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Iceman(old manual and:Captain Bashir, Matress_of_Evil, Zeleni)

22 March 2024

File Size 5.02MB


Short history about the game.

Interview with Mike Strobel by Adam Solo.

Back around 2004, I started thinking about developing a turn-based strategy game. During the next year and a half, I played several
4X games and filled entire notebooks with notes and ideas. In fall of 2005, I decided to bite the bullet and make it happen.
I decided to take a video game design course the next semester as a sort of "trial run".
I'd never developed a game before, and a semester-long project seemed like good practice to prepare me for a much larger game project.

In November and December I gave myself a head start by getting some of the core code written, and in January two of my fraternity brothers and I enrolled...