have been extracting and purifying the crystals for decades, and are now considered experts in the field. The installation of this Dilithium Cracking Station will bring their greatest minds together with the latest technology to ensure that Coridan can continue to produce vast quantities of the crystals for decades to come.]]></Description>
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              <Name><![CDATA[Coridan Shipyard]]></Name>
              <Description><![CDATA[The Coridan Shipyard is a super-scale orbital fabrication plant, specializing in rapid space frame assembly via the use of the very latest in gamma welding techniques.]]></Description>
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        <Entry Key="CORVALLEN_CORSAIR_FLEET_HQ">
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              <Name><![CDATA[Corsair Fleet Headquarters]]></Name>
              <Description><![CDATA[Corvallen corsairs can be hired easily these days. For a price they will lurk near enemy shipping lanes and trading posts waiting for lucrative deals to 'come along'. Whilst their methods are distateful, they are brutally effective.]]></Description>
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        <Entry Key="CYTHERIAN_CIRCLE_OF_KNOWLEDGE">
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              <Name><![CDATA[Circle of Knowledge]]></Name>
              <Description><![CDATA[The Cytherian Circle of Knowledge is their race's bequest to the galaxy, and it will grant a tremendous boost in insight to all areas of current scientific research.]]></Description>
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        <Entry Key="DELTAN_DIPLOMATIC_CORPS">
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              <Name><![CDATA[Diplomatic Corps]]></Name>
              <Description><![CDATA[Our internal affairs division will benefit greatly from the mature, seasoned Deltan point of view. Their telepathy and wisdom will be a great asset to all, which bodes well for internal stability and morale.]]></Description>
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        <Entry Key="DENOBULAN_EXCHANGE_ACADEMY">
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              <Name><![CDATA[Exchange Academy]]></Name>
              <Description><![CDATA[The Denobulan Exchange Academy allows our own people to benefit from cross-cultural indoctrination in an intimate community of many races.]]></Description>
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        <Entry Key="DENOBULAN_EXOBIOLOGY_COUNCIL">
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              <Name><![CDATA[Exo-Biology Council]]></Name>
              <Description><![CDATA[The Denobulans are considered experts in the fields of biology and medicine. Interns, particularly those who have attended the Exchange Academy, bring a wealth of knowledge with them to the council.]]></Description>
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        <Entry Key="DEVORE_IMPERIUM_HEADQUARTERS">
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              <Name><![CDATA[Imperium Headquarters]]></Name>
              <Description><![CDATA[The controlling body of the whole Devore race is the Imperium. Maintaining morale and control over the citizens is their highest concern.]]></Description>
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        <Entry Key="DOPTERIAN_INFORMATION_ARCHIVE">
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              <Name><![CDATA[Information Archive]]></Name>
              <Description><![CDATA[The Dopterians have arranged and organized all their acquired knowledge and technology into one grand archive. The facility will be a boon for our research efforts.]]></Description>
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        <Entry Key="DOSI_DEEP_SPACE_PROSPECTOR_CORPS">
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              <Name><![CDATA[Deep-Space Prospector Corps]]></Name>
              <Description><![CDATA[The Dosi homeland mining corporations have joined forces to create the Deep-Space Prospector Corps. Their goal is to solve the raw materials shortage by charting and strip-mining every possible resource they can find in the surrounding sectors.]]></Description>
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              <Name><![CDATA[Trading Board]]></Name>
              <Description><![CDATA[Gaining control of the Dosi Trading Board would ensure the stability and prosperity of the Dosi people, and strengthen the economy of the entire quadrant.]]></Description>
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        <Entry Key="DRAI_HIGH_COMMAND_HQ">
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              <Name><![CDATA[High Command HQ]]></Name>
              <Description><![CDATA[Drai troops are trained all their lives to excel when the great hunting expeditions begin. There is no tactical scenario they do not know, or cannot outwit. Their training will be invaluable for starship crews.]]></Description>
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              <Name><![CDATA[Tosk Breeding Ground]]></Name>
              <Description><![CDATA[Tosk are bred from birth for the glorious hunt. They are nurtured and well cared for, and even though one day are destined for death, it is a glory in which they aspire to, and the people revere. Should the unthinkable occur, they stand ready for another destiny: to defend Drailon with all their endurance and guile.]]></Description>
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        <Entry Key="DREMAN_DILITHIUM_MINE">
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              <Name><![CDATA[Dilithium Mine]]></Name>
              <Description><![CDATA[Drema IV has a vast reserve of dilithium. This state-of-the-art facility will ensure that the dilithium is mined both safely and economically.]]></Description>
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        <Entry Key="EDO_PALACE_OF_EDO">
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              <Name><![CDATA[Palace of Edo]]></Name>
              <Description><![CDATA[All manner of pleasures are available on the Edo homeworld, for the Edo have no worries and no cares. The Palace of Edo is a place where the Edo can share their pleasures with aliens. After all, pleasure shared is pleasure increased.]]></Description>
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        <Entry Key="EDO_GUARDIAN">
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              <Name><![CDATA[Edo Guardian]]></Name>
              <Description><![CDATA[The Edo Guardian is a mystifying object, and whose science is baffling. But it cannot be denied: its available power source is immense, ensuring that even the hardiest foe will approach Rubicun with the utmost caution.]]></Description>
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        <Entry Key="ELAURIAN_LISTENERS_COOPERATIVE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Listeners Cooperative]]></Name>
              <Description><![CDATA[The El-Aurians are an ancient, personable people, and are willing to share their knowledge to anyone that will listen; there is much to glean and learn from their lore. But the El-Aurians are primarily a race of listeners, and have an uncanny ability to make others speak about what is on their mind. This ability allows the El-Aurians to hear many things. A great many things indeed...]]></Description>
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        </Entry>
        <Entry Key="ELAYSIAN_LOW_GRAV_RESORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Low-Gravity Resort]]></Name>
              <Description><![CDATA[This facility employs no specific technology to create its effect; it is simply a resort in pleasant surroundings, where off-worlders can enjoy the low-gravity environment outside in the open air.]]></Description>
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              <Custom2><![CDATA[]]></Custom2>
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        </Entry>
        <Entry Key="ELAYSIAN_TOURISM_BUREAU">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Tourism Bureau]]></Name>
              <Description><![CDATA[The Tourism Bureau controls and regulates a number of lucrative markets - now is the time to cash in, they believe, and take advantage of the unique conditions of the Elaysian homeworld. Small inhabitable worlds such as theirs are not rare, but the beauty of Elaya is, for a planet its size.]]></Description>
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        </Entry>
        <Entry Key="ENTHARAN_INTERPLANETARY_MARKET">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Interplanetary Market]]></Name>
              <Description><![CDATA[The Entharan Interplanetary Market is a large orbital space station that maintains a tight control on all incoming and outgoing traffic; and taxes are fair, pleasing all parties. This body ensures that the economy thrives, and all existing customers will return again and again.]]></Description>
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        </Entry>
        <Entry Key="EVORA_CULTURAL_SOCIETY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Cultural Society]]></Name>
              <Description><![CDATA[The Evora are eager to expand their knowledge of other species. They are prepared to devote whatever resources they possess to the endeavour, and in so doing perhaps furnish our own specialists with a possibly insightful Evoran perspective into alien cultures and customs.]]></Description>
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        </Entry>
        <Entry Key="EVORA_MEDIATORS_CONCLAVE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Mediators Conclave]]></Name>
              <Description><![CDATA[The Evora Mediators Conclave is a shrewd and highly skilled group of specialised negotiators, who are confident of succeeding where even the most experienced diplomat may fail.]]></Description>
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        </Entry>
        <Entry Key="EXCALBIAN_STUDY_GROUP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Study Group]]></Name>
              <Description><![CDATA[Of particular interest to the Excalbians are the moral values of alien races. From various forays of alien visitors to their homeworld, the Excalbians have gathered a sizable store of data, ranging in topic from inter-relationships, heroism, greed, anger, and all manner of scientific and technological matters. It would be an archive of great use to scientists and scholars alike.]]></Description>
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        </Entry>
        <Entry Key="FERENGI_COMMERCE_AUTHORITY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Commerce Authority]]></Name>
              <Description><![CDATA[Ferengi spies pose as businessmen to avoid suspicion. The Commerce Authority has jurisdiction over all business that involves the Ferengi, and therefore is in charge of these spies. The Commerce Authority thus acts as a headquarters for all Ferengi espionage.]]></Description>
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        </Entry>
        <Entry Key="FERENGI_FRANCHISE_OFFICE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Franchise Office]]></Name>
              <Description><![CDATA[There are literally thousands of items for which the Ferengi hold exclusive license. From action figures to synth-ale, they all have one thing in common - anyone who wants to use them has to pay for the privilege. The Franchise Office turns Ferengi ingenuity into profit.]]></Description>
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        </Entry>
        <Entry Key="FERENGI_GAMING_COMMISSION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Gaming Commission]]></Name>
              <Description><![CDATA[From games of chance, to Dabo and Dom-jot, and even the more 'seductive' pursuits in the holosuits, the demand for distraction and entertainment is endless. Venues that cater for such modes of recreation are controlled and supplied by the Ferengi Gaming Commission, and for a fair price...]]></Description>
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        </Entry>
        <Entry Key="FERENGI_TOWER_OF_COMMERCE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Tower of Commerce]]></Name>
              <Description><![CDATA[The laws of supply and demand make interplanetary trade extremely lucrative. The Tower of Commerce licenses Ferengi traders, and thus controls and regulates interplanetary trade for the benefit of all Ferengi. The Tower facilitates an increased volume of trade on every trade route.]]></Description>
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        </Entry>
        <Entry Key="FERENGI_OUTPOST">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ferengi Outpost]]></Name>
              <Description><![CDATA[An outpost provides support and resupply facilities, extending the effective range of the fleet. Its sensors and long-range weapons allow it to defend itself, but an outpost cannot repel a full-scale invasion unassisted. Work crews on Construction Ships build these bases with the help of replicators. The few systems which cannot be constructed by replicator are scavenged from the Construction Ship's hull, and the crew then transfers to station duty.]]></Description>
              <Custom1><![CDATA[Phaser Emitters]]></Custom1>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="FLAXIAN_ASSASSINS_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Assassins Guild]]></Name>
              <Description><![CDATA[Flaxian assassins move as shadows in the night, and they move at the bidding of whomever might pay their price; their objective will always be flawlessly executed. No deed is too lowly or grievous for their operatives.]]></Description>
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        </Entry>
        <Entry Key="GORN_REPLICATOR_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Replicator Net]]></Name>
              <Description><![CDATA[The Replicator Net on Gorn is an advanced system of global fabrication, with each assembly unit contributing to the whole. All fabricators are powered locally by geothermal inductors, enhancing efficiency and the economy by virtually eliminating the need for conventional power generation techniques.]]></Description>
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        </Entry>
        <Entry Key="GORN_TRADE_ALLIANCE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trade Alliance]]></Name>
              <Description><![CDATA[For years the Gorn worked against the domination of Ferengi trade monopolies, before founding their own independent trade franchise. The franchise has since proved to be very lucrative indeed, particularly in weapons sales. Gaining control of the Gorn Trade Alliance would greatly enhance our economic strength.]]></Description>
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        </Entry>
        <Entry Key="GRAZERITE_HALLS_OF_CONCORD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Halls of Concord]]></Name>
              <Description><![CDATA[The gifted and accomplished diplomats of the Grazerite Concord embody the tolerance and acquiescence of the Grazerite people. They will be of inspiration and revelation in all our diplomatic endeavours.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="HAAKONIAN_MILITARY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Centre]]></Name>
              <Description><![CDATA[The Haakonian military still employs many training facilities, bunkers, and munitions holds that are ready to move into action at only a moment's notice - even though much of the populace enjoy relative peace these days. But research and readiness continues, in preparation for any threat to their peace.]]></Description>
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        </Entry>
        <Entry Key="HALKAN_DILITHIUM_CRACKING_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Cracking Station]]></Name>
              <Description><![CDATA[The Halkan homeworld contains many layers of rich dilithium deposits. The Dilithium Cracking Station employs a large team of mining experts and the latest machinery to safely extract the material and refine it, ready for use. Beyond the process of extracting and treating the dilithium ore, this research station also attempts to evaluate and quantify the true, awe-inspiring ramifications of this vast reserve. But its installation will incur the protest of the natives...]]></Description>
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        </Entry>
        <Entry Key="HAZARI_RAIDER_BASE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Raider Base]]></Name>
              <Description><![CDATA[Hazari raiding starships are highly efficient at tracking their targets and achieving their goals. They are fast, have excellent sensors, and are proficiently armed. Their harassment of enemy shipping lanes would give us a significant economical advantage.]]></Description>
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        </Entry>
        <Entry Key="HEKARAN_WARP_STUDY_GROUP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Warp Study Group]]></Name>
              <Description><![CDATA[The Warp Study Group is an investigative body that seeks to chart and analyse all facets of modern warp propulsion - and particularly its effects on subspace and normal space. The group hopes to shed some light on Hekaran claims, whilst boosting overall research into refining warp theory.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="HIROGEN_COMMUNICATIONS_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Communications Network]]></Name>
              <Description><![CDATA[The Hirogen still retain the original infrastructure of an advanced interstellar communications network. After some realignment and organizational planning, this network can be reinitialised, boosting trade relations and communications capacity throughout the empire.]]></Description>
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        </Entry>
        <Entry Key="HIROGEN_HUNTER_CAMP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hunter Camp]]></Name>
              <Description><![CDATA[The skills and perceptive acuity of Hirogen hunters offer excellent training opportunities for personnel, honing their abilities in both physical combat, and in simulated starship-to-starship scenarios.]]></Description>
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        </Entry>
        <Entry Key="HORTA_ORE_EXTRACTION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ore Extraction Plant]]></Name>
              <Description><![CDATA[The Ore Extraction Plant on Janus spans the equatorial habitation zone, where the climate is safest, and the ore is at its richest.]]></Description>
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        </Entry>
        <Entry Key="IYAARAN_CULTURAL_INTERCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cultural Interchange]]></Name>
              <Description><![CDATA[The Cultural Interchange seeks to cross-examine all facets of cultural dividing lines between the Iyaaran race and our own; with perseverance, we may be granted a glimpse into their own unique perspective, offering insights into the mindsets of other races.]]></Description>
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        </Entry>
        <Entry Key="JNAII_CORRECTIVE_THERAPY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Corrective Therapy Centre]]></Name>
              <Description><![CDATA[As well as acting as a social deterrent for order amongst their own people, the J'naii psychotectic technology has multiple applications, including cellular peptide reintegration, and other harmless forms of corrective therapy. It is a form of rehabilitation, which can often be more effective and humane than incarceration.]]></Description>
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        </Entry>
        <Entry Key="KAELON_FUSION_GUILD">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Fusion Guild]]></Name>
              <Description><![CDATA[The Kaelon Fusion Guild combines the latest and most cutting-edge techniques in the development and research of fusion efficiency, utilizing advanced forms of deuterium flow management and atomic coupling.]]></Description>
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        </Entry>
        <Entry Key="KAREMMA_HOMELAND_REVENUE_SERVICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Homeland Revenue Service]]></Name>
              <Description><![CDATA[Once absorbed into the greater whole, the Homeland Revenue Service becomes a vital and powerful asset for any controlling empire. Due to the Karemma's tireless dedication to streamlining all budgetary matters, and so boosting economic growth and prosperity, the economic benefit becomes quickly apparent.]]></Description>
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        </Entry>
        <Entry Key="KAREMMA_LIAISON_OFFICE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Liaison Office]]></Name>
              <Description><![CDATA[The Karemma, due to their fastidious and attentive nature, serve as ideal representatives and mediators. Often driving a particularly hard bargain, they would make formidable opponents in any argument or negotiation. Yet however they may conduct themselves, they often deliver impressive results.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KAREMMA_TRADE_AGENCY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trade Agency]]></Name>
              <Description><![CDATA[The Karemma Trade Agency is the organizing and regulatory body that oversees all interstellar trade. It is the first and last link in a wide chain of economic strength, both for the planet, and the empire at large.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KAZON_DEFENCE_POST">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Defence Post]]></Name>
              <Description><![CDATA[The Kazon were once oppressed by the Trabe. The Kazon will never allow that to happen again, and the Defence Post will provide enough weapons to ensure that the Trabe can never again enter Kazon territory - at least not alive.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KELLERUN_WEAPONS_VAULT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Weapons Vault]]></Name>
              <Description><![CDATA[The research used to create the advanced bio-molecular matrices of the Harvester weapons still exist, deep within government vaults on Keller. This facility, under the tightest security measures, offers a chance for new innovation that could some day win a war more just.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KESPRYTT_EARLY_WARNING_SCANNER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Early Warning Scanner]]></Name>
              <Description><![CDATA[The two great nation states of Kesprytt devised many advanced innovations during their recent cold war, as each sought constantly to gain the upper hand. These technologies remain, and they can now be upgraded and turned to space to survey the surrounding systems as an Early Warning Scanner.]]></Description>
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        </Entry>
        <Entry Key="KESPRYTT_FORUM_ASSEMBLY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Forum Assembly]]></Name>
              <Description><![CDATA[The first stage in securing membership is the Forum Assembly, which aims to at last bring full alliance and cooperation between the Kes and the Prytt.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KLAESTRON_JUSTICE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Justice Bureau]]></Name>
              <Description><![CDATA[The Justice Bureau is effective, and honourable, if not always just. Its broad sweeping powers hope to unify the Klaestron people under one charter, by whatever means necessary.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KRADIN_ARMED_FORCES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Armed Forces]]></Name>
              <Description><![CDATA[The Armed Forces seeks to put Kradin anger and aggression to good use, by securing the planet from foreign invaders, and shoring up natural defences.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="KREETASSAN_HALL_OF_DIPLOMACY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hall of Diplomacy]]></Name>
              <Description><![CDATA[Social and diplomatic scholars from across the empire would profit greatly from this rich cultural landmark on Kreetassa.]]></Description>
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              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KRIOSIAN_TEMPLE_OF_AKADAR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Temple of Akadar]]></Name>
              <Description><![CDATA[The rebuilding of the revered Temple of Akadar will be the first step in a lasting peace. With this symbol to inspire them, the Kriosian people can finally feel a sense of solidarity.]]></Description>
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              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KTARIAN_GAME_STUDIO">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Game Studio]]></Name>
              <Description><![CDATA[The Ktarians specialize in a unique form of sabotage - innocent-looking games which are psychotropically addictive. When distributed at an enemy facility, the games bring productivity to a halt as they spread. The Games are developed at the Ktarian Game Studio.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="LEDOSIAN_PORT_AUTHORITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Port Authority]]></Name>
              <Description><![CDATA[Under the diligence and guidance of the Port Authority of Ledos, our officers would progress notably in their training and experience levels, particularly in regards to safety, efficiency and multiple procedural areas.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="LISSEPIAN_COMMERCIAL_SUPER_HUB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Commercial Super-Hub]]></Name>
              <Description><![CDATA[Through the Lissepian Commercial Super-Hub, some of the most critical trade deals in the galaxy are brokered and trafficked, determining the future of many galactic resources.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="LOKIRRIM_PHOTONIC_BUNKER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Photonic Bunker]]></Name>
              <Description><![CDATA[Under strict operational regulations, this vast subterranean facility on Lokirri uses photonic holography to artificially simulate high-yield antimatter fusion reactions in stable subnucleonic matrices. The research hopes to mimic the zero-point energy effect with virtual particles in a safe and cost-effective environment.]]></Description>
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            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LURIAN_MERCHANT_SHIPPING_AGENCY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Merchant Shipping Agency]]></Name>
              <Description><![CDATA[With the help of the Merchant Shipping Agency, we will be able to exploit more obscure trade markets, and due to the Lurians' extensive client list, benefit from its economy.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="MALCORIAN_KINETICS_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Kinetics Laboratory]]></Name>
              <Description><![CDATA[Malcorian ingenuity led them to the dawn of space travel before their society was ready to comtemplate the existence of aliens. This same ingenuity permeates the Malcorian Kinetics Laboratory, leading to new ideas and new directions for the study of propulsion.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="MALON_HEAVY_INDUSTRY_COMPLEX">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Industry Complex]]></Name>
              <Description><![CDATA[The Heavy Industry Complex generates an impressive industrial output, and is the backbone of Malon Prime's economy. However, the antimatter generators that power such an infrastructure produce dangerous toxic by-products, which the Malon lack the technology to dispose of safely.]]></Description>
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        </Entry>
        <Entry Key="MALON_TRAFFICKERS_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Traffickers Guild]]></Name>
              <Description><![CDATA[The Malon homeworld controls the exchange rate for many goods throughout the quadrant. Malon traffickers deal in these goods, ensuring the profitability of both home-based businesses, and foreign interests.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="MARKALIAN_SMUGGLING_CARTEL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Smuggling Cartel]]></Name>
              <Description><![CDATA[Markalia's Smuggling Cartel is at its most productive when autonomously run; however, this 'official' facade to the greater operation at least guarantees that there are some profitable returns to be had, rather than squandered in further unauthorized illegal dealings. Now, some level of control and authority is maintained over the cartel.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="MERIDIAN_RESEARCH_FACILITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Research Facility]]></Name>
              <Description><![CDATA[The Research Facility on Meridian is subject to the same planetary phase-shifts as the planet, and hence can only conduct its research and experiments at intervals. But their results in the meantime will be invaluable.]]></Description>
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            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINTAKAN_COMMUNITY_FARMS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Community Farms]]></Name>
              <Description><![CDATA[By Mintakan tradition, every worker contributes some of his spare time to work on an extra farm, which is owned by the community as a whole. If each worker produces enough to subsist, then this extra farm ensures prosperity; if food is more scarce, the extra farm ensures subsistence.]]></Description>
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        <Entry Key="MIRADORN_GENETIC_RESEARCH_LAB">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Genetic Research Lab]]></Name>
              <Description><![CDATA[The Miradorn have an advanced biological model with which to base their research, due in main to their unique genetic makeup. This facility draws from their knowledge base to further research into all areas of biotechnology.]]></Description>
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        <Entry Key="MIZARIAN_MONUMENT_OF_SURRENDER">
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              <Name><![CDATA[Monument of Surrender]]></Name>
              <Description><![CDATA[The price of pacifism is high, but to the Mizarians the psychological rewards are worth the price. Still, it helps to have a constant reminder of their commitment; the Monument of Surrender provides this. It reminds every Mizarian of the victory that they have achieved in defeat.]]></Description>
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        <Entry Key="MOKRA_STATE_WORKSHOPS">
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              <Name><![CDATA[State Workshops]]></Name>
              <Description><![CDATA[An important social issue for the Mokra is overpopulation and unemployment. These state-promoted workshops force the people to work for their living, whilst granting a much-needed boost to the sagging economy.]]></Description>
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        <Entry Key="MOKRA_THE_MOKRA_ORDER">
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              <Name><![CDATA[The Mokra Order]]></Name>
              <Description><![CDATA[The Mokra Order possesses a large and powerful fighting force. Organising these soldiers will ensure that the system is well protected from invasion.]]></Description>
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        <Entry Key="MONEAN_AQUASPHERE_RESEARCH_COMPLEX">
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              <Name><![CDATA[Aquasphere Research Complex]]></Name>
              <Description><![CDATA[The technology of the core reactor and its power source is the key to Monea's containment field's cohesion. The opportunity to study it would provide scientists with many years of preoccupation as they unravel the secrets of this technological marvel.]]></Description>
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        <Entry Key="NAUSICAAN_ASTEROID_BASE">
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              <Name><![CDATA[Asteroid Base]]></Name>
              <Description><![CDATA[With a dedicated launching installation, the Nausicaans can facilitate their desire for their own special brand of "interstellar commerce". Nausicaan raiding starships have the agility, stealth and shear brutality to be a menace to any shipping lane. Once the stolen cargo is secured, Nausicaan marines may beam aboard to execute the crew, just for the sport. With careful management, Nausicaan piracy can be an effective method for crippling enemy economies.]]></Description>
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        <Entry Key="NAUSICAAN_RECRUITMENT_CENTRE">
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              <Name><![CDATA[Recruitment Centre]]></Name>
              <Description><![CDATA[Nausicaa is full of young warriors, eager to take on the world and show their guramba. The Nausicaan Recruitment Centre takes in these aspirants and places them in armies on every allied planet, so that the strength of all is augmented.]]></Description>
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        <Entry Key="NECHANI_SHRINE_OF_NECHANI">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Shrine of Nechani]]></Name>
              <Description><![CDATA[The Shrine of Nechani grants the people a place to worship and reflect, and engage in philosophical teachings.]]></Description>
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        <Entry Key="NEZU_ASTROPHYSICS_OBSERVATORY">
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              <Name><![CDATA[Astrophysics Observatory]]></Name>
              <Description><![CDATA[To counter the threat of asteroid strikes, the Nezu have developed a highly sophisticated astronomical surveillance system, which allows them to chart the sky with tremendous accuracy and resolution. This powerful tool was originally used for deep space observation, but the benefits of the survey for the military cannot be ignored.]]></Description>
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        <Entry Key="NEZU_ORBITAL_TETHERS">
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              <Name><![CDATA[Orbital Tethers]]></Name>
              <Description><![CDATA[The Nezu sustain an active trade link, which is cleverly facilitated by the use of orbital tethers. Goods can be transported between the surface and orbital platforms where cargo vessels are moored ready for launch. This system greatly improves delivery times, and hence the speed by which trade runs can be made, increasing profit for all.]]></Description>
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        <Entry Key="NORCADIAN_REPLICATOR_GRID">
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              <Name><![CDATA[Replicator Grid]]></Name>
              <Description><![CDATA[The Replicator Grid combines transporter technology and industrial replicators to facilitate rapid delivery and assembly of goods in multiple locations spanning Norcadia. It is a fast, efficient and cost effective method of mass production.]]></Description>
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        <Entry Key="NORCADIAN_TSUNKATSE_ARENA">
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              <Name><![CDATA[Tsunkatse Arena]]></Name>
              <Description><![CDATA[The martial art of Tsunkatse is a phenomenally lucrative interplanetary and interstellar commodity, drawing in business, trade, and competitors alike. It is the very platform of the Norcadian global economy, and draws crowds from across the quadrant.]]></Description>
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        <Entry Key="NUMIRI_ARMAMENTS_DIVISION">
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              <Name><![CDATA[Armaments Division]]></Name>
              <Description><![CDATA[The Numiri will not gladly share their military secrets, and would sooner destroy their own starships than risk them falling into enemy hands. The Armaments Division is where these secrets are forged. It is the frontline war research centre in weapons design and manufacturing.]]></Description>
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        <Entry Key="NUUBARI_HOLOWORKFORCE_CENTRAL">
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              <Name><![CDATA[Holo-Workforce Central]]></Name>
              <Description><![CDATA[The Nuu'Bari have the means to be an industrial powerhouse for the whole quadrant, for they can deploy their expendable, low-maintenance holo-workforce with few costs, no issues of legalities or rights, no union wrangles, and not a lunch break to be seen.]]></Description>
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        <Entry Key="NYRIAN_SPECIAL_OPS_BRANCH">
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              <Name><![CDATA[Special Ops Branch]]></Name>
              <Description><![CDATA[These Nyrian operatives specialize in seizing equipment and starships from enemy powers with their unique system.]]></Description>
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        <Entry Key="OCAMPA_CORMALINE_MINING_CAMP">
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              <Name><![CDATA[Cormaline Mining Camp]]></Name>
              <Description><![CDATA[Ocampa's rich cormaline deposits are but a few hundred meters below the desolate surface of the planet. Establishing a Mining Camp to extract the mineral could create a very lucrative trading venture.]]></Description>
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        <Entry Key="OCAMPA_UNDERGROUND_CITY">
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              <Name><![CDATA[Underground City]]></Name>
              <Description><![CDATA[The Ocampa live in a vast Underground City built by an advanced race called the Nacene, following a natural disaster created accidentally during their exploration of the planet. Living two miles below the surface shields the Ocampa from detection, and protects them from orbital bombardment.]]></Description>
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        <Entry Key="OCAMPA_CARETAKERS_ARRAY">
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              <Name><![CDATA[Caretaker's Array]]></Name>
              <Description><![CDATA[The Caretaker's Array is a subspace translocation device of extraordinary power. With arbitrary precision it can transport a starship thousands of light years almost instantaneously.]]></Description>
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        <Entry Key="ORION_THE_ORION_SYNDICATE">
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              <Name><![CDATA[The Orion Syndicate]]></Name>
              <Description><![CDATA[The Orion Syndicate is a conglomeration of merchants, smugglers, thieves and intelligence operatives. They operate in the dark shadows of spaceport bars, or in the disguise of reputable merchants at trade symposiums. Their goal is simple: to corner as many markets as possible.]]></Description>
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        <Entry Key="ORNARAN_REHABILITATION_CENTRES">
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              <Name><![CDATA[Rehabilitation Centres]]></Name>
              <Description><![CDATA[The Ornaran people are now crying out for help. These Rehabilitation Centres will assist the people in withdrawing from their physiological dependence on Felicium. It will bring focus and clarity to their lives once again, and the first steps towards independence, and renewed productivity.]]></Description>
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        <Entry Key="PAKLED_COLLECTION_FACILITY">
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              <Name><![CDATA[Collection Facility]]></Name>
              <Description><![CDATA[The Pakled search for things - things that make them go, things that make them strong. Occasionally, they find something new and really useful; the Collection Facility allows these discoveries to be used by all allied worlds.]]></Description>
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        <Entry Key="PARADAN_REPLICANT_LABORATORY">
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              <Name><![CDATA[Replicant Laboratory]]></Name>
              <Description><![CDATA[The Replicant Laboratory of the recent Parada civil war still exists. Upgrading this facility and providing it with the resources it needs to continue development would grant our foreign intelligence and espionage specialists the upper hand in their missions.]]></Description>
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        <Entry Key="PARADAN_SECURITY_DIVISION">
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              <Name><![CDATA[Security Division]]></Name>
              <Description><![CDATA[The Paradan Security Division is a unique group of investigators, analysts and security specialists. With the threat of external espionage events these experts work efficiently in tightening all aspects of internal security.]]></Description>
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        <Entry Key="QUARREN_MINISTRY_OF_HEALTH">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Ministry of Health]]></Name>
              <Description><![CDATA[The Ministry of Health is the official government department that oversees all Quarren health matters. Its particular branch of expertise is neuro-science, yet it contains many distinguished physicians adept in all branches of medicine.]]></Description>
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        <Entry Key="QUARREN_RECRUITMENT_COMPOUND">
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              <Name><![CDATA[Recruitment Compound]]></Name>
              <Description><![CDATA[The Recruitment Compound on Quarra employs an efficient production line to process new employees. Sophisticated laboratories are also on-site to administer memory extraction treatments.]]></Description>
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        <Entry Key="RAKHARI_MINISTRY_OF_JUSTICE">
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              <Name><![CDATA[Ministry of Justice]]></Name>
              <Description><![CDATA[The Ministry of Justice on Rakhar maintains an oppressive order, but maximises the efficiency of the workforce by creating work placements. This ensures that no job goes unfilled, and industry is ever healthy.]]></Description>
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        <Entry Key="RAKOSAN_SECURITY_BUREAU">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Security Bureau]]></Name>
              <Description><![CDATA[The ever-attentive and ever-watchful Rakosan authorities are ready to expend any resource necessary in protecting their world. These operatives of the Bureau are skilled, resourceful, and highly experienced.]]></Description>
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        <Entry Key="RAKOSAN_SURVEILLANCE_SYSTEM">
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              <Name><![CDATA[Surveillance System]]></Name>
              <Description><![CDATA[Sensor arrays have been scattered throughout the Rakosan system, and further relays lie on the outer rim. They are paramount to securing their world, for they will grant authorities early warning of any wayfarer within or near their system.]]></Description>
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        <Entry Key="RAMATIAN_HALL_OF_MEDIATORS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Hall of Mediators]]></Name>
              <Description><![CDATA[In these halls, experts in diplomacy, translation and thought melds bring disparate minds together in conciliation and understanding. Ramatian mediators are the most skilled and gifted individuals in their field.]]></Description>
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        <Entry Key="RISAN_PLEASURE_DOME">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Pleasure Dome]]></Name>
              <Description><![CDATA[The Pleasure Dome caters for all tastes: games, sports, relaxation and quiet reflection, or even romance and delight with the beautiful and seductive Risian natives...]]></Description>
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        <Entry Key="RISAN_WEATHER_CONTROL_NETWORK">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Weather Control Network]]></Name>
              <Description><![CDATA[The Weather Control Network on Risa suppresses the planet's naturally rain-soaked and dismal climate in favour of a sunny, tropical one, with optimum tourist comfort in mind.]]></Description>
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        <Entry Key="RUTIAN_TRANSSPACE_SIMULATOR">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Trans-Space Simulator]]></Name>
              <Description><![CDATA[Rutia's answer to research and experimentation is advanced simulated models of trans-space: the inter-dimensional bonds that link layers of subspace. As they approach mastery over the behavioural patterns of these linkages, many new insights into subspace physics are predicted.]]></Description>
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        <Entry Key="SELAY_MUSTERING_BASE">
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              <Name><![CDATA[Mustering Base]]></Name>
              <Description><![CDATA[The animosity between the Anticans and the Selay is legendary, and is so pervasive that the mere promise of combat against the Anticans is enough to inspire the Selay to arms. The Mustering Base is a recruiting station for these eager soldiers.]]></Description>
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        <Entry Key="SHELIAK_BIOENGINEERING_CENTRE">
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              <Name><![CDATA[Bio-Engineering Centre]]></Name>
              <Description><![CDATA[The Sheliak are acknowledged as experts in environment modification. This expertise is the result of decades, perhaps even centuries, of experimentation and thought. The Sheliak Bioengineering Centre allows the Sheliak to continue their search for new and better methods.]]></Description>
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        <Entry Key="SIKARIAN_ENERGY_RESEARCH_STATION">
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              <Name><![CDATA[Energy Research Station]]></Name>
              <Description><![CDATA[The Sikarians possess a remarkable technology called a Spatial Trajector, a device that allows them to travel to the far reaches of the galaxy in the blink of an eye. But they are adamant in withholding the specific technical secrets of the device - it is their planetary treasure. They are however willing to permit research into the unique and sophisticated energy source that powers it.]]></Description>
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        <Entry Key="SIKARIAN_KNOWLEDGE_LIBRARY">
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              <Name><![CDATA[Knowledge Library]]></Name>
              <Description><![CDATA[The vaults of the Knowledge Library on Sikaris are vast and deep, even though the data within is stored electronically. Tales of races from across the galaxy are hoarded here; deeds and achievements, legends and cultural beliefs, and a vast store of knowledge and technical data.]]></Description>
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        <Entry Key="SKRREEAN_GEOLOGICAL_SURVEY">
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              <Name><![CDATA[Geological Survey]]></Name>
              <Description><![CDATA[The current world of the Skrreea may not be all the people desire, but beneath the surface is a rich layer of mineral deposits, ripe for extraction.]]></Description>
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        <Entry Key="SKRREEAN_HOLY_SANCTUARY">
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              <Name><![CDATA[Holy Sanctuary]]></Name>
              <Description><![CDATA[The Holy Sanctuary is a sacred place for the Skrreea to reflect and study, and purge their hearts of their difficult plight. Also they can turn their minds here to the myth of Kentanna, and a future hope that might one day deliver them.]]></Description>
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        <Entry Key="SONA_SUBSPACE_STUDY_GROUP">
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              <Name><![CDATA[Subspace Study Group]]></Name>
              <Description><![CDATA[If the Son'a can be organised and focused into more productive pursuits, there are brilliant minds to be found among them. They alone devised their Metaphasic Collector to harvest particles from the rings of the Ba'ku world, which employed a sophisticated and ingenious reciprocating energy source.]]></Description>
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        <Entry Key="SULIBAN_ORGANICS_LAB">
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              <Name><![CDATA[Organics Lab]]></Name>
              <Description><![CDATA[If Suliban physiology is as adaptable as some researchers think, it may be possible to completely re-program the Suliban genome, which contains many surprising properties. Ethical questions aside, it is speculated that it could be possible to create an entire new being with remarkable abilities. These beings could for example employ natural camouflage to pass through security systems without ever being detected...]]></Description>
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        <Entry Key="TAKARAN_PHYSICS_INSTITUTE">
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              <Name><![CDATA[Physics Institute]]></Name>
              <Description><![CDATA[Takarans evolved on a harsh world, where only their decentralized physiology allowed them to survive. Thus, the forces of nature are of immediate interest to the Takarans. At the Takaran Physics Institute, they study these forces and the physical laws that direct them.]]></Description>
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        <Entry Key="TAKARIAN_TREASURIES_OF_THE_BARON">
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              <Name><![CDATA[Treasuries of the Baron]]></Name>
              <Description><![CDATA[The Treasuries of the Baron are vaults of hoarded wealth garnered from trade and tribute over many years. They will be a useful fund to assist the Takarians in developing their society in agriculture, the economy, and providing many common services and utilities, securing their long term future.]]></Description>
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        <Entry Key="TAKTAK_ADVANCED_WEAPONS_LAB">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Weapons Lab]]></Name>
              <Description><![CDATA[The Tak Tak have combined their biotech research with their weapons, resulting in an innovative form of organic weaponry that was designed to specifically target and eliminate a form of macrovirus that had long troubled their species. These weapons have now been put to offensive uses, and could aid our own research efforts in both biology and weapons research.]]></Description>
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        <Entry Key="TALARIAN_DEFENCE_NETWORK">
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              <Name><![CDATA[Defence Network]]></Name>
              <Description><![CDATA[The militaristic Talarians place a great value on their homeworld, and would rather die than see it invaded. The Defence Network is a combination of innovative methods and fanatical control personnel, working together to ensure the safety of Talar.]]></Description>
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        <Entry Key="TALAXIAN_INTERSPECIES_COMMUNE">
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              <Name><![CDATA[Interspecies Commune]]></Name>
              <Description><![CDATA[Overseen by skilled Talaxian mediators, the Interspecies Commune is a friendly resort in the Axiana Lakes, where many races are invited to relax and mingle. It is a chance for old grudges to be smoothed over, and new understanding to be found, and a valuable opportunity for common ground to be discovered amongst members, and cooperation, which can reduce the potential subversion of foreign propaganda campaigns.]]></Description>
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        <Entry Key="TALOSIAN_INVESTIGATOR_GROUP">
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              <Name><![CDATA[Investigator Group]]></Name>
              <Description><![CDATA[The Talosians may be willing to share their knowledge and abilities and provide much needed security for the empire. Any spy or enemy would soon fold beneath the glare of a Talosian investigator.]]></Description>
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        <Entry Key="TAMARIAN_MYTHOLOGY_LIBRARY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Mythology Library]]></Name>
              <Description><![CDATA[The myths that form the Tamarian language come from hundreds of alien worlds, some of which no longer exist. Within these myths lie many of the secrets of ancient, technologically advanced civilizations. Often, the solution to a new theoretical puzzle is found in these ancient stories.]]></Description>
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        <Entry Key="TAMARIAN_UZANIS_MONUMENT">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Uzani's Monument]]></Name>
              <Description><![CDATA[The tales of the heroic deeds of the iconic Uzani are the cornerstone of Tamarian culture. His monument stands tall and proud in the capital as a symbol of Tamarian heritage.]]></Description>
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        <Entry Key="TANUGAN_RESEARCH_STATION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Research Station]]></Name>
              <Description><![CDATA[The Tanugans have struggled for many decades to find alternative power supplies for a world that has long choked on its own industrial pollution. Their leading physicists believe the answer to finally eliminating the pollution lies with Krieger Waves, and this research could be useful to our own energy researchers.]]></Description>
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        <Entry Key="TELLARITE_MINING_CONSORTIUM">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Mining Consortium]]></Name>
              <Description><![CDATA[The Mining Consortium regulates all freighter activity originating from Tellar Prime. Tellarite captains operate their freighters under the authority of the Consortium, hauling their precious firesalt cargo across unfriendly territory if need be.]]></Description>
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        <Entry Key="TELLARITE_SHIPYARD">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Tellar Prime Shipyards]]></Name>
              <Description><![CDATA[The Tellarites are advanced in all areas of engineering, and their potential industrial output is impressive. Their shipwright experts would provide us with a fount of knowledge and experience when it comes to shipbuilding, but it is their Tellar Prime Shipyards that will be of the greatest benefit; it is one of the largest known facilities of its kind, with the ability to build virtually any starship design.]]></Description>
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        <Entry Key="TEPLAN_HEALTH_EMPORIUM">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Health Emporium]]></Name>
              <Description><![CDATA[The Teplans possess a litany of medical research, samples, and redundant equipment lying in storage - that which they amassed in their investigations into the Blight. If catalogued and properly organized it can provide the population with a valuable resource for future medical dilemmas. This stockpile may not be particularly advanced, but it is vast.]]></Description>
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        <Entry Key="TEPLAN_WORKING_PARTY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Working Party]]></Name>
              <Description><![CDATA[We can assist the Teplans with their medical dilemma by taking a different approach, and returning to basics. The installation of the Working Party will provide a platform institution dedicated to reorganizing research into the effects of the Blight, which will bring the Teplans genuine hope that a cure is around the corner.]]></Description>
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        <Entry Key="THOLIAN_METALLURGY_CENTRE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Metallurgy Centre]]></Name>
              <Description><![CDATA[The Tholians are an aggressive, yet technologically advanced race, although diplomacy with them will be difficult. If the Tholians can be swayed, our research efforts would benefit greatly from their unique ideas in molecular physics and metallurgy.]]></Description>
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        <Entry Key="THOLIAN_THE_THOLIAN_ASSEMBLY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[The Tholian Assembly]]></Name>
              <Description><![CDATA[The Tholian Assembly has thrived over the years through duplicitous dealings with alien races. Whilst these are not the most desirable attributes of potential members, they have maintained order and solidarity amongst their own people, and this is a desirable trait. The Tholian Assembly will ensure order and solidarity continue to be maintained amongst the Tholian people.]]></Description>
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        <Entry Key="TILONIAN_NEURAL_CLINIC">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Neural Clinic]]></Name>
              <Description><![CDATA[The Tilonians have the skill of blending in. Once a target has been captured, they are mercilessly subjected to invasive mind scans with neural implants, which warps the victim's perception of reality - for reality and dream, fabricated by the Tilonians, become one. It is an effective means of gathering intelligence, yet wholly unethical.]]></Description>
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        <Entry Key="TLANI_BIOTECH_COMPLEX">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Biotech Complex]]></Name>
              <Description><![CDATA[The T'Lani have great knowledge and experience in bio-studies. The Biotech Complex is a valuable commodity for scientists in researching, developing, and testing new technologies and concepts for multiple field applications.]]></Description>
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        <Entry Key="TRABE_SHADOW_AGENTS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Shadow Agents]]></Name>
              <Description><![CDATA[Trabe Shadow Agents seem skilled in diplomacy, and are ever patient and convincing with their arguments. This is precisely how they can infiltrate the political counsels of other races - and few of them ever discover the truth behind their subversive designs, before it is too late.]]></Description>
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        <Entry Key="TRILL_HOOBISHAN_BATHS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Hoobishan Baths]]></Name>
              <Description><![CDATA[Trill hosts and common folk alike frequently use the Hoobishan Baths as a means of entertainment, leisure or simple relaxation. It is a cultural focal point even, and people from across their world and beyond come regularly to visit it.]]></Description>
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        <Entry Key="TRILL_RESEARCH_COMMITTEE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Research Committee]]></Name>
              <Description><![CDATA[Trill scientists have lifetimes of experience, and are frequently scattered throughout the galaxy in search of new experiences. The Trill Research Committee brings together the research of these widespread Trill researchers.]]></Description>
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        <Entry Key="TROGORAN_MILITARY_SERVICE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Service]]></Name>
              <Description><![CDATA[T-Rogoran males are drafted into the Military Service from a very young age. If they survive to their twentieth year they may opt for honorary discharge or a continued career in the military. But for a long time they have no choice: they must fight and they must win... or die young.]]></Description>
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        <Entry Key="TROGORAN_THE_CITY_OF_STEEL">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[The City of Steel]]></Name>
              <Description><![CDATA[The City of Steel has existed on T-Rogora for almost 1,000 years. It is a single, huge sprawling industrial wasteland for as far as the eye can see, and populated by so many workers that it is in effect a city unto itself. Here the T-Rogoran war machine is designed, forged, and constantly improved.]]></Description>
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        <Entry Key="TZENKETHI_ADVANCED_PLANETARY_SHIELD">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Planetary Shield]]></Name>
              <Description><![CDATA[The Tzenkethi do not anticipate any likely threat strong enough to penetrate their defences. But should such an attack be forthcoming a final defence lies ready: a powerful orbital defence shield that can repel all but the most sustained bombardment.]]></Description>
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        <Entry Key="TZENKETHI_THE_AUTARCHS_STRONGHOLD">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[The Autarch's Stronghold]]></Name>
              <Description><![CDATA[Overlooking the capital city of Tzenketh sits the fortress of the Autarch. From here he rules with an iron fist. None would dare defy him, nor fail to pay the steep taxes needed to fund his rule of terror.]]></Description>
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        <Entry Key="ULLIAN_PSYCHOHISTORICAL_ARCHIVE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Psychohistorical Archive]]></Name>
              <Description><![CDATA[Beyond its great benefit to research, the Psychohistorical Archive has the potential as an intelligence-gathering tool. Ullian psychohistorians have been in contact with many alien species, and have a library of their memories, so in effect, this library holds their psychological profiles, simplifying the task of operatives in studying the culture they intend to infiltrate.]]></Description>
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        <Entry Key="VAADWAUR_WARGAMES_INSTITUTE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Wargames Institute]]></Name>
              <Description><![CDATA[The Wargames Institute is not only a general training facility for fledgling Vaadwaur battalions, but is also for seasoned veterans. Here, old campaigns are studied and analysed, and compared with modern ideas. It is the ideal environment to improve strategies and hone battle skills.]]></Description>
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        <Entry Key="VENTAXIAN_LIBRARY_VAULTS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Library Vaults]]></Name>
              <Description><![CDATA[The gathered lore in the Library Vaults on Ventax are surprisingly concise - and extensive. From their limited contact with other races, the Ventaxians have quietly stored and archived a hoard of knowledge and information, which when added to our own will provide a huge boost to general research.]]></Description>
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        <Entry Key="VHNORI_SANCTUM_OF_EMANATION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Sanctum of Emanation]]></Name>
              <Description><![CDATA[Membership of any race guarantees that indigenous culture and tradition are maintained - that which is unique and exclusive to each race. The Sanctum of Emanation will observe part of that tradition, allowing the Vhnori people to retain their beliefs in solace and dignity.]]></Description>
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        <Entry Key="VIDIIAN_SCIENCE_COMMISSION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Commission]]></Name>
              <Description><![CDATA[The Vidiian Science Commission is second-to-none in the quadrant. It would be a great endeavour just to study and catalogue the wealth of scientific data and knowledge stored in their archives.]]></Description>
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        <Entry Key="VISSIAN_COGENITOR_FOUNDATION">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Cogenitor Foundation]]></Name>
              <Description><![CDATA[The Cogenitor Foundation strives to achieve social equality for this forgotten sub-class of Vissian culture, and provide equal services. But it may prove to be an unpopular organization to the large majority of Vissia's culturally institutionalised society. Secondly, Cogenitors are invited to voluntarily participate in a special research program into their unique genetic physiology. It is hoped it will grant scientists new insight into a variety of biological studies.]]></Description>
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        <Entry Key="VISSIAN_SCIENTIFIC_SURVEY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Scientific Survey]]></Name>
              <Description><![CDATA[The advanced and highly intelligent Vissians pride themselves in their technological prowess and grasp of science. Construction and propulsion techniques seem to be of particular interest to them, so this scientific survey would help them show off their technological marvels to the galaxy.]]></Description>
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        <Entry Key="VORGON_BLACK_MARKET">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Black Market]]></Name>
              <Description><![CDATA[Vorgon market interests may not deal exclusively with underhanded clientele, nor all with stolen or illicit goods. But through the Vorgons, and with their associates and contacts, it may be possible to broker more lucrative - and legal - deals.]]></Description>
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        <Entry Key="VORI_PSYCHOTROPIC_LAB">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Psychotropic Lab]]></Name>
              <Description><![CDATA[The Vori mind alteration techniques would be a useful tool to aid intelligence efforts. Used effectively, and as ethically as possible, suspected spies could be identified and captured more easily and swiftly, as well as gathering general intelligence in the process.]]></Description>
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        <Entry Key="VULCAN_PROPULSION_LABORATORY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Propulsion Laboratory]]></Name>
              <Description><![CDATA[When most civilizations were still using rockets with solid propellants, Vulcan spacecraft had already exceeded Warp 5. Their knowledge and technical expertise in the field of warp physics will aid our own research tremendously.]]></Description>
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        <Entry Key="VULCAN_SCIENCE_ACADEMY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Academy]]></Name>
              <Description><![CDATA[The logical Vulcan philosophy lends itself easily to scientific reasoning. As a result, the Vulcans have a strong reputation as thinkers and researchers in every field. The Vulcan Science Academy is home to the best and brightest minds that Vulcan has to offer.]]></Description>
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        <Entry Key="WADI_CASINO_HALLS">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Casino Halls]]></Name>
              <Description><![CDATA[The Wadi Casino Halls are the largest known in the galaxy - they span half the northern continent of their homeworld. Every mode, method and taste of gaming that has ever been devised can be found in the Casino Halls. Such a facility will be an economic focal point, and a key contributor to income.]]></Description>
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        <Entry Key="XANTHAN_FLOATING_BAZAAR">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Floating Bazaar]]></Name>
              <Description><![CDATA[The Xanthan Floating Bazaar is a huge structure - a sprawling urban trade hub, attracting the wealthy, the needy, and the unscrupulous.]]></Description>
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        <Entry Key="XEPOLITE_FREE_TRADE_NETWORK">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Free Trade Network]]></Name>
              <Description><![CDATA[The Free Trade Network may have an innocent intent on the surface, but you shall receive more from the Xepolites on a hidden level. They will work quietly, stealthily, and effectively, to obtain whatever resource you require. But ask no questions...]]></Description>
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        <Entry Key="XINDI_THE_XINDI_COUNCIL">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[The Xindi Council]]></Name>
              <Description><![CDATA[The Xindi are among the most unusual alien civilizations in the known galaxy. They were originally comprised of six sub-species, who were often at conflict with one another. This conflict led to the eventual extinction of the avian race. The key to aligning with the Xindi is their unification, and the installation of an organized governing body.]]></Description>
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        <Entry Key="XYRILLIAN_HOLOHALL_COMPLEX">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Holo-Hall Complex]]></Name>
              <Description><![CDATA[The Xyrillians possess advanced holographic technologies alike to a holodeck, which allows them to sample and experience vivid recreations of other locations, yet confined within a small room. Advanced holographic generators create the facsimile with resequenced photons, and the effect is indistinguishable from reality.]]></Description>
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        <Entry Key="XYRILLIAN_ORGANICS_NURSERY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Organics Nursery]]></Name>
              <Description><![CDATA[The Xyrillians are experts in organic science. These plantations of nutrient-rich chlorophyll provide all their food requirements, and their natural photosynthetic properties recycle the precise measure of specific atmospheric gases that the Xyrillians need to survive, boosting the growth rate of the Xyrillian people.]]></Description>
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        <Entry Key="YADERAN_QUADRITRONICS_LAB">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Quadritronics Lab]]></Name>
              <Description><![CDATA[The Yaderan Quadritronics Lab investigates the technological potential of large-scale holographic recreations. It may be possible to program training and combat scenarios for our troops, as well as further research in computer science.]]></Description>
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        <Entry Key="YRIDIAN_INTELLIGENCE_SERVICE">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Intelligence Service]]></Name>
              <Description><![CDATA[The Yridians are well-known traders of information. The Yridian Intelligence Service allows their natural predilection to become a benefit to internal security as well as external operations, by collecting reports from all Yridian operatives in the field.]]></Description>
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        <Entry Key="ZAHL_INSTITUTE_OF_TECHNOLOGY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Institute of Technology]]></Name>
              <Description><![CDATA[The Zahl have made some significant advances in research and study, particularly in warp science and energy management. This facility hopes to broaden scientific understanding and bring together the ideas of the finest Zahl minds.]]></Description>
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        <Entry Key="ZAKDORN_MILITARY_ACADEMY">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Academy]]></Name>
              <Description><![CDATA[The Zakdorn reputation for tactical genius is well-earned. Their expertise, combined with an effective fleet of starships, would be unstoppable. The Zakdorn Military Academy trains starship crews in the tactics of the Zakdorn masters.]]></Description>
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        <Entry Key="ZAKDORN_SURPLUS_DEPOT">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Surplus Depot]]></Name>
              <Description><![CDATA[Beyond the capacity of a regular surplus depot, the Zakdorn, experts in such management matters, will provide the same mothballing service, but at lower costs per turn, and with a greater yield of raw materials output.]]></Description>
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        <Entry Key="ZALKONIAN_BIOELECTRONICS_GUILD">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Bio-Electronics Guild]]></Name>
              <Description><![CDATA[With government acceptance of the biological changes in members of their race, work can begin in understanding the science of it. The Bio-Electronics Guild on Zalkon aims to be at the forefront of this research, exposing new insight into this mysterious phenomenon.]]></Description>
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        <Entry Key="ZIBALIAN_EXHIBITION_HALL">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Exhibition Hall]]></Name>
              <Description><![CDATA[The Exhibition Hall is the primary display gallery in the Zibalian capital, and its splendour on the outside is suitably matched by the fabulous exhibits within.]]></Description>
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        <Entry Key="ACAMARIAN_DESTROYER">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Acamarian Raider]]></Name>
              <Description><![CDATA[The Acamarian Raider is designed to compliment the nomadic interstellar marauder lifestyle exhibited by the many clans of the Acamarian people. Designed for quick attacks on unsuspecting starships to steal their supplies, the Raider is small but well armed.]]></Description>
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        </Entry>
        <Entry Key="AKRITIRIAN_DESTROYER">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Akritirian Patrol Ship]]></Name>
              <Description><![CDATA[The heavily armed Patrol Ship serves a policing function for the Akritirian people, ensuring their borders are secure and their strict rules enforced.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ANDORIAN_CRUISER_I">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Andorian Battle Cruiser I]]></Name>
              <Description><![CDATA[The Andorians have a bloody past that they still struggle with today. Their Battle Cruiser reflects such and is heavily fortified for any conflict that they anticipate could arise.]]></Description>
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        </Entry>
        <Entry Key="ANDORIAN_CRUISER_II">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Andorian Battle Cruiser II]]></Name>
              <Description><![CDATA[An upgrade to the previous incarnation of Battle Cruiser, the Atlira class is larger and more powerful representing the Andorians' continued efforts to quell their Vulcan neighbours.]]></Description>
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          </LocalizedEntries>
        </Entry>
        <Entry Key="ANGOSIAN_TRANSPORT">
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            <LocalizedEntry Language="en">
              <Name><![CDATA[Angosian Troop Transport]]></Name>
              <Description><![CDATA[A Super Soldier is only as valuable as their ability to be in the right location at the right time. The Roga Nar class of Troop Transport carries the Angosian advanced troops to the front-line of any conflict.]]></Description>
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              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANGOSIAN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Angosian Cruiser]]></Name>
              <Description><![CDATA[While Angosian strength lies in their Super Soldiers, they are not totally defenceless in space combat thanks to their Mira Tor class Cruiser. While no match for a warship, the Cruiser has sound offensive and defensive capabilities.]]></Description>
              <Custom1><![CDATA[Nadion Beams]]></Custom1>
              <Custom2><![CDATA[Isokinetic Missiles]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANKARI_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ankari Freighter]]></Name>
              <Description><![CDATA[The Ankari Freighter serves as a merchant vessel with the purpose of trade with neighbouring systems.]]></Description>
              <Custom1><![CDATA[Ion Pulses]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANKARI_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ankari Cruiser]]></Name>
              <Description><![CDATA[A much larger, more powerful vessel than the lowly Freighter, the Intruder class Cruiser is a match for any starship. Led by the Spirits of Good Fortune, Ankari captains are bold and fearless.]]></Description>
              <Custom1><![CDATA[Ion Pulses]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ATREAN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Atrean Cruiser]]></Name>
              <Description><![CDATA[While the Atreans do not intend to cause conflict, they will defend themselves where necessary. The Cruiser is a purely defensive vessel, and its shielding reflects that.]]></Description>
              <Custom1><![CDATA[Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="AXANAR_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Axanar Destroyer]]></Name>
              <Description><![CDATA[A belief in peace does not mean the Axanar do not know how to defend themselves. Any who challenge them will find the Ide'xa Destroyer a worthy opponent.]]></Description>
              <Custom1><![CDATA[Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BAJORAN_FIGHTER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bajoran Attack Ship I]]></Name>
              <Description><![CDATA[Aptly named the Prophet class Attack Ship due to the pilots belief in them being required to even consider stepping into the vessel, Bajor is not a strong military force, but they have a strong people that will willingly do whatever it takes to defend their home, in any vessel they can get their hands on. Even ones like this.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BAJORAN_FIGHTER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bajoran Attack Ship II]]></Name>
              <Description><![CDATA[Since the arrival of the Emissary the Bajoran people have cast off the shadows of their former oppression and have stepped out into a new era. The Emissary class Fighter is designed to ensure this new era of Bajor does not succumb to another races arrogance again.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BENZITE_COMMAND_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Benzite Explorer]]></Name>
              <Description><![CDATA[Industrious and efficient, there is not a single square inch of the Duradan that is not used to fulfil one purpose or another. The Benzite have a thirst for knowledge and this vessel helps them obtain it.]]></Description>
              <Custom1><![CDATA[Plasma Cannons]]></Custom1>
              <Custom2><![CDATA[Antimatter Shells]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BETAZOID_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Betazoid Starcruiser]]></Name>
              <Description><![CDATA[The systems on a Betaziod Starcruiser are like nothing seen on any other vessel in the quadrant. As a race of telepaths, Betazoid vessels take advantage of their natural gifts to make a formidable opponent.]]></Description>
              <Custom1><![CDATA[Nadion Beams]]></Custom1>
              <Custom2><![CDATA[Implosion Bombs]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BILANAIAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bilanaian Destroyer]]></Name>
              <Description><![CDATA[The key technological innovation of the Ruan class Destroyer is its propulsion, allowing it to move faster and further than any other starship its size or class.]]></Description>
              <Custom1><![CDATA[Particle Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Bolts]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOLIAN_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bolian Freighter I]]></Name>
              <Description><![CDATA[Bolian Freighters are used to transport the vast resources traded by the Bolians across the quadrant.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOLIAN_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bolian Freighter II]]></Name>
              <Description><![CDATA[The Zirowat class Freighter has upgrades to storage and propulsion allowing more goods to be transported further distances in less time.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOLIAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bolian Destroyer]]></Name>
              <Description><![CDATA[The Bolian economy relies extensively on their trade network, and so a vast fleet of Destroyers is necessary to defend its vessels against raiders and pirates.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Isokinetic Missiles]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOSLIC_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Boslic Freighter I]]></Name>
              <Description><![CDATA[The Slava class Freighter is filled with hidden compartments enabling Boslic captains to transport their questionable cargo across the quadrant without fear of being compromised.]]></Description>
              <Custom1><![CDATA[Neutron Beams]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOSLIC_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Boslic Freighter II]]></Name>
              <Description><![CDATA[Despite the hidden compartments on the previous incarnation of the Boslic Freighter, many vessels were still searched and eventually seized due to the reputation their captains had garnered as transporters of illicit goods. The newer Slomma class has been upgraded with sensor blocking materials, making the searching of their vessels much more difficult.]]></Description>
              <Custom1><![CDATA[Neutron Beams]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOTHAN_FRIGATE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bothan Frigate]]></Name>
              <Description><![CDATA[The might of the Bothan Frigate comes not from its weapon systems but through a unique, powerful psionic field that they generate, enabling them to neutralize a starship's crew in hallucinations.]]></Description>
              <Custom1><![CDATA[Positron Pulses]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BREEN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Breen Warship I]]></Name>
              <Description><![CDATA[Little is known of the Breen, and even less of their technology. Even now, they provide no detail into the construction or technical details of their craft.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Quantum Bursts]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BREEN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Breen Warship II]]></Name>
              <Description><![CDATA[Having witnessed the previous incarnation of the Breen Warship in action, one can only assume that this newer, larger model of vessel is powerful beyond compare.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Quantum Bursts]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BREEN_CRUISER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Breen Warship III]]></Name>
              <Description><![CDATA[The Breen have told us that this vessel is capable of disabling an enemy starship with a single shot. One commander that doubted them on such a claim was left stranded for days until our nearest vessel was able to retrieve them. If we could somehow learn how this weapon works we could implement it across out entire fleet.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Quantum Bursts]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BYNAR_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bynar Cruiser]]></Name>
              <Description><![CDATA[01010100 01101000 01100101 00100000 01000010 01111001 01101110 01100001 01110010 00100000 01000011 01110010 01110101 01101001 01110011 01100101 01110010 00100000 01101001 01110011 00100000 01110100 01100101 01100011 01101000 01101110 01101111 01101100 01101111 01100111 01101001 01100011 01100001 01101100 01101100 01111001 00100000 01100010 01100101 01111001 01101111 01101110 01100100 00100000 01110101 01110011 00101110]]></Description>
              <Custom1><![CDATA[Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Plasma Spreads]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CALDONIAN_SCIENCE_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Caldonian Surveyor]]></Name>
              <Description><![CDATA[Thirst for knowledge drives the Caldonian spirit and is the driving force behind the design of the Polaris Surveyor vessel.]]></Description>
              <Custom1><![CDATA[Phase Dissipators]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORIDAN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Coridan Cruiser I]]></Name>
              <Description><![CDATA[With excess amounts of dilithium and the sector's largest shipyards, the Coridan have developed prototype after prototype of warp vessel that has culminated in one of the fastest starships in the quadrant, as the Tracer class Cruiser.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORIDAN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Coridan Cruiser II]]></Name>
              <Description><![CDATA[The Charger is an upgraded Coridan Cruiser with extended range and warp speed.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORVALLEN_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Corvallen Freighter]]></Name>
              <Description><![CDATA[Antares class Corvallen Freighters are used for conducting trade deals and transporting goods from one system to another.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORVALLEN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Corvallen Raider]]></Name>
              <Description><![CDATA[Behind every Corvallen trade deal, a Redstar Raider is hiding, waiting to ambush the unlucky party that had the misfortune of doing business with an untrustworthy race.]]></Description>
              <Custom1><![CDATA[Particle Streams]]></Custom1>
              <Custom2><![CDATA[Dark Matter Charges]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DELTAN_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Deltan Scout]]></Name>
              <Description><![CDATA[Jeyda class Scouts are cheap, yet effective border patrol vessels.]]></Description>
              <Custom1><![CDATA[Disruptor Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Shell]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DENOBULAN_MEDICAL_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Denobulan Medical Frigate]]></Name>
              <Description><![CDATA[Denobulan medicine is recognised throughout the quadrant as among the most advanced making the Barzai class Medical Frigate an important first responder to emergency situations.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Turrets]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DEVORE_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Devore Heavy Scout]]></Name>
              <Description><![CDATA[The Devore do not take military prowess at half measure, even their smallest starship, the Crusader, is heavily armed and capable of extended combat.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Gravimetric Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DEVORE_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Devore Cruiser]]></Name>
              <Description><![CDATA[The Champion is considered the command vessel of the Devore fleet, coordinating assaults and defending their borders against telepaths and other gaharey.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Gravimetric Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DEVORE_STRIKE_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Devore Strike Cruiser]]></Name>
              <Description><![CDATA[Large, unconquerable vessels that when operating in a fleet can force any starship to bend to their will, the Templar class Strike Cruiser is served on by only the finest commanders that have shown a true willingness to take any action necessary to protect the Devore Imperium's borders.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Gravimetric Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOSI_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dosi Freighter]]></Name>
              <Description><![CDATA[Despite their large impressive frame, the Dosi are traders at heart. The Iyrea class Freighter has all the strength and power of a Dosi negotiator, with a hull large enough to hold all the tulaberry wine of a quadrant.]]></Description>
              <Custom1><![CDATA[Pulse Cannons]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOSI_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dosi Cruiser]]></Name>
              <Description><![CDATA[Nothing is more important to the Dosi than their trade. The Korayne class Cruiser has been built to protect that trade and nothing more.]]></Description>
              <Custom1><![CDATA[Pulse Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DRAI_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Drai Destroyer]]></Name>
              <Description><![CDATA[The Aelar class Destroyer is fast and agile, making it an excellent hunt vessel for locating Tosk.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DRAI_COMMAND_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Drai Battlecruiser]]></Name>
              <Description><![CDATA[Amongst the most advanced warships in the entire galaxy, the Durion is relentless in its pursuit of prey.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ELAYSIAN_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Elaysian Scout]]></Name>
              <Description><![CDATA[Elaysian Huron class Scouts are built with low gravity in mind making their interiors unrecognisable in comparison to traditional starship design.]]></Description>
              <Custom1><![CDATA[Ion Pulses]]></Custom1>
              <Custom2><![CDATA[Ion Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ENTHARAN_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Entharan Freighter]]></Name>
              <Description><![CDATA[There is nothing more important than trade to the Entharans, and due to such the Purveyor class Freighter is the most abundant vessel utilised by their people with its large cargo bays and thick hull.]]></Description>
              <Custom1><![CDATA[Photonic Cannons]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ferengi Scout]]></Name>
              <Description><![CDATA[While for most races Scouts are used to patrol borders or to explore new regions of space, for the Ferengi the Bronta class Scout is used to seek out new trading partners to trade with and eventually exploit.]]></Description>
              <Custom1><![CDATA[Forced Plasma Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_DESTROYER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ferengi Light Raider]]></Name>
              <Description><![CDATA[The Ngort class Light Raider is equipped with warp systems far beyond the Ferengi's technological development. It is unknown if they acquired the system through trade or theft.]]></Description>
              <Custom1><![CDATA[Forced Plasma Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_DESTROYER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ferengi Raider]]></Name>
              <Description><![CDATA[With the purchase of new weapons and shields, the Tokorn class Raider is a full upgrade on the smaller Ngort as a full demonstration of the Ferengi's negotiating prowess.]]></Description>
              <Custom1><![CDATA[Forced Plasma Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ferengi Warcruiser]]></Name>
              <Description><![CDATA[Equipped with a wide compliment of plasma torpedoes and forced plasma beams, the Goront class Warcruiser is a much tougher opponent than it would at first appear. Should a starship underestimate the vessel, they could find their entire cargo hold emptied before they are even aware they have been boarded.]]></Description>
              <Custom1><![CDATA[Forced Plasma Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_COMMAND_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ferengi Marauder]]></Name>
              <Description><![CDATA[The D'Kora class Marauder is a warship capable of matching any starship in the quadrant in a direct confrontation. If it were not for the cowardice of the Ferengi crew, the D'Kora could make the Ferengi a ferocious force.]]></Description>
              <Custom1><![CDATA[Forced Plasma Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FLAXIAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Flaxian Raider]]></Name>
              <Description><![CDATA[Operating on the shadier side of universal law, Flaxians are assassins and saboteurs for hire. As such their spacecraft are designed to best assist with such duties, allowing them to sneak into target territory unnoticed so that they may commit their covert operations.]]></Description>
              <Custom1><![CDATA[Disruptor Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Spreads]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GORN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Gorn Cruiser I]]></Name>
              <Description><![CDATA[Gorn Cruisers are built with impressive technology, particularly that of their shielding that ensures little is able to harm the hull. This makes the vessels excellent at patrolling their borders and keeping their valuable trade routes secure.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Plasma Bursts]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GORN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Gorn Cruiser II]]></Name>
              <Description><![CDATA[The Novga is a full upgrade to the previous incarnation of the Gorn Cruiser, making the Gorn even more dangerous than they were before.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Plasma Bursts]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HAAKONIAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Haakonian Destroyer]]></Name>
              <Description><![CDATA[A remnant of a bygone era of Haakonian aggression, the Eraser class Destroyer was ruthless in its destruction of countless cities and populations across the quadrant. Although many of its weapons have been removed to make room for more humanitarian missions today, it is still a worthy adversary to any potential threat.]]></Description>
              <Custom1><![CDATA[Nadion Beams]]></Custom1>
              <Custom2><![CDATA[Metreon Surges]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HAZARI_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hazari Raider]]></Name>
              <Description><![CDATA[Capable bounty hunters, the Hazari are limited only by the power of the Clota Raider they serve on. Their ingenuity finds novel solutions to problems however, and when hunting down larger targets that their customers require, they keep one starship behind to reinforce the shields of the other allowing them to remain in combat for longer.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Spatial Charges]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HAZARI_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hazari Battlecruiser]]></Name>
              <Description><![CDATA[The more successful Hazari bounty hunters are able to afford larger, more powerful Battlecruisers to hunt down their prey. While they are not required to hunt in packs to bring down their prey as they would in smaller vessels, they do find the tactic useful in minimising their losses.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Spatial Charges]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HEKARAN_SCIENCE_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hekaran Science Ship]]></Name>
              <Description><![CDATA[Due to the unstable Hekaras Corridor around their planet, the Hekarans have focused much of their research on warp field technology resulting in a much more fuel efficient and environmentally friendly research vessel.]]></Description>
              <Custom1><![CDATA[Nadion Beams]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HIROGEN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hirogen Warship I]]></Name>
              <Description><![CDATA[The Hirogen are a race of hunters, and as such their Warships are built for the tracking and killing of prey. Overpowered in almost every aspect, the Oknoc is a mighty beast that traverses the quadrant looking for its next great hunt.]]></Description>
              <Custom1><![CDATA[Subnucleonic Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HIROGEN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hirogen Warship II]]></Name>
              <Description><![CDATA[The Kandalac is larger than its previous incarnation, with more Hirogen hunters stationed aboard so that it may hunt larger, more dangerous prey.]]></Description>
              <Custom1><![CDATA[Subnucleonic Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HIROGEN_COMMAND_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hirogen Command Ship]]></Name>
              <Description><![CDATA[With newer technologies available to the Hirogen they developed the Venatic class to be the ultimate vehicle for the hunt. Outfitted with advanced holographic training rooms, the Hirogen can train for any scenario, any prey, making them adept at tracking in any situation.]]></Description>
              <Custom1><![CDATA[Subnucleonic Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KAELON_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Kaelon Warship]]></Name>
              <Description><![CDATA[There is little need for a Kaelon to leave their home system, and so their Ziffron class Warship is not designed for long range exploration, but rather planetary defence.]]></Description>
              <Custom1><![CDATA[Phaser Turrets]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KAREMMA_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Karemma Freighter]]></Name>
              <Description><![CDATA[A mercantile vessel that allows vast quantities of goods to be transported from one sector to another.]]></Description>
              <Custom1><![CDATA[Polaron Beams]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KAREMMA_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Karemma Cruiser]]></Name>
              <Description><![CDATA[Due to the importance of trade on their economy, the Karemma will take any measure necessary to protect the cargo of their freighters. Lantor Cruisers equipped with torpedoes and polaron beams will often accompany freighters on their routes.]]></Description>
              <Custom1><![CDATA[Polaron Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KAZON_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Kazon Raider]]></Name>
              <Description><![CDATA[The smaller, more agile counterpart of the Predator, the Raider, is abundant in numbers among Kazon sects due to their cheap cost and tactical advantage of being able to swarm valuable targets.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photonic Charges]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KAZON_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Kazon Predator I]]></Name>
              <Description><![CDATA[As a space faring race the Kazon live and breathe on these gigantic warships that travel the quadrant looking for resources they can exploit. Despite their massive size however, they are not overly powerful.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KAZON_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Kazon Predator II]]></Name>
              <Description><![CDATA[A full upgrade to the Nistrim class of Predator, the Oglamar is a massive behemoth that few in the galaxy will have seen anything like before. Although it is more powerful than its previous incarnation, it is still vulnerable against warships from more advanced races.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KELLERUN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Kellerun Warship]]></Name>
              <Description><![CDATA[Built for a lasting war, the Maharat is a capable vessel with significant weaponry. Of particular interest are the storage holds of biological weapons on-board that the Kellerun have assured us have been wiped out; whether this statements is true or not remains to be seen.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KESPRYTT_FRIGATE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Kesprytt Frigate]]></Name>
              <Description><![CDATA[Kesprytt frigates are seen as a deterrent to war, each side of Kes and Prytt developing them in an arms race to demonstrate their strength to the other. While their weapons are crude, they are effective.]]></Description>
              <Custom1><![CDATA[Microwave Lasers]]></Custom1>
              <Custom2><![CDATA[Nuclear Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLAESTRON_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Klaestron Warship]]></Name>
              <Description><![CDATA[The high warp capable Onodor class Warship is the jewel of the Klaestron fleet. Built after their bloody civil war, it embodies the new era of planetary peace obtained through the violence.]]></Description>
              <Custom1><![CDATA[Plasma Streams]]></Custom1>
              <Custom2><![CDATA[Plasma Missiles]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KREETASSAN_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Kreetassan Scout]]></Name>
              <Description><![CDATA[Every aspect of a Kreetassan starship works like clockwork, set to a rigid schedule following a precise manner in which things must be done. A single missile cannot even be fired in the height of battle until the proper protocols are followed.]]></Description>
              <Custom1><![CDATA[Phase Cannons]]></Custom1>
              <Custom2><![CDATA[Photonic Missile]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KRIOSIAN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Kriosian Battlecruiser]]></Name>
              <Description><![CDATA[With a long bloody history of occupations, civil wars and rebellions the Kriosian Battlecruiser is constructed to bring peace to its people by ensuring they will no longer be controlled by the whim of greater empires.]]></Description>
              <Custom1><![CDATA[Photonic Pulses]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KTARIAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ktarian Raider]]></Name>
              <Description><![CDATA[The Ktarian Raider is fast and agile, used primarily in espionage missions.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KTARIAN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ktarian Cruiser]]></Name>
              <Description><![CDATA[An upgraded design to the Raider, the Lexanol class Cruiser provides support functions to the Katarian fleet.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LEDOSIAN_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ledosian Scout]]></Name>
              <Description><![CDATA[The Ledosian Scout is used for patrolling their borders and monitoring visitors to and from their system.]]></Description>
              <Custom1><![CDATA[Polaron Pulses]]></Custom1>
              <Custom2><![CDATA[Fusion Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LEDOSIAN_FRIGATE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ledosian Frigate]]></Name>
              <Description><![CDATA[Due to lacking in design efficiency, the Ledosian Frigate is underpowered for its size and while it is capable of causing significant damage to enemy vessels, its systems will not last a prolonged engagement.]]></Description>
              <Custom1><![CDATA[Polaron Pulses]]></Custom1>
              <Custom2><![CDATA[Fusion Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LISSEPIAN_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Lissepian Freighter]]></Name>
              <Description><![CDATA[After the Lissepian Mother's Day Heist that resulted in 1,000 bricks of gold-pressed latinum being stolen from the Central Bank of Lissepia, great efforts were put into place to increase security and ensure such a theft could never take place again. As such, the Martuk Freighter has been outfitted with security systems similar to that of a warcruiser.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LOKIRRIM_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Lokirrim Patrol Ship]]></Name>
              <Description><![CDATA[The purpose of the Lokirrim Patrol Ship is to search out holographic programs and place those harbouring them into custody.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LOKIRRIM_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Lokirrim Cruiser]]></Name>
              <Description><![CDATA[Originally the Lokirrim Cruiser was similar in design to the Patrol Ship; however, as the weapons advanced and technology increased the Lexanol class Cruiser required a total overhaul of systems, meaning a new design was required.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LURIAN_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Lurian Freighter]]></Name>
              <Description><![CDATA[Lurian Freighters are slow and methodical, never appearing to get anywhere fast, yet they are never late. Just don't get their crew talking or you'll never get them to stop.]]></Description>
              <Custom1><![CDATA[Ion Pulses]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MALON_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Malon Freighter I]]></Name>
              <Description><![CDATA[Designed for long range haulage and dumping of theta radioactive antimatter waste and other mixed industrial byproducts the Endar class Freighter is extremely well shielded.]]></Description>
              <Custom1><![CDATA[Nadion Cannons]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MALON_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Malon Freighter II]]></Name>
              <Description><![CDATA[A significant increase in size to the previous incarnation of Malon Freighter, the hull has been thickened significantly to reduce the pressure on the shields from the radiation.]]></Description>
              <Custom1><![CDATA[Nadion Cannons]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MALON_TRANSPORT_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Malon Freighter III]]></Name>
              <Description><![CDATA[Perhaps the largest freighter in the quadrant, this incarnation of the Malon Freighter is fitted with 42 decks and twelve theta storage tanks to transport hazardous materials.]]></Description>
              <Custom1><![CDATA[Nadion Cannons]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MARKALIAN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Markalian Cruiser]]></Name>
              <Description><![CDATA[With strong ties to criminal syndicates, the Markalian Cruiser is unsurprisingly designed around stealth operations, making them incredibly difficult to detect on sensors.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[Antimatter Bursts]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MIRADORN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Miradorn Raider]]></Name>
              <Description><![CDATA[The Theta class Raider is equipped with deflector shields and armed with photon torpedoes and plasma cannons, making it severely overpowered for a starship of its size.]]></Description>
              <Custom1><![CDATA[Plasma Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MIRADORN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Miradorn Cruiser]]></Name>
              <Description><![CDATA[The Iota class Cruiser is a larger, more powerful variation of the Raider.]]></Description>
              <Custom1><![CDATA[Plasma Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MOKRA_DESTROYER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mokra Destroyer I]]></Name>
              <Description><![CDATA[The Petra class Destroyer is advanced for its size, but is inefficient thanks to a rush in its design due to time constraints to get it constructed.]]></Description>
              <Custom1><![CDATA[Antimatter Disruptors]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MOKRA_DESTROYER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mokra Destroyer II]]></Name>
              <Description><![CDATA[Having learned from their mistakes on the Petra, the Dubra class Destroyer is much more efficient, both at running and at killing the Mokra's enemies.]]></Description>
              <Custom1><![CDATA[Antimatter Disruptors]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MOKRA_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mokra Warship I]]></Name>
              <Description><![CDATA[The Dolman class Warship is the first sign from the Mokra of their intent with regards to the rest of the galaxy. Heavily armed, there is little doubt as to the true intentions of this starship.]]></Description>
              <Custom1><![CDATA[Antimatter Disruptors]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MOKRA_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mokra Warship II]]></Name>
              <Description><![CDATA[The Azalar class Warship is the ultimate Mokra weapon at quelling the populace of a planet, first by bombarding its cities and then by landing troops.]]></Description>
              <Custom1><![CDATA[Antimatter Disruptors]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NAUSICAAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Nausicaan Raider]]></Name>
              <Description><![CDATA[Small and fast, the Nausicaan Raider is the terror of the quadrant, attacking any freighter or transport vessel it happens across to steal the precious cargo contained within.]]></Description>
              <Custom1><![CDATA[Plasma Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NEZU_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Nezu Freighter]]></Name>
              <Description><![CDATA[The Nezu survive on commerce with other species, making the Ealle class Freighter their most valuable asset. With a lack of armaments however, it will require an escort if it is to avoid being raided.]]></Description>
              <Custom1><![CDATA[Particle Rails]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NUMIRI_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Numiri Battlecruiser I]]></Name>
              <Description><![CDATA[A focus on weapon research has made the Nuldor class Battlecruiser strong, but with weak sensors. In combat they suffer greatly from enemies abusing their inability to hit starships performing evasive manoeuvres.]]></Description>
              <Custom1><![CDATA[Nadion Beams]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NUMIRI_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Numiri Battlecruiser II]]></Name>
              <Description><![CDATA[Significant upgrades have been made to all the Balador class Battlecruiser's systems making it a formidable opponent even without its regenerative shielding.]]></Description>
              <Custom1><![CDATA[Nadion Beams]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NYRIAN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Nyrian Cruiser]]></Name>
              <Description><![CDATA[Nyrian Cruisers serve one purpose, to locate and tag technologically advanced starships with a translocator enabling the replacing of the target's crew with their own personnel until they are able to take over the starship.]]></Description>
              <Custom1><![CDATA[Phase Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ORION_DESTROYER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orion Interceptor I]]></Name>
              <Description><![CDATA[Orion Interceptors are incredibly fast starships as per their designation as Flash class vessels. Accompanied by moderate armaments they are a match for any vessel.]]></Description>
              <Custom1><![CDATA[Particle Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ORION_DESTROYER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orion Interceptor II]]></Name>
              <Description><![CDATA[While maintaining the same basic design, the Lightning class Orion Interceptor is a significant upgrade on its previous incarnation.]]></Description>
              <Custom1><![CDATA[Particle Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ORION_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orion Cruiser]]></Name>
              <Description><![CDATA[The Breacher class Cruiser is a common vessel utilised by the Orions and more specifically by the Orion Syndicate in its dealings. They are heavily armed with impressive shielding, making them a particularly strong vessel.]]></Description>
              <Custom1><![CDATA[Particle Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="PAKLED_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Pakled Cruiser I]]></Name>
              <Description><![CDATA[How the Pakled managed to build a starship, let alone a Rondor class Cruiser, is beyond comprehension. Little is known about how this vessel operates as much of it defies logic. It appears to be a random merging of various technologies stolen from other races, that somehow just works.]]></Description>
              <Custom1><![CDATA[Ion Beams]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="PAKLED_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Pakled Cruiser II]]></Name>
              <Description><![CDATA[Not only did the Pakled build a Cruiser, they upgraded it into the Mondor class. Our scientists didn't even bother looking around it to compile a report.]]></Description>
              <Custom1><![CDATA[Ion Beams]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SHELIAK_DESTROYER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Sheliak Destroyer I]]></Name>
              <Description><![CDATA[An incredibly powerful vessel, the Diligent class Destroyer patrols Sheliak borders ruthlessly enforcing their law.]]></Description>
              <Custom1><![CDATA[Phase Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SHELIAK_DESTROYER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Sheliak Destroyer II]]></Name>
              <Description><![CDATA[With advancements in technology, the mysterious Vigilant class has been launched from Sheliak shipyards to replace the Diligent class. There are few starships in the galaxy that will stand up to this titan in a direct confrontation.]]></Description>
              <Custom1><![CDATA[Phase Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SONA_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Son'a Battlecruiser]]></Name>
              <Description><![CDATA[Armed with an array of unique weapons capable of causing total devastation on an enemy starship, the Battlecruiser is the flagship of the Son'a fleet for good reason.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Isolytic Bursts]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SONA_COMMAND_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Son'a Battleship]]></Name>
              <Description><![CDATA[A standard design of Son'a engineering, the Battleship is sturdy and fast, but it is lacking in offensive armaments.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SULIBAN_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Suliban Cell Ship]]></Name>
              <Description><![CDATA[Cell Ships are operated by a single pilot, meaning they are small and lacking in power. However, due to their ability to cloak and work well in swarms, they are able to sneak up on starships to ambush them before they are ready to fight back, giving the Suliban an extensive advantage in combat.]]></Description>
              <Custom1><![CDATA[Nadion Beams]]></Custom1>
              <Custom2><![CDATA[Antimatter Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SULIBAN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Suliban Cruiser]]></Name>
              <Description><![CDATA[Much larger than the Cell Ships, Suliban Cruisers are command starships to control the vast fleet of vessels under Suliban control.]]></Description>
              <Custom1><![CDATA[Nadion Beams]]></Custom1>
              <Custom2><![CDATA[Antimatter Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TAKTAK_DESTROYER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tak Tak Destroyer I]]></Name>
              <Description><![CDATA[A fear of a deadly macrovirus formed in a neighbouring system has led to the speedy production of the Devira class Destroyer to ensure that it does not spread to the Tak Tak home-world by any means necessary.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TAKTAK_DESTROYER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tak Tak Destroyer II]]></Name>
              <Description><![CDATA[After discovering that their previous incarnation of the Destroyer was unable to stop several starships potentially infected with the macrovirus from entering their home system, the Tak Tak have introduced the much more powerful Phaera class Destroyer to ensure safety for their people.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TALARIAN_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Talarian Scout]]></Name>
              <Description><![CDATA[Although traditionally used for training purposes, the Talarian Scout may also be utilised for setting traps by using its self destruct once a starship responds to a distress signal from it.]]></Description>
              <Custom1><![CDATA[X-Ray Lasers]]></Custom1>
              <Custom2><![CDATA[Merculite Rocket]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TALARIAN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Talarian Warship I]]></Name>
              <Description><![CDATA[A warrior race with xenophobic tendencies, the Talarian Warship is not as powerful as they would have us believe. Interestingly however, due to the high competitiveness of their culture, each new starship constructed from their shipyards is unlikely to be like the last as each commander looks to improve their vessel beyond the others already serving. Eventually this could lead to a somewhat powerful vessel.]]></Description>
              <Custom1><![CDATA[X-Ray Lasers]]></Custom1>
              <Custom2><![CDATA[Merculite Rockets]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TALARIAN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Talarian Warship II]]></Name>
              <Description><![CDATA[Having described the last incarnation of the Warship as a woman's starship, the new Talarian Warship is a remarkable step forward in technology. Although some way off the more powerful starships in the quadrant, it is a step in the right direction.]]></Description>
              <Custom1><![CDATA[X-Ray Lasers]]></Custom1>
              <Custom2><![CDATA[Merculite Rockets]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TALAXIAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Talaxian Destroyer]]></Name>
              <Description><![CDATA[Talaxian destroyers were a last ditch attempt to save their world from invasion by the Haakonian Order. Despite ending in surrender, the Talaxians continued to work on developing improved blueprints for the Destroyer which has culminated in this design their shipyards produce today.]]></Description>
              <Custom1><![CDATA[Disruptor Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TAMARIAN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tamarian Cruiser I]]></Name>
              <Description><![CDATA[The Tamarians have provided us with the following report on the Cruiser: Children of Tama face Zinda, his face black, his eyes red. Uzani, his army with fists open. Uzani, his army with fists closed.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TAMARIAN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tamarian Cruiser II]]></Name>
              <Description><![CDATA[The Tamarians have provided us with the following report on the upgraded Cruiser: Darmok and Jalad on the ocean. The beast at Tanagra. Shaka, when the walls fell. Sokath, his eyes uncovered/opened.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TAMARIAN_COMMAND_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tamarian Battlecruiser]]></Name>
              <Description><![CDATA[The Tamarians have provided us with the following report on the Command Ship: Darmok and Picard at Tanagra. Picard and Dathon at El-Adrel. Shaka, when the walls fell.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TELLARITE_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tellarite Freighter]]></Name>
              <Description><![CDATA[Tellarites are impatient people and are unable to wait for goods to be transported to them. So they built their own Freighters to get the job done quicker.]]></Description>
              <Custom1><![CDATA[Particle Beams]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TELLARITE_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tellarite Cruiser I]]></Name>
              <Description><![CDATA[Although not as powerful as their neighbour starship counterparts, the Pralim class Cruiser is a capable starship used for patrolling their borders, and keeping their Freighters safe.]]></Description>
              <Custom1><![CDATA[Particle Beams]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TELLARITE_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tellarite Cruiser II]]></Name>
              <Description><![CDATA[As their neighbours have upgraded their starships, so too have the Tellarites, eager not to be left behind.]]></Description>
              <Custom1><![CDATA[Particle Beams]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="THOLIAN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tholian Warship I]]></Name>
              <Description><![CDATA[An individual Tholian Warship is not a threat to most targets. However, when working in tandem with other Tholian vessels, the powerful Tholian Web is created that can cause significant damage and destruction to target starships.]]></Description>
              <Custom1><![CDATA[Web Weavers]]></Custom1>
              <Custom2><![CDATA[Plasma Charges]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="THOLIAN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tholian Warship II]]></Name>
              <Description><![CDATA[The greatest advancement in the Tholian Warship is the ability to create a Tholian Web with fewer starships than was required in the previous incarnation of the design.]]></Description>
              <Custom1><![CDATA[Web Weavers]]></Custom1>
              <Custom2><![CDATA[Plasma Charges]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TLANI_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[T'Lani Cruiser I]]></Name>
              <Description><![CDATA[Andarim class Cruisers were constructed for the sole purpose of waging war against the Kellerun, whereby they would deliver a viscous payload of the Harvester virus onto their enemies population causing death tolls in the millions.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TLANI_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[T'Lani Cruiser II]]></Name>
              <Description><![CDATA[Haroia class Cruisers have become the new staple of the T'Lani fleet since peace was made with the Kellerun, stating that a new type of warship would be required that was not dependent on the Harvester virus. Interestingly, full blueprints of the vessel design have not been released.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TRABE_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trabe Escort]]></Name>
              <Description><![CDATA[Despite their claims as a peaceful trading race, the Trabe have a dark past of slavery and torment. The cheap Escort is used efficiently by the Trabe to quell rebellions and to keep their less important citizens in line.]]></Description>
              <Custom1><![CDATA[Particle Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TRABE_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trabe Warship]]></Name>
              <Description><![CDATA[When an Escort isn't quite able to enforce the Trabe's will, the Warship's massive size is designed to breed fear into the hearts of those who oppose them. Hovering over a rioting city, blocking out the sun, the Warship's weapons blast down on to the citizens, reminding them of their place beneath the Trabe boot.]]></Description>
              <Custom1><![CDATA[Particle Beams]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TRILL_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trill Cruiser I]]></Name>
              <Description><![CDATA[Trill Cruisers are fast vessels with a focus on scientific exploration, rather than military might.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TRILL_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trill Cruiser II]]></Name>
              <Description><![CDATA[Thanks to years of research and centuries of collective knowledge from the many Trill hosts that have worked on the Cruiser, its entire systems have been fully upgraded resulting in a much more powerful vessel, although still with a heavy focus on scientific research.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TROGORAN_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[T-Rogoran Troop Transport I]]></Name>
              <Description><![CDATA[T-Rogorans believe other civilizations are inferior to them. They believe it is their duty as the superior race to conquer them. The Hauler class Troop Transport allows them to land an entire battalion of well armed T-Rogoran troops at any point on an enemy planet, which when conducted as part of a full scale assault can be devastating.]]></Description>
              <Custom1><![CDATA[Particle Rails]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TROGORAN_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[T-Rogoran Troop Transport II]]></Name>
              <Description><![CDATA[The T-Rogorans felt that their previous incarnation of Troop Transport wasn't effective enough. As such, they increased the number of troops it could carry and made its hull and shielding more effective on the Carrier class]]></Description>
              <Custom1><![CDATA[Particle Rails]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TROGORAN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[T-Rogoran Hunter Ship I]]></Name>
              <Description><![CDATA[Every once in a while a vessel from a conquered planet would attempt to flee T-Rogoran controlled space. Seeker class Hunter Ships track the escapees down and destroy them.]]></Description>
              <Custom1><![CDATA[Particle Rails]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TROGORAN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[T-Rogoran Hunter Ship II]]></Name>
              <Description><![CDATA[With the increase in occupied planets, the need for faster, more powerful Hunter Ships has increased. The Pursuer class is able to track down fleeing starships quicker and more effectively than any vessel before it.]]></Description>
              <Custom1><![CDATA[Particle Rails]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TZENKETHI_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tzenkethi Raider]]></Name>
              <Description><![CDATA[Tzenkethi Raiders are efficient, but not particularly powerful. They operate most efficiently as part of a larger task-force.]]></Description>
              <Custom1><![CDATA[Particle Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VAADWAUR_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vaadwaur Destroyer]]></Name>
              <Description><![CDATA[In order to protect their subspace corridors from rival races, the Vaadwaur Destroyer patrols all entrances and exits of subspace. Should any starship be foolish enough to enter a portal, they will be set upon instantly.]]></Description>
              <Custom1><![CDATA[Disruptor Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VAADWAUR_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vaadwaur Cruiser]]></Name>
              <Description><![CDATA[Due to their ability to navigate the subspace corridors, the Vaadwaur Cruiser is the fastest starship in the quadrant, able to appear almost anywhere in an instant. This unique advantage, in conjunction with their advanced weaponry, has made the Vaadwaur Cruiser a truly powerful starship.]]></Description>
              <Custom1><![CDATA[Disruptor Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VIDIIAN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vidiian Cruiser I]]></Name>
              <Description><![CDATA[Equipped with boarding claws, the sole purpose of the Vidiian Cruiser is to capture starships so that their crew may be harvested to pro-long the lives of phage sufferers amongst the Vidiian people.]]></Description>
              <Custom1><![CDATA[Tetryon Beams]]></Custom1>
              <Custom2><![CDATA[Hypothermic Charges]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VIDIIAN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vidiian Cruiser II]]></Name>
              <Description><![CDATA[Significant upgrades have been made to the Vidiian Cruiser, in particular to their surgical bays allowing genetic testing to be conducted on their victims in addition to organ harvesting.]]></Description>
              <Custom1><![CDATA[Tetryon Beams]]></Custom1>
              <Custom2><![CDATA[Hypothermic Charges]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VISSIAN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vissian Cruiser]]></Name>
              <Description><![CDATA[With over 200 natural elements used in the construction of the engine core alone, the Vissian Cruiser is a marvel of technology that few races could hope to match.]]></Description>
              <Custom1><![CDATA[Quantum Disruptors]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VORGON_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vorgon Cruiser]]></Name>
              <Description><![CDATA[Vorgon Cruisers are typical Cruisers capable of performing a variety of functions in a well rounded manner rather than focusing on one key area.]]></Description>
              <Custom1><![CDATA[Quantum Rails]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VULCAN_SCIENCE_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vulcan Surveyor]]></Name>
              <Description><![CDATA[Gathering of scientific data is important to Vulcans in their quest to expand their knowledge of the universe. Due to such, Vulcan Surveyors are often the starships that make first contact with alien species due to their operating further away from their territory than other vessels.]]></Description>
              <Custom1><![CDATA[Phase Cannons]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VULCAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vulcan Destroyer]]></Name>
              <Description><![CDATA[Vulcan Destroyers are smaller vessels than other starships utilised in their fleet, but they serve an important function of patrolling their borders.]]></Description>
              <Custom1><![CDATA[Phase Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VULCAN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vulcan Cruiser]]></Name>
              <Description><![CDATA[Despite the Vulcan desire for peace, they understand that other races do not always share their wishes. The Vulcan Cruiser is a fast unit capable of reaching the furthest parts of Vulcan territory in time to defend it from any potential incursions.]]></Description>
              <Custom1><![CDATA[Phase Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VULCAN_COMMAND_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vulcan Battleship I]]></Name>
              <Description><![CDATA[Battleships perform an important duty in a fleet of vessels within Vulcan command, operating as the front line starships to take the brunt of enemy fire when engaging in combat with more aggressive civilizations.]]></Description>
              <Custom1><![CDATA[Phase Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VULCAN_COMMAND_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vulcan Battleship II]]></Name>
              <Description><![CDATA[Vulcan command vessels are large, important vessels that form the crux of their fleet. Although they are not designed for starting wars, they are certainly able to finish them.]]></Description>
              <Custom1><![CDATA[Phase Cannons]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="WADI_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Wadi Destroyer]]></Name>
              <Description><![CDATA[Wadi Destroyers are built with advanced transporters that can beam through almost any shielding without detection. The purpose of the transporters is not for hostile actions however, but rather to form part of the games they are so fond of gambling on.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="WADI_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Wadi Cruiser]]></Name>
              <Description><![CDATA[The Wadi Cruiser is a floating casino, consisting of every game known to their people so that when they are away from home on extended missions they can be sure never to get bored, or suffer withdrawals from their lifelong gambling habit.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XANTHAN_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Xanthan Freighter]]></Name>
              <Description><![CDATA[The Xanthan floating bazaar is the core commercial outpost in the entire sector. To ensure it remains such, Xanthan Freighters work around the clock to keep it fully stocked with every type of good imaginable.]]></Description>
              <Custom1><![CDATA[Neutron Beams]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XEPOLITE_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Xepolite Cruiser]]></Name>
              <Description><![CDATA[Xepolites prefer to remain neutral where at all possible. Their vessels reflect such through lacking any real powerful weaponry, but instead focusing on large negotiation rooms for issues to be settled rather than fought over.]]></Description>
              <Custom1><![CDATA[Nadion Beams]]></Custom1>
              <Custom2><![CDATA[Photonic Missiles]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XINDI_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Xindi Insectoid Scout]]></Name>
              <Description><![CDATA[The Insectoid Scout vessel is much smaller than most Xindi starships, and only carries a minimum crew compliment. Despite such they do carry powerful offensive weapons that when utilised as part of a larger cluster of Insectoid starships can cause significant damage.]]></Description>
              <Custom1><![CDATA[Particle Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XINDI_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Xindi Reptilian Destroyer]]></Name>
              <Description><![CDATA[Perhaps the most aggressive sect of the Xindi are the Reptilians with their large, powerful warships. Despite lacking the technological brilliance of other Xindi members, the pure spite of Reptilian aggression makes the vessels incredibly dangerous.]]></Description>
              <Custom1><![CDATA[Particle Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XINDI_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Xindi Aquatic Cruiser]]></Name>
              <Description><![CDATA[Approximately the same size as a Reptilian Destroyer, the Aquatic Cruiser is far superior in technology and as such has a far more devastating arsenal of weapons, despite the Aquatics hesitation to utilise them.]]></Description>
              <Custom1><![CDATA[Particle Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XINDI_COMMAND_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Xindi Primate Cruiser]]></Name>
              <Description><![CDATA[Similar to the Aquatic Cruiser in technological advancement, the Primate Cruiser serves as an important command vessel for the Xindi people operating as the central piece of the joint Xindi races fleet.]]></Description>
              <Custom1><![CDATA[Particle Cannons]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XYRILLIAN_SCIENCE_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Xyrillian Surveyor]]></Name>
              <Description><![CDATA[The advanced stealth technology of the Xyrillian Surveyor allows the Xyrillians to keep a close eye on subjects of interest without fear of being discovered, only revealing themselves when they feel at ease to do so.]]></Description>
              <Custom1><![CDATA[Disruptors]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="YADERAN_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Yaderan Scout]]></Name>
              <Description><![CDATA[With few of the Yaderan people left from what was once a proud race of brilliant engineers, the Sorbon class Scout vessel seeks out new worlds in which to start anew.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="YRIDIAN_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Yridian Scout]]></Name>
              <Description><![CDATA[Traders of sensitive information, the Yridian Scout is designed to infiltrate locations that it is not supposed to through the use of its advanced cloaking system.]]></Description>
              <Custom1><![CDATA[Subatomic Disruptors]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="YRIDIAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Yridian Destroyer]]></Name>
              <Description><![CDATA[When a Yridian Scout is unable to complete a mission, a Destroyer is on hand to assist, either by distracting a target for the Scout to slip by, or through outright forcing the information out of a captured prisoner.]]></Description>
              <Custom1><![CDATA[Subatomic Disruptors]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZAHL_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Zahl Cruiser]]></Name>
              <Description><![CDATA[Zahl Cruisers are large command vessels that protect the borders of the Zahl, ensuring history is not able to easily forget their contribution to the galaxy.]]></Description>
              <Custom1><![CDATA[Disruptor Cannons]]></Custom1>
              <Custom2><![CDATA[Chroniton Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZAKDORN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Zakdorn Cruiser]]></Name>
              <Description><![CDATA[Zakdorn brilliance lies not in their starships, but in their tactical genius. With a Zakdorn commander, even the weakest vessel would stand a chance against the mightiest of Battleships. With consideration that the Zakdorn Cruiser is well armed with this in mind, makes this vessel one of the most feared in the quadrant.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZALKONIAN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Zalkonian Cruiser I]]></Name>
              <Description><![CDATA[A ruthlessly advanced race that is attempting to prevent its own next step in the evolution of its people, the Zalkonian Cruiser is designed for hunting down and destroying those members of its populace it deems a threat.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Hypothermic Fluxes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZALKONIAN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Zalkonian Cruiser II]]></Name>
              <Description><![CDATA[With more and more citizens changing from one form to another, the Zalkonian Government have grown even more zealous in their approach to eradicating those they perceive as a threat and as such have fully upgraded the weapon systems of their Cruiser to destroy any starship that dares harbour a Zalkonian fugitive.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Hypothermic Fluxes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZIBALIAN_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Zibalian Freighter I]]></Name>
              <Description><![CDATA[There are many unique and valuable items in the universe that have gone unnoticed, the gift of the Zibalians is to spot the diamond in the rough so that they can showcase it to the rest of the galaxy as a demonstration of their wealth and good taste. The Zibalian Freighter is simply a means to an end.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZIBALIAN_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Zibalian Freighter II]]></Name>
              <Description><![CDATA[For the Zibalians that have found success in their trading activities to the extent that their collection of unique and valuable items has grown so extensively to be too vast for their original Freighter, a newer, larger class has been constructed.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
      </Entries>
    </Table>
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