Iceman(old manual and:Captain Bashir, Matress_of_Evil, Zeleni)
22 March 2024
File Size 5.02MB
Short history about the game.
Interview with Mike Strobel by Adam Solo.
Back around 2004, I started thinking about developing a turn-based strategy game. During the next year and a half, I played several
4X games and filled entire notebooks with notes and ideas. In fall of 2005, I decided to bite the bullet and make it happen.
I decided to take a video game design course the next semester as a sort of "trial run".
I'd never developed a game before, and a semester-long project seemed like good practice to prepare me for a much larger game project.